unknown
401ff21d61
A complete English sentence always has a subject and a verb.
...
It also always ends with punctuation of some form, like a period.
2015-03-25 23:21:42 -04:00
unknown
e38e6e6be4
In most cases, bytes aren't swapping images. Images get byte-swapped.
2015-03-25 23:18:31 -04:00
unknown
161ac36f6a
seems I missed a few cases of unnecessary casing :(
2015-03-25 23:16:26 -04:00
unknown
0402a600a0
used in a complete sentence: "Sally gave me a short cut."
...
Did she give me a detour kind of "short cut", or did she just cut off my balls?
If we prefer not to say "shortcut", then at least say "short-cut". This way, the adjective "short" is co-joined with "cut" to indicate that they are connected. This guarantees that the "cut" is associated with "short", and not whatever word comes after.
2015-03-25 23:13:09 -04:00
unknown
64c8a7ad6e
Event phrases are not titles or advertisement brand names.
2015-03-25 23:08:42 -04:00
unknown
62d1d7e97f
Percentage of **what** speed? Full NTSC/PAL speed? Real hardware limit?
2015-03-25 23:07:25 -04:00
unknown
80f9254669
used in a complete sentence: "I have a 4kbit penis."
2015-03-25 23:05:48 -04:00
unknown
f04744d65f
stop that.
2015-03-25 22:59:31 -04:00
unknown
0721db93bb
"Directories" is not a proper noun. Just "dir" is fine, not "Dir".
2015-03-25 22:43:47 -04:00
unknown
462f1c6f53
"Frame rate" is too specific, as that means RDP drawing/buffer rate.
2015-03-25 22:41:44 -04:00
unknown
fae0c71a96
A drop-down menu is to the right of this, so a colon would be nice.
...
If you don't have a colon between the "Frame Rate Display" and the combo box, then it just looks like the combox box is randomly placed there and unrelated to the checkbox you just checked/unchecked.
2015-03-25 22:40:22 -04:00
unknown
b331f9f452
So far, checkbox options seem to not use title case, just menu options.
2015-03-25 22:33:39 -04:00
unknown
17229ea735
"Screen saver" is not a proper noun. (Neither is "screensaver".)
2015-03-25 22:32:07 -04:00
unknown
d4b654379c
Again, title case capitalization rules apply not to subtle phrases.
2015-03-25 22:29:05 -04:00
unknown
f2b69d1c2f
http://dictionary.reference.com/browse/fullscreen
...
If "fullscreen" was a valid word, it would be an adjective, not a noun. You cannot "go to" an adjective because adjectives are not places, people or things. So it should be "enter" as in "enter a mode" (such as a full-screen mode), not "go to".
2015-03-25 22:26:09 -04:00
unknown
f02bae81db
not a complete sentence so shouldn't need a period at the end
2015-03-25 22:19:56 -04:00
unknown
eeded3a1bf
states directory for more than one saved state--should be plural
2015-03-25 22:17:52 -04:00
unknown
c9f5697a06
Common nouns such as "directory" do not get capitalized.
2015-03-25 22:13:05 -04:00
unknown
02fe744168
"Reality" is a proper noun...I suppose "Reality Signal Processor" also is.
2015-03-25 22:10:21 -04:00
unknown
61674ad5d4
"Use High Level Emulation Audio" does not make sense.
...
"Use high-level-emulated audio" does make sense, but seems a tad bit strong (and people could mistake the "high level" to mean extra/better emulation without any scientific HLE understanding). So I think "Audio HLE" looks better.
2015-03-25 22:06:24 -04:00
unknown
893156c61d
no reason to capitalize "directory" at end of incomplete sentence
2015-03-25 21:56:00 -04:00
unknown
80d1aa8edd
pretty sure title case capitalization doesn't apply to discrete phrases
2015-03-25 21:53:05 -04:00
unknown
ceea0e47ff
drop '%'
...
Either say "Percentage", or just drop the '%' since this symbol of unit is not relevant to what the menu item should convey to the user. What we're really trying to do is show the CPU usage statistics...most likely the users would see for themselves what unit it comes out as (percentage, fraction, whatever).
2015-03-25 21:50:37 -04:00
unknown
3394211447
"Usage", as a noun, is always capitalized in title case.
2015-03-25 21:47:30 -04:00
unknown
3a1ab654ca
Do not capitalize "on".
...
"On" is a preposition shorter than 5 letters long. Standard title case does not ever capitalize short prepositions (unless they are the very first word of the title, then usually). You can see this logic in the Visual Studio 2008 IDE itself: It has menu items such as "Attach to Process" and "Find[/Replace] in Files", in which the prepositions "to" and "in" are, correctly so, not capitalized by Microsoft in the VS2008 menus.
2015-03-25 21:46:35 -04:00
unknown
70bf6b1ad9
if using title case for INI section names, then capitalize "file"
2015-03-25 21:33:21 -04:00
Ryan Collins
1d26ffc661
re-add parenthesis from last commit
2015-03-25 19:34:39 -04:00
Ryan Collins
1c044867ae
Update the N64 System/Debugger files to allman
2015-03-25 18:26:02 -04:00
toehead2001
521857a643
Casing consistancy of "ROM" Make "State" the noun for saved states. Misc. spelling and abbreviation casing fixes
2015-03-25 15:48:23 -06:00
Ryan Collins
117c1ef3fc
Remove whitespace added in previous commit
2015-03-25 17:15:25 -04:00
Ryan Collins
6a47fcd485
Update N64 System/C Core to allman
2015-03-25 17:12:40 -04:00
Ryan Collins
b6181d5fe5
Add white space in multilanguage files
2015-03-25 16:52:34 -04:00
Ryan Collins
90b84ab632
Re-add missing braces from previous commit
2015-03-25 16:38:32 -04:00
Ryan Collins
e6f834f11b
Convert multilanguage files to allman format
2015-03-25 16:34:26 -04:00
toehead2001
c622f5e788
Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms.
2015-03-23 03:00:23 -06:00
Samuel Yuan
8e6de534e6
Changed "SP Hack" setting to "Fast SP"
2015-03-22 13:17:42 -04:00
Samuel Yuan
5f9f2937e7
changed sp_hack to fast sp
2015-03-22 13:05:15 -04:00
Samuel Yuan
d4fc9b355b
merge changes
2015-03-22 12:47:21 -04:00
MELERIX
e707a80abd
SP Hack is now Fast SP
2015-03-21 06:47:48 -03:00
Samuel Yuan
c7041f7a61
Restored SP_HACK
2015-03-20 22:32:55 -04:00
Samuel Yuan
d3e1e1fc89
Added even more updates
...
Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan
f2cacbf045
Updated some more UI strings
2015-03-20 14:36:29 -04:00
Samuel Yuan
07694dff40
Merge remote-tracking branch 'project64/master'
2015-03-20 13:15:57 -04:00
MELERIX
f1c9add43a
Removed Thumbs.db files
2015-03-20 05:46:56 -03:00
AmbientMalice
36cc34f10d
TLB Unmapping and Protect Memory UI fix.
...
This should work. I think.
2015-03-20 13:36:49 +10:00
zilmar
f7750c0dd0
fix issue #275 : duplicating Advanced options
2015-03-19 08:03:29 +11:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
Samuel Yuan
436a27c40d
Fixed a few more UI translations
2015-03-17 22:09:33 -04:00
zilmar
b09fd8296a
Merge pull request #272 from Nekokabu/patch-2
...
Enable "Use System Font"
2015-03-18 07:10:00 +11:00
zilmar
262c8ffe9d
lamguage changes for rombrowser
2015-03-17 22:34:47 +11:00
Samuel Yuan
04ce2f6054
Made extra UI strings translateable
2015-03-16 22:56:53 -04:00
Nekokabu
c78eb75ccf
Enable "Use System Font"
2015-03-14 02:37:32 +09:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
zilmar
707c2efd73
Only allow utf8 bom language files to be loaded
2015-03-10 22:54:12 +11:00
zilmar
080f7dfc17
Update version Number:
...
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
unknown
dc103ec59b
keep $zero overwrite prevention to a single location in CPU loop
...
In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do. Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
zilmar
2ef36f5f80
Merge pull request #194 from death-droid/MempakFix
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Correct behaviour of Mempak
2015-03-06 18:37:54 +11:00
zilmar
bd3fd85b99
Language: More code cleanup, status messages, dialog box, etc
2015-03-06 18:27:31 +11:00
zilmar
0bd4b9deb9
A few more language tweaks
2015-03-05 22:33:57 +11:00
zilmar
34b5892e2c
Merge branch 'master' of https://github.com/project64/project64
2015-03-05 17:10:40 +11:00
zilmar
37d24bf365
Some code clean up related to system tray messages
2015-03-05 17:09:58 +11:00
zilmar
a8abd5c75e
Merge pull request #207 from MELERIX/patch
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More Updates related with Translations.
2015-03-05 10:48:05 +11:00
MELERIX
f9872ccdaf
added a TODO for Multilanguage.h
2015-03-04 20:45:04 -03:00
zilmar
b635983167
language: code clean up and fix some bugs
2015-03-05 09:44:25 +11:00
MELERIX
e66ef07e0d
More Updates related with Translations.
...
- Added few Desc where missing.
- Added a Missing String in English main lang file.
- Fixed some typos in the original english strings.
- Removed few Unused Strings.
- Sorted Strings by IDs.
2015-03-04 18:38:06 -03:00
zilmar
71cc6def7b
code cleanup and try o make language work better
2015-03-04 20:36:08 +11:00
zilmar
31bed730a8
fix memory leak in settings class
2015-03-04 05:56:13 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
zilmar
40640a83e5
Merge pull request #171 from cxd4/wow_such_mempak_very_doge
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newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
zilmar
a366645fb4
Fix 7zip loading
2015-03-01 20:32:42 +11:00
unknown
a7a22b13f0
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-02-28 21:33:12 -05:00
zilmar
2a583fd13c
update 7zip code
2015-02-28 16:05:57 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar
e05a7db66d
Move reset out of message handling
2015-02-21 21:21:17 +11:00
zilmar
662e3efa27
Update project settings for visual studio 2013
2015-02-20 20:09:05 +11:00
zilmar
436888dd6b
Update version numbers and create a package zip
2015-02-19 19:03:33 +11:00
Emmet Young
595cddae99
Strip out the CHMs and remove htmlhelp as it is no longer needed
2015-02-19 16:08:26 +11:00
LegendOfDragoon
4d2611fadd
Only WriteTrace in RomOpen if RomOpen != NULL
2015-02-18 13:24:36 -08:00
LegendOfDragoon
a070d5f38c
Fix RomClosed() issue for RSP #1.1 plugins
...
RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar
9d607af14f
Nrage: Update version and change location of log and config dir
2015-02-18 20:52:23 +11:00
zilmar
93404e32dc
CPlugin::GameReset should call RomClose, not RomClosed
2015-02-18 17:09:09 +11:00
zilmar
5a288052b8
fix version string include
2015-02-18 07:47:41 +11:00
zilmar
9a89efd6d1
Merge branch 'master' of https://github.com/project64/project64
2015-02-18 07:42:02 +11:00
zilmar
dba475a1ae
change drag and drop filename length to MAX_PATH
2015-02-18 07:41:34 +11:00
Emmet Young
4a8986d416
Hopefully add correct files for Visual Studio 2008
2015-02-17 21:07:15 +11:00
Emmet Young
e540a7fdac
Old common version.cpp and version.h is no longer required, remove it.
2015-02-17 21:00:44 +11:00
Emmet Young
714886e5ca
Move Project64 core over so resource file references version info from Version.h
2015-02-17 19:28:30 +11:00
Emmet Young
45f83e9d2c
Handle files that are dragged and dropped onto Projec64's window.
2015-02-17 01:13:02 +11:00
zilmar
1f97185f05
disable manifest for visual studio 2008
2015-02-16 17:58:35 +11:00
oddMLan
e0ecffe5c1
Update UI Resources.rc to use manifest file
2015-02-15 19:54:42 -07:00
oddMLan
4fec91eb13
Update Project64.exe.manifest
2015-02-15 19:52:59 -07:00
oddMLan
af51a5b69b
Tell Visual Studio to not automatically generate a manifest file
2015-02-15 19:49:22 -07:00
zilmar
b42fcd6434
remove ValidateBinary.cpp from vs2008 project
2015-02-16 08:26:43 +11:00
zilmar
234d557220
Merge pull request #86 from death-droid/MiscCleanups
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Misc cleanups
2015-02-16 08:06:36 +11:00
zilmar
e431dcd5e8
Merge pull request #85 from death-droid/InitialWindowPosfix
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Fix problems with the initial positioning of windows when there is no se...
2015-02-15 19:33:49 +11:00
Emmet Young
8388db4ac4
Fix problems with the initial positioning of windows when there is no setting in the config file
2015-02-15 18:10:25 +11:00
zilmar
0ef6a9ecbe
Merge pull request #83 from cxd4/so_i_herd_u_liek_MSVC_warning_fixes
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fixed VS2013 linker warning MSB8030
2015-02-14 23:08:34 +11:00
Emmet Young
b10b268e11
Remove the no longer used Processor Info.cpp and .h code
2015-02-14 22:24:55 +11:00
Emmet Young
d5f17dbe6d
Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh.
2015-02-14 22:17:45 +11:00
zilmar
9870277f60
Merge pull request #82 from death-droid/CiCChanges
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Cic changes
2015-02-14 18:05:09 +11:00
unknown
95bef00406
fix VS2013 linker warning on system version without SubSystem
2015-02-13 22:27:09 -05:00
Emmet Young
3e1498ef8e
Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC.
