Fix up external release for 2.0 alpha release
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parent
604ceeaa59
commit
b42955b5c4
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@ -691,6 +691,14 @@
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="External Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="3rd Party\Processor Info.cpp"
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@ -711,6 +719,14 @@
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="External Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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</File>
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<Filter
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Name="ZLib Source"
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@ -115,10 +115,14 @@ void CSettings::AddHowToHandleSetting ()
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AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name",Game_GameName));
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AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type",SaveChip_Auto));
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#ifndef EXTERNAL_RELEASE
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_SyncCores));
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#else
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_Recompiler));
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#endif
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AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size",0x400000));
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AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor",2));
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AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB",false));
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AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB",true));
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AddHandler(Rdb_DelayDP, new CSettingTypeRDBYesNo("Delay DP",true));
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AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI",false));
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AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit",true));
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@ -252,7 +252,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPSTR /*lps
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try
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL );
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LPCSTR AppName = "Project64 1.7";
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LPCSTR AppName = "Project64 2.0";
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_Lang = new CLanguage();
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g_Settings = new CSettings;
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