VideoCommon: rename TextureCache to TextureCacheBase
This commit is contained in:
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f26b3708e7
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81d9cce70c
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@ -337,7 +337,7 @@ void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
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void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
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{
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TextureCache::Invalidate();
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TextureCacheBase::Invalidate();
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}
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void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
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@ -31,9 +31,9 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, const TextureCache::TCacheEntryBase *texture_entry,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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void Encode(u8* dst, const TextureCacheBase::TCacheEntryBase* texture_entry,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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private:
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bool m_ready;
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@ -878,11 +878,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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OSD::DrawMessages();
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D3D::EndFrame();
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TextureCache::Cleanup(frameCount);
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TextureCacheBase::Cleanup(frameCount);
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// Enable configuration changes
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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TextureCacheBase::OnConfigChanged(g_ActiveConfig);
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SetWindowSize(fbStride, fbHeight);
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@ -145,7 +145,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
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TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
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{
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if (config.rendertarget)
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{
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@ -10,7 +10,7 @@
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namespace DX11
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{
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class TextureCache : public ::TextureCache
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache();
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@ -26,7 +26,7 @@ public:
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virtual void Init() = 0;
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virtual void Shutdown() = 0;
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// Returns size in bytes of encoded block of memory
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virtual void Encode(u8* dst, const TextureCache::TCacheEntryBase *texture_entry,
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virtual void Encode(u8* dst, const TextureCacheBase::TCacheEntryBase* texture_entry,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) = 0;
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@ -15,7 +15,7 @@
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namespace OGL
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{
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class TextureCache : public ::TextureCache
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache();
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@ -26,7 +26,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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// returns size of the encoded data (in bytes)
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void EncodeToRamFromTexture(u8 *dest_ptr, const TextureCache::TCacheEntryBase *texture_entry,
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void EncodeToRamFromTexture(u8* dest_ptr, const TextureCacheBase::TCacheEntryBase* texture_entry,
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GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
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}
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@ -224,9 +224,9 @@ static void BPWritten(const BPCmd& bp)
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if (PE_copy.copy_to_xfb == 0)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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TextureCache::CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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bpmem.zcontrol.pixel_format, srcRect,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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TextureCacheBase::CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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bpmem.zcontrol.pixel_format, srcRect,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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}
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else
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{
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@ -227,7 +227,7 @@ void VideoBackendHardware::CheckInvalidState()
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m_invalid = false;
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BPReload();
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TextureCache::Invalidate();
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TextureCacheBase::Invalidate();
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}
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}
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@ -88,7 +88,7 @@ Renderer::Renderer()
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, bLastFrameDumped(false)
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{
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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TextureCacheBase::OnConfigChanged(g_ActiveConfig);
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#if defined _WIN32 || defined HAVE_LIBAV
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bAVIDumping = false;
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@ -28,25 +28,25 @@ static const int TEXTURE_KILL_THRESHOLD = 64; // Sonic the Fighters (inside Soni
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static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
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static const int FRAMECOUNT_INVALID = 0;
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TextureCache* g_texture_cache;
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TextureCacheBase* g_texture_cache;
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alignas(16) u8* TextureCache::temp = nullptr;
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size_t TextureCache::temp_size;
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alignas(16) u8* TextureCacheBase::temp = nullptr;
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size_t TextureCacheBase::temp_size;
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TextureCache::TexCache TextureCache::textures_by_address;
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TextureCache::TexCache TextureCache::textures_by_hash;
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TextureCache::TexPool TextureCache::texture_pool;
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TextureCache::TCacheEntryBase* TextureCache::bound_textures[8];
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TextureCacheBase::TexCache TextureCacheBase::textures_by_address;
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TextureCacheBase::TexCache TextureCacheBase::textures_by_hash;
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TextureCacheBase::TexPool TextureCacheBase::texture_pool;
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::bound_textures[8];
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TextureCache::BackupConfig TextureCache::backup_config;
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TextureCacheBase::BackupConfig TextureCacheBase::backup_config;
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static bool invalidate_texture_cache_requested;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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TextureCacheBase::TCacheEntryBase::~TCacheEntryBase()
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{
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}
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void TextureCache::CheckTempSize(size_t required_size)
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void TextureCacheBase::CheckTempSize(size_t required_size)
