TLB Unmapping and Protect Memory UI fix.

This should work. I think.
This commit is contained in:
AmbientMalice 2015-03-20 13:36:49 +10:00
parent 175f294a00
commit 36cc34f10d
1 changed files with 2 additions and 2 deletions

View File

@ -27,8 +27,8 @@ CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay )
SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE));
SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA));
SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE));
SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_PROTECT));
SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_TLB));
SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB));
SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT));
m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));