2015-02-14 14:10:05 +11:00
Emmet Young
e2f73e9e3d
For all CiC related stuff, we should really be using our typedef rather than numbers.
2015-02-14 13:26:26 +11:00
zilmar
0180313f8a
Merge pull request #78 from cxd4/ya_afxres_sucks_plz_kthxbai
...
Make compiling easier for people with VS Express.
2015-02-14 07:34:36 +11:00
zilmar
811a41d494
better handle moving sand saving of rom browser window location
2015-02-14 06:40:25 +11:00
unknown
d0c7798e08
removed unnecessary MFC dependencies from RCs
2015-02-13 12:09:02 -05:00
zilmar
167ceb11b1
Fix problem where ScreenHertz was not setting based off of RDB by death-droid
2015-02-13 08:39:27 +11:00
zilmar
17a3561c23
better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64 )
2015-02-13 08:26:17 +11:00
zilmar
c973db8e35
Try to get dynamic plugin change working
2015-02-12 21:58:28 +11:00
zilmar
48dff52b49
In debug make sure fixed audio is on
2015-02-10 23:40:32 +11:00
zilmar
7345ecd97e
basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4
2015-02-07 10:19:49 +11:00
zilmar
2db3fac037
Rename Glide.rdb to Glide64.rdb
2015-02-06 16:48:15 +11:00
zilmar
1711cb1d08
Split glide settings in to Glide.rdb
2015-02-06 12:40:57 +11:00
zilmar
a88d03a12d
Update JALR edge condition
2015-02-03 17:36:42 +11:00
zilmar
e0cb57c44e
Use version number for app name
2015-02-03 06:25:10 +11:00
zilmar
200807155d
Remove config from RSP
2015-02-03 05:26:13 +11:00
zilmar
b10487ee07
Merge branch 'master' of https://github.com/project64/project64
2015-02-02 17:12:09 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Emmet Young
64e9135d19
[!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
...
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young
d8918f3b1b
[!] Add plugin base files to vcxproj
2015-01-31 23:51:24 +11:00
project64
0f58c6ccaa
Merge pull request #43 from project64/PluginBase
...
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas
7858337cb6
Add plugin base to project
2015-01-31 08:17:17 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
unknown
d5d981a256
Explicitly disable /DYNAMICBASEADDRESS for Debug builds.
2015-01-29 10:20:00 -05:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
f8b26bbdfb
Change AiCountPerBytes from 500 to 400
2015-01-26 15:05:02 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
ba6c04c6f0
Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem
2015-01-26 14:52:55 +11:00
Nicholas
b76a151dd3
Merge branch 'master' of https://github.com/project64/project64
2015-01-26 14:45:36 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
Fanatic-64
776b157423
Change VI Refresh back to 1500
...
Fixes speed on most games
2015-01-24 17:15:18 -06:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00
Nicholas
b5a78153a4
turn fixed audio timing default to off
2015-01-23 12:10:34 +11:00
Nicholas
7de6792283
Update wtl to 8.1
2015-01-23 11:32:27 +11:00
Nicholas
0bd9a467a1
Add the memory search functionality back in
2015-01-22 16:50:20 +11:00
zilmar
ad85ec3f05
Project64: Fix bug - Loading RSP plugin selection per game.
2013-04-30 13:43:22 +10:00
zilmar
c318d37e52
Project64: 2.1.0.1
2013-04-28 16:23:51 +10:00
zilmar
97a53f760c
Project64: 2.1.0.1
2013-04-28 16:07:47 +10:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
zilmar
6bfa7de536
Project64: 2.1.0.0
2013-04-26 20:17:33 +10:00
zilmar
801f1581bc
Project64: Add LL and SC to Analyze Instruction
2013-04-26 20:08:59 +10:00
zilmar
814018c78f
Project64: Initialize eeprom to 0xFF instead of 0x00
2013-04-26 20:06:01 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
b805bbb883
Project64: Update the code related to changes in stdstr
2013-04-17 20:34:20 +10:00
zilmar
727f730f79
Project64: In FixDir check if directory exists before trying to create it
2013-04-15 13:52:34 +10:00
zilmar
7055c1bad9
Recompiler: ignore 0x0407000D as an opcode in analysis
2013-04-11 11:16:27 +10:00
Emmet Young
1abb082eef
If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores.
2013-04-01 13:25:51 +11:00
Emmet Young
81433e7529
Stop the "About INI Files" from crashing when no language was actually loaded in. (Certain ID's were never properly set to anything)
2013-04-01 03:10:54 +11:00
zilmar
f1705174b3
Project64: 2.0.0.14
2013-03-27 05:45:52 +11:00
zilmar
8db1ff697d
Recompiler: Fix some warnings related to DWORD overflow
2013-03-26 22:28:49 +11:00
zilmar
4ae369ab81
Loop Analysis: SLTU and SLT marks register as changed
2013-03-26 22:18:53 +11:00
zilmar
84e27c8607
Project64: 2.0.0.13
2013-03-22 21:02:26 +11:00
zilmar
48d8925a80
Project64: Clean up external release to be beta release
2013-03-22 16:47:20 +11:00
zilmar
f41cdf8989
Recompiler: Fix delay slot section with exceptions
2013-03-22 16:45:32 +11:00
zilmar
7b70ba0da3
Recompiler: Fix up protection of op in DADDU
2013-03-12 18:40:50 +11:00
zilmar
2d1e5f03cc
Project64: 2.0.0.12
2013-03-09 08:40:21 +11:00
zilmar
784dcacad6
Recompiler: Fix bug in 64bit AND operation
2013-03-09 07:55:36 +11:00
zilmar
283cf565c0
Memory: Fix read from rom with constant LW
2013-03-09 06:31:26 +11:00