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{
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if (required_size <= temp_size)
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return;
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@ -56,7 +56,7 @@ void TextureCache::CheckTempSize(size_t required_size)
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temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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}
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TextureCache::TextureCache()
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TextureCacheBase::TextureCacheBase()
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{
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temp_size = 2048 * 2048 * 4;
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if (!temp)
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@ -71,12 +71,12 @@ TextureCache::TextureCache()
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invalidate_texture_cache_requested = false;
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}
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void TextureCache::RequestInvalidateTextureCache()
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void TextureCacheBase::RequestInvalidateTextureCache()
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{
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invalidate_texture_cache_requested = true;
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}
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void TextureCache::Invalidate()
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void TextureCacheBase::Invalidate()
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{
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UnbindTextures();
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@ -94,7 +94,7 @@ void TextureCache::Invalidate()
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texture_pool.clear();
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}
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TextureCache::~TextureCache()
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TextureCacheBase::~TextureCacheBase()
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{
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HiresTexture::Shutdown();
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Invalidate();
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@ -102,7 +102,7 @@ TextureCache::~TextureCache()
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temp = nullptr;
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}
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void TextureCache::OnConfigChanged(VideoConfig& config)
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void TextureCacheBase::OnConfigChanged(VideoConfig& config)
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{
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if (g_texture_cache)
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{
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@ -143,7 +143,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
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}
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void TextureCache::Cleanup(int _frameCount)
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void TextureCacheBase::Cleanup(int _frameCount)
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{
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TexCache::iterator iter = textures_by_address.begin();
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TexCache::iterator tcend = textures_by_address.end();
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@ -201,7 +201,7 @@ void TextureCache::Cleanup(int _frameCount)
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}
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}
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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bool TextureCacheBase::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes <= range_address)
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return false;
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@ -212,7 +212,7 @@ bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 r
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return true;
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}
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TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::iterator iter_t)
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t)
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{
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TCacheEntryBase* entry_to_update = iter_t->second;
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const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4
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@ -272,7 +272,7 @@ TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::i
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}
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if (entry_to_update->config.width != w || entry_to_update->config.height != h)
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{
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TextureCache::TCacheEntryConfig newconfig;
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TextureCacheBase::TCacheEntryConfig newconfig;
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newconfig.width = w;
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newconfig.height = h;
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newconfig.rendertarget = true;
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@ -315,7 +315,7 @@ TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::i
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return entry_to_update;
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}
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void TextureCache::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
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void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
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{
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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SConfig::GetInstance().m_strUniqueID;
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@ -339,8 +339,8 @@ static u32 CalculateLevelSize(u32 level_0_size, u32 level)
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return (level_0_size + ((1 << level) - 1)) >> level;
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}
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// Used by TextureCache::Load
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TextureCache::TCacheEntryBase* TextureCache::ReturnEntry(unsigned int stage, TCacheEntryBase* entry)
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// Used by TextureCacheBase::Load
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::ReturnEntry(unsigned int stage, TCacheEntryBase* entry)
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{
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entry->frameCount = FRAMECOUNT_INVALID;
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bound_textures[stage] = entry;
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@ -350,7 +350,7 @@ TextureCache::TCacheEntryBase* TextureCache::ReturnEntry(unsigned int stage, TCa
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return entry;
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}
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void TextureCache::BindTextures()
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void TextureCacheBase::BindTextures()
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{
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for (int i = 0; i < 8; ++i)
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{
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@ -359,12 +359,12 @@ void TextureCache::BindTextures()
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}
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}
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void TextureCache::UnbindTextures()
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void TextureCacheBase::UnbindTextures()
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{
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std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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{
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const FourTexUnits &tex = bpmem.tex[stage >> 2];
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const u32 id = stage & 3;
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@ -724,8 +724,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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return ReturnEntry(stage, entry);
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}
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void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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{
