ControllerEmu: Split the Setting class

The Setting class was used for both numeric values and booleans, and
other parts of the code had hacks to make it work with booleans.

By splitting Setting into NumericSetting and BooleanSetting, it is
clear which settings are numeric, and which are boolean, so there is
no need to guess by checking the default values or anything like that.
Also, booleans are stored as booleans in config files, instead of 1.0.
This commit is contained in:
Léo Lam 2016-07-11 19:35:32 +02:00
parent 7530a2d206
commit 5e829f4527
10 changed files with 172 additions and 141 deletions

View File

@ -73,9 +73,10 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
std::string GCKeyboard::GetName() const

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@ -68,9 +68,10 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
std::string GCPad::GetName() const

View File

@ -115,7 +115,7 @@ void Wiimote::SpeakerData(wm_speaker_data* sd)
}
// Speaker Pan
unsigned int vol = (unsigned int)(m_options->settings[4]->GetValue() * 100);
unsigned int vol = (unsigned int)(m_options->numeric_settings[0]->GetValue() * 100);
unsigned int sample_rate = sample_rate_dividend / m_reg_speaker.sample_rate;
float speaker_volume_ratio = (float)m_reg_speaker.volume / volume_divisor;

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@ -216,7 +216,7 @@ void Wiimote::Reset()
// 0x33 - 0x43: level 2
// 0x33 - 0x54: level 3
// 0x55 - 0xff: level 4
m_status.battery = (u8)(m_options->settings[5]->GetValue() * 100);
m_status.battery = (u8)(m_options->numeric_settings[1]->GetValue() * 100);
memset(m_shake_step, 0, sizeof(m_shake_step));
@ -266,7 +266,8 @@ Wiimote::Wiimote(const unsigned int index)
m_extension->attachments.emplace_back(new WiimoteEmu::Drums(m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Turntable(m_reg_ext));
m_extension->settings.emplace_back(new ControlGroup::Setting(_trans("Motion Plus"), 0, 0, 1));
m_extension->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Motion Plus"), false));
// rumble
groups.emplace_back(m_rumble = new ControlGroup(_trans("Rumble")));
@ -279,14 +280,18 @@ Wiimote::Wiimote(const unsigned int index)
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Sideways Wiimote"), false));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Upright Wiimote"), false));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Speaker Pan"), 0, -127, 127));
m_options->settings.emplace_back(
new ControlGroup::Setting(_trans("Battery"), 95.0 / 100, 0, 255));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Sideways Wiimote"), false));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Upright Wiimote"), false));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
m_options->numeric_settings.emplace_back(
std::make_unique<ControlGroup::NumericSetting>(_trans("Speaker Pan"), 0, -127, 127));
m_options->numeric_settings.emplace_back(
std::make_unique<ControlGroup::NumericSetting>(_trans("Battery"), 95.0 / 100, 0, 255));
// TODO: This value should probably be re-read if SYSCONF gets changed
m_sensor_bar_on_top = SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR") != 0;
@ -303,7 +308,7 @@ std::string Wiimote::GetName() const
bool Wiimote::Step()
{
// TODO: change this a bit
m_motion_plus_present = m_extension->settings[0]->value != 0;
m_motion_plus_present = m_extension->boolean_settings[0]->GetValue();
m_rumble->controls[0]->control_ref->State(m_rumble_on);
@ -356,7 +361,7 @@ void Wiimote::UpdateButtonsStatus()
{
// update buttons in status struct
m_status.buttons.hex = 0;
const bool is_sideways = m_options->settings[1]->value != 0;
const bool is_sideways = m_options->boolean_settings[1]->GetValue();
m_buttons->GetState(&m_status.buttons.hex, button_bitmasks);
m_dpad->GetState(&m_status.buttons.hex, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
}
@ -375,8 +380,8 @@ void Wiimote::GetButtonData(u8* const data)
void Wiimote::GetAccelData(u8* const data, const ReportFeatures& rptf)
{
const bool is_sideways = m_options->settings[1]->value != 0;
const bool is_upright = m_options->settings[2]->value != 0;
const bool is_sideways = m_options->boolean_settings[1]->GetValue();
const bool is_upright = m_options->boolean_settings[2]->GetValue();
EmulateTilt(&m_accel, m_tilt, is_sideways, is_upright);
EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
@ -626,7 +631,7 @@ void Wiimote::Update()
Movie::SetPolledDevice();
m_status.battery = (u8)(m_options->settings[5]->GetValue() * 100);
m_status.battery = (u8)(m_options->numeric_settings[1]->GetValue() * 100);
const ReportFeatures& rptf = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
s8 rptf_size = rptf.size;