zilmar
d51bd38c11
Project64: 2.0.0.11
2013-02-20 05:45:08 +11:00
zilmar
dd537b518c
Porject64: Implement Recompiler LL and SC
2013-02-20 05:31:10 +11:00
zilmar
4df8a2803a
Project64: 2.0.0.10
2013-02-13 07:09:53 +11:00
zilmar
6936cd9800
Settings: Update to allow the use of cfg and rdb file for a game setting
2013-02-13 07:01:46 +11:00
zilmar
229be28668
Plugin: Add rom open and clean up rsp plugin handling
2013-02-11 19:27:00 +11:00
zilmar
05e4f22dcf
ResetMemoryStackPos: Allow stack pointer to be in tlb space
2013-02-11 19:25:11 +11:00
zilmar
990b9ddb55
Memory: Clean up some breakpoint warnings
2013-02-11 19:24:18 +11:00
zilmar
d09f0e6c8e
Recompiler: More syncing for sync core
2013-02-05 20:14:26 +11:00
zilmar
5a9cb5f768
Recompiler: Make sure break ends a block
2013-02-05 06:23:10 +11:00
zilmar
d7a692a943
Recompiler: Ignore on target -1
2013-02-05 06:22:18 +11:00
zilmar
044c669f24
Recompipler: Fix D.CMP.UN
2013-02-03 21:05:58 +11:00
zilmar
2fb824fcd5
Loop: Set STLI and SLITU to mark the op as modified
2013-02-03 21:05:18 +11:00
zilmar
9c03f2ce5a
Timer: Update counters on updating wired registers
2013-02-03 11:51:56 +11:00
zilmar
8e2ea1f674
Loop Analysis: Fix up some breakpoint warnings
2013-02-03 11:51:13 +11:00
zilmar
4b2aa5a09f
Project64: 2.0.0.9
2013-02-03 11:50:29 +11:00
zilmar
e814eb967b
Recompiler: deal with edge condition of Normal_NoSysCheck
2013-01-29 21:42:15 +11:00
zilmar
4fe5d2e224
r4k: Record RSP Broke
2013-01-29 21:41:32 +11:00
zilmar
a1ac10fc42
Recompiler: tweaked protect register and DSLL values
2013-01-28 19:37:59 +11:00
zilmar
cb3568395c
Memory: Force write to SP_STATUS to go through SW_NonMemory
2013-01-28 19:36:14 +11:00
zilmar
b847a1ed15
Project 64: 2.0.0.8
2013-01-26 09:59:28 +11:00
zilmar
d48705f87e
Memory: Handle LW SP, 0xXXX (SP)
2013-01-26 09:37:33 +11:00
zilmar
1769b86dd2
Project64: 2.0.0.7
2013-01-22 19:53:33 +11:00
zilmar
e55d1f8508
r4300: Modify run rsp logs
2013-01-22 19:46:00 +11:00
zilmar
e59ae0fa25
Rom Browser: Tweaked the code for refresh
2013-01-22 19:33:43 +11:00
zilmar
8997f3fc30
memory: Update counters on write to SP Status
2013-01-20 17:20:52 +11:00
zilmar
d827bb27fc
Mips System: Reset timer after reg init
2013-01-20 17:13:24 +11:00
zilmar
3933cdef08
recompiler: Remove double check of timer done for branch when delay slot effects compare
2013-01-16 06:00:57 +11:00
zilmar
55e4db8911
Memory: Fix bug in Compile_SB_Const
2013-01-16 05:53:43 +11:00
zilmar
884b408b2d
r4300: Cleaned up code for checking interrupts on JAL and JALR
2013-01-14 17:12:11 +11:00
zilmar
72b708850b
Memory: Fixed a bug on tlb read for LB and LH
2013-01-14 17:11:20 +11:00
zilmar
b2f7f67dc2
Memory: Got LWU to use the same code as LW
2013-01-12 08:57:51 +11:00
zilmar
196b8ee100
Recompiler Ops: Jal to use relative address
2013-01-12 08:16:35 +11:00
zilmar
3e2b93203b
Memory: Clean up more tlb writes and SP_SEMAPHORE_REG
2013-01-12 08:15:47 +11:00
zilmar
ea58dc3c83
r4300: LWL can cause tlb read exception
2013-01-12 08:14:18 +11:00
zilmar
810faddead
version: 2.0.0.6
2013-01-06 15:17:59 +11:00
zilmar
80aaed3107
Pif: Changed how pif2 challenge response is written to pif
2013-01-06 15:17:23 +11:00
zilmar
c9027d9956
Version: 2.0.0.5
2013-01-06 07:30:26 +11:00
zilmar
720b9c6257
halflife: should not be fast forward if check is zero (this means it is called twice)
2013-01-06 06:53:14 +11:00
zilmar
3c1040c2d9
Audio: revert changes to audio, seemed to make games worse
2013-01-06 06:52:29 +11:00
zilmar
08af4e1c88
Audio: Change audio to have busy flag
2013-01-05 09:48:25 +11:00
zilmar
14bd317e40
Bug: Fix bugs in allocation with function map
2013-01-05 09:47:28 +11:00
zilmar
23cc5f0a67
Memory: Fix bugs related to store tlb & half line
2013-01-05 09:45:16 +11:00
zilmar
e038dbc2a8
Version: 2.0.0.4
2013-01-03 19:58:53 +11:00
zilmar
8c48ba4f70
Mips: Refactor loading of plugins and how game is shut down
2013-01-03 19:51:00 +11:00
zilmar
b8a0303674
Memory: Fix TLB recompiler writes
2013-01-03 19:49:34 +11:00
zilmar
d122f0ba6e
Version: 2.0.0.3
2013-01-01 07:15:09 +11:00
zilmar
979a0687e6
Mips Memory: fix tlb write for Compile_SB_Const
2013-01-01 07:14:35 +11:00
zilmar
18de4116e4
Settings: Default Sync to audio on
2013-01-01 00:23:11 +11:00
zilmar
59b2e96062
Speed Limitor: Clean up code and change interval levels
2012-12-31 23:46:03 +11:00
zilmar
6ac9d18e7f
Audio: Rewrote sync to audio
2012-12-31 22:02:51 +11:00
zilmar
42dbc691bd
Fix bug in TLB writes
2012-12-31 18:02:54 +11:00
zilmar
e848cbcded
Half life: Update if hard loop checking value
2012-12-31 07:56:49 +11:00
zilmar
dd4a3b3391
Make sure cf is not 0
2012-12-31 07:22:11 +11:00
zilmar
516d4f447f
Compiler Issue: fix removal of some resource names
2012-12-31 07:21:44 +11:00
zilmar
a144327aa0
Check if project64 is running, if so terminate it
2012-12-29 21:50:45 +11:00
zilmar
33342a77c5
Memory: LB_NonMemory only shows breakpoint when writing to rom
2012-12-29 07:32:15 +11:00
zilmar
746f1168d9
Plugins: Change the order and where that reset/plugin reset is being called.
