CPU: Convert CCPU into a namespace
There's not much point to a class with only static member functions.
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@ -263,7 +263,7 @@ void Stop() // - Hammertime!
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PowerPC::Stop();
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// Kick it if it's waiting (code stepping wait loop)
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CCPU::StepOpcode();
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CPU::StepOpcode();
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if (_CoreParameter.bCPUThread)
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{
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@ -344,7 +344,7 @@ static void CpuThread()
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#endif
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// Enter CPU run loop. When we leave it - we are done.
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CCPU::Run();
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CPU::Run();
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s_is_started = false;
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@ -606,11 +606,11 @@ void SetState(EState _State)
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switch (_State)
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{
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case CORE_PAUSE:
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CCPU::EnableStepping(true); // Break
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CPU::EnableStepping(true); // Break
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Wiimote::Pause();
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break;
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case CORE_RUN:
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CCPU::EnableStepping(false);
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CPU::EnableStepping(false);
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Wiimote::Resume();
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break;
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default:
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@ -626,10 +626,10 @@ EState GetState()
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if (s_hardware_initialized)
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{
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if (CCPU::IsStepping())
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if (CPU::IsStepping())
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return CORE_PAUSE;
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else
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return CORE_RUN;
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return CORE_RUN;
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}
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return CORE_UNINITIALIZED;
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@ -707,7 +707,7 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
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return true;
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// first pause or unpause the CPU
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bool wasUnpaused = CCPU::PauseAndLock(doLock, unpauseOnUnlock);
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bool wasUnpaused = CPU::PauseAndLock(doLock, unpauseOnUnlock);
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ExpansionInterface::PauseAndLock(doLock, unpauseOnUnlock);
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// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
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@ -24,19 +24,22 @@ namespace
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static std::mutex m_csCpuOccupied;
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}
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void CCPU::Init(int cpu_core)
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namespace CPU
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{
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void Init(int cpu_core)
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{
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PowerPC::Init(cpu_core);
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m_SyncEvent = nullptr;
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}
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void CCPU::Shutdown()
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void Shutdown()
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{
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PowerPC::Shutdown();
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m_SyncEvent = nullptr;
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}
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void CCPU::Run()
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void Run()
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{
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std::lock_guard<std::mutex> lk(m_csCpuOccupied);
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Host_UpdateDisasmDialog();
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@ -81,22 +84,22 @@ void CCPU::Run()
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}
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}
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void CCPU::Stop()
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void Stop()
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{
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PowerPC::Stop();
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m_StepEvent.Set();
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}
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bool CCPU::IsStepping()
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bool IsStepping()
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{
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return PowerPC::GetState() == PowerPC::CPU_STEPPING;
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}
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void CCPU::Reset()
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void Reset()
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{
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}
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void CCPU::StepOpcode(Common::Event *event)
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void StepOpcode(Common::Event* event)
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{
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m_StepEvent.Set();
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if (PowerPC::GetState() == PowerPC::CPU_STEPPING)
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@ -105,9 +108,9 @@ void CCPU::StepOpcode(Common::Event *event)
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}
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}
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void CCPU::EnableStepping(const bool _bStepping)
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void EnableStepping(const bool stepping)
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{
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if (_bStepping)
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if (stepping)
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{
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PowerPC::Pause();
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m_StepEvent.Reset();
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@ -139,15 +142,15 @@ void CCPU::EnableStepping(const bool _bStepping)
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}
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}
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void CCPU::Break()
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void Break()
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{
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EnableStepping(true);
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}
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bool CCPU::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
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{
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bool wasUnpaused = !IsStepping();
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if (doLock)
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if (do_lock)
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{
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// we can't use EnableStepping, that would causes deadlocks with both audio and video
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PowerPC::Pause();
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@ -156,7 +159,7 @@ bool CCPU::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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}
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else
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{
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if (unpauseOnUnlock)
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if (unpause_on_unlock)
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{
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PowerPC::Start();
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m_StepEvent.Set();
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@ -167,3 +170,5 @@ bool CCPU::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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}
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return wasUnpaused;
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}
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}
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@ -4,46 +4,46 @@
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#pragma once
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#include "Common/CommonTypes.h"
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namespace Common {
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class Event;
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}
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class CCPU
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namespace CPU
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{
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public:
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// init
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static void Init(int cpu_core);
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// shutdown
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static void Shutdown();
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// Init
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void Init(int cpu_core);
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// starts the CPU
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static void Run();
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// Shutdown
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void Shutdown();
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// causes shutdown
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static void Stop();
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// Reset
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static void Reset();
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// Starts the CPU
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void Run();
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// StepOpcode (Steps one Opcode)
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static void StepOpcode(Common::Event *event = nullptr);
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// Causes shutdown
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void Stop();
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// Enable or Disable Stepping
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static void EnableStepping(const bool _bStepping);
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// Reset
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void Reset();
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// break, same as EnableStepping(true).
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static void Break();
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// StepOpcode (Steps one Opcode)
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void StepOpcode(Common::Event* event = nullptr);
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// is stepping ?
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static bool IsStepping();
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// Enable or Disable Stepping
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void EnableStepping(bool stepping);
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// waits until is stepping and is ready for a command (paused and fully idle), and acquires a lock on that state.
