Audio: revert changes to audio, seemed to make games worse
This commit is contained in:
parent
08af4e1c88
commit
3c1040c2d9
|
@ -55,8 +55,8 @@ void CAudio::LenChanged ( void )
|
|||
{
|
||||
WriteTraceF(TraceAudio,__FUNCTION__ ": *** Ignoring Write, To Large (%X)",g_Reg->AI_LEN_REG);
|
||||
} else {
|
||||
m_Status |= ai_full | ai_busy;
|
||||
DWORD AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerBusy);
|
||||
m_Status |= ai_full;
|
||||
DWORD AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt);
|
||||
if (AudioLeft == 0)
|
||||
{
|
||||
if (m_SecondBuff)
|
||||
|
@ -64,18 +64,10 @@ void CAudio::LenChanged ( void )
|
|||
g_Notify->BreakPoint(__FILE__,__LINE__);
|
||||
}
|
||||
WriteTraceF(TraceAudio,__FUNCTION__ ": Set Timer AI_LEN_REG: %d m_CountsPerByte: %d",g_Reg->AI_LEN_REG,m_CountsPerByte);
|
||||
g_SystemTimer->SetTimer(CSystemTimer::AiTimerBusy,g_Reg->AI_LEN_REG * m_CountsPerByte,false);
|
||||
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt,100,false);
|
||||
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt,g_Reg->AI_LEN_REG * m_CountsPerByte,false);
|
||||
} else {
|
||||
WriteTraceF(TraceAudio,__FUNCTION__ ": Writing to Second Buffer (m_SecondBuff %d Increase: %d)",m_SecondBuff,g_Reg->AI_LEN_REG);
|
||||
if (m_SecondBuff != 0)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__,__LINE__);
|
||||
}
|
||||
WriteTraceF(TraceAudio,__FUNCTION__ ": Increasing Second Buffer (m_SecondBuff %d Increase: %d)",m_SecondBuff,g_Reg->AI_LEN_REG);
|
||||
m_SecondBuff += g_Reg->AI_LEN_REG;
|
||||
|
||||
g_SystemTimer->SetTimer(CSystemTimer::AiTimerBusy,(g_Reg->AI_LEN_REG * m_CountsPerByte) + AudioLeft,false);
|
||||
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt,AudioLeft,false);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -96,28 +88,26 @@ void CAudio::LenChanged ( void )
|
|||
void CAudio::InterruptTimerDone ( void )
|
||||
{
|
||||
WriteTraceF(TraceAudio,__FUNCTION__ ": Start (m_SecondBuff = %d)",m_SecondBuff);
|
||||
m_SecondBuff = 0;
|
||||
if (g_Reg->m_AudioIntrReg == 0)
|
||||
if (m_SecondBuff != 0)
|
||||
{
|
||||
g_System->SyncToAudio();
|
||||
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt,m_SecondBuff * m_CountsPerByte,false);
|
||||
m_SecondBuff = 0;
|
||||
} else {
|
||||
if (g_Reg->m_AudioIntrReg == 0)
|
||||
{
|
||||
g_System->SyncToAudio();
|
||||
}
|
||||
g_Reg->MI_INTR_REG |= MI_INTR_AI;
|
||||
g_Reg->CheckInterrupts();
|
||||
m_Status &= ~ai_full;
|
||||
}
|
||||
g_Reg->MI_INTR_REG |= MI_INTR_AI;
|
||||
g_Reg->CheckInterrupts();
|
||||
m_Status &= ~ai_full;
|
||||
WriteTrace(TraceAudio,__FUNCTION__ ": Done");
|
||||
}
|
||||
|
||||
void CAudio::BusyTimerDone ( void )
|
||||
{
|
||||
WriteTraceF(TraceAudio,__FUNCTION__ ": Start (m_SecondBuff = %d)",m_SecondBuff);
|
||||
if (m_SecondBuff)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__,__LINE__);
|
||||
}
|
||||
if ((m_Status & ai_busy) == 0)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__,__LINE__);
|
||||
}
|
||||
g_Notify->BreakPoint(__FILE__,__LINE__);
|
||||
m_Status &= ~ai_busy;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue