InputConfig: Clean up controller management
This commit is contained in:
parent
59b54a77d3
commit
b9975694ab
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@ -22,26 +22,22 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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std::vector<ControllerEmu*>::const_iterator
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i = s_config.controllers.begin(),
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e = s_config.controllers.end();
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for ( ; i!=e; ++i )
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delete *i;
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s_config.controllers.clear();
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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// if plugin isn't initialized, init and load config
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void Initialize(void* const hwnd)
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{
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if (s_config.controllers.empty())
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if (s_config.ControllersNeedToBeCreated())
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{
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for (unsigned int i = 0; i < 4; ++i)
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s_config.controllers.push_back(new GCKeyboard(i));
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s_config.CreateController<GCKeyboard>(i);
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}
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g_controller_interface.Initialize(hwnd);
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// load the saved controller config
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// Load the saved controller config
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s_config.LoadConfig(true);
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}
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@ -50,13 +46,13 @@ void LoadConfig()
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s_config.LoadConfig(true);
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}
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void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus)
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void GetStatus(u8 port, KeyboardStatus* keyboard_status)
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{
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memset(_pKeyboardStatus, 0, sizeof(*_pKeyboardStatus));
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_pKeyboardStatus->err = PAD_ERR_NONE;
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memset(keyboard_status, 0, sizeof(*keyboard_status));
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keyboard_status->err = PAD_ERR_NONE;
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// get input
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((GCKeyboard*)s_config.controllers[_port])->GetInput(_pKeyboardStatus);
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// Get input
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static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput(keyboard_status);
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}
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}
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@ -18,6 +18,6 @@ void LoadConfig();
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InputConfig* GetConfig();
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void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus);
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void GetStatus(u8 port, KeyboardStatus* keyboard_status);
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}
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@ -23,27 +23,22 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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std::vector<ControllerEmu*>::const_iterator
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i = s_config.controllers.begin(),
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e = s_config.controllers.end();
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for ( ; i!=e; ++i )
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delete *i;
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s_config.controllers.clear();
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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// if plugin isn't initialized, init and load config
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void Initialize(void* const hwnd)
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{
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// add 4 gcpads
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if (s_config.controllers.empty())
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if (s_config.ControllersNeedToBeCreated())
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{
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for (unsigned int i = 0; i < 4; ++i)
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s_config.controllers.push_back(new GCPad(i));
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s_config.CreateController<GCPad>(i);
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}
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g_controller_interface.Initialize(hwnd);
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// load the saved controller config
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// Load the saved controller config
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s_config.LoadConfig(true);
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}
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@ -53,31 +48,31 @@ void LoadConfig()
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}
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void GetStatus(u8 _numPAD, GCPadStatus* _pPADStatus)
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void GetStatus(u8 pad_num, GCPadStatus* pad_status)
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{
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memset(_pPADStatus, 0, sizeof(*_pPADStatus));
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_pPADStatus->err = PAD_ERR_NONE;
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memset(pad_status, 0, sizeof(*pad_status));
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pad_status->err = PAD_ERR_NONE;
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// if we are on the next input cycle, update output and input
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static int _last_numPAD = 4;
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if (_numPAD <= _last_numPAD)
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// If we are on the next input cycle, update output and input
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static int last_pad_num = 4;
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if (pad_num <= last_pad_num)
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{
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g_controller_interface.UpdateInput();
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}
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_last_numPAD = _numPAD;
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last_pad_num = pad_num;
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// get input
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((GCPad*)s_config.controllers[_numPAD])->GetInput(_pPADStatus);
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// Get input
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static_cast<GCPad*>(s_config.GetController(pad_num))->GetInput(pad_status);
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}
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void Rumble(u8 _numPAD, const ControlState strength)
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void Rumble(const u8 pad_num, const ControlState strength)
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{
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((GCPad*)s_config.controllers[ _numPAD ])->SetOutput(strength);
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static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(strength);
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}
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bool GetMicButton(u8 pad)
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bool GetMicButton(const u8 pad_num)
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{
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return ((GCPad*)s_config.controllers[pad])->GetMicButton();
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return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
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}
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}
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@ -19,8 +19,8 @@ void LoadConfig();
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InputConfig* GetConfig();
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void GetStatus(u8 _numPAD, GCPadStatus* _pPADStatus);
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void Rumble(u8 _numPAD, const ControlState strength);
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void GetStatus(u8 pad_num, GCPadStatus* pad_status);
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void Rumble(u8 pad_num, ControlState strength);
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bool GetMicButton(u8 pad);
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bool GetMicButton(u8 pad_num);
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}
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@ -25,24 +25,20 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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for (const ControllerEmu* i : s_config.controllers)
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{
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delete i;
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}
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s_config.controllers.clear();
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s_config.ClearControllers();
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WiimoteReal::Stop();
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g_controller_interface.Shutdown();
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}
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// if plugin isn't initialized, init and load config
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void Initialize(void* const hwnd, bool wait)
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{
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// add 4 Wiimotes
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if (s_config.controllers.empty())
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if (s_config.ControllersNeedToBeCreated())
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{
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for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
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s_config.controllers.push_back(new WiimoteEmu::Wiimote(i));
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s_config.CreateController<WiimoteEmu::Wiimote>(i);
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}
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g_controller_interface.Initialize(hwnd);
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@ -50,7 +46,7 @@ void Initialize(void* const hwnd, bool wait)
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WiimoteReal::Initialize(wait);
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// reload Wiimotes with our settings
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// Reload Wiimotes with our settings
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if (Movie::IsMovieActive())
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Movie::ChangeWiiPads();
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}
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@ -72,104 +68,60 @@ void Pause()
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}
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// __________________________________________________________________________________________________
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// Function: ControlChannel
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// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
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// on the HID CONTROL channel.
