In debug make sure fixed audio is on
This commit is contained in:
parent
7345ecd97e
commit
48dff52b49
|
@ -135,7 +135,11 @@ void CSettings::AddHowToHandleSetting ()
|
|||
AddHandler(Rdb_Status, new CSettingTypeRomDatabase("Status","Unknown"));
|
||||
AddHandler(Rdb_NotesCore, new CSettingTypeRomDatabase("Core Note",""));
|
||||
AddHandler(Rdb_NotesPlugin, new CSettingTypeRomDatabase("Plugin Note",""));
|
||||
#ifdef _DEBUG
|
||||
AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio",true));
|
||||
#else
|
||||
AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio",false));
|
||||
#endif
|
||||
AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Sync Audio",true));
|
||||
AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal",false));
|
||||
AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start",0));
|
||||
|
|
Loading…
Reference in New Issue