Sync the "enable cheat" setting over netplay
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parent
b33a5e2510
commit
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@ -347,6 +347,7 @@ bool BootCore(const std::string& _rFilename)
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if (NetPlay::IsNetPlayRunning())
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{
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bEnableCheats = g_NetPlaySettings.m_enableCheats;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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@ -367,6 +367,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_CPUcore;
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packet >> g_NetPlaySettings.m_enableCheats;
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packet >> g_NetPlaySettings.m_SelectedLanguage;
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packet >> g_NetPlaySettings.m_OverrideGCLanguage;
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packet >> g_NetPlaySettings.m_ProgressiveScan;
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@ -13,6 +13,7 @@ struct NetSettings
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{
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bool m_CPUthread;
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int m_CPUcore;
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bool m_enableCheats;
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int m_SelectedLanguage;
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bool m_OverrideGCLanguage;
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bool m_ProgressiveScan;
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@ -712,6 +712,7 @@ bool NetPlayServer::StartGame()
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*spac << m_current_game;
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*spac << m_settings.m_CPUthread;
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*spac << m_settings.m_CPUcore;
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*spac << m_settings.m_enableCheats;
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*spac << m_settings.m_SelectedLanguage;
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*spac << m_settings.m_OverrideGCLanguage;
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*spac << m_settings.m_ProgressiveScan;
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@ -274,6 +274,7 @@ void NetPlayDialog::GetNetSettings(NetSettings& settings)
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SConfig& instance = SConfig::GetInstance();
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settings.m_CPUthread = instance.bCPUThread;
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settings.m_CPUcore = instance.iCPUCore;
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settings.m_enableCheats = instance.bEnableCheats;
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settings.m_SelectedLanguage = instance.SelectedLanguage;
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settings.m_OverrideGCLanguage = instance.bOverrideGCLanguage;
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settings.m_ProgressiveScan = instance.bProgressive;
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