2012-12-29 07:31:10 +11:00
zilmar
54ef14bb7e
Resource: Version 2.0.0.2
2012-12-22 19:48:20 +11:00
zilmar
47e393e498
CRecompilerOps::Compile_BranchLikely: handle the case of continue fall through on 0xFFC
2012-12-22 19:45:52 +11:00
zilmar
5cc6a91a41
CCodeBlock::AnalyzeInstruction: better handling of R4300i_REGIMM_BLTZ
2012-12-22 19:44:26 +11:00
zilmar
cbab0e80a0
version: 2.0.0.1
2012-12-21 19:30:41 +11:00
zilmar
23deea00d8
changed vi refresh from 1500 to 2200
2012-12-21 19:26:10 +11:00
zilmar
42e9b5e1db
Keyboard Short cut: fix defaults
2012-12-21 07:56:29 +11:00
zilmar
a186b3bffb
Menu Short cut - clean up file handle leak
2012-12-21 07:07:37 +11:00
zilmar
823fb4dfe5
Changed internal version back
2012-12-21 06:29:05 +11:00
zilmar
b42955b5c4
Fix up external release for 2.0 alpha release
2012-12-20 20:19:17 +11:00
zilmar
5c374ced41
Settings: default to tlb off
2012-12-20 07:05:02 +11:00
zilmar
2e6b8d8e08
Version: Now 2.0
2012-12-19 22:28:11 +11:00
zilmar
4f6d6effa3
Added GPL header
2012-12-19 20:30:18 +11:00
zilmar
ec220831b9
Refresh Game settings on reset
2012-12-19 12:47:19 +11:00
zilmar
ab03a0d10e
Allow reset to work correctly in sync core
2012-12-19 10:55:05 +11:00
zilmar
d3c946891b
Pre allocate RDRAM space
2012-12-18 21:43:29 +11:00
zilmar
718239477f
Code Cleanup: Clean up memory search and memory dump class definition
2012-12-18 19:47:53 +11:00
zilmar
a444ad3e52
add __FUNCTION__ to trace messages
2012-12-17 11:21:29 +11:00
zilmar
5878f9d7d9
Changed traces to use __FUNCTION__ for ROM browser
2012-11-29 22:25:25 +11:00
zilmar
d60f2f89f4
Save good name to cfg file when saving game settings
2012-11-29 22:24:38 +11:00
zilmar
c3b743adf1
Game settings: Moved from recompiler settings, moved to n64system as base
2012-11-29 22:23:35 +11:00
zilmar
50ba484893
Clean up code related to making window focus on run
2012-11-29 08:22:06 +11:00
zilmar
601c94f49d
Code Refactoring: interface change in Memory Class.h
2012-11-19 22:07:07 +11:00
zilmar
88adba5892
Code Refactoring: Change location of call change
2012-11-19 22:06:37 +11:00
zilmar
b49a25cdd1
Code Refactoring: Interpreter CPU
2012-11-19 22:06:01 +11:00
zilmar
1014e1106a
Code Refactoring: Language Class
2012-11-19 22:05:30 +11:00
zilmar
a59c7ee634
Code Refactoring: 7zip
2012-11-19 22:04:57 +11:00
zilmar
6067e5b0de
Global Variable: rename _TLBLoadAddress to g_TLBLoadAddress
2012-11-17 21:50:11 +11:00
zilmar
7f00d50dc6
Global Variable: rename _NextTimer to g_NextTimer
2012-11-17 14:45:50 +11:00
zilmar
0410fafd3b
Global Variable: rename _SystemEvents to g_SystemEvents
2012-11-17 14:43:02 +11:00
zilmar
e8b96dd915
Global Variable: Rename _TransVaddr to g_TransVaddr
2012-11-17 13:35:36 +11:00
zilmar
2bebce913e
Global Variable: Rename _SystemTimer to g_SystemTimer
2012-11-17 13:31:46 +11:00
zilmar
1bc60df9a1
Global Variable: Remove CMemoryLabel
2012-11-17 13:30:05 +11:00
zilmar
bd84758450
Global Variable: Rename _Audio to g_Audio
2012-11-17 13:27:46 +11:00
zilmar
7f248146b2
Global Variable: rename _Rom to g_Rom
2012-11-17 13:24:42 +11:00
zilmar
1992505c7f
Global Variable: Rename _Plugins to g_Plugins
2012-11-17 13:20:21 +11:00
zilmar
3a73b759ad
Global Variable: Rename _Reg to g_Reg
2012-11-17 13:18:14 +11:00
zilmar
c219c0ab6a
Global Variable: rename _TLB to g_TLB
2012-11-17 13:16:38 +11:00
zilmar
7212599e24
Global Variable: Change so that local variable is not the same name as global
2012-11-17 12:26:00 +11:00
zilmar
6c954c690c
Global Variable: Rename _MMU to g_MMU
2012-11-17 12:18:00 +11:00
zilmar
278f99cf39
Global Variable: Rename _Recompiler to g_Recompiler
2012-11-17 12:15:55 +11:00
zilmar
4e1d29d322
Global Variable: Rename _SyncSystem to g_SyncSystem
2012-11-17 12:12:54 +11:00
zilmar
c3df4cf49d
Global Variable: Rename _BaseSystem to g_BaseSystem
2012-11-17 12:09:19 +11:00
zilmar
299df0e293
Global Variable: rename _System to g_System
2012-11-17 12:07:04 +11:00
zilmar
d09a8adf10
Global Variable: rename _Settings to g_Settings
2012-11-17 12:02:04 +11:00
zilmar
ab57cdbc7e
Global Variable: Rename _Notify to g_Notify
2012-11-17 11:58:31 +11:00
zilmar
ca161dfd07
Recompiler: Add perm loop check for R4300i_REGIMM_BGEZ in CheckLoopRegisterUsage
2012-11-17 11:53:29 +11:00
zilmar
8242822aa1
Recompiler: Add R4300i_REGIMM_BLTZAL to Analyze Instruction
2012-11-17 11:52:23 +11:00
zilmar
0e21c8568c
Memory: Ignore SB in 8mb space when on 4mb
2012-11-13 17:42:31 +11:00
zilmar
63bd2b5cb4
Recompiler: Fixed debug warnings for overflow
2012-11-13 17:38:48 +11:00
zilmar
7b3028cca2
Sync Core: Remove reduce memory size when sync core is on
2012-11-13 17:17:49 +11:00
zilmar
d396763b71
Audio: Add AI Count Per Byte setting
2012-11-13 16:44:13 +11:00
zilmar
1383699fac
UI: Allow combo to have no auto selected value
2012-11-13 16:07:23 +11:00
zilmar
8401f62336
Audio: Add more logging
2012-11-13 16:06:46 +11:00
zilmar
bb1f89d8a2
Fix bug in logging with missing .c_str()
2012-11-13 16:06:06 +11:00
zilmar
0f9ff4256b
Tweak Fixed Audio
2012-11-06 21:23:47 +11:00
zilmar
3e99f09243
Fixes to protected memory
2012-11-06 19:23:59 +11:00
zilmar
d23d06fa98
Renamed _int64 to __int64
2012-11-06 19:23:59 +11:00
zilmar
b02959e7bb
Changed function names for getting/setting reg information
2012-11-06 19:23:57 +11:00
zilmar
4a3fb18f6a
Ignore large (negative) audio DMA buffer