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//
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// Inputs: _number [Description needed]
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// _channelID [Description needed]
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// _pData [Description needed]
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// _Size [Description needed]
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//
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// Output: none
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//
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
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// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->ControlChannel(_channelID, _pData, _Size);
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->ControlChannel(channel_id, data, size);
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}
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// __________________________________________________________________________________________________
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// Function: InterruptChannel
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// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
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// on the HID INTERRUPT channel.
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//
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// Inputs: _number [Description needed]
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// _channelID [Description needed]
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// _pData [Description needed]
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// _Size [Description needed]
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//
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// Output: none
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//
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
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// An L2CAP packet is passed from the Core to the Wiimote on the HID INTERRUPT channel.
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->InterruptChannel(_channelID, _pData, _Size);
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->InterruptChannel(channel_id, data, size);
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}
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// __________________________________________________________________________________________________
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// Function: Update
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// Purpose: This function is called periodically by the Core. // TODO: Explain why.
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// input: _number: [Description needed]
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// output: none
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//
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void Update(int _number, bool _connected)
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// This function is called periodically by the Core to update Wiimote state.
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void Update(int number, bool connected)
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{
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if (_connected)
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if (connected)
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->Update();
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else
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WiimoteReal::Update(_number);
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WiimoteReal::Update(number);
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}
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else
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->ConnectOnInput();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[_number])
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WiimoteReal::ConnectOnInput(_number);
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->ConnectOnInput();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
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WiimoteReal::ConnectOnInput(number);
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}
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}
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// __________________________________________________________________________________________________
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// Function: GetAttached
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// Purpose: Get mask of attached pads (eg: controller 1 & 4 -> 0x9)
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// input: none
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// output: The number of attached pads
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//
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// Get a mask of attached the pads (eg: controller 1 & 4 -> 0x9)
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unsigned int GetAttached()
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{
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unsigned int attached = 0;
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for (unsigned int i=0; i<MAX_BBMOTES; ++i)
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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if (g_wiimote_sources[i])
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attached |= (1 << i);
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return attached;
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}
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// ___________________________________________________________________________
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// Function: DoState
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// Purpose: Saves/load state
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// input/output: ptr: [Description Needed]
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// input: mode [Description needed]
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//
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// Save/Load state
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void DoState(PointerWrap& p)
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{
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// TODO:
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for (unsigned int i=0; i<MAX_BBMOTES; ++i)
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((WiimoteEmu::Wiimote*)s_config.controllers[i])->DoState(p);
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for (int i = 0; i < MAX_BBMOTES; ++i)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
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}
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// ___________________________________________________________________________
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// Function: EmuStateChange
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// Purpose: Notifies the plugin of a change in emulation state
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// input: newState - The new state for the Wiimote to change to.
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// output: none
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//
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// Notifies the plugin of a change in emulation state
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void EmuStateChange(EMUSTATE_CHANGE newState)
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{
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// TODO
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WiimoteReal::StateChange(newState);
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}
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@ -10,7 +10,9 @@
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#include <bluetooth/hci_lib.h>
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#include <bluetooth/l2cap.h>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/WiimoteEmu/WiimoteHid.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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namespace WiimoteReal
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@ -19,6 +19,7 @@
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Core/HW/WiimoteEmu/WiimoteHid.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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//#define AUTHENTICATE_WIIMOTES
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@ -1,6 +1,8 @@
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#define BLUETOOTH_VERSION_USE_CURRENT
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#include "Common/Common.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/WiimoteEmu/WiimoteHid.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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@interface SearchBT: NSObject {
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@ -14,8 +14,10 @@
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteEmu/WiimoteHid.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "InputCommon/InputConfig.h"
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#include "SFML/Network.hpp"
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@ -153,7 +155,7 @@ void Wiimote::InterruptChannel(const u16 channel, const void* const _data, const
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auto const data = static_cast<const u8*>(_data);
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Report rpt(data, data + size);
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WiimoteEmu::Wiimote *const wm = (WiimoteEmu::Wiimote*)::Wiimote::GetConfig()->controllers[m_index];
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WiimoteEmu::Wiimote* const wm = static_cast<WiimoteEmu::Wiimote*>(::Wiimote::GetConfig()->GetController(m_index));
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// Convert output DATA packets to SET_REPORT packets.
