Merge remote-tracking branch 'origin/head'

Conflicts:
	Source/Project64/N64 System/Mips/FlashRam.cpp
This commit is contained in:
zilmar 2012-10-04 12:33:04 +10:00
commit 2b24f49b84
2 changed files with 5 additions and 11 deletions

View File

@ -37,7 +37,6 @@ void CSystemEvents::ExecuteEvents ( void )
EventList Events = m_Events;
m_Events.clear();
bool bPause = false, bLoadedSave = false;
for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++ )
{
switch (*iter)

View File

@ -148,10 +148,10 @@ bool CMainMenu::ProcessMessage(WND_HANDLE hWnd, DWORD FromAccelerator, DWORD Men
openfilename.nMaxFile = MAX_PATH;
openfilename.Flags = OFN_HIDEREADONLY;
_BaseSystem->ExternalEvent(SysEvent_PauseCPU_SaveGame);
_BaseSystem->ExternalEvent(SysEvent_PauseCPU_SaveGame);
if (GetSaveFileName (&openfilename))
{
_splitpath( SaveFile, drive, dir, fname, ext );
if (_stricmp(ext, ".pj") == 0 || _stricmp(ext, ".zip") == 0)
{
@ -167,10 +167,8 @@ bool CMainMenu::ProcessMessage(WND_HANDLE hWnd, DWORD FromAccelerator, DWORD Men
char SaveDir[MAX_PATH];
_makepath( SaveDir, drive, dir, NULL, NULL );
_Settings->SaveString(Directory_LastSave,SaveDir);
_BaseSystem->ExternalEvent(SysEvent_SaveMachineState);
_System->SaveState();
}
_BaseSystem->ExternalEvent(SysEvent_ResumeCPU_SaveGame);
}
break;
@ -193,17 +191,14 @@ bool CMainMenu::ProcessMessage(WND_HANDLE hWnd, DWORD FromAccelerator, DWORD Men
openfilename.nMaxFile = MAX_PATH;
openfilename.Flags = OFN_HIDEREADONLY;
_BaseSystem->ExternalEvent(SysEvent_PauseCPU_LoadGame);
_BaseSystem->ExternalEvent(SysEvent_PauseCPU_LoadGame);
if (GetOpenFileName (&openfilename)) {
_Settings->SaveString(GameRunning_InstantSaveFile,SaveFile);
char SaveDir[MAX_PATH], drive[_MAX_DRIVE] ,dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT];
_splitpath( SaveFile, drive, dir, fname, ext );
_makepath( SaveDir, drive, dir, NULL, NULL );
_Settings->SaveString(Directory_LastSave,SaveDir);
_BaseSystem->ExternalEvent(SysEvent_LoadMachineState);
_System->LoadState();
}
_BaseSystem->ExternalEvent(SysEvent_ResumeCPU_LoadGame);
}