2012-11-06 19:09:56 +11:00
zilmar
4b03d36b62
Change of initial block code with 64bit system
2012-11-05 21:09:15 +11:00
zilmar
ef8c9b02c3
Added DSRAV and Clean up usages of SetJump8
2012-11-05 21:08:33 +11:00
zilmar
c8dcf8643c
force grp[0] always be 0 in Interpreter
2012-11-05 21:06:14 +11:00
zilmar
1cb9dd2575
fix run time fail check shown in mario kart
2012-11-05 06:49:57 +11:00
zilmar
f1a0c788ed
Fix loop analysis for BGEZ
2012-11-03 12:38:18 +11:00
zilmar
464c280fa6
Change some of the Reg Info functions to be get and setters
2012-11-03 12:18:08 +11:00
zilmar
e761561074
Do not update rdb file unless rdb editor
2012-11-03 11:06:01 +11:00
zilmar
d995dddfaf
removed unused m_LLAddr
2012-11-03 10:30:19 +11:00
zilmar
7ed9b14975
Cleaned up plugin class
2012-11-03 10:28:09 +11:00
zilmar
ffb69091a1
Updated how Fixed audio works with dual buffers and AI Interrupts
2012-11-03 10:27:19 +11:00
zilmar
8af55ad6c0
cleaned up more warnings
2012-11-03 10:26:11 +11:00
zilmar
62efa0fa4a
Updated tlb check in Compile LW
2012-11-03 10:25:23 +11:00
zilmar
d0c9fdf581
removed status (fixes bug with fixed audio turned off)
2012-11-02 17:10:01 +11:00
zilmar
9c245e3c39
Changed the RSP test to be one if statement
2012-11-02 17:05:08 +11:00
zilmar
6490277a31
compile TLB Miss with const
2012-10-25 19:38:58 +11:00
zilmar
ec106c94b8
Cleaned up clear related to tlb write
2012-10-25 19:37:52 +11:00
zilmar
4be9e911b8
Cleaned up RSP audio setting and SW when const value is a tlb address
2012-10-25 19:36:47 +11:00
zilmar
9818ea1f8b
Cleaned up warnings on warning level 4
2012-10-25 19:35:04 +11:00
zilmar
22af031f01
Add rsp audio setting to Game Settings
2012-10-25 19:34:25 +11:00
zilmar
bc746f5264
update project settings
2012-10-25 19:33:10 +11:00
zilmar
d72f2c2c55
More bug fixes related to ABL change, paper mario now boots
2012-10-24 22:57:57 +11:00
zilmar
0cdb90fa6d
If RSP did not halt, re run it after a few cycles
2012-10-24 22:56:58 +11:00
zilmar
14eff29e3a
removed mention of CC_Core
2012-10-24 22:55:51 +11:00
zilmar
68d6692421
Merge branch 'ABL-Refactor'
2012-10-23 21:41:24 +11:00
zilmar
493831507d
Merge remote-tracking branch 'remotes/origin/master'
2012-10-23 21:39:12 +11:00
zilmar
4bc893c9c0
Added DataExecutionPrevention setting
2012-10-23 21:35:34 +11:00
zilmar
84f47fd0ce
default core to sync core and ABL on
2012-10-23 19:07:06 +11:00
zilmar
39d57a5750
More fixes related to changes in ABL
2012-10-23 19:06:13 +11:00
zilmar
a75034a723
updated where counters get updated related to register writes
2012-10-23 19:03:43 +11:00
zilmar
3316e4736a
Add sync to PC function and show fpu register in sync dump
2012-10-23 19:02:47 +11:00
zilmar
6e8b92d8bc
Changed sqrt.s to use x86 asm version of sqrt
2012-10-23 19:01:42 +11:00
zilmar
cf1ea3484e
clean up jump check
2012-10-23 04:03:49 +11:00
zilmar
f6e7199118
cleaning up type and formating
2012-10-22 21:36:57 +11:00
zilmar
4a3073af6d
More bug fixing related to changes ABL
2012-10-22 19:02:53 +11:00
zilmar
d8d5379e2a
Changed how find the next block to analysis
2012-10-22 04:03:32 +11:00
zilmar
0a84d1a0a3
Keep track of register modified in loop analysis
2012-10-21 10:19:09 +11:00
zilmar
385661e36e
Remose self mod method from rdb and language strings
2012-10-21 06:28:01 +11:00
zilmar
966349aeb4
changed how linking to enter section
2012-10-20 15:19:06 +11:00
zilmar
de5f7d543f
clean up pc == target for REGIMM_BGEZL
2012-10-20 09:15:58 +11:00
zilmar
d6a1a8cf52
Reset compile PC on delay slot section
2012-10-20 09:06:15 +11:00
zilmar
5f41558e49
Fixed delay slot at edge condition
2012-10-20 06:06:30 +11:00
zilmar
5f09adbc49
More fixes to ABL core, mario now booting
2012-10-19 17:32:42 +11:00
zilmar
e638b161f2
more bug fixes with ABL refactoring, mario now boots
2012-10-18 20:58:24 +11:00
zilmar
9ba2812062
fix analysis of BEQ and Perm Loop
2012-10-17 22:34:55 +11:00
zilmar
22fd128452
fixed bug where if fall in to next section, and section fails to compile then it was not working correctly.
2012-10-17 22:25:25 +11:00
zilmar
923576c93c
Added tracking of end block to detect if block should be split
2012-10-17 20:04:11 +11:00
zilmar
b5bee95acb
More code cleanup with getting ABL to try and work for super mario
2012-10-16 22:17:18 +11:00
zilmar
aad58b8866
Cleaned up more code related to ABL
2012-10-16 08:47:05 +11:00
zilmar
ccb1de6682
Firedemo and n64 stars now runs under ABL
2012-10-15 18:41:30 +11:00
zilmar
b83e4dcf7b
Added more logging and fixes to the refactoring of ABL
2012-10-15 08:37:48 +11:00
zilmar
347d358e39
Cleaned up more code related to the code block
2012-10-14 17:33:51 +11:00
zilmar
afedaf38d6
Initial refractoring of ABL
2012-10-14 12:05:52 +11:00
Emmet Young
62f7366885
Change all plugin files to use the ValidPluginVersion from Plugin List.cpp
2012-10-06 23:57:18 +10:00
Emmet Young
f3b672ec37
Fix some naming mistakes in Mempak.cpp from previous commit
2012-10-06 23:55:56 +10:00
Emmet Young
c72f2150e3
Remove no longer used C files.
...
Clean up mempak.cpp's file loading method up.
2012-10-06 20:25:56 +10:00
zilmar
47f184d201
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-10-06 14:10:49 +10:00
zilmar
9dd62a9998
Cleaned up more warnings (on warning level 4)
2012-10-06 14:09:17 +10:00
Emmet Young
25a0bd6f11
Add some entries to the RDB for recently leaked games
...
