TLB Unmapping and Protect Memory UI fix.
This should work. I think.
This commit is contained in:
parent
175f294a00
commit
36cc34f10d
|
@ -27,8 +27,8 @@ CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay )
|
|||
SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE));
|
||||
SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA));
|
||||
SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE));
|
||||
SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_PROTECT));
|
||||
SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_TLB));
|
||||
SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB));
|
||||
SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT));
|
||||
|
||||
m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
|
||||
|
||||
|
|
Loading…
Reference in New Issue