Move Project64 core over so resource file references version info from Version.h
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d033a4f2b8
commit
714886e5ca
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@ -201,6 +201,7 @@
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<ClInclude Include="Settings.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="User Interface.h" />
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<ClInclude Include="Version.h" />
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<ClInclude Include="WTL App.h" />
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<ClInclude Include="Settings\Debug Settings.h" />
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<ClInclude Include="Settings\Game Settings.h" />
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@ -833,5 +833,8 @@
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<ClInclude Include="Plugins\Plugin Base.h">
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<Filter>Header Files\Plugin Headers</Filter>
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</ClInclude>
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<ClInclude Include="Version.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -72,6 +72,8 @@ CMainGui::~CMainGui (void)
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bool CMainGui::RegisterWinClass ( void )
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{
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stdstr_f VersionDisplay("Project64 %s", VER_FILE_VERSION_STR);
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WNDCLASS wcl;
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wcl.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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@ -84,7 +86,7 @@ bool CMainGui::RegisterWinClass ( void )
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wcl.lpfnWndProc = (WNDPROC)MainGui_Proc;
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wcl.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wcl.lpszMenuName = NULL;
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wcl.lpszClassName = "Project64 2.0";
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wcl.lpszClassName = VersionDisplay.c_str();
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if (RegisterClass(&wcl) == 0) return false;
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return true;
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}
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@ -310,7 +312,8 @@ void CMainGui::Caption (LPCSTR Caption) {
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void CMainGui::Create (const char * WindowTitle)
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{
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m_hMainWindow = (HWND)CreateWindowEx(WS_EX_ACCEPTFILES, "Project64 2.0", WindowTitle, WS_OVERLAPPED | WS_CLIPCHILDREN |
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stdstr_f VersionDisplay("Project64 %s", VER_FILE_VERSION_STR);
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m_hMainWindow = (HWND)CreateWindowEx(WS_EX_ACCEPTFILES, VersionDisplay.c_str(), WindowTitle, WS_OVERLAPPED | WS_CLIPCHILDREN |
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WS_CLIPSIBLINGS | WS_SYSMENU | WS_MINIMIZEBOX,5,5,640,480,
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NULL,NULL,GetModuleHandle(NULL),this );
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m_Created = m_hMainWindow != NULL;
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@ -1070,8 +1073,7 @@ DWORD CALLBACK AboutBoxProc (HWND hWnd, DWORD uMsg, DWORD wParam, DWORD lParam)
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SendDlgItemMessage(hWnd,IDC_THANK_LIST,WM_SETFONT,(WPARAM)hTextFont,TRUE);
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//SetCapture(hWnd);
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stdstr StrVersion(VersionInfo(VERSION_PRODUCT_VERSION));
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stdstr_f VersionDisplay("Version: %s",StrVersion.c_str());
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stdstr_f VersionDisplay("Version: %s", VER_FILE_VERSION_STR);
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SetWindowText(GetDlgItem(hWnd,IDC_VERSION),VersionDisplay.c_str());
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}
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break;
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@ -1,6 +1,7 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#include "Version.h"
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#define APSTUDIO_READONLY_SYMBOLS
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@ -934,30 +935,25 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,1,0,1
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PRODUCTVERSION 2,1,0,1
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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FILEVERSION VER_FILE_VERSION
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PRODUCTVERSION VER_PRODUCT_VERSION
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FILEFLAGSMASK 0x3fL
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FILEFLAGS VER_FILEFLAGS
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FILEOS VER_FILEOS
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FILETYPE VER_FILETYPE
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", " "
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VALUE "FileDescription", "Project 64"
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VALUE "FileVersion", "2, 1, 0, 1"
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VALUE "InternalName", "Project64"
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VALUE "LegalCopyright", "Copyright © 2013"
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VALUE "OriginalFilename", "Project64.exe"
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VALUE "ProductName", " Project64"
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VALUE "ProductVersion", "2, 1, 0, 1"
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VALUE "FileDescription", VER_FILE_DESCRIPTION_STR "\0"
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VALUE "FileVersion", VER_FILE_VERSION_STR "\0"
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VALUE "InternalName", VER_INTERNAL_NAME_STR "\0"
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VALUE "LegalCopyright", VER_COPYRIGHT_STR "\0"
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VALUE "OriginalFilename", VER_ORIGINAL_FILENAME_STR "\0"
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VALUE "ProductName", VER_PRODUCTNAME_STR
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VALUE "ProductVersion", VER_PRODUCT_VERSION_STR "\0"
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END
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END
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BLOCK "VarFileInfo"
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@ -0,0 +1,41 @@
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#define STRINGIZE2(s) #s
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#define STRINGIZE(s) STRINGIZE2(s)
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#define VERSION_MAJOR 2
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#define VERSION_MINOR 1
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#define VERSION_REVISION 0
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#define VERSION_BUILD 1
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#define VER_FILE_DESCRIPTION_STR "Project 64"
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#define VER_FILE_VERSION VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION, VERSION_BUILD
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#define VER_FILE_VERSION_STR STRINGIZE(VERSION_MAJOR) \
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"." STRINGIZE(VERSION_MINOR) \
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"." STRINGIZE(VERSION_REVISION) \
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"." STRINGIZE(VERSION_BUILD) \
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#define VER_PRODUCTNAME_STR "Project64"
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#define VER_PRODUCT_VERSION VER_FILE_VERSION
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#define VER_PRODUCT_VERSION_STR VER_FILE_VERSION_STR
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#define VER_ORIGINAL_FILENAME_STR VER_PRODUCTNAME_STR ".exe"
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#define VER_INTERNAL_NAME_STR VER_PRODUCTNAME_STR
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#define VER_COPYRIGHT_STR "Copyright (C) 2013"
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#ifdef _DEBUG
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#define VER_VER_DEBUG VS_FF_DEBUG
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#else
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#define VER_VER_DEBUG 0
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#endif
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#define VER_FILEOS VOS_NT_WINDOWS32
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#define VER_FILEFLAGS VER_VER_DEBUG
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#define VER_FILETYPE VFT_APP
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@ -173,16 +173,7 @@ const char * AppName ( void )
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static stdstr Name;
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if (Name.empty())
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{
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stdstr StrVersion(VersionInfo(VERSION_PRODUCT_VERSION));
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strvector parts = StrVersion.Tokenize(".");
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if (parts.size() == 4)
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{
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Name = stdstr_f("Project64 %s.%s",parts[0].c_str(),parts[1].c_str());
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}
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else
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{
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Name = "Project64";
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}
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Name = stdstr_f("Project64 %s", VER_FILE_VERSION_STR);
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}
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return Name.c_str();
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}
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@ -226,7 +217,7 @@ int WINAPI WinMain(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /
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WriteTrace(TraceDebug,__FUNCTION__ ": Create Main Window");
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stdstr WinTitle(AppName());
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WinTitle.Format("Project64 %s",VersionInfo(VERSION_PRODUCT_VERSION).c_str());
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WinTitle.Format("Project64 %s", VER_FILE_VERSION_STR);
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CMainGui MainWindow(true,WinTitle.c_str()), HiddenWindow(false);
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CMainMenu MainMenu(&MainWindow);
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@ -21,6 +21,7 @@
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#include "N64 System.h"
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#include "Plugin.h"
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#include "Support.h"
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#include "Version.h"
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#include <windows.h>
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#include <mmsystem.h>
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#include <Aclapi.h>
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