Remove the break point in COP1_S_CEIL_W since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00
zilmar
ba27b5e423
Added delay DP interrupt + refractoring of some of the settings
2012-10-06 09:53:11 +10:00
zilmar
02636ed698
clean up some code related to copy of plugins for sync core
2012-10-05 19:23:41 +10:00
zilmar
2708be5577
fixed change for mthi and mtlo in 32bit core
2012-10-05 19:22:32 +10:00
zilmar
0a320a2953
update cycles before SI dma read/write
2012-10-05 19:22:01 +10:00
zilmar
ad10525303
Cleaned up more warnings (on warning level 4)
2012-10-05 19:20:53 +10:00
zilmar
b809b57faa
Clean up warning level (warning level 4) from profiling class
2012-10-05 19:18:02 +10:00
zilmar
856e9838dc
clean up warnings (warning level 4) in debugger files
2012-10-05 19:16:54 +10:00
zilmar
c83bc1fb94
update warnings (warning level 4) in 3rd Party
2012-10-05 19:15:54 +10:00
zilmar
f83866f42f
update warnings in WTL controls
2012-10-05 19:15:21 +10:00
zilmar
53561c68c0
Cleaned up warnings (Warning level 4) in settings pages
2012-10-05 19:14:32 +10:00
zilmar
cfbf35fb5e
Clean up warnings (waring level 4) in settings type files
2012-10-05 19:13:05 +10:00
zilmar
18420c0e8b
removed 32bit version of mthi & mtlo (only using 64bit version)
2012-10-05 19:11:30 +10:00
zilmar
74066e0b04
added trace protected memory (changed from error to protected memory)
2012-10-05 19:10:18 +10:00
zilmar
8b151abd7b
cleaned warnings (warning level 4) in Language Class.h with
2012-10-05 06:42:51 +10:00
zilmar
523b1eb3ff
cleaned up warnings (warning level 4) in Reg Info.cpp
2012-10-05 06:28:59 +10:00
Emmet Young
0ba2ca0f71
Refactor the audio plugin slightly to more match the format of the other plugin files
2012-10-04 22:23:07 +10:00
zilmar
1c6af2e321
Clean up memory leak of settings pages
2012-10-04 22:01:08 +10:00
zilmar
a3c225ecf5
changed some of the functions to set/get register information to be clearer setters and getters
2012-10-04 21:01:10 +10:00
zilmar
18c8a8c548
Cleaned up notification about breakpoints
2012-10-04 20:58:40 +10:00
zilmar
19cb5e0e6c
fixed dsubu
2012-10-04 13:17:19 +10:00
zilmar
2b24f49b84
Merge remote-tracking branch 'origin/head'
...
Conflicts:
Source/Project64/N64 System/Mips/FlashRam.cpp
2012-10-04 12:33:04 +10:00
zilmar
41ba1927f2
Clean up copy plugin code
2012-10-04 11:47:02 +10:00
zilmar
28113945e8
Clean up gfx plugin
2012-10-04 11:46:22 +10:00
zilmar
0632516c41
Clean up controller plugin
2012-10-04 11:45:30 +10:00
zilmar
5e4fa4a371
Do not refresh rom browser if failed to get rom list
2012-10-04 11:44:32 +10:00
zilmar
c291ab8457
Fail to start if sync core plugins fail to initialize
2012-10-04 11:43:42 +10:00
zilmar
236f2a1ddb
do not fail on write invalid non memory address (failure should be for a tlb miss, not unhandled register
2012-10-04 10:07:26 +10:00
zilmar
ff564bc11a
Update changes to deal with debug warning
2012-10-04 10:04:08 +10:00
Emmet Young
cf761b3f70
Fix up the Load and Save as options by using direct calls to the LoadState and SaveState function, pausing the cpu stops the event queue from being processed from the looks of it so we get stuck on trying to load and save a state. Zilmar you might want to tell me if I'm wrong here XD
2012-10-04 00:22:13 +10:00
Emmet Young
ac0108a9b8
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-10-03 16:34:21 +10:00
zilmar
0eacb90197
fixed typo in NOR
2012-10-03 09:17:13 +10:00
zilmar
2b83842076
Cleaned up NOR
2012-10-03 09:03:21 +10:00
Emmet Young
2e6fc68897
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-10-03 06:44:52 +10:00
zilmar
aa76a1d641
Cleaned up some of the initialization code from the C Core refactoring
2012-10-03 05:42:06 +10:00
zilmar
6dc3d85ff6
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-10-02 21:15:40 +10:00
zilmar
f973674718
Removed clear on write (needs to be refracted)
2012-10-02 21:04:14 +10:00
Emmet Young
721e56c94c
Add a bitmask in FlashRam.cpp to resolve a potential loss of data error being caused in DOUBUTSU NO MORI (Animal Crossing)
2012-10-02 17:40:14 +10:00
Emmet Young
730655dda2
Finishing up on refactoring of the "C Core Interface.cpp" file
...
Added a 'header guard' to 7zip.h to stop multiple definitions
TODO: Refactor/clean up Mempak.cpp more
2012-10-02 01:32:32 +10:00
zilmar
15894a0e6c
added more error checking around clearing code
2012-10-01 13:53:21 +10:00
zilmar
95e2b17796
Remove delay slot table
2012-10-01 13:49:31 +10:00
zilmar
977631bfd8
Add writing to PI DOMAIN2 registers
2012-10-01 13:47:35 +10:00
Emmet Young
ee3abe73a8
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
...
Conflicts:
Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
Emmet Young
74ea476d05
More refactoring
2012-10-01 00:37:40 +10:00
zilmar
021c76fce7
refracted code up code related div by zero
2012-09-30 23:07:00 +10:00
Emmet Young
90b0f6d60d
More refactoring of the remaining C code
2012-09-30 22:24:07 +10:00
Emmet Young
5c8cad4b5d
Core: More refactoring of the remaining C code
2012-09-30 16:07:08 +10:00
Emmet Young
76ca53f8f2
Core: [-] Remove the old C style display errors
...
[~] Move everything over to the newer notification system
2012-09-29 23:52:06 +10:00
Emmet Young
8d9e7df438
Core: [-] Remove the Win32Timer since it is not longer used
2012-09-29 23:23:40 +10:00
zilmar
076fecf43b
Fixed sign issue in OR and NOR
2012-09-29 20:07:42 +10:00
zilmar
46bfe664aa
fix issue with SDL and SDR using recompiler m_opcode
2012-09-29 19:46:13 +10:00
zilmar
cece44d21c
Added SDL and SDR for recompiler
2012-09-29 19:04:45 +10:00
zilmar
d592afc787
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-09-29 18:02:32 +10:00
zilmar
322c85802b
Refracted and cleaned up code related to tlb read/write miss
2012-09-29 17:58:16 +10:00
Emmet Young
91ce899df0
Merge FillRomInfo and FillRomInfo2 to remove an unnecessary function.
