removed mention of CC_Core
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68d6692421
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14eff29e3a
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@ -215,8 +215,6 @@ void CSystemEvents::ChangePluginFunc ( void )
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{
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_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
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_BaseSystem->m_EndEmulation = true;
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} else {
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//CC_Core::SetCurrentSystem(_N64System);
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}
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_Recompiler->ResetRecompCode();
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}
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@ -1,7 +1,5 @@
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#include "..\\N64 Types.h"
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class CC_Core;
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class CSystemTimer :
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protected CGameSettings
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{
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@ -108,7 +108,6 @@ private:
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bool Probed;
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} FASTTLB;
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//friend CC_Core;
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friend CDebugTlb; // enable debug window to read class
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CTLB_CB * const m_CB;
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@ -871,12 +871,10 @@ void CN64System::UpdateSyncCPU (CN64System * const SecondCPU, DWORD const Cycles
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if (CyclesToExecute < 0) { return; }
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SecondCPU->SetActiveSystem(true);
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//CC_Core::SetCurrentSystem(SecondCPU);
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CInterpreterCPU::ExecuteOps(Cycles);
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SetActiveSystem(true);
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//CC_Core::SetCurrentSystem(this);
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}
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void CN64System::SyncCPUPC (CN64System * const SecondCPU)
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@ -13,7 +13,6 @@ typedef std::map<DWORD, DWORD> FUNC_CALLS;
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class CPlugins;
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class CRSP_Plugin;
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class CC_Core;
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//#define TEST_SP_TRACKING //track the SP to make sure all ops pick it up fine
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@ -79,7 +78,6 @@ private:
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friend CControl_Plugin;
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//Recompiler has access to manipulate and call functions
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friend CC_Core;
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friend CSystemTimer;
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//Used for loading and potentialy executing the CPU in its own thread.
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