Merge pull request #3111 from JosJuice/wx-banner-scaling

DolphinWX: Improve HBC banner scaling
This commit is contained in:
Markus Wick 2015-12-02 13:59:13 +01:00
commit 4a40e7b405
1 changed files with 7 additions and 6 deletions

View File

@ -271,13 +271,14 @@ bool GameListItem::ReadPNGBanner(const std::string& path)
wxBitmap GameListItem::ScaleBanner(wxImage* image)
{
double scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
// Note: This uses nearest neighbor, which subjectively looks a lot
// better for GC banners than smooth scaling.
// TODO: Make scaling less bad for Homebrew Channel banners.
image->Rescale(DVD_BANNER_WIDTH * scale, DVD_BANNER_HEIGHT * scale);
const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
const double target_width = DVD_BANNER_WIDTH * gui_scale;
const double target_height = DVD_BANNER_HEIGHT * gui_scale;
const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH);
image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
#ifdef __APPLE__
return wxBitmap(*image, -1, scale);
return wxBitmap(*image, -1, gui_scale);
#else
return wxBitmap(*image, -1);
#endif