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// Nintendo Wiimotes work without this translation, but 3rd
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@ -382,7 +384,7 @@ void Wiimote::EmuStop()
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void Wiimote::EmuResume()
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{
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WiimoteEmu::Wiimote *const wm = (WiimoteEmu::Wiimote*)::Wiimote::GetConfig()->controllers[m_index];
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WiimoteEmu::Wiimote* const wm = static_cast<WiimoteEmu::Wiimote*>(::Wiimote::GetConfig()->GetController(m_index));
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m_last_input_report.clear();
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@ -16,9 +16,7 @@
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#include "Common/NonCopyable.h"
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#include "Common/Timer.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteRealBase.h"
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#include "InputCommon/InputConfig.h"
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class PointerWrap;
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@ -29,7 +27,6 @@ namespace WiimoteReal
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class Wiimote : NonCopyable
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{
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friend class WiimoteEmu::Wiimote;
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public:
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virtual ~Wiimote() {}
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// This needs to be called in derived destructors!
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@ -8,6 +8,7 @@
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#include "Common/Common.h"
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#include "Core/ConfigManager.h"
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#include "Core/HotkeyManager.h"
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#include "InputCommon/GCPadStatus.h"
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const std::string hotkey_labels[] =
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{
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@ -147,8 +148,8 @@ void GetStatus()
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{
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s_hotkey.err = PAD_ERR_NONE;
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// get input
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((HotkeyManager*)s_config.controllers[0])->GetInput(&s_hotkey);
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// Get input
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey);
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}
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bool IsEnabled()
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@ -182,8 +183,8 @@ bool IsPressed(int Id, bool held)
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void Initialize(void* const hwnd)
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{
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if (s_config.controllers.empty())
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s_config.controllers.push_back(new HotkeyManager());
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if (s_config.ControllersNeedToBeCreated())
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s_config.CreateController<HotkeyManager>();
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g_controller_interface.Initialize(hwnd);
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@ -203,12 +204,7 @@ void LoadConfig()
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void Shutdown()
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{
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std::vector<ControllerEmu*>::const_iterator
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i = s_config.controllers.begin(),
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e = s_config.controllers.end();
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for (; i != e; ++i)
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delete *i;
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s_config.controllers.clear();
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <string>
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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enum Hotkey
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@ -170,7 +170,7 @@ void InputConfigDialog::UpdateProfileComboBox()
|
|||
{
|
||||
std::string pname(File::GetUserPath(D_CONFIG_IDX));
|
||||
pname += PROFILES_PATH;
|
||||
pname += m_config.profile_name;
|
||||
pname += m_config.GetProfileName();
|
||||
|
||||
std::vector<std::string> sv = DoFileSearch({".ini"}, {pname});
|
||||
|
||||
|
@ -652,7 +652,7 @@ void GamepadPage::GetProfilePath(std::string& path)
|
|||
|
||||
path = File::GetUserPath(D_CONFIG_IDX);
|
||||
path += PROFILES_PATH;
|
||||
path += m_config.profile_name;
|
||||
path += m_config.GetProfileName();
|
||||
path += '/';
|
||||
path += WxStrToStr(profile_cbox->GetValue());
|
||||
path += ".ini";
|
||||
|
@ -984,14 +984,14 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
|
|||
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
|
||||
}
|
||||
|
||||
GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned int pad_num, InputConfigDialog* const config_dialog)
|
||||
GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num, InputConfigDialog* const config_dialog)
|
||||
: wxPanel(parent, wxID_ANY)
|
||||
,controller(config.controllers[pad_num])
|
||||
, controller(config.GetController(pad_num))