View File

@ -222,9 +222,10 @@ HotkeyManager::HotkeyManager()
}
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
HotkeyManager::~HotkeyManager()

View File

@ -100,8 +100,8 @@ void PadSettingExtension::UpdateValue()
}
PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::Setting* const _setting)
: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->name)))),
ControllerEmu::ControlGroup::BooleanSetting* const _setting)
: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->m_name)))),
setting(_setting)
{
UpdateGUI();
@ -109,13 +109,12 @@ PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
void PadSettingCheckBox::UpdateGUI()
{
((wxCheckBox*)wxcontrol)->SetValue(!!setting->GetValue());
((wxCheckBox*)wxcontrol)->SetValue(setting->GetValue());
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
setting->SetValue(0.01 * ((wxCheckBox*)wxcontrol)->GetValue());
setting->SetValue(((wxCheckBox*)wxcontrol)->GetValue());
}
void PadSettingSpin::UpdateGUI()
@ -827,13 +826,13 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
wxBITMAP_TYPE_BMP);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
for (auto& groupSetting : group->settings)
for (auto& groupSetting : group->numeric_settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))));
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
}
@ -856,7 +855,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0].get());
auto* const threshold_cbox = new PadSettingSpin(parent, group->numeric_settings[0].get());
threshold_cbox->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
threshold_cbox->wxcontrol->SetToolTip(
@ -865,9 +864,9 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
options.push_back(threshold_cbox);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(new wxStaticText(parent, wxID_ANY,
wxGetTranslation(StrToWxStr(group->numeric_settings[0]->m_name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
@ -893,14 +892,15 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
for (auto& groupSetting : group->settings)
for (auto& groupSetting : group->numeric_settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
}
@ -926,35 +926,32 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
default:
{
// options
for (auto& groupSetting : group->settings)
for (auto& groupSetting : group->boolean_settings)
{
if (groupSetting->high == DEFAULT_HIGH_VALUE)
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
if (groupSetting->m_name == "Iterative Input")
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
if (groupSetting->is_iterate == true)
{
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
groupSetting->value = 0;
}
else
{
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
}
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
groupSetting->SetValue(false);
}
else
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
}
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
}
for (auto& groupSetting : group->numeric_settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
}
}
break;
@ -980,7 +977,8 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->ui_name)));
control_group->Add(control_group_box);
const size_t grp_size = group->controls.size() + group->settings.size();
const size_t grp_size =
group->controls.size() + group->numeric_settings.size() + group->boolean_settings.size();
col_size += grp_size;
if (col_size > 8 || nullptr == stacked_groups)
{

View File

@ -61,10 +61,11 @@ public:
class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const _setting)
PadSettingSpin(wxWindow* const parent,
ControllerEmu::ControlGroup::NumericSetting* const _setting)
: PadSetting(new wxSpinCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxSize(54, -1), 0, _setting->low, _setting->high,
(int)(_setting->value * 100))),
wxSize(54, -1), 0, _setting->m_low, _setting->m_high,
(int)(_setting->GetValue() * 100))),
setting(_setting)
{
}
@ -72,17 +73,18 @@ public:
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::Setting* const setting;
ControllerEmu::ControlGroup::NumericSetting* const setting;
};
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting);
PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::BooleanSetting* const setting);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::Setting* const setting;
ControllerEmu::ControlGroup::BooleanSetting* const setting;
};
class InputEventFilter : public wxEventFilter

