Get it to always build the interpreter CPU
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3db4a1e595
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@ -232,8 +232,6 @@ void CInterpreterCPU::ExecuteCPU (void )
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const BOOL & bDoSomething= _SystemEvents->DoSomething();
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int & NextTimer = *_NextTimer;
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BuildCPU();
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__try
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{
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while(!Done)
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@ -781,7 +781,9 @@ void CN64System::ExecuteCPU ( void )
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CC_Core C_Core;
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C_Core.SetSettings();
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CInterpreterCPU::BuildCPU();
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switch ((CPU_TYPE)_Settings->LoadDword(Game_CpuType)) {
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case CPU_Recompiler: ExecuteRecompiler(C_Core); break;
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case CPU_SyncCores: ExecuteSyncCPU(C_Core); break;
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@ -822,7 +824,6 @@ void CN64System::ExecuteSyncCPU (CC_Core & C_Core)
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SetActiveSystem();
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InitializeCPUCore();
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CInterpreterCPU::BuildCPU();
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m_Recomp->Run();
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}
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@ -52,7 +52,6 @@ void CRecompiler::Run()
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}
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else
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{
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CInterpreterCPU::BuildCPU();
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if (bUseTlb())
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{
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if (bSMM_ValidFunc())
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