default core to sync core and ABL on
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@ -105,7 +105,7 @@ void CSettings::AddHowToHandleSetting ()
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AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name",Game_GameName));
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AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type",SaveChip_Auto));
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_Recompiler));
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_SyncCores));
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AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size",0x400000));
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AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor",2));
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AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB",true));
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@ -128,7 +128,7 @@ void CSettings::AddHowToHandleSetting ()
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AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz",60));
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AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind",FuncFind_PhysicalLookup));
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AddHandler(Rdb_RegCache, new CSettingTypeRDBYesNo("Reg Cache",true));
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AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking",false));
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AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking",true));
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AddHandler(Rdb_SMM_Cache, new CSettingTypeRomDatabase("SMM-Cache",true));
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AddHandler(Rdb_SMM_StoreInstruc, new CSettingTypeRomDatabase("SMM-StoreInstr",false));
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AddHandler(Rdb_SMM_PIDMA, new CSettingTypeRomDatabase("SMM-PI DMA",true));
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