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@ -228,7 +228,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
{
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32);
dc.DrawCircle(32, 32, g->control_group->numeric_settings[SETTING_DEADZONE]->GetValue() * 32);
}
// raw dot
@ -259,7 +259,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
{
ControlState raw_dot[3];
ControlState adj_dot[3];
const ControlState deadzone = g->control_group->settings[0]->value;
const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
// adjusted
((ControllerEmu::Force*)g->control_group)->GetState(adj_dot);
@ -358,7 +358,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState deadzone = g->control_group->settings[0]->value;
ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
ControlState* const trigs = new ControlState[trigger_count];
((ControllerEmu::Triggers*)g->control_group)->GetState(trigs);
@ -398,7 +398,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState thresh = g->control_group->settings[0]->value;
ControlState thresh = g->control_group->numeric_settings[0]->GetValue();
for (unsigned int n = 0; n < trigger_count; ++n)
{
@ -428,7 +428,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
break;
case GROUP_TYPE_SLIDER:
{
const ControlState deadzone = g->control_group->settings[0]->value;
const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
ControlState state = g->control_group->controls[1]->control_ref->State() -
g->control_group->controls[0]->control_ref->State();

View File

@ -44,14 +44,18 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::s
std::string group(base + name + "/");
// settings
for (auto& s : settings)
for (auto& s : numeric_settings)
{
if (s->is_virtual)
if (s->m_type == SettingType::VIRTUAL)
continue;
if (s->is_iterate)
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->name, &s->value, s->default_value * 100);
s->value /= 100;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& c : controls)
@ -105,14 +109,17 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::s
{
std::string group(base + name + "/");
for (auto& s : settings)
for (auto& s : numeric_settings)
{
if (s->is_virtual)
if (s->m_type == SettingType::VIRTUAL)
continue;
if (s->is_iterate)
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->name, s->value * 100.0, s->default_value * 100.0);
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& c : controls)
@ -163,25 +170,26 @@ ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* con
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
settings.emplace_back(std::make_unique<Setting>(_trans("Radius"), default_radius, 0, 100));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
}
ControllerEmu::Triggers::Triggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
@ -189,7 +197,7 @@ ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GR
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
@ -203,7 +211,7 @@ ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROU
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
@ -217,9 +225,9 @@ ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
settings.emplace_back(std::make_unique<Setting>(_trans("Circle Stick"), 0));
settings.emplace_back(std::make_unique<Setting>(_trans("Angle"), 0.9, 0, 180));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
ControllerEmu::Cursor::Cursor(const std::string& _name)
@ -231,9 +239,9 @@ ControllerEmu::Cursor::Cursor(const std::string& _name)
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
settings.emplace_back(std::make_unique<Setting>(_trans("Center"), 0.5));
settings.emplace_back(std::make_unique<Setting>(_trans("Width"), 0.5));
settings.emplace_back(std::make_unique<Setting>(_trans("Height"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
}
void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)