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// or, if doLock is false, releases a lock on that state and optionally re-disables stepping.
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// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
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// intended (but not required) to be called from another thread,
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// e.g. when the GUI thread wants to make sure everything is paused so that it can create a savestate.
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// the return value is whether the CPU was unpaused before the call.
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static bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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};
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// Break, same as EnableStepping(true).
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void Break();
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// Is stepping ?
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bool IsStepping();
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// Waits until is stepping and is ready for a command (paused and fully idle), and acquires a lock on that state.
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// or, if doLock is false, releases a lock on that state and optionally re-disables stepping.
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// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
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// intended (but not required) to be called from another thread,
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// e.g. when the GUI thread wants to make sure everything is paused so that it can create a savestate.
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// the return value is whether the CPU was unpaused before the call.
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bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true);
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}
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@ -47,7 +47,7 @@ namespace HW
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DSP::Init(SConfig::GetInstance().bDSPHLE);
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DVDInterface::Init();
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GPFifo::Init();
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CCPU::Init(SConfig::GetInstance().iCPUCore);
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CPU::Init(SConfig::GetInstance().iCPUCore);
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SystemTimers::Init();
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if (SConfig::GetInstance().bWii)
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@ -63,7 +63,7 @@ namespace HW
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void Shutdown()
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{
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SystemTimers::Shutdown();
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CCPU::Shutdown();
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CPU::Shutdown();
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ExpansionInterface::Shutdown();
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DVDInterface::Shutdown();
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DSP::Shutdown();
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@ -247,7 +247,7 @@ static void gdb_read_command()
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}
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else if (c == 0x03)
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{
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CCPU::Break();
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CPU::Break();
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gdb_signal(SIGTRAP);
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return;
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}
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@ -244,7 +244,7 @@ void Interpreter::Run()
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}
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#endif
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INFO_LOG(POWERPC, "Hit Breakpoint - %08x", PC);
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CCPU::Break();
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CPU::Break();
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if (PowerPC::breakpoints.IsTempBreakPoint(PC))
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PowerPC::breakpoints.Remove(PC);
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@ -453,7 +453,7 @@ static __forceinline void Memcheck(u32 address, u32 var, bool write, int size)
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TMemCheck *mc = PowerPC::memchecks.GetMemCheck(address);
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if (mc)
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{
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if (CCPU::IsStepping())
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if (CPU::IsStepping())
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{
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// Disable when stepping so that resume works.
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return;
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@ -462,7 +462,7 @@ static __forceinline void Memcheck(u32 address, u32 var, bool write, int size)
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bool pause = mc->Action(&PowerPC::debug_interface, var, address, write, size, PC);
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if (pause)
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{
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CCPU::Break();
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CPU::Break();
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// Fake a DSI so that all the code that tests for it in order to skip
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// the rest of the instruction will apply. (This means that
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// watchpoints will stop the emulator before the offending load/store,
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@ -283,11 +283,11 @@ void CCodeWindow::OnCallsListChange(wxCommandEvent& event)
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void CCodeWindow::SingleStep()
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{
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if (CCPU::IsStepping())
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if (CPU::IsStepping())
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{
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PowerPC::breakpoints.ClearAllTemporary();
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JitInterface::InvalidateICache(PC, 4, true);
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CCPU::StepOpcode(&sync_event);
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CPU::StepOpcode(&sync_event);
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wxThread::Sleep(20);
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// need a short wait here
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JumpToAddress(PC);
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@ -297,14 +297,14 @@ void CCodeWindow::SingleStep()
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void CCodeWindow::StepOver()
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{
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if (CCPU::IsStepping())
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if (CPU::IsStepping())
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{
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
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if (inst.LK)
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{
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PowerPC::breakpoints.ClearAllTemporary();
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PowerPC::breakpoints.Add(PC + 4, true);
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CCPU::EnableStepping(false);
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CPU::EnableStepping(false);
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JumpToAddress(PC);
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Update();
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}
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@ -321,7 +321,7 @@ void CCodeWindow::StepOver()
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void CCodeWindow::StepOut()
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{
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if (CCPU::IsStepping())
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if (CPU::IsStepping())
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{
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PowerPC::breakpoints.ClearAllTemporary();
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@ -365,7 +365,7 @@ void CCodeWindow::StepOut()
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void CCodeWindow::ToggleBreakpoint()
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{
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if (CCPU::IsStepping())
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if (CPU::IsStepping())
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{
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if (codeview) codeview->ToggleBreakpoint(codeview->GetSelection());
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Update();
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@ -700,7 +700,7 @@ void CCodeWindow::UpdateButtonStates()
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{
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bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED);
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bool Pause = (Core::GetState() == Core::CORE_PAUSE);
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bool Stepping = CCPU::IsStepping();
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bool Stepping = CPU::IsStepping();
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wxToolBar* ToolBar = GetToolBar();
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// Toolbar
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@ -845,10 +845,7 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
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// Core is initialized and emulator is running
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if (UseDebugger)
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{
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if (CCPU::IsStepping())
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CCPU::EnableStepping(false);
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else
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CCPU::EnableStepping(true); // Break
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CPU::EnableStepping(!CPU::IsStepping());
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wxThread::Sleep(20);
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g_pCodeWindow->JumpToAddress(PC);
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