2012-09-29 15:52:52 +10:00
zilmar
249d2a33f1
added tlb checking to syncing the cores
2012-09-29 06:17:44 +10:00
zilmar
42408d5b4b
Fixed an issue with perm loop when advance block linking is on
2012-09-29 06:15:02 +10:00
zilmar
ca4c7fd107
Fixed up COPO_MT wirded and TLBWR
2012-09-29 06:13:15 +10:00
zilmar
9a5865fea7
SLT 32 bit core should always only do a 32 bit comparison
2012-09-29 06:11:16 +10:00
zilmar
f0c7291cd7
Make sure we are still doing a tlb miss when executing from a non valid tlb location (even if we have valid code there)
2012-09-29 06:09:27 +10:00
zilmar
c6c80c0f04
Refracted some settings locations, removed some extra code from C Core, added a tlb miss menu option
2012-09-29 06:07:45 +10:00
zilmar
b0c2626137
Add reset SP when SP is the target for ADD, ADDU, SUB
2012-09-28 09:02:01 +10:00
zilmar
48f661a6d6
Got SUBU to reset stack pointer if dest reg is SP
2012-09-28 08:55:45 +10:00
zilmar
77d68a5aad
Optimized reset stack pointer when stack pointer was already mapped
2012-09-28 08:54:38 +10:00
zilmar
07286c302a
Fixed delay overflow with jump instruction
2012-09-28 08:13:59 +10:00
zilmar
6f63b0d4dc
Hide advanced panel in settings config if advanced mode is not on
2012-09-27 16:57:51 +10:00
zilmar
52427bb87f
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-09-27 14:10:37 +10:00
zilmar
a1832f6928
Directly call timer done after perm loop, do not need to check the timer
2012-09-27 13:43:24 +10:00
zilmar
ad757613b4
Make language dir a settings option
2012-09-27 13:42:28 +10:00
zilmar
eb63c37711
Changed some of the path settings to allow for relative paths
2012-09-27 13:40:40 +10:00
zilmar
804accc0b7
Add Application Path setting and change config files to able to change where they are located
2012-09-27 09:13:09 +10:00
Emmet Young
383446bdd3
Remove the extra IsValidRomImage from Rom browser, and make it use the one from within the n64 rom class.h file
2012-09-27 00:42:28 +10:00
Emmet Young
a5befbcc87
Fix up a silly mistake of mine -.-
2012-09-26 20:42:12 +10:00
Emmet Young
8e1b58a7fa
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-09-26 20:38:12 +10:00
Emmet Young
04e21bea16
Slightly re-order the PifRam.cpp file.
...
Add in support for the Real time clock, it reads the current time and date straight from the computer.
2012-09-26 20:36:52 +10:00
zilmar
e12e24f572
Reset recompiler code when buffer gets to full
2012-09-26 20:32:39 +10:00
Emmet Young
920e376298
Change our PIF response to use X-scales algorithm, removes the requirement for the PIF responses to be stored in any way.
2012-09-26 20:26:17 +10:00
zilmar
f391e1db6c
Get it to always build the interpreter CPU
2012-09-26 17:11:56 +10:00
zilmar
3db4a1e595
added main look for the Recompiler where we are using Lookup and validate with TLB on
2012-09-26 17:10:47 +10:00
zilmar
beb6b0c244
Fixed issues where JR did not check timer if jumping to constant
2012-09-26 14:01:27 +10:00
zilmar
5716e32ee8
cleaned up some code in Compile_Branch related to delay slot 4k overflow
2012-09-26 11:31:17 +10:00
zilmar
0976616c3c
JALR now handles delay slot over 4k boundary
2012-09-26 10:55:09 +10:00
zilmar
4a52f9182c
In overflow delay slot make sure TestTimer is set for jr
2012-09-26 10:38:29 +10:00
zilmar
89bc4087ef
updated zlib, Moved and cleaned up the project settings in to property sheets also cleaned up some warnings
2012-09-26 09:23:20 +10:00
zilmar
c07324ba53
fixed issue for sp hack where a jump delay slot which is on the 4k boundary modifies the stack pointer.
2012-09-26 08:07:49 +10:00
zilmar
d8502c5019
updated project properties
2012-09-25 19:04:17 +10:00
zilmar
2c4c977c02
Moved 7zip, WTL, zlib to 3rd party directory
2012-09-25 18:40:52 +10:00
zilmar
47e8774315
fixed up interpreter use of tlb
2012-09-25 18:35:15 +10:00
zilmar
114bcfa35e
Changed what X86Breakpoint displayed in the cpu out put log file
2012-09-25 15:59:07 +10:00
zilmar
f52f82e8b5
Changed handling of delay slot which goes over a 4k boundary to be executed by the interpret code instead of trying to be compiler. This means we do not have to care about the self mod of the delay slot
2012-09-25 15:58:06 +10:00
zilmar
5344507496
Re-added buffer check on lookup core
2012-09-25 08:07:51 +10:00
zilmar
b372675796
fixed a spelling mistake of tranlate to translate
2012-09-24 16:49:14 +10:00
zilmar
f2a5df90f9
Added Game Settings class, with removing the global of tlb use
2012-09-24 11:14:02 +10:00
zilmar
fe2b8eae9b
Fixed that Interpreter and cpu will both have same cycle count after MT CP0 Compare
2012-09-24 08:21:56 +10:00
zilmar
35890965a0
Fixed where timing was off slightly between Interpreter and recompiler when going in to a permanent loop
2012-09-24 08:20:43 +10:00
zilmar
cb46a4cc6b
Added better syncing of timing between Interpreter and recompiler
2012-09-24 08:18:44 +10:00
zilmar
86397d912c
commit the local changes I had on my hard disk
2012-09-22 15:53:39 +10:00
zilmar
e815584b59
git-svn-id: https://localhost/svn/Project64/trunk@51 111125ac-702d-7242-af9c-5ba8ae61c1ef
2011-01-04 09:10:28 +00:00
zilmar
d4c874abca
git-svn-id: https://localhost/svn/Project64/trunk@50 111125ac-702d-7242-af9c-5ba8ae61c1ef
2011-01-02 10:40:00 +00:00
zilmar
9aec7cb4d9
git-svn-id: https://localhost/svn/Project64/trunk@49 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-11-30 18:10:16 +00:00
zilmar
8fc98904a9
git-svn-id: https://localhost/svn/Project64/trunk@48 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-11-30 10:47:43 +00:00
zilmar
f6cfb46c57
git-svn-id: https://localhost/svn/Project64/trunk@47 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-11-12 05:30:08 +00:00
zilmar
49d660df78
git-svn-id: https://localhost/svn/Project64/trunk@46 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-29 03:20:25 +00:00
zilmar
dae4e73c89
git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-23 18:53:01 +00:00
zilmar
aa45579e34
git-svn-id: https://localhost/svn/Project64/trunk@44 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-09-22 21:43:42 +00:00