View File

@ -71,48 +71,62 @@ public:
Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {}
};
class Setting
enum class SettingType
{
public:
Setting(const std::string& _name, const ControlState def_value, const unsigned int _low = 0,
const unsigned int _high = 100)
: name(_name), value(def_value), default_value(def_value), low(_low), high(_high),
is_virtual(false), is_iterate(false)
{
}
virtual ~Setting() {}
const std::string name;
ControlState value;
const ControlState default_value;
const unsigned int low, high;
bool is_virtual;
bool is_iterate;
virtual void SetValue(ControlState new_value) { value = new_value; }
virtual ControlState GetValue() { return value; }
NORMAL, // normal settings are saved to configuration files
VIRTUAL, // virtual settings are not saved at all
};
class BackgroundInputSetting : public Setting
class NumericSetting
{
public:
BackgroundInputSetting(const std::string& _name) : Setting(_name, false)
NumericSetting(const std::string& name, const ControlState default_value,
const unsigned int low = 0, const unsigned int high = 100,
const SettingType type = SettingType::NORMAL)
: m_type(type), m_name(name), m_default_value(default_value), m_low(low), m_high(high)
{
is_virtual = true;
}
void SetValue(ControlState new_value) override
{
SConfig::GetInstance().m_BackgroundInput = !!new_value;
}
ControlState GetValue() override { return SConfig::GetInstance().m_BackgroundInput; }
ControlState GetValue() const { return m_value; }
void SetValue(ControlState value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const ControlState m_default_value;
const unsigned int m_low, m_high;
ControlState m_value;
};
class IterateUI : public Setting
class BooleanSetting
{
public:
IterateUI(const std::string& _name) : Setting(_name, false) { is_iterate = true; }
BooleanSetting(const std::string& name, const bool default_value,
const SettingType type = SettingType::NORMAL)
: m_type(type), m_name(name), m_default_value(default_value)
{
}
virtual bool GetValue() const { return m_value; }
virtual void SetValue(bool value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const bool m_default_value;
bool m_value;
};
class BackgroundInputSetting : public BooleanSetting
{
public:
BackgroundInputSetting(const std::string& name)
: BooleanSetting(name, false, SettingType::VIRTUAL)
{
}
bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
void SetValue(bool value) override
{
m_value = value;
SConfig::GetInstance().m_BackgroundInput = value;
}
};
ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER)
@ -137,7 +151,8 @@ public:
const unsigned int type;
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<Setting>> settings;
std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
};
class AnalogStick : public ControlGroup
@ -152,8 +167,8 @@ public:
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState radius = settings[SETTING_RADIUS]->value;
ControlState deadzone = settings[SETTING_DEADZONE]->value;
ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
ControlState m = controls[4]->control_ref->State();
ControlState ang = atan2(yy, xx);
@ -192,7 +207,7 @@ public:
{
for (auto& control : controls)
{
if (control->control_ref->State() > settings[0]->value) // threshold
if (control->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
*buttons |= *bitmasks;
bitmasks++;
@ -210,7 +225,7 @@ public:
const unsigned int trig_count = ((unsigned int)(controls.size() / 2));
for (unsigned int i = 0; i < trig_count; ++i, ++bitmasks, ++analog)
{
if (controls[i]->control_ref->State() > settings[0]->value) // threshold
if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
{
*analog = 1.0;
*digital |= *bitmasks;
@ -231,7 +246,7 @@ public:
void GetState(ControlState* analog)
{
const unsigned int trig_count = ((unsigned int)(controls.size()));
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (unsigned int i = 0; i < trig_count; ++i, ++analog)
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
}
@ -244,7 +259,7 @@ public:
void GetState(ControlState* const slider)
{
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState state =
controls[1]->control_ref->State() - controls[0]->control_ref->State();
@ -262,7 +277,7 @@ public:
void GetState(ControlState* axis)
{
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (unsigned int i = 0; i < 6; i += 2)
{
ControlState tmpf = 0;
@ -293,9 +308,9 @@ public:
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState deadzone = settings[0]->value;
ControlState circle = settings[1]->value;
auto const angle = settings[2]->value / 1.8;
ControlState deadzone = numeric_settings[0]->GetValue();
ControlState circle = numeric_settings[1]->GetValue();
auto const angle = numeric_settings[2]->GetValue() / 1.8;
ControlState m = controls[4]->control_ref->State();
// deadzone / circle stick code
@ -386,9 +401,9 @@ public:
// adjust cursor according to settings
if (adjusted)
{
xx *= (settings[1]->value * 2);
yy *= (settings[2]->value * 2);
yy += (settings[0]->value - 0.5);
xx *= (numeric_settings[1]->GetValue() * 2);
yy *= (numeric_settings[2]->GetValue() * 2);
yy += (numeric_settings[0]->GetValue() - 0.5);
}
*x = xx;