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// Emulation methods:
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//
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@ -1101,10 +1101,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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textures_by_address.emplace((u64)dstAddr, entry);
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}
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TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config)
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
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{
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TexPool::iterator iter = texture_pool.find(config);
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TextureCache::TCacheEntryBase* entry;
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TextureCacheBase::TCacheEntryBase* entry;
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if (iter != texture_pool.end())
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{
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entry = iter->second;
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@ -1120,7 +1120,7 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryCo
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return entry;
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}
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TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator iter)
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TextureCacheBase::TexCache::iterator TextureCacheBase::FreeTexture(TexCache::iterator iter)
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{
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TCacheEntryBase* entry = iter->second;
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@ -1136,7 +1136,7 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it
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return textures_by_address.erase(iter);
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}
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u32 TextureCache::TCacheEntryBase::BytesPerRow() const
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u32 TextureCacheBase::TCacheEntryBase::BytesPerRow() const
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{
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const u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
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@ -1151,7 +1151,7 @@ u32 TextureCache::TCacheEntryBase::BytesPerRow() const
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return numBlocksX * bytes_per_block;
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}
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u32 TextureCache::TCacheEntryBase::NumBlocksY() const
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u32 TextureCacheBase::TCacheEntryBase::NumBlocksY() const
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{
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u32 blockH = TexDecoder_GetBlockHeightInTexels(format);
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// Round up source height to multiple of block size
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@ -1160,7 +1160,7 @@ u32 TextureCache::TCacheEntryBase::NumBlocksY() const
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return actualHeight / blockH;
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}
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void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
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void TextureCacheBase::TCacheEntryBase::SetEfbCopy(u32 stride)
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{
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is_efb_copy = true;
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memory_stride = stride;
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@ -1171,7 +1171,7 @@ void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
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}
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// Fill gamecube memory backing this texture with zeros.
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void TextureCache::TCacheEntryBase::Zero(u8* ptr)
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void TextureCacheBase::TCacheEntryBase::Zero(u8* ptr)
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{
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for (u32 i = 0; i < NumBlocksY(); i++)
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{
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@ -1180,7 +1180,7 @@ void TextureCache::TCacheEntryBase::Zero(u8* ptr)
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}
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}
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u64 TextureCache::TCacheEntryBase::CalculateHash() const
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u64 TextureCacheBase::TCacheEntryBase::CalculateHash() const
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{
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u8* ptr = Memory::GetPointer(addr);
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if (memory_stride == BytesPerRow())
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@ -17,7 +17,7 @@
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struct VideoConfig;
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class TextureCache
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class TextureCacheBase
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{
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public:
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struct TCacheEntryConfig
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@ -35,7 +35,7 @@ public:
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struct Hasher : std::hash<u64>
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{
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size_t operator()(const TextureCache::TCacheEntryConfig& c) const
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size_t operator()(const TextureCacheBase::TCacheEntryConfig& c) const
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{
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u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
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return std::hash<u64>::operator()(id);
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@ -118,7 +118,7 @@ public:
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u64 CalculateHash() const;
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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virtual ~TextureCacheBase(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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@ -144,7 +144,7 @@ public:
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virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
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protected:
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TextureCache();
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TextureCacheBase();
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alignas(16) static u8* temp;
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static size_t temp_size;
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@ -180,4 +180,4 @@ private:
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} backup_config;
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};
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extern TextureCache *g_texture_cache;
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extern TextureCacheBase* g_texture_cache;
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@ -211,10 +211,10 @@ void VertexManagerBase::Flush()
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
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TextureCache::UnbindTextures();
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TextureCacheBase::UnbindTextures();
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for (unsigned int i : usedtextures)
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{
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const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i);
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const TextureCacheBase::TCacheEntryBase* tentry = TextureCacheBase::Load(i);
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if (tentry)
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{
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@ -226,7 +226,7 @@ void VertexManagerBase::Flush()
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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TextureCache::BindTextures();
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TextureCacheBase::BindTextures();
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}
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// set global vertex constants
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