removed mention of CC_Core

This commit is contained in:
zilmar 2012-10-24 22:55:51 +11:00
parent 68d6692421
commit 14eff29e3a
5 changed files with 0 additions and 9 deletions

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@ -215,8 +215,6 @@ void CSystemEvents::ChangePluginFunc ( void )
{
_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
_BaseSystem->m_EndEmulation = true;
} else {
//CC_Core::SetCurrentSystem(_N64System);
}
_Recompiler->ResetRecompCode();
}

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@ -1,7 +1,5 @@
#include "..\\N64 Types.h"
class CC_Core;
class CSystemTimer :
protected CGameSettings
{

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@ -108,7 +108,6 @@ private:
bool Probed;
} FASTTLB;
//friend CC_Core;
friend CDebugTlb; // enable debug window to read class
CTLB_CB * const m_CB;

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@ -871,12 +871,10 @@ void CN64System::UpdateSyncCPU (CN64System * const SecondCPU, DWORD const Cycles
if (CyclesToExecute < 0) { return; }
SecondCPU->SetActiveSystem(true);
//CC_Core::SetCurrentSystem(SecondCPU);
CInterpreterCPU::ExecuteOps(Cycles);
SetActiveSystem(true);
//CC_Core::SetCurrentSystem(this);
}
void CN64System::SyncCPUPC (CN64System * const SecondCPU)

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@ -13,7 +13,6 @@ typedef std::map<DWORD, DWORD> FUNC_CALLS;
class CPlugins;
class CRSP_Plugin;
class CC_Core;
//#define TEST_SP_TRACKING //track the SP to make sure all ops pick it up fine
@ -79,7 +78,6 @@ private:
friend CControl_Plugin;
//Recompiler has access to manipulate and call functions
friend CC_Core;
friend CSystemTimer;
//Used for loading and potentialy executing the CPU in its own thread.