Get it to always build the interpreter CPU

This commit is contained in:
zilmar 2012-09-26 17:11:56 +10:00
parent 3db4a1e595
commit f391e1db6c
3 changed files with 3 additions and 5 deletions

View File

@ -232,8 +232,6 @@ void CInterpreterCPU::ExecuteCPU (void )
const BOOL & bDoSomething= _SystemEvents->DoSomething();
int & NextTimer = *_NextTimer;
BuildCPU();
__try
{
while(!Done)

View File

@ -781,7 +781,9 @@ void CN64System::ExecuteCPU ( void )
CC_Core C_Core;
C_Core.SetSettings();
CInterpreterCPU::BuildCPU();
switch ((CPU_TYPE)_Settings->LoadDword(Game_CpuType)) {
case CPU_Recompiler: ExecuteRecompiler(C_Core); break;
case CPU_SyncCores: ExecuteSyncCPU(C_Core); break;
@ -822,7 +824,6 @@ void CN64System::ExecuteSyncCPU (CC_Core & C_Core)
SetActiveSystem();
InitializeCPUCore();
CInterpreterCPU::BuildCPU();
m_Recomp->Run();
}

View File

@ -52,7 +52,6 @@ void CRecompiler::Run()
}
else
{
CInterpreterCPU::BuildCPU();
if (bUseTlb())
{
if (bSMM_ValidFunc())