Fix up external release for 2.0 alpha release

This commit is contained in:
zilmar 2012-12-20 20:19:17 +11:00
parent 604ceeaa59
commit b42955b5c4
3 changed files with 22 additions and 2 deletions

View File

@ -691,6 +691,14 @@
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="External Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="3rd Party\Processor Info.cpp"
@ -711,6 +719,14 @@
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="External Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<Filter
Name="ZLib Source"

View File

@ -115,10 +115,14 @@ void CSettings::AddHowToHandleSetting ()
AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name",Game_GameName));
AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type",SaveChip_Auto));
#ifndef EXTERNAL_RELEASE
AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_SyncCores));
#else
AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_Recompiler));
#endif
AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size",0x400000));
AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor",2));
AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB",false));
AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB",true));
AddHandler(Rdb_DelayDP, new CSettingTypeRDBYesNo("Delay DP",true));
AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI",false));
AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit",true));

View File

@ -252,7 +252,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPSTR /*lps
try
{
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL );
LPCSTR AppName = "Project64 1.7";
LPCSTR AppName = "Project64 2.0";
_Lang = new CLanguage();
g_Settings = new CSettings;