|
||||
, m_config_dialog(config_dialog)
|
||||
, m_config(config)
|
||||
{
|
||||
|
||||
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_config.controllers[pad_num], this, this, &control_groups);
|
||||
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(controller, this, this, &control_groups);
|
||||
|
||||
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
|
||||
|
||||
|
@ -1060,7 +1060,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
|
|||
m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
|
||||
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, tab_num, this);
|
||||
m_padpages.push_back(gp);
|
||||
m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]", wxGetTranslation(StrToWxStr(m_config.gui_name)), 1 + tab_num));
|
||||
m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]", wxGetTranslation(StrToWxStr(m_config.GetGUIName())), 1 + tab_num));
|
||||
|
||||
m_pad_notebook->SetSelection(0);
|
||||
|
||||
|
|
|
@ -200,7 +200,7 @@ class GamepadPage : public wxPanel
|
|||
friend class ControlDialog;
|
||||
|
||||
public:
|
||||
GamepadPage(wxWindow* parent, InputConfig& config, const unsigned int pad_num, InputConfigDialog* const config_dialog);
|
||||
GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num, InputConfigDialog* const config_dialog);
|
||||
|
||||
void UpdateGUI();
|
||||
|
||||
|
|
|
@ -142,7 +142,7 @@ void TASInputDlg::CreateWiiLayout(int num)
|
|||
|
||||
if (Core::IsRunning())
|
||||
{
|
||||
m_ext = ((WiimoteEmu::Wiimote*)Wiimote::GetConfig()->controllers[num])->CurrentExtension();
|
||||
m_ext = static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(num))->CurrentExtension();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -2,10 +2,15 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/CommonPaths.h"
|
||||
#include <vector>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/HW/Wiimote.h"
|
||||
#include "InputCommon/ControllerEmu.h"
|
||||
#include "InputCommon/InputConfig.h"
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
bool InputConfig::LoadConfig(bool isGC)
|
||||
{
|
||||
|
@ -52,25 +57,25 @@ bool InputConfig::LoadConfig(bool isGC)
|
|||
}
|
||||
}
|
||||
|
||||
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
|
||||
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
|
||||
{
|
||||
int n = 0;
|
||||
for (ControllerEmu* pad : controllers)
|
||||
for (auto& controller : m_controllers)
|
||||
{
|
||||
// Load settings from ini
|
||||
if (useProfile[n])
|
||||
{
|
||||
IniFile profile_ini;
|
||||
profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
|
||||
pad->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
|
||||
controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
|
||||
}
|
||||
else
|
||||
{
|
||||
pad->LoadConfig(inifile.GetOrCreateSection(pad->GetName()));
|
||||
controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
|
||||
}
|
||||
|
||||
// Update refs
|
||||
pad->UpdateReferences(g_controller_interface);
|
||||
controller->UpdateReferences(g_controller_interface);
|
||||
|
||||
// Next profile
|
||||
n++;
|
||||
|
@ -79,21 +84,36 @@ bool InputConfig::LoadConfig(bool isGC)
|
|||
}
|
||||
else
|
||||
{
|
||||
controllers[0]->LoadDefaults(g_controller_interface);
|
||||
controllers[0]->UpdateReferences(g_controller_interface);
|
||||
m_controllers[0]->LoadDefaults(g_controller_interface);
|
||||
m_controllers[0]->UpdateReferences(g_controller_interface);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void InputConfig::SaveConfig()
|
||||
{
|
||||
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
|
||||
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
||||
for (ControllerEmu* pad : controllers)
|
||||
pad->SaveConfig(inifile.GetOrCreateSection(pad->GetName()));
|
||||
for (auto& controller : m_controllers)
|
||||
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
|
||||
|
||||
inifile.Save(ini_filename);
|
||||
}
|
||||
|
||||
ControllerEmu* InputConfig::GetController(int index)
|
||||
{
|
||||
return m_controllers.at(index).get();
|
||||
}
|
||||
|
||||
void InputConfig::ClearControllers()
|
||||
{
|
||||
m_controllers.clear();
|
||||
}
|
||||
|
||||
bool InputConfig::ControllersNeedToBeCreated() const
|
||||
{
|
||||
return m_controllers.empty();
|
||||
}
|
||||
|
|
|
@ -4,29 +4,40 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
#include "InputCommon/ControllerEmu.h"
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
class ControllerEmu;
|
||||
|
||||
class InputConfig
|
||||
{
|
||||
public:
|
||||
InputConfig(const char* const _ini_name, const char* const _gui_name,
|
||||
const char* const _profile_name)
|
||||
: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
|
||||
InputConfig(const std::string& ini_name, const std::string& gui_name, const std::string& profile_name)
|
||||
: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
|
||||
{
|
||||
}
|
||||
|
||||
bool LoadConfig(bool isGC);
|
||||
void SaveConfig();
|
||||
|
||||
std::vector<ControllerEmu*> controllers;
|
||||
template <typename T, typename... Args>
|
||||
void CreateController(Args&&... args)
|
||||
{
|
||||
m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
const char* const ini_name;
|
||||
const char* const gui_name;
|
||||
const char* const profile_name;
|
||||
ControllerEmu* GetController(int index);
|
||||
void ClearControllers();
|
||||
bool ControllersNeedToBeCreated() const;
|
||||
|
||||
std::string GetGUIName() const { return m_gui_name; }
|
||||
std::string GetProfileName() const { return m_profile_name; }
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<ControllerEmu>> m_controllers;
|
||||
const std::string m_ini_name;
|
||||
const std::string m_gui_name;
|
||||
const std::string m_profile_name;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue