iq_132
e6370d8c87
Add somewhat preliminary SunA 8-bit games driver - by request of Dink, GamezFan
2014-12-21 22:26:04 +00:00
iq_132
163a7f6630
Fix highlights for konamigx games.
2014-12-21 15:14:37 +00:00
dinkc64
58a7e95b9c
Fix for Bucky @ 44100hz sound rate
2014-12-21 09:47:31 +00:00
dinkc64
1304e1e33e
Fix Bucky O`Hare`s music & sfx - DrvPalRAM was spilling into DrvZ80RAM
2014-12-21 09:34:05 +00:00
iq_132
bc0b911ef5
Minor Cow Boys of Moo Mesa / Bucky O'Hare improvement - let's sync the sound cpu to the main one to ensure we're not missing commands. Let's also put the interleave at nBurnSoundLen (appears to not have any ill effects afaict)
2014-12-21 04:28:41 +00:00
dinkc64
9d0e7d6082
custom frame for gprider - ack the irq`s a little longer than usual to get past a hang @ game start, this breaks other xboard games, which is why it has been separated. also fix out of bounds access to iochip_custom_read - see case 0x04 iochip_r\(\)
2014-12-20 20:55:35 +00:00
dinkc64
e4d75d0e10
vaportrail fix
2014-12-19 05:57:28 +00:00
dinkc64
6019df2c16
Fix Karnov & align text layer with powerups
2014-12-18 07:43:28 +00:00
dinkc64
ac9019f056
Bombjack Twin/Saboten Bombers/Cactus - render msm6295 in succession
2014-12-18 05:53:25 +00:00
dinkc64
2dee5075b0
AWJ`s version of my k053936 heap-corruption fix
2014-12-17 07:18:31 +00:00
dinkc64
1e3421f187
Fix distortion in Air Duel after the level 1 boss (irem/d_m72.cpp)
2014-12-16 20:52:42 +00:00
dinkc64
ee0ae4f1d2
custom interleave for Hammer Away, fixes choppy rhythm in Level 2 +
2014-12-16 06:28:32 +00:00
dinkc64
779d14b0ac
rf5c68 pcm core: sound buffer was not being incremented properly. fixes samples cut short in Hammer Away (and possibly anything else that uses this)
2014-12-15 21:06:21 +00:00
dinkc64
80006bd236
Fix for Landstalker (d_megadrive.cpp - add sram)
2014-12-12 15:13:04 +00:00
dinkc64
7e9c473e4c
+-oops
2014-12-11 14:49:43 +00:00
dinkc64
a2b82471e0
power instinct2 - remove bad sound message, because its OK now
2014-12-08 20:19:17 +00:00
dinkc64
118e54f2d7
Sprite Priority fix for Turbo Force
2014-12-08 06:05:35 +00:00
dinkc64
df92d0f520
irem m92: fix background glitching in level2 of r-type leo
2014-12-07 09:42:31 +00:00
dinkc64
7aaa386eb2
irem m72 video offsets fix for kengo & cosmic cop
2014-12-06 09:04:34 +00:00
dinkc64
c5164ff91e
make happy renegade pcm on some machines
2014-12-05 21:59:31 +00:00
dinkc64
beda5bc410
irem m72 oops!
2014-12-05 09:25:39 +00:00
dinkc64
6d296ad72d
more Thunder Dragon 2 tweaks
2014-12-04 08:37:13 +00:00
dinkc64
911565be39
fix Thunder Dragon 2 (d_nmk16.cpp) sprite priorities
2014-12-04 06:29:22 +00:00
Barry Harris
98b4cc0c5f
Renegade - replace custom sound with MSM5205
2014-12-03 20:44:59 +00:00
jackchatelet
177c35a6b7
d_neogeo.cpp: more negeo documentation
...
- various cosmectic changes and some clean-up
- add communication MCU ROM (dumped from a prototype) to the Riding Hero sets [Brian Hargrove]
- redump / verify Fight Fever romsets [DsNo] :
new S1 redump needs verification as only 1 byte diff with previous dump in MAME (not yet added but commited)
2014-12-03 19:10:40 +00:00
dinkc64
67e518b271
Fix clipping/static in several NeoGeo games (Art of Fighting, Football Frenzy and more) with FM interpolation on
2014-12-02 18:17:23 +00:00
dinkc64
a554d539b9
m72 cleanup
2014-12-02 12:43:44 +00:00
dinkc64
4b3d5e8e30
irem m72 improvement WIP(!)
2014-12-02 07:46:31 +00:00
dinkc64
0bb7c24b40
irem m72 fixes: fix ken-go (now working!), dac samples are now clear without clicks
2014-12-01 21:13:41 +00:00
dinkc64
80d9e93fb6
VS Block Breaker / Saru-Kani lives!!
2014-12-01 07:28:03 +00:00
dinkc64
efe4401e77
fix graphics in VS Block Breaker and Saru Kani. tofix: nvram problem
2014-11-30 21:30:22 +00:00
dinkc64
60e2930178
fix boot of Saru-Kani / VBlokbreaker (still has gfx issues though)
2014-11-29 21:31:00 +00:00
Barry Harris
2b76d0606a
version bump
2014-11-29 21:00:44 +00:00
dinkc64
323e255154
spaced-invaders invade from the top
2014-11-29 20:12:03 +00:00
jackchatelet
7897efe9c4
d_neogeo.cpp : various clean up
2014-11-29 16:33:03 +00:00
Barry Harris
51f9e6a59b
update libpng to 1.6.15
2014-11-29 11:08:51 +00:00
jackchatelet
5e0a6de000
d_neogeo.cpp : more documentation
2014-11-28 21:18:44 +00:00
dinkc64
f37a71f1c2
tofix note in megadrive.cpp
2014-11-28 20:57:32 +00:00
dinkc64
54bba0f427
ESP Ra.De. v-sound mixer le. fin
2014-11-28 06:43:06 +00:00
dinkc64
9de811fea4
Operation Thunderbolt - fix: player gunshot sfx can only be heard through the left speaker
2014-11-27 14:00:45 +00:00
dinkc64
12a1990a37
Clear Opposites for Alien Syndrome, fixes sprite corruption & craziness
2014-11-26 21:46:01 +00:00
jackchatelet
02ab1b3c05
d_neogeo.cpp : fix warning compile
2014-11-26 18:09:53 +00:00
Barry Harris
e262b969fe
sync with MAME 0.156
2014-11-26 14:54:29 +00:00
dinkc64
a5f60101d4
oops
2014-11-26 08:12:33 +00:00
dinkc64
b2cef249eb
ESP.Ra.De: small sound mixer improvement
2014-11-25 21:57:20 +00:00
jackchatelet
876731c60c
d_neogeo.cpp : final neogeo documentation update
...
- according to Johnboy Fight Fever (set 1) needs redump (060-p1 is a bad dump)
- Fight Fever (set 2) needs verification as 060-p1 is bad
- identified alternate MVS set with EP1 / EP2 on eprom which is undumped
2014-11-25 20:25:59 +00:00
dinkc64
5238076fae
lethalenj +nw +d
2014-11-25 14:43:52 +00:00
jackchatelet
6eb8554a04
added Raiden II (Switzerland) [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union]
2014-11-25 09:57:40 +00:00
dinkc64
9c44075ff1
Simulated reload-gun button for Lethal Enforcers & minor changes to inputs
2014-11-25 06:30:19 +00:00
jackchatelet
0b8052031f
d_neogeo.cpp: latest comestic changes for today
2014-11-24 23:03:20 +00:00
jackchatelet
c1b51bb0b2
d_neogeo.cpp : more Neo Geo documentation update
...
- added crc to MVS identified sets (assuming rom data are the same as existing sets)
- minor comsectic changes
- identified and added Samurai Shodown / Samurai Spirits (NGM-045, alternate board) (same data as samshoh, confirmed in old Neo Geo (2007012) datafile by Johnboy
2014-11-24 22:07:55 +00:00
jackchatelet
790e38489c
minor cosmetic changes - NW
2014-11-24 16:14:15 +00:00
jackchatelet
7056ef70ae
d_neogeo.cpp : Neo Geo documentation update based on AES/MVS PCB scans from :
...
- NEO·GEO AES & MVS PCBs database (http://www.arcade-collector.com/neogeo.php#top )
- Neo Geo MVS Scans (http://mvs.gotwalls.com/index.php/Main_Page )
- identified more alternate/undumped sets (AES / MVS Version)
2014-11-24 15:44:46 +00:00
dinkc64
51dc908289
burn_gun enhancements, konami/d_lethal.cpp oopses
2014-11-24 13:39:18 +00:00
dinkc64
38db25456c
Gun inputs for Konami`s Lethal Enforcers, add auto-disapearing crosshair(s) feature to this game only
2014-11-23 22:07:07 +00:00
dinkc64
ae38d5603b
trojan, avengers: psg too loud, causing distortion
2014-11-23 08:03:46 +00:00
dinkc64
511da3aa9b
Fix music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM in Trojan
2014-11-23 07:43:59 +00:00
dinkc64
089f687051
Fix warped-record effect on Pang`s music
2014-11-22 06:56:40 +00:00
jackchatelet
789010be59
Added Xain'd Sleena (bootleg, bugfix) [f205v]
2014-11-21 22:20:26 +00:00
dinkc64
628c50cb8c
Fix colors in Cuebrick (d_tmnt.cpp) MT #05395 [Alex Jackson]
2014-11-21 21:31:14 +00:00
jackchatelet
cf2c6e40d6
synced all Bobble Bubble sets description with MAME 0.155 - NW
2014-11-21 17:47:50 +00:00
jackchatelet
2bee40e196
New Cadash clones :
...
- Added Cadash (Japan, version 2) [ShouTime]
- Added Cadash (Japan, oldest version) [ShouTime]
2014-11-21 10:07:35 +00:00
dinkc64
432d3bd5e3
oops!
2014-11-21 07:59:58 +00:00
dinkc64
1fb17edd49
xx mission timing pt.2 (fixes occasional sprite flicker)
2014-11-21 07:46:13 +00:00
iq_132
884eccebe3
cpu clock speed. ^^
2014-11-21 04:56:05 +00:00
dinkc64
29436dd8c1
fix: recalc. palette on state load
2014-11-20 18:32:57 +00:00
dinkc64
ad1ad204f0
xxmission timing tweak
2014-11-20 12:49:01 +00:00
iq_132
10b3455817
Added driver for XX Mission.
2014-11-20 08:04:20 +00:00
Barry Harris
724dbfdb1d
d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled revisited
2014-11-18 19:43:41 +00:00
Marcos Medeiros
b9e6615e64
[Qt] Build with unified m68k_ops
2014-11-18 15:09:19 +00:00
iq_132
b3b88baa64
Ignore.
2014-11-18 05:37:49 +00:00
dinkc64
3d3bee91fd
fix sokonuke crash on game start (m68k)
2014-11-17 19:53:49 +00:00
dinkc64
79b42b1d7d
tetrisp2 - savestates
2014-11-17 18:56:43 +00:00
jackchatelet
b5439a07f3
d_neogeo.cpp : change description & year release for totcarib. This is clearly not the 1994 FACE prototype.
2014-11-17 16:28:45 +00:00
iq_132
7e20237cbe
Add driver for Capcom's Side Arms [IQ_132 & Dink]
2014-11-17 10:08:15 +00:00
dinkc64
7caaa3ba1a
Spacegun needs a little help, too
2014-11-17 07:30:41 +00:00
iq_132
428c0316eb
One more note
2014-11-17 01:37:29 +00:00
iq_132
37ce25d166
I love Tetris. You love Tetris. Everybody loves Tetris.
2014-11-17 01:34:30 +00:00
dinkc64
4f4b70915f
fix hang in Night Striker, undo previous changes
2014-11-16 22:00:38 +00:00
jackchatelet
d32cb409d5
added Cobra-Command (Japan)(bootleg) [f205v]
...
TO DO : Simplify stastic INT32 CobraInint() and remove as possible BurnDrvGetText
2014-11-16 21:56:47 +00:00
dinkc64
c34a8b3249
Musashi savestate fix
2014-11-16 19:55:45 +00:00
iq_132
6f63bf0bc1
Add driver for Alien Invader
2014-11-16 08:53:34 +00:00
Barry Harris
9e014bd827
d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled
2014-11-16 00:06:46 +00:00
dinkc64
95b5357299
Battle Shark hang-fix
2014-11-15 21:43:22 +00:00
dinkc64
74cbc5dde9
Nostradamus wants more cycles
2014-11-15 06:17:55 +00:00
dinkc64
0e314711b4
Psychic 5 - fix DIP defaults
2014-11-14 20:33:43 +00:00
dinkc64
501ccafc2b
Black Tiger: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h, un-duplificate some code in d_ninjakd2.cpp & d_tigeroad.cpp w/new macro.
2014-11-14 20:07:40 +00:00
dinkc64
3c55efbbe2
F1 Dream: lower psg volume (sfx) so the music can be heard
2014-11-14 19:29:51 +00:00
jackchatelet
1d49c2eaae
d_punchout.cpp : Fix GFX loading routine for Punch-Out!! (Rev B)
...
- added Punch-Out!! (Rev A)
- added Super Punch-Out!! (Rev A)
2014-11-14 16:58:25 +00:00
jackchatelet
80677fc6d0
d_sys16b.cpp : Dunk Shot (Rev C, FD1089 317-0022) becomes Parent :
...
dunkshot --> dunkshoto
dunkshota --> dunkshot
d_fuukifg3.cpp : synced DIPS for asurabld & asurabus with MAME.
2014-11-14 14:57:07 +00:00
dinkc64
d6b6fa4454
Add Oh Mummy and Lego Batman to megadrive, fix crash on Z80 <-> 68k communications
2014-11-14 14:50:41 +00:00
dinkc64
6649e7b1d0
fix sound in Asura Buster
2014-11-14 06:31:20 +00:00
jackchatelet
8afed4a8b2
d_cps2.cpp : forgot Roman numeral consistency for hsf2 phoenix sets
...
d_neogeo.cpp : Update kof99ae to 2014/11/11 version
2014-11-13 22:11:20 +00:00
jackchatelet
19a8114a16
d_pgm.cpp : added correct region DIPs fpr Photo Y2K2
...
d_cps2.cpp : Roman numeral consistency (nw)
2014-11-13 20:39:04 +00:00
jackchatelet
bec65f1a5d
added Dunk Shot (Rev C, FD1089 317-0022) [ShinobiZ & COY]
2014-11-13 12:13:49 +00:00
jackchatelet
8732039e06
Fixed wrong Color PROMs set for Super Punch-Out!! (Japan)
2014-11-12 22:27:57 +00:00
dinkc64
a101e718f9
musashi savestates, make things a little nicer
2014-11-12 19:30:52 +00:00
dinkc64
b295ad7c44
m68k savestate issue, hopefully this does the trick
2014-11-12 14:54:02 +00:00
iq_132
32ef6c1368
Fix magicbubb
2014-11-12 04:50:34 +00:00
jackchatelet
c04cc0f928
added Magic Bubble (Adult version, YS-0211 PCB) [caius, The Dumping Union]
...
TO DO : Fix the sound ROM loading routine.
2014-11-11 17:58:17 +00:00
dinkc64
14cc636531
Arbalester music fix revisited
2014-11-11 07:15:07 +00:00
iq_132
69fd25b09d
Allow external access to "I" register in Zet.
2014-11-11 06:59:22 +00:00
jackchatelet
c634ffe461
Update d_pgm.cpp :
...
- Promoted Demon Front (V107, Korea, PCB Version) to Working (read notes)
- Fix and added correct region DIPs for non-world PGM sets (fully tested)
2014-11-10 23:46:26 +00:00
dinkc64
a0c3d19e5b
d_seta.cpp & x1010: weird hack/mode to get proper music speed in Arbalester
2014-11-10 22:36:00 +00:00
iq_132
7c349e5305
Fix zombie raid prototype loading
2014-11-10 19:41:05 +00:00
jackchatelet
7e9dd88873
added Zombie Raid (9/28/95, Japan, prototype PCB)
...
added Zombie Raid (9/28/95, US, prototype PCB)
TO DO : Fix the GFX loading routine
2014-11-10 19:22:39 +00:00
Barry Harris
c680db7996
license.txt update
2014-11-10 14:33:05 +00:00
Barry Harris
5da911ba6e
doc update - barryharris.me.uk -> fbalpha.com
2014-11-10 13:48:49 +00:00
dinkc64
8bd4f6d2bf
gradius 3, correct irq timing, toki, fix comment
2014-11-10 05:50:06 +00:00
dinkc64
0c00697cb1
un-overclock toki, new musashi fixes previous issues requiring overclocking
2014-11-09 22:45:04 +00:00
Barry Harris
710a728b61
Bump the interleave in Gradius III
2014-11-09 21:34:11 +00:00
Barry Harris
6c9aeb128f
Add TAS Callback to sek, hookup in Megadrive driver (Gargoyles and Ex Mutants are now working)
2014-11-09 18:11:01 +00:00
Barry Harris
84c3fe7220
oops - missed file!
2014-11-09 17:23:56 +00:00
Barry Harris
5292cab48d
Update Musashi to 3.32 (MAME version 0.128)
2014-11-09 17:15:57 +00:00
jackchatelet
a63d902eb7
Fix description for sisv : Space Invaders (SV Version rev 4)
2014-11-09 16:28:29 +00:00
jackchatelet
62265b6a20
synced d_taitoz.cpp with MAME 0.155
...
- added Space Gun (Japan) [spacegunj]
- added Space Gun (US) [spacegunu]
DIPs for spacegunu and spacegunj need to be verified.
2014-11-09 14:48:46 +00:00
iq_132
0b44966fa4
Add driver for Knuckle Joe
2014-11-09 06:56:14 +00:00
iq_132
5569f19b4a
let's not write to both sound chips at once!
2014-11-09 06:11:41 +00:00
dinkc64
899d2ea4f0
mario!
2014-11-09 04:53:03 +00:00
iq_132
795214d97e
Add driver for Mario Bros.
2014-11-09 04:07:00 +00:00
iq_132
4a574fab8d
Add driver for Space Invaders
2014-11-09 03:44:30 +00:00
jackchatelet
131a824546
Fix Mission 660 (Japan) (BurnDrvGetText is evil!!)
2014-11-08 18:43:07 +00:00
dinkc64
d20cf99a18
Mission 660j
2014-11-08 17:40:49 +00:00
iq_132
e24dcbc5f1
Fix Mission 660 title.
2014-11-08 01:47:41 +00:00
dinkc64
93939d216e
tlcs90: calculate the timer period based on clock
2014-11-07 21:09:37 +00:00
dinkc64
11a7ab0190
k054539, only scan active chip(s)
2014-11-07 20:58:49 +00:00
dinkc64
ccf394dbb4
fix musashi m68k compile on newer gcc
2014-11-07 20:21:38 +00:00
dinkc64
5856511af3
remove dac hack, no longer needed since r2065
2014-11-07 07:08:45 +00:00
dinkc64
b9d402f644
Fix Moo Mesa and Xexex to sound right at both 44100khz or 48000khz
2014-11-07 06:19:47 +00:00
iq_132
46ecbd97fe
Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu.
2014-11-07 03:31:16 +00:00
iq_132
bcc28f7229
Fix dac popping & clicking when mixing two dac chips
2014-11-07 03:29:22 +00:00
dinkc64
d75fa3f82e
Moo Mesa and Xexex: tweaks to get the music in-key
2014-11-06 20:10:28 +00:00
Barry Harris
ca70f09123
Multiple YM3812 chip support (untested due to lack of test case)
2014-11-05 22:05:22 +00:00
dinkc64
7d409470f6
Gradius III - Fix the drumroll fade-in when the intro starts
2014-11-05 06:07:44 +00:00
dinkc64
424951feea
time limit screen orientation
2014-11-05 05:05:04 +00:00
dinkc64
ab2f50ad49
ym2612 mixing crackles begone!
2014-11-05 04:12:56 +00:00
iq_132
1f6ff8180f
Add Time Limit driver.
2014-11-05 01:59:09 +00:00
iq_132
209f0cafe3
Fix Gradius 3 in 16-bit color modes. [Gamez Fan, IQ_132]
2014-11-04 23:52:55 +00:00
jackchatelet
14971e9fcf
change description for Vigilante (Japan) to Vigilante (Japan, Rev D) - NW
2014-11-04 22:37:57 +00:00
iq_132
3f9d343af0
Fix Vigilant graphics.
2014-11-04 22:16:22 +00:00
Barry Harris
f8117d97b4
Hammer Away - bring the volume down a bit
2014-11-04 21:59:08 +00:00
Barry Harris
55e9754bac
Hammer Away Dip Switches
2014-11-04 21:47:51 +00:00
Barry Harris
f1ad8fd368
Fix System 18 Text Layer Rendering - Hammer Away is working
2014-11-04 21:12:22 +00:00
Barry Harris
4c6f8df05c
hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top)
2014-11-04 20:30:15 +00:00
jackchatelet
62269edd5b
d_armedf.cpp : synch with MAME 0.155
...
- added correct descriptions
- added Terra Force (Japan) [terrafj]
2014-11-04 16:10:15 +00:00
jackchatelet
ecce78c680
d_contra.cpp : Synch with MAME 0.155
...
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
2014-11-04 13:18:50 +00:00
jackchatelet
cfb9946fc6
Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union]
2014-11-04 09:43:10 +00:00
dinkc64
16368e8880
give mikie the yiear treatment. also, oops: yiear
2014-11-04 07:32:56 +00:00
iq_132
e123d5dbb8
Actually, let's do it this way.
2014-11-04 06:42:39 +00:00
iq_132
45253b95af
Fix S.P.Y.
2014-11-04 04:02:58 +00:00
iq_132
b79b276029
Let's actually mark it as working... since it is working.
2014-11-04 02:32:35 +00:00
iq_132
efb953a874
Add proper patch addresses for drgw2hk
2014-11-04 02:31:48 +00:00
dinkc64
13d48ecc44
fix Escape Kids crash @ bootup
2014-11-03 21:34:40 +00:00
dinkc64
171650529f
show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out.
2014-11-03 20:56:17 +00:00
jackchatelet
eb48be9ad1
disable DRAW_SPRITE_NUMBER
2014-11-03 17:24:47 +00:00
jackchatelet
453d9d775d
added Dragon World II (V100H, Hong Kong) [rtw]
...
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet
0a5e0fff83
added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius]
2014-11-03 10:20:03 +00:00
dinkc64
653a3e098c
sandscorpion: remove unneeded bootfix hack, eight forces: more volume
2014-11-03 05:48:53 +00:00
dinkc64
ee3fcd370c
seibusnd, missing ZetExit
2014-11-03 04:42:55 +00:00
iq_132
e8b8521f42
Add sprite blending support to PGM.
2014-11-03 02:42:07 +00:00
iq_132
a75ee9db9b
Let's make sure to put things away after ourselves
2014-11-03 02:06:55 +00:00
iq_132
3827b7fefb
Z80 vector should actually be reset to 0xff on every reset!
2014-11-02 23:03:49 +00:00
dinkc64
5bc285225e
seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.
2014-11-02 05:48:50 +00:00
dinkc64
57d97ce7ef
Fix: Sand Scorpion wont boot after Raiden II / DX
2014-11-02 05:40:19 +00:00
jackchatelet
d79412d10c
Megadrive Update Part III (Games H to M) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64
da19924c50
dac.cpp - buzzfix hack + unhackfix d_armedf.cpp
2014-11-01 19:47:04 +00:00
dinkc64
7e3052fbf0
sg-1000: Magicall Tree marked nw
2014-11-01 05:55:30 +00:00
dinkc64
1c42d0fe27
sanity checking: cps blend table
2014-11-01 05:27:29 +00:00
dinkc64
d3f84625e6
Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games)
2014-10-31 20:03:43 +00:00
Barry Harris
b36f6c4741
Fix dariusu (BurnDrvGetText is evil!!)
2014-10-31 13:56:29 +00:00
jackchatelet
710ec20bf2
added JT-104 (title screen modification of Rad Action)
2014-10-31 09:23:28 +00:00
iq_132
adf9cbc63c
Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!)
2014-10-31 03:01:46 +00:00
jackchatelet
a9485db688
Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome]
2014-10-30 13:02:31 +00:00
dinkc64
65e7c2f456
oops
2014-10-30 05:56:11 +00:00
dinkc64
82305c242d
fix weird dac buzzing in Armed-Formation boot & title
2014-10-30 05:43:27 +00:00
dinkc64
8b9b36694a
Sunset Riders flickering player status fix - revisited.
2014-10-29 20:07:14 +00:00
dinkc64
d0a5997020
fix: Surprise Attack by Konami now runs at the right speed
2014-10-29 18:54:11 +00:00
dinkc64
51c3dfca70
megadrive - fix Double Dragon II
2014-10-29 18:25:50 +00:00
jackchatelet
6c35e7562a
synch d_xain.cpp with MAME
2014-10-29 14:19:43 +00:00
dinkc64
e01e1235de
Fix for crash in garou and samsho5 w/alpha transparencies enabled
2014-10-28 16:41:41 +00:00
iq_132
a993a599c7
Fix layer alignment. Makes things look better.
2014-10-26 18:16:29 +00:00
iq_132
b8a1559c14
Force palette recalculation on state load.
2014-10-26 17:37:41 +00:00
dinkc64
356df2c141
bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level
2014-10-26 05:34:01 +00:00
dinkc64
2b4c8a689c
d_sandscrp: recalc palette on savestate load
2014-10-26 04:44:50 +00:00
jackchatelet
924948e406
Megadrive Update Part II (Games E to G) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-26 00:51:51 +00:00
dinkc64
f26892653e
tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis
2014-10-25 18:55:46 +00:00
dinkc64
22c47a158d
small update to gunsmoke
2014-10-25 18:38:28 +00:00
jackchatelet
e7af63344e
Megadrive Update Part I :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-25 16:46:33 +00:00
jackchatelet
0cf905ef50
md_ddragon is working. It is md_ddragon2 which is not working.
2014-10-25 13:18:11 +00:00
Barry Harris
4bdca04ee5
megadrive updates as per JacKc
2014-10-25 12:54:11 +00:00
jackchatelet
3d6779c3e0
add remaining PAL from 'jumping' sets [Porchy]
2014-10-25 11:26:01 +00:00
Barry Harris
e7149e1a3e
version bump
2014-10-24 18:23:07 +00:00
Barry Harris
c87fb3cbc9
exclude non-working from release
2014-10-24 18:20:56 +00:00
jackchatelet
e6b4dd7023
games promoted to not working (no what's new)
2014-10-24 18:03:01 +00:00
iq_132
e08f8ff8fa
Fix Violent Storm's service mode. (why is this needed in fba and not mame?)
2014-10-24 04:57:37 +00:00
iq_132
5f8234230d
Per mame // reprograms the sprite decrypt data of the SEI251 only, no game code
2014-10-24 00:10:09 +00:00
iq_132
b5e789ed88
Hacky hack, not booty boot.
2014-10-24 00:06:05 +00:00
jackchatelet
a59a47e2fd
as requested by Jets and to thank him for his help, promoted from debug build Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version)
2014-10-23 22:15:46 +00:00
jackchatelet
8fce70a302
d_sys16b.cpp : Minor doc update & rom name corrections. - NW
2014-10-23 21:18:12 +00:00
Barry Harris
7e1caf6cf1
fix tilemap scrolling in d_shaolins.cpp
2014-10-23 21:08:34 +00:00
jackchatelet
1fb730948a
d_raiden2.cpp : Zero Team Suicide Revival Kit [zeroteamsr] promoted to not working status for now until we found a way to fix it.
2014-10-23 20:23:55 +00:00
Barry Harris
556effe1d2
More PAL auto-detect fail megadrive games
2014-10-23 18:22:43 +00:00
Barry Harris
7dfd087cf7
Megadrive Alien Soldier - fix without using the evil BurnDrvGetText!!
2014-10-23 18:16:21 +00:00
Barry Harris
8509bf5aa5
d_raiden2.cpp - notes
2014-10-23 18:04:55 +00:00
Barry Harris
b457121b44
Revert 1982 - BurnFree checks before deallocating
2014-10-23 18:03:09 +00:00
dinkc64
4202bf6865
sn76496.cpp little update
2014-10-23 18:01:14 +00:00
dinkc64
57cca08be7
d_raiden2 oops!
2014-10-23 17:59:03 +00:00
dinkc64
410a06e7bb
d_raiden2.cpp - make zeroteam work
2014-10-23 17:40:16 +00:00
jackchatelet
3457a524f3
Notes on various drivers :
...
d_lethal.cpp : add some notes
d_sys16b.cpp : added wb3bbl to not working status
d_capbowl.cpp :add some notes
2014-10-23 16:39:54 +00:00
Barry Harris
9862e67b9d
d_raiden2.cpp - notes and not working
2014-10-23 13:46:18 +00:00
Barry Harris
a93d04281b
d_shaolins.cpp - one last fix (correct sound chip type)
2014-10-23 13:23:14 +00:00
dinkc64
28bd0652cf
fix a little type-o in shaolins :)
2014-10-23 13:08:49 +00:00
Barry Harris
bd4494791d
d_shaolins.cpp - small update
2014-10-23 10:58:17 +00:00
dinkc64
99b0fe99ff
Too much slowdown in Sand Scorpion, needs a little boost
2014-10-23 05:16:44 +00:00
dinkc64
e5a925d9b1
little update to shaolins
2014-10-23 05:03:01 +00:00
Barry Harris
8e0769f100
Fix UI translation template
2014-10-22 21:52:07 +00:00
dinkc64
d038232d9e
undef sound bypass hack in d_sandscrp.cpp
2014-10-22 20:02:02 +00:00
Barry Harris
9b1b5256f5
version bump
2014-10-22 18:33:44 +00:00
jackchatelet
9645b9a912
added and synchronized kf2k3pcb description with MAME
2014-10-22 12:36:45 +00:00
iq_132
a074b7d4d1
Keep Dink from murdering me.
2014-10-22 03:43:42 +00:00
Barry Harris
1796d1368f
varthb - get scroll 3 ram offset from 800188
2014-10-21 23:12:12 +00:00
Barry Harris
f511b535d8
oops - varthb sound
2014-10-21 22:59:38 +00:00
jackchatelet
f220ef774a
d_neogeo.cpp :
...
- Update KOF98 Combo to 2014/10/20 version
- Added The King of Fighters 2000 (Playstation 2 vers. , EGHT hack)
2014-10-21 21:08:31 +00:00
Barry Harris
a43049ab9f
Varth Bootleg
2014-10-21 20:19:20 +00:00
dinkc64
8fee239356
revert d_gberet.cpp for release
2014-10-21 11:37:18 +00:00
iq_132
22874ce3d1
No crashy crashy.
2014-10-21 06:30:35 +00:00
iq_132
ea86632593
Fix mr. do.
2014-10-21 03:59:19 +00:00
iq_132
9bbbc81c52
Fix crashes for pre-90s hardware games. This is happening because of a value too high being passed to BurnHighCol(..), it should only be 0-ff. I'm guessing this is something that was changed recently, or is due to the mingw version I'm using to compile (mingwmame).
2014-10-21 02:37:40 +00:00
iq_132
fe1fba0ef2
Fix Legendary Wings crash. Another one?
2014-10-21 00:39:29 +00:00
iq_132
a58c9b7951
Fix Green Beret crash. How long has this been happening?
2014-10-21 00:19:27 +00:00
jackchatelet
0e9dd04bc0
d_cps2.cpp : mmancp2u, mmancp2ur1 & rmancp2j are clones of megaman (according to cps2.c from MAME)
2014-10-20 11:33:34 +00:00
jackchatelet
7b70d9ef26
oops ! forgot to add Mmancp2ur1 as BDF_CLONE
2014-10-20 11:11:38 +00:00
dinkc64
2435c725b2
ffwd (f1) fix, please test!
2014-10-20 05:32:10 +00:00
iq_132
843fbd3440
Add text layer blending to Neo-Geo.
2014-10-20 03:44:45 +00:00
Barry Harris
c13ef4a33f
fix sf2b sound
2014-10-19 20:36:49 +00:00
dinkc64
d3a582bc2f
d_toki.cpp: fix missing infotext at bootup.
2014-10-19 19:50:04 +00:00
dinkc64
12f37f2d7c
fix samples in Toki
2014-10-19 18:33:10 +00:00
Barry Harris
1f1fe4979b
mark sf2b as working
2014-10-19 18:31:55 +00:00
jackchatelet
4edd527ad3
Added Secret Agent (Japan revision 2) [ShouTime, The Dumping Union]
2014-10-19 16:48:28 +00:00
jackchatelet
943fb6f1b0
d_pgm.cpp :
...
- rename svg100t to svgtw to be synched with MAME
- added Dips for svgtw
2014-10-19 15:37:41 +00:00
jackchatelet
30a0df99af
Add S.V.G. - Spectral vs Generation (V100, Taiwan) [ShouTime] (only Debug build, needs internal ROM to be extracted)
2014-10-19 12:14:36 +00:00
iq_132
0ef03252ce
Fix Mystic Warriors' water level - Please test!
2014-10-19 07:21:36 +00:00
iq_132
079190fd2f
One more.
2014-10-18 23:57:57 +00:00
Barry Harris
b39e06e83d
Portability fixes
2014-10-18 22:15:17 +00:00
Barry Harris
34fb65f243
Update libpng
2014-10-18 21:23:14 +00:00
dinkc64
00672cb8c9
k054539 wipwip+1. fixes missing sounds in mystic warriors, reverb disabled for now, causes clicks. (dont think it ever worked to begin with though)
2014-10-18 21:20:23 +00:00
Barry Harris
9f67ea730e
compile warnings
2014-10-18 21:08:01 +00:00
jackchatelet
fe08150f1e
d_taitomisc.cpp :
...
- added Darius (US) [Andrew Welburn) [not working - main check sum error)
- Minor rom name corrections - NW
- Add dipswitch locations to the Darius sets & give the newly added US set the correction coinage. [Brian Troha]
2014-10-18 20:28:49 +00:00
dinkc64
60dc07c7d7
k054539 wip
2014-10-18 20:16:11 +00:00
iq_132
3b9b13cd13
Toki update - Fix title with musashi, cleaned.
2014-10-18 19:45:29 +00:00
dinkc64
67b2866165
stupid crash-fix for mystic warriors. something else is the real issue though.
2014-10-18 13:40:17 +00:00
jackchatelet
96855d183b
Add correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104)) [ShouTime]
2014-10-18 12:07:09 +00:00
Barry Harris
bff7585b51
sf2ebbl3 gfx load
2014-10-18 08:58:47 +00:00
Barry Harris
14bab153fd
fix compile
2014-10-18 08:13:12 +00:00
dinkc64
f958262b9f
Fix mixing crackles/distortion in Konami k054539. Apparent in Monster Maulers Diablo opponent when he does his lightning attack.
2014-10-18 07:24:31 +00:00
dinkc64
4e0a70664f
d_mystwarr & new konami stuff: plug some leaks and fix an overflow
2014-10-18 05:44:08 +00:00
Barry Harris
699f0e3b8a
sf2b WIP - some missing sounds and row scroll issues
2014-10-17 23:14:50 +00:00
dinkc64
0898ba8a0f
fix panning in Cyber Tank
2014-10-17 19:40:28 +00:00
dinkc64
425ededb25
Create a 10-line safety-net in pTransDraw. Fixes heap corruption in Gaiapolis and possibly other games which index over the allocated buffer.
2014-10-17 17:59:53 +00:00
dinkc64
acc72a9c04
d_mystwarr.cpp: savestates, numerate service inputs
2014-10-17 07:34:17 +00:00
dinkc64
308b5cc694
hmm
2014-10-17 07:33:35 +00:00
iq_132
3f8f7d1b7d
Add proper seibu sound support to Toki and add a few notes.
2014-10-17 04:13:42 +00:00
dinkc64
e439f06158
re-checkin Sunset Riders flicker fix #1875
2014-10-17 03:46:23 +00:00
iq_132
e259a81f9b
Add somewhat preliminary Mystic Warriors driver. I'm stuck on a few things (noted at top of driver) if anyone else wants to take a look.
2014-10-16 23:41:02 +00:00
jackchatelet
519c0414ae
Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB. All other ROMs on the board matched the 'topsecrt' set. [Any]
2014-10-16 19:24:04 +00:00
Barry Harris
769f16b5cb
sync with MAME 0.155 part 2
2014-10-16 12:11:37 +00:00
dinkc64
752367164b
Green Beret: fix occasional hung note in bgm/sfx due to incorrect soundlatch handling
2014-10-16 05:07:29 +00:00
Barry Harris
30b6736b75
Sync with MAME 0.155 (part 1), add clone of Growl and clone of Jumping
2014-10-15 21:55:57 +00:00
dinkc64
0e1e98f0d6
loverboy: -"No sound" +tweak volume
2014-10-15 06:36:51 +00:00
dinkc64
744696592b
-return 0;
2014-10-15 06:10:44 +00:00
iq_132
3626e2d8fc
Fix tempo in yiear. oopsie!
2014-10-15 05:51:44 +00:00
iq_132
e10267c79f
Add driver for Shaolin's Road.
...
Also, a couple of small changes to Yiear.
2014-10-15 05:35:14 +00:00
iq_132
6834ccc957
Add driver for Yie Ar Kung-Fu.
2014-10-15 03:34:26 +00:00
iq_132
85ae03d26b
Add some fun pgm sprite hacking routines
2014-10-15 02:06:57 +00:00
jackchatelet
94a491a306
add Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
2014-10-14 19:29:51 +00:00
jackchatelet
6d0140c982
added Super Street Fighter II: The New Challengers (World 931005) [palindrome]
...
ssf2 ---> ssf2r1
2014-10-14 14:06:05 +00:00
dinkc64
ef3f9dc60e
oops from a long time ago
2014-10-14 07:29:33 +00:00
Barry Harris
a826c0f002
bld support - support unicode paths, make path configurable and add option in UI to enable/disable
2014-10-13 19:58:16 +00:00
dinkc64
9863e09498
create blend support directory
2014-10-13 17:16:31 +00:00
iq_132
3b5e66e90f
Let's make sure we know blending is enabled.
2014-10-13 07:12:17 +00:00
iq_132
2f60b635cd
Add .bld support. Would someone mind setting up the default directory creation stuff?
2014-10-13 04:50:54 +00:00
dinkc64
9edcc08a77
nmk16: my nightmare aka oops!
2014-10-12 05:55:03 +00:00
dinkc64
7a5be6abf7
d_nmk16: dolmen & twinactn: fix music after level 2 (sound banking) & irq timing issues in ssmissinframe
2014-10-12 05:42:09 +00:00
dinkc64
4dd592cc6e
d_nmk16:s.s. mission - fix clicks on fireing, music too slow & banking issues w/savestates
2014-10-12 04:46:30 +00:00
jackchatelet
3c25fd9b4e
Fix location for arkanoiduo set
2014-10-11 21:44:12 +00:00
jackchatelet
906db20b57
added F-1 Dream (bootleg, set 2)
2014-10-11 13:06:51 +00:00
jackchatelet
61d8c21e44
d_arkanoid.cpp :
...
- added Arkanoid (Japan) [ShouTime]
- added Arkanoid (Japan, oldest rev)
arkanoidj --->arkanoidja
arkanoijb ---> arkanoidjbl
arkanoijba ---> arkanoidjbla
arkanoijb2 ---> arkanoidjbl2
2014-10-11 12:37:49 +00:00
jackchatelet
c099fd2e6e
d_raiden2.cpp :
...
- added Raiden II (harder, Raiden DX hardware)
- added Raiden DX (China, Ideal International Development Corp license)
- added Raiden II (easy version, Germany) [Icronnya77]
2014-10-11 11:29:40 +00:00
iq_132
5dd97b51bc
Add protection routine for orlegend111t. Mark it as working.
2014-10-10 23:00:22 +00:00
dinkc64
5fbe6fbf4e
Input editor: clear-lock checkbox
2014-10-10 20:19:10 +00:00
dinkc64
26a2a8d18f
Input editor: clear input button
2014-10-10 07:19:09 +00:00
dinkc64
96aba17590
Fix autofire for games that do not follow the usual input naming convention (irem d_m62, vigilante, 1942 and others) and Auto-Fire buttons ABCXYZ instead of 123456 for Megadrive games
2014-10-08 20:00:53 +00:00
dinkc64
90c0c2bb39
typo _fastcall -> __fastcall
2014-10-08 19:35:42 +00:00
dinkc64
71e99afc7d
Get Mustache Boy running at the right speed (irq-related)
2014-10-08 13:23:37 +00:00
dinkc64
ab670711a5
sync with MESS coleco.xml
2014-10-08 05:34:34 +00:00
dinkc64
b33ae26ddb
mark hachamf not working for now
2014-10-07 18:39:32 +00:00
jackchatelet
1d38c02a9d
added Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board) [bytestorm]
2014-10-07 15:17:55 +00:00
jackchatelet
e1035d72ba
Added KOF 98' Combo (2014/03/10 version, Ivex hack)
2014-10-06 21:25:09 +00:00
dinkc64
e51aa57ad0
d_megadrive.cpp: contra: the hard corps (jap) and probotector is a clone of contra: the hard corps (us), not the other way around
2014-10-06 19:37:48 +00:00
dinkc64
065a71aea1
soft-debounce the pause button (system macro)
2014-10-06 19:22:10 +00:00
jackchatelet
fbef380c34
Handcrafted PAL for actual Varth US PCB. [Palindrome]
2014-10-05 21:00:44 +00:00
dinkc64
9e53a23cb3
megadrive: some games do not reset well, clear memory & some vars on reset. also tweak screensize to match garbage line hack/fix
2014-10-05 19:10:50 +00:00
dinkc64
8f6f9a42e2
Fix flickering score & player status in Sunset Riders (konami/d_tmnt.cpp)
2014-10-05 18:31:37 +00:00
jackchatelet
7fe1e11e4e
Added Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) [Any]
...
rename sf2mdta2 to sf2mdtc to be synched with MAME
2014-10-05 16:27:08 +00:00
dinkc64
b913109309
megadrive: Alien Soldier detected wrongly as NTSC, actually pal (wont boot in NTSC)
2014-10-05 06:23:40 +00:00
dinkc64
dfe038196f
megadrive, the last line of pixels is usually garbage, so skip it.
2014-10-04 19:22:22 +00:00
dinkc64
fc826b0855
d_nmk16.cpp: Fix missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission
2014-10-04 05:24:35 +00:00
dinkc64
cef959e8b1
add SMB4MD 1.4.2 to the MegaDrive driver
2014-10-04 04:47:36 +00:00
dinkc64
8ec2bbab17
oops, formatting.
2014-10-03 20:12:00 +00:00
dinkc64
c74f84201e
New Feature - Auto-Fire!! :) [see forum]
2014-10-03 19:51:48 +00:00
dinkc64
e73c96a574
d_nmk16.cpp, tweak irq-fireing, fixes life-bar in VanDyke
2014-10-03 19:48:50 +00:00
dinkc64
2ed8200617
back out #1845 "Small raiden 2 update" as it broke collision in R2/RDX
2014-10-03 12:57:06 +00:00
dinkc64
2ff654460c
k053260 fix distorted samples in The Simpsons [awj]
2014-10-03 04:29:15 +00:00
Barry Harris
1aa38b0c6f
Raiden 2 MSVC compile fix - collision detection doesn't work though - will have to investigate
2014-10-01 20:40:58 +00:00
dinkc64
ddf856f0fb
search box can now search hardware & system.
2014-10-01 13:17:50 +00:00
iq_132
71c0c2d49c
Fix Seibu sound for a few nmk16 bootlegs.
2014-10-01 06:03:43 +00:00
dinkc64
968b9073f4
msm6295 core: fix delta calculation & proper sample size check. Fixes missing samples in nmk004 games (and possibly others) - PLEASE TEST & Report any bugs asap!
2014-09-30 20:01:00 +00:00
dinkc64
c6963f93ed
nmk16 fixups: missing score line in tdragon, hachamfb, vandyke, un-nosound tdragon, text cut-short in strahl
2014-09-30 07:46:10 +00:00
dinkc64
0db6bfa602
Shippu/Mahou Daisakusen, small change to fullnameW so it can be searched
2014-09-29 19:43:16 +00:00
dinkc64
a5683993e4
make for happy neogeo. make a little more memory for macros, since theres 27 by default
2014-09-29 12:36:50 +00:00
dinkc64
af05760a89
make for happy neogeo.
2014-09-29 12:26:43 +00:00
iq_132
44ddd1deae
Fix k053247 sprite flipping. (Fixes sprites at end of Xexex)
...
Fix line scrolling in k056832 (optimizations were a bit too optimistic :( )
2014-09-29 01:36:27 +00:00
dinkc64
6b2d9996c0
Xexex: proper screen dimensions for AAA and JAA versions
2014-09-28 18:27:57 +00:00
dinkc64
bc891b1206
Xexex: fix music hard-panned to the right
2014-09-28 13:01:45 +00:00
dinkc64
09c404302f
un-super debug (x1010.cpp)
2014-09-28 05:23:11 +00:00
dinkc64
df78301f9b
complete sound (rapid hero/arcadian)
2014-09-28 05:22:25 +00:00
Barry Harris
8fb1900e7e
fix romsize
2014-09-27 20:42:27 +00:00
dinkc64
133fb6b494
new konami drivers: fix for blank screens/messed up palettes etc.
2014-09-27 18:20:14 +00:00
dinkc64
0c951c5582
add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp)
2014-09-27 13:03:43 +00:00
iq_132
c71a463ea5
Let's make the k056832 a little less painfully slow.
2014-09-27 03:51:38 +00:00
iq_132
76c0e32a36
Small raiden 2 update.
2014-09-27 00:39:35 +00:00
iq_132
72fe85b67b
Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
2014-09-27 00:23:11 +00:00
iq_132
5cafa1a38a
Let's use our new loading routine and simplify a bit.
2014-09-26 23:35:25 +00:00
iq_132
57f9a32415
Added more powerful BurnLoad function.
...
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
2014-09-26 22:17:23 +00:00
iq_132
d8720e2359
Fix crash. [dink]
2014-09-26 20:29:42 +00:00
jackchatelet
c676d00a8b
Added Raiden DX (Japan) [rtw]
2014-09-26 20:25:26 +00:00
iq_132
38a83e64e3
Checkpoint.
2014-09-26 09:00:10 +00:00
dinkc64
3b4155cb2d
d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side)
2014-09-26 05:51:03 +00:00
iq_132
e2da1c1e16
Fix strahl text layer.
2014-09-24 21:29:48 +00:00
dinkc64
4ad36b7ea0
make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame.
2014-09-24 06:59:04 +00:00
dinkc64
d2d8d4a04c
happy nmk16 + nmk004!
2014-09-24 06:41:35 +00:00
jackchatelet
3fc4f8e215
add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill]
2014-09-23 09:09:40 +00:00
dinkc64
26d56da000
d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90
2014-09-23 06:56:05 +00:00
dinkc64
5278075439
d_nmk16.cpp: tempo and volume tweaks
2014-09-22 17:37:53 +00:00
dinkc64
5fa6e2192c
fix music cut-out for gunnail/blackheart/bioship/hacha/strahl
2014-09-22 05:33:16 +00:00
dinkc64
0c53cfe3d2
d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help!
2014-09-21 20:46:52 +00:00
dinkc64
e3f3a2a689
better implementaion of #1826
2014-09-20 18:58:28 +00:00
dinkc64
3699cedc7d
back-out last change, it caused problems elsewhere.
2014-09-20 18:24:48 +00:00
dinkc64
799afd56d4
Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad.
2014-09-19 19:52:59 +00:00
iq_132
29db61eaad
Fix tail2nose and clean a bit more
2014-09-18 21:34:16 +00:00
dinkc64
0392eb89a4
add Mappings for SaveState/LoadState/UndoState also
2014-09-18 19:54:34 +00:00
iq_132
da86b30e2c
One more crash fix.
2014-09-18 19:39:52 +00:00
iq_132
6010f0efb8
Fix Vendetta bad sprite wrap-around.
2014-09-18 19:19:27 +00:00
iq_132
457e9e8ebc
Fix tmnt2 sprite offset problem!
2014-09-18 18:42:46 +00:00
iq_132
1a52f4312d
Let's not crash every time a zoomed sprite is drawn with clipping.
2014-09-18 17:34:35 +00:00
dinkc64
079f8ce158
bugfix pt.1
2014-09-18 15:47:49 +00:00
dinkc64
f02c59dccc
Feature: ability to map Pause and FFWD in the input dialogue, global or per-game
2014-09-18 06:06:47 +00:00
iq_132
42528b1258
Massive Konami Update:
...
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
2014-09-18 05:23:11 +00:00
jackchatelet
c43f4c314d
d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
...
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
2014-09-17 12:22:30 +00:00
iq_132
d0b32f2748
Add a couple of missed sets to Raiden II driver
2014-09-16 23:16:28 +00:00
iq_132
f14ec1a9af
ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^
2014-09-16 22:29:14 +00:00
iq_132
25dd715790
Keep JackC happy. :)
2014-09-16 19:29:36 +00:00
iq_132
ad15bc5c3b
Add ogalibert's latest raiden 2 alpha blend installment.
2014-09-16 19:23:15 +00:00
iq_132
7b2e7b0793
Hmm... some of these got messed up. Fix.
2014-09-16 19:17:56 +00:00
iq_132
8c45b0e4ce
Small pic16c5x update (add cpu num option, not really supported)
2014-09-16 18:24:21 +00:00
iq_132
a53aa5e6ad
Oops!
2014-09-16 18:13:54 +00:00
iq_132
f25032f11f
Arm - Arm7Init each cpu separately. (Only 1 supported atm)
2014-09-16 18:11:42 +00:00
iq_132
27ac09dd3b
Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever)
2014-09-16 18:06:39 +00:00
iq_132
ef4a814ee2
HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested.
2014-09-16 18:01:18 +00:00
iq_132
f9fba7e5cf
Add ogalibert's alpha blending adjustments.
2014-09-16 17:34:45 +00:00
Marcos Medeiros
891eeebe63
[Qt] Implements "Log Window"
2014-09-15 19:18:25 +00:00
Marcos Medeiros
029716c556
[Qt] Fix to compile with FBA_DEBUG
2014-09-15 16:14:13 +00:00
iq_132
3da8e2b696
Make Backfire switch between one & two screens based on the option in the settings menu. Also mono sound if single screen.
2014-09-15 12:07:19 +00:00
iq_132
dc88aa7c13
deco16ic - Improve speed of row/column scroll calculation substantially.
2014-09-15 10:18:54 +00:00
iq_132
a5b3ef7f60
Fix 8bpp transparent pixel handling. Also make dink's speedup just a bit less aggressive.
2014-09-15 08:41:19 +00:00
dinkc64
77e022dd0b
tweak Robocop2DrawScanline() to use a little less cpu which fixes skips in the music/sfx
2014-09-15 07:05:10 +00:00
iq_132
17e9d5316e
Add per-line drawing to deco16ic tilemap.
...
Allows for drawing scanlines. This fixes Robocop 2's roads. However, edrandy is still broken on level 2. related to scanline irq timer??
2014-09-15 04:38:47 +00:00
iq_132
bbdae9fecc
Let's actually fix Dragon Master's sound.
2014-09-15 03:11:36 +00:00
iq_132
b2d2f8e4f6
pic16c5x - standardize cpu functions
...
also fix sound in dragon master.
2014-09-15 02:25:15 +00:00
iq_132
2ade39e0b8
m6805 - standardize cpu functions
2014-09-15 00:29:22 +00:00
iq_132
4afbdcc37c
h6280 - standardize functions
2014-09-15 00:17:16 +00:00
iq_132
dd5ff363f0
Konami CPU - standardize functions/names
2014-09-15 00:05:15 +00:00
iq_132
35543868e3
Don't forget the drivers affected
2014-09-14 23:44:28 +00:00
iq_132
310f8822e6
Standardize GetPC(num) function
2014-09-14 23:44:05 +00:00
iq_132
b14038d5d4
Standardize Arm functions, clean a bit
2014-09-14 23:32:28 +00:00
iq_132
7432bc5138
These can go away too. kthxbai
2014-09-14 23:13:25 +00:00
iq_132
a52d9f5ff7
Arm7 clean a bit - rename functions, clean intf.h file
2014-09-14 23:10:01 +00:00
iq_132
f6250a2dcc
Standardize s2650 function naming/forms, clean a bit
2014-09-14 22:44:18 +00:00
jackchatelet
1a84fa0a4d
Revert back roms label for Time's Up demo.
...
It is not part of SNK catalogue so it should not have a NGH number.
2014-09-14 11:27:40 +00:00
dinkc64
c28eb1d1c2
fix for X-Men 2 and Moonwalker on Megadrive (new DMA code ported from latest picodrive+tweaks)
2014-09-14 06:56:32 +00:00
iq_132
50c97abc6c
NMK004 addition. [Trap15, Haze, iq_132]
2014-09-14 00:43:10 +00:00
jackchatelet
e6b57fc6ca
oopsie...
2014-09-13 22:40:09 +00:00
jackchatelet
bd3919f893
d_neogeo.cpp : timseup ---> timeseupd [NW]
2014-09-13 22:33:43 +00:00
jackchatelet
71e17dff63
Updated NEO·GEO Time's UP ROMs labels [ http://redarmor.net/public/NeoDev/timesup/timesupd.zip ]
2014-09-13 22:30:48 +00:00
jackchatelet
21150749c5
added Dr. Toppel's Adventure (World, alt?) [caius, f205v, JacKc]
2014-09-13 22:16:59 +00:00
dinkc64
482ce94339
raiden2/dx: make music louder
2014-09-13 06:10:58 +00:00
iq_132
7f887d0644
Oopsie!
2014-09-13 00:47:54 +00:00
iq_132
e9bbaef043
Slight speed improvement
2014-09-13 00:44:44 +00:00
iq_132
e787132100
Fix raiden dx p2 button 3
2014-09-12 23:23:26 +00:00
iq_132
f665d1ce3d
Slight adjustment to alpha blending. (Thrusters)
2014-09-12 23:15:32 +00:00
iq_132
9049cad59d
Add third button to Raiden DX
2014-09-12 20:33:16 +00:00
iq_132
cdf708bff5
Improve Raiden 2 sound, I think this improves the explosions. May be placebo (I'm also a bit deaf), please test.
2014-09-12 20:03:13 +00:00
dinkc64
cc6b62430b
compile warning oops
2014-09-12 19:38:31 +00:00
dinkc64
0e12b19f21
Fix raiden2 savestates
2014-09-12 18:32:39 +00:00
dinkc64
c8a98cd036
my svn is fd
2014-09-12 18:29:12 +00:00
dinkc64
2ecd2b7a8a
FIX: here come the drums! Raiden 2 & DX (burn/devices/seibusnd.cpp)
2014-09-12 17:15:56 +00:00
Marcos Medeiros
b5238ae772
[Qt] Clean up QRubyViewport
2014-09-12 16:43:47 +00:00
Marcos Medeiros
805b291c6b
[Qt] Improve CPU usage when no game is running, another fix to progress
...
dialog...
2014-09-12 15:11:40 +00:00
jackchatelet
729f2aef2a
added Vendetta (World, 2 Players, ver. EB-A?) [caius]
2014-09-12 13:24:55 +00:00
dinkc64
5255a71f26
scan irq1,irq2 in seibusnd
2014-09-12 07:05:34 +00:00
iq_132
e6eec6e31d
Finally happy enough with this to put it on the svn.
2014-09-12 06:06:29 +00:00
iq_132
f0abebd206
Add ReadWord, ReadLong, WriteWord, and WriteLong to nec/Vez
2014-09-12 04:57:10 +00:00
iq_132
bf9b7bf001
Fixes to seibusnd.cpp
...
Fix save states
Fix bankswitch address for some games
2014-09-12 04:48:13 +00:00
Marcos Medeiros
7e333068a9
[Qt] Edit dip values on "Map game inputs"
2014-09-11 21:24:23 +00:00
Marcos Medeiros
93c48be409
[Qt] Implements "DecorateRomInfo" & "DecorateGenre"
2014-09-11 19:49:09 +00:00
Marcos Medeiros
7a7c573f98
[Qt] Implements "Previews"
2014-09-11 17:55:09 +00:00
Marcos Medeiros
cab8dcaf98
[Qt] Fix save/load supportdirs
2014-09-11 17:20:56 +00:00
Marcos Medeiros
baece5ce9c
[Qt] Implements "Map game inputs" (partially)
2014-09-10 18:46:16 +00:00
Marcos Medeiros
9db7cf5745
[Qt] Implements Find/GetControlName callback for QInputInterface
2014-09-10 15:53:30 +00:00
Marcos Medeiros
6689125b3f
[Qt] Improve "Use zipnames" feature.
2014-09-09 20:02:07 +00:00
Marcos Medeiros
fb3e8e532b
[Qt] Fix progress dialog.
2014-09-08 21:55:02 +00:00
iq_132
b509d3de38
Fix Black Tiger tilemap type 0.
2014-09-08 21:48:23 +00:00
Marcos Medeiros
98f2d19ac8
[Qt] Implements "Search" feature on SelectDialog
2014-09-08 19:50:30 +00:00
Marcos Medeiros
4f462a34b1
[Qt] Fix "Use zipnames" for clone romsets
2014-09-08 19:19:12 +00:00
Marcos Medeiros
1bb9fae8b7
[Qt] Implements "Use zipnames", disable unimplemented features.
2014-09-08 19:02:20 +00:00
Marcos Medeiros
cb43ba5e09
[Qt] Improve about dialog.
2014-09-08 16:14:56 +00:00
Marcos Medeiros
5b8f6ef5d2
[Qt] Save/Load app paths
2014-09-08 15:44:49 +00:00
Marcos Medeiros
3cc5d44bcc
[Qt] Show fba screen title when no game is running. (like ScrnTitle on
...
win32 build)
2014-09-08 08:40:11 +00:00
Marcos Medeiros
efed708824
[Qt] PulseAudio (Linux) sound driver
2014-09-08 06:37:11 +00:00
Marcos Medeiros
1b50f1aa44
[Qt] Save/Load romset list status
2014-09-08 06:18:00 +00:00
tmaul
6a7659fdbb
Fix broken PGM and fixes to mame mingw makefile.
2014-09-07 20:07:09 +00:00
jackchatelet
29b69edfa7
d_galpanic.cpp : Correct rom names for the newest Fantasia set. - NW
2014-09-04 11:47:40 +00:00
dinkc64
524843f447
fix for Robocop 2
2014-09-04 05:49:12 +00:00
dinkc64
fbc3bbc0eb
Replace evil memcpy with memmove in d_neogeo.cpp, fixes the King of Fighters 2003 on some systems
2014-09-03 18:59:37 +00:00
jackchatelet
3d90d7d7c2
added Fantasia (940803 PCB) [system11]
2014-09-03 10:41:25 +00:00
jackchatelet
04bf8a31fa
replace rom in ryukendna set [system11]
2014-09-02 19:39:46 +00:00
jackchatelet
373fc52673
d_simpsons.cpp : synch with MAME svn 31871
...
Update whatsnew.html
2014-09-02 18:37:42 +00:00
dinkc64
b18262f532
Get music running right for Metro-Cross, Alien Sector/Baraduke
2014-09-02 17:16:58 +00:00
jackchatelet
77d6afaa96
added The Simpsons (4 Players World, set 3?) [Ben76]
2014-09-02 00:24:40 +00:00
dinkc64
fac0049f8a
Clean up d_m62.cpp a little
2014-09-01 19:20:33 +00:00
dinkc64
a60b267f84
d_pce.cpp - increase screen from 512x240 to 512x242 for sidearms hyperdyne
2014-09-01 18:19:27 +00:00
Marcos Medeiros
88b608d2d8
Fix non-win32 builds.
2014-09-01 15:52:03 +00:00
dinkc64
e75bc9cc3a
un-disable savestates for d_skykid & d_baraduke
2014-09-01 04:18:10 +00:00
dinkc64
cbf2bac171
Finally get PacLand savestates working as well
2014-09-01 03:52:20 +00:00
dinkc64
03308c3495
Fix IREM M62 savestates
2014-09-01 03:24:57 +00:00
Barry Harris
30b3472b67
doc update
2014-08-31 18:20:40 +00:00
dinkc64
52f67f1629
irem m92 - this should do the trick!
2014-08-31 06:18:10 +00:00
dinkc64
da96be41fc
oops - bad implementation broke gunforce 2 - fixed.
2014-08-30 13:29:33 +00:00
dinkc64
98e2e08806
at this point, our irem m92 is better than MAME.
2014-08-30 07:34:01 +00:00
dinkc64
efa647a5f9
fix In the Hunt (irem/d_m92.cpp)
2014-08-29 21:18:51 +00:00
dinkc64
67f2cacf41
irem/d_m92.cpp: more Ninja Baseball Batman-specific fixes
2014-08-29 05:42:46 +00:00
dinkc64
da91ac80a5
irem d_m92: Ninja Baseball Batman - fix flicker in intro sequence/cutscene animations etc.
2014-08-28 05:54:02 +00:00
iq_132
2b1f6f028a
One more...
2014-08-28 05:50:13 +00:00
iq_132
0fda412816
Oopsie!
2014-08-28 05:28:41 +00:00
iq_132
3ea8389f83
Update PhotoY2k2's protection simulation to get us in-game.
...
Still not playable though, as the sprite offsets are encrypted.
2014-08-28 03:55:57 +00:00
jackchatelet
61aed3f05f
added Bubble Bobble (boolteg with 68705, set 2) [Christian, The Dumping Union]
2014-08-27 22:04:01 +00:00
dinkc64
b30a89a05c
Ninja Baseball Bat-Man freeze-up fix (irem/d_m92.cpp)
2014-08-27 20:59:08 +00:00
dinkc64
cd3ef8cc53
oops!
2014-08-27 18:53:23 +00:00
dinkc64
5a2424d725
irem d_m92 clear opposites
2014-08-27 18:30:18 +00:00
jackchatelet
34b64db952
d_bublbobl.cpp : do some renames:
...
boblbobl2 -> sboblbobl
sboblboa -> sboblbobla
sboblbob -> sboblboblb
2014-08-27 16:45:01 +00:00
Barry Harris
5fc225ed43
Add option to disable support folder creation - hi dink :)
2014-08-27 15:16:41 +00:00
Barry Harris
eaa3cf1a03
dat.cpp - don't add cv_ to coleco bios and tidy up
2014-08-27 14:50:29 +00:00
dinkc64
391c27f3ec
leagueman (nbbatman) irem_cpu.cpp update
2014-08-27 13:33:04 +00:00
iq_132
cc8884055b
Fix Ninja Baseball Batman booting.
2014-08-27 02:37:57 +00:00
Barry Harris
0c6ea2aa9e
Move coleco and sg1000 to own folders
2014-08-26 22:05:35 +00:00
Barry Harris
859d21adb1
dat.cpp - no non-arcade boardroms in arcade dat
2014-08-26 22:02:36 +00:00
Barry Harris
e67aa5c30c
d_sg1000 - HARDWARE_MISC_POST90S -> HARDWARE_SG1000
2014-08-26 21:58:29 +00:00
iq_132
a939d05a11
Fixed boblbobl2 (Darq, IQ_132)
2014-08-26 03:59:14 +00:00
dinkc64
e8f6ca4137
Make sure netgames use the Musashi core
2014-08-25 20:09:42 +00:00
dinkc64
ff8670c38f
d_pacland: savestate WIP
2014-08-23 20:04:10 +00:00
dinkc64
07287c62e2
update d_coleco.cpp: add new Sector Alpha rom, remove the broken ones
2014-08-23 19:50:44 +00:00
iq_132
288616fea8
Significantly improve and simplify vector drawing with Bresenham's Line algo.
2014-08-23 05:37:58 +00:00
iq_132
9c15bfa245
Add ZetGetPrevPC. This'll be needed soon. :)
2014-08-23 03:30:02 +00:00
dinkc64
7c5c8b4fc5
sg1000 and coleco default rompaths
2014-08-22 18:56:55 +00:00
dinkc64
8f0e95989a
Generate Datfiles function for SG-1000 and ColecoVision (Win32 UI)
2014-08-22 18:20:57 +00:00
dinkc64
e2a24c8b7f
fix for sg1k/coleco games in arcade datfile
2014-08-22 12:56:34 +00:00
jackchatelet
4f603c6d61
added 19XX: The War Against Destiny (Asia 960104) [system11, The Dumping Union]
2014-08-22 08:44:14 +00:00
iq_132
ee02ae1b52
Fix keroppi. [csmart, iq_132]
2014-08-22 04:08:14 +00:00
iq_132
5655b750da
Add Candory (James Greenhalgh), Set information may change as it is added to MAME.
2014-08-22 03:40:53 +00:00
iq_132
d2bdd3793d
Add Shogun Warriors and B.Rap Boys to Kaneko16 driver.
2014-08-21 19:38:33 +00:00
dinkc64
786b1f5e7d
Possibly last change to d_coleco.cpp ;)
2014-08-21 18:43:49 +00:00
jackchatelet
faedb6b290
Promoted earthjkrp from GAME_NOT_WORKING [iq_132]
2014-08-20 22:01:25 +00:00
dinkc64
a55ff5aaf4
d_coleco.cpp: oops pt.2 - fix alternate versions with parent roms
2014-08-20 20:20:46 +00:00
dinkc64
7e0714c996
d_coleco.cpp, oops! pt.1
2014-08-20 19:55:36 +00:00
dinkc64
866c9200fd
Coleco & SG-1000 finishing touches..
2014-08-20 18:35:43 +00:00
dinkc64
2f5943a3bc
d_coleco.cpp - fix boardrom coleco bios loading
2014-08-20 18:10:21 +00:00
iq_132
58acce20b4
Fix earthjkrp (swap which program rom is loaded first)
2014-08-20 17:16:51 +00:00
dinkc64
341dd91cec
Coleco & Sg1000 driver updates (categorization)
2014-08-20 06:27:47 +00:00
jackchatelet
8aea34124a
U.N. Defense Force: Earth Joker (Japan, prototype?) promoted to NOT WORKING.
...
Note : Even if regarding MAME driver, this clone seems to use same init as Galmedes and earthjk, it does not work on FBA.
2014-08-19 23:15:46 +00:00
dinkc64
e399328d04
add Coleco and SG1000 to the Hardware filters
2014-08-19 18:36:34 +00:00
dinkc64
c0ab5a2b64
ColecoVision driver added.
2014-08-19 06:16:31 +00:00
jackchatelet
554bbafa99
d_galaxian.cpp : redumped atlantis2. [system11]
2014-08-18 20:56:00 +00:00
dinkc64
fb1b9b32ea
Sega SG-1000 driver added.
2014-08-18 16:31:33 +00:00
jackchatelet
da2e16239c
d_asuka.cpp : update DIPlist (NW)
2014-08-17 21:42:59 +00:00
jackchatelet
f217957f05
d_asuka.cpp :
...
- synch with MAME 0.154
- added U.N. Defense Force: Earth Joker (Japan, prototype?) [earthjkrp]
2014-08-17 21:33:07 +00:00
jackchatelet
349e8119bf
d_asuka.cpp : adds B68-xx pals to Asuka & Galmedes sets. (NW)
2014-08-17 21:03:55 +00:00
dinkc64
008ceba738
add TMS9928a video chip to devices
2014-08-17 20:04:19 +00:00
iq_132
65881cfdd9
Add MagicSeb's fixes.
2014-08-17 00:22:02 +00:00
dinkc64
d1ad2fcb9c
savestate support for d_m62, sorta works.
2014-08-16 20:06:06 +00:00
dinkc64
00b4cf6547
IREM m72: Prevent the z80 from getting reset while its already being reset by the main cpu - fixes music in Air Duel
2014-08-16 18:39:13 +00:00
iq_132
e77775be76
Tighten up cpu sync. Helps with sound issues.
2014-08-16 16:21:15 +00:00
iq_132
5b77a05905
Fix vector handling in Z80 core.
...
Remove hack in Seibu Sound (Fixes tempo in Raiden)
[IQ_132 & Dink]
2014-08-16 15:47:18 +00:00
iq_132
70405078bb
Added driver for DJ Boy. Please playtest!
2014-08-16 06:03:37 +00:00
iq_132
e3fa7be3cb
Massive update for Raiden driver
...
*Update for generic drawing
*Update to use Seibu sound device
*Clean & remove a lot of redundant code
2014-08-15 23:56:00 +00:00
iq_132
6c49ecd909
Add Bonze Adventure (World, Prototype) [Silvio Grazini, IQ_132]
2014-08-14 11:13:56 +00:00
dinkc64
b2024942c8
promoted tg_ghostman (Ghost Manor) to not working status
2014-08-13 03:16:06 +00:00
jackchatelet
da35bf0319
d_nmg5.cpp : For Search Eye, it's actually Italian and Spanish - NW
2014-08-12 10:11:22 +00:00
dinkc64
e97545da13
Fix Megadrive: Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) & Ghouls`n Ghosts (Euro, USA) (md_ghouls1) (updated romsets from MESS, thanks JacKc :)
2014-08-12 05:58:35 +00:00
jackchatelet
219fe7a452
added Search Eye (English / Korean / Japanese / Spanish) [system11, The Dumping Union]
...
searchey --> searchaya
2014-08-11 21:21:05 +00:00
jackchatelet
a587c1ad77
(__x) removals from MAME (No Whatsnew)
2014-08-11 19:09:32 +00:00
jackchatelet
60ec80e9d2
d_sf.cpp : synch with MAME svn r31596
2014-08-11 10:14:07 +00:00
Barry Harris
ace500bea1
Add multiple chip support to kaneko_tmap.cpp
2014-08-10 16:19:04 +00:00
dinkc64
fab79003a0
k005289 enhancement from mame svn + increse the pew!pew! sound in nemesis a bit
2014-08-10 05:47:27 +00:00
iq_132
6377774dcc
oopsie!
2014-08-10 01:26:11 +00:00
iq_132
950bcbd554
Add driver for Sand Scorpion
...
Add device for kaneko tilemap
Fix crash in pandora.cpp
Make d_jchan.cpp use new tilemap system
Will someone please take a look at why the z80 is acting strangely? I'm stuck. :(
2014-08-10 01:24:45 +00:00
dinkc64
53ee0b57c1
protection fix for Puggsy (MD)
2014-08-09 20:29:01 +00:00
dinkc64
ededde4116
oops, I forgot how to add it seems
2014-08-09 19:57:45 +00:00
dinkc64
77b8781407
add missing parantheses & fail miserably at trying to get ghouls and ghouls1 working
2014-08-09 19:35:46 +00:00
iq_132
0352e8b176
MegaDrive hook up a few bootlegs to proper protection emulation
2014-08-09 15:16:12 +00:00
iq_132
2b31b009f5
MegaDrive fix Psy-O-Blade
2014-08-09 14:53:52 +00:00
dinkc64
6035d90bee
add UWOL Quest for Money to Megadrive driver.
2014-08-08 18:48:41 +00:00
dinkc64
f86fe2f39e
add Atherbyte Reflectron to PCE driver.
2014-08-08 18:16:51 +00:00
dinkc64
aaf17df733
savestate undo 2.0rc1: error message if undo fails (nothing to be undone) & fixed/oops: dont undo the last savestate
2014-08-08 05:44:28 +00:00
Barry Harris
a1f2f7634f
megadrive.cpp - fix DrawWindow for 32-cell mode
2014-08-07 20:17:29 +00:00
dinkc64
ad16a8b9fd
snd/samples.cpp - fix: if samples .zip file is missing, BurnSampleRender() will clear the sound buffer, even if initted with bAdd = 1!
2014-08-07 18:00:30 +00:00
jackchatelet
725bb39fa6
readded Robo Army (set 2) from winkawaks 1.63.
...
Not proven this is a hack until it will be redumped.
Could be the Robo Army AES dump.
2014-08-06 19:41:42 +00:00
Barry Harris
b5ace1fcaf
Fix samples writing over Namco sound in Galaga and Rally-X (samples must have changed somewhere down the line...)
2014-08-06 18:36:02 +00:00
Barry Harris
70fab9ee08
Default rom paths for consoles (super idea Jack :))
2014-08-04 22:09:55 +00:00
dinkc64
33028eb0ca
Megadrive (burn_ym2612.cpp): prevent crash if savestate functions are used after a reset.
2014-08-04 18:37:54 +00:00
dinkc64
6df9411161
add missing romset to d_pce.cpp
2014-08-04 05:17:42 +00:00
jackchatelet
36d2e5ec4d
Fix The Irritating Maze [iq_132 & JacKc]
2014-08-03 21:44:54 +00:00
dinkc64
5cd15b17cb
timing fix for PCEngine from Barry @ forum
2014-08-03 20:13:41 +00:00
dinkc64
569125abfb
PCEngine snd/c6280.cpp: fix for static/fast clicking in Splatterhouse, Cyber Core, Dai Senpu, Dead Moon, Deep Blue, Gekisha Boy, Sinistron (after game starts), Tenseiryuu (Saint Dragon) & possibly others
2014-08-03 20:01:24 +00:00
jackchatelet
8d3d1b6ad7
Update kof99ae with 20140801 version
2014-08-03 18:32:27 +00:00
Barry Harris
a7cab1bf2f
megadrive.cpp - DrawWindow() fix
2014-08-03 16:44:35 +00:00
Barry Harris
7483dc57cc
megadrive.cpp - reduce context switching
2014-08-03 16:08:34 +00:00
dinkc64
d865a8db98
megadrive.cpp, small changes: up the volume a bit because its much lower than everything else. add case 0xbf: to the Z80 port read, to prevent mass-debug scroll with some games.
2014-08-02 19:54:23 +00:00
Barry Harris
a96d2c5b83
Megadrive Timing Improvements
2014-08-01 21:13:51 +00:00
iq_132
11e60448ce
Add proper 1943 protection sim.
2014-08-01 02:03:11 +00:00
dinkc64
3bfc99ed24
too much debug scroll from this one
2014-07-30 21:29:15 +00:00
dinkc64
fc837ef953
Megadrive savestates, pt.3: missing sound (dac) channel after savestate load
2014-07-30 21:18:56 +00:00
jackchatelet
d907a106e9
Added The King of Fighters '99 (Anniversary Edition, Yashional hack)
2014-07-30 19:43:54 +00:00
Barry Harris
0676616b39
version bump
2014-07-30 18:20:33 +00:00
dinkc64
9ac49c86c2
scan more variables for megadrive savestate
2014-07-30 05:01:50 +00:00
dinkc64
6b42928d60
Megadrive savestate-enabled
2014-07-29 06:49:00 +00:00
iq_132
3c5d2230f1
Update psychic5, please play test!
2014-07-29 01:06:57 +00:00
jackchatelet
1c6243eabb
d_toki.cpp : added Toki (US, set 2) [tokiua] from MAME 0.138u2
2014-07-28 19:58:39 +00:00
dinkc64
fa7dacf503
possible fix for vid_d3d
2014-07-28 17:38:40 +00:00
jackchatelet
4ffd1c4c96
added correct number version of kof96ae20 and fix description for World Heroes (ALH-005)
2014-07-28 14:57:06 +00:00
Barry Harris
4a9c0b8c43
d_psychic5.cpp - small fixes/updates
2014-07-27 20:16:13 +00:00
Barry Harris
b336485003
Forgot to commit the driver!
2014-07-27 19:35:19 +00:00
dinkc64
b082962135
d_suprnova.cpp - paddle WIP (not working atm, see forum)
2014-07-26 18:41:16 +00:00
Barry Harris
028d758f91
version bump
2014-07-26 09:22:08 +00:00
dinkc64
b3a9630471
d_suprnova, should be all done with this one :)
2014-07-26 02:57:07 +00:00
Barry Harris
09475406d2
d_suprnova.cpp - BurnDriverD->BurnDriver - mark galpans2 as working
2014-07-25 22:14:07 +00:00
Barry Harris
259f4bcbad
d_suprnova.cpp - restore galpansu to normal build, add galpans2 to normal build and tidy up BDF_CLONE usage
2014-07-25 21:13:37 +00:00
Barry Harris
08345a140e
BurnDriverD
2014-07-25 20:42:50 +00:00
dinkc64
1d2229747c
fix small bug in rescan romset button
2014-07-25 18:35:02 +00:00
Barry Harris
866c43df91
sh2.cpp 64-bit compile fix
2014-07-25 18:30:50 +00:00
Barry Harris
5fb96e1347
Update libpng to 1.6.12
2014-07-25 13:53:30 +00:00
Barry Harris
229fb9bb61
Resolve compiler warnings
2014-07-25 13:44:21 +00:00
Barry Harris
848702f0d0
m68kmake.c fix picked up from MAME
2014-07-25 13:10:26 +00:00
jackchatelet
d91d5ade67
added Armored Warriors (Asia 941024) [system11, The Dumping Union]
2014-07-25 10:21:32 +00:00
Barry Harris
1b326222b0
MSVC compile fixes
2014-07-24 21:03:07 +00:00
Barry Harris
db23680e87
dinopic4 wip
2014-07-24 20:50:07 +00:00
dinkc64
50dd09ebb5
fix SFX in Wizard Fire (d_rohga.cpp)
2014-07-24 20:36:07 +00:00
dinkc64
69005de99e
Wizard Fire fix
2014-07-24 18:43:14 +00:00
dinkc64
7929934a98
make happy mamediff and 64k boundaries
2014-07-24 14:25:20 +00:00
dinkc64
7f800dad39
bios.u10 is part of galpansu.zip, not skns - commented out because this breaks all the other games.
2014-07-24 08:57:33 +00:00
dinkc64
424659390a
game categorization pt.4
2014-07-24 08:02:13 +00:00
dinkc64
ec4ad814e1
game categorization pt.3
2014-07-24 07:54:05 +00:00
dinkc64
d2bead3270
game categorization pt.2
2014-07-24 07:29:59 +00:00
dinkc64
4d542d23d1
game categorization pt.1
2014-07-24 07:05:43 +00:00
dinkc64
c6cc5d571f
d_suprnova.cpp: draw_layer speedhack - enable for everything except Gals Panic* & Panic Street
2014-07-23 18:49:11 +00:00
Barry Harris
7b29241baa
mwalkbl -> mwalkbl2 - rename it until I can look at the new dump
2014-07-23 18:29:19 +00:00
jackchatelet
a090f47274
added Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP]
2014-07-23 12:34:17 +00:00
Barry Harris
36fee0a53c
Sync with MAME 0.154
2014-07-23 11:11:47 +00:00
Barry Harris
eb797f2fe5
d_suprnova.cpp - fix BIOS entries
2014-07-23 09:42:27 +00:00
iq_132
ebececfadd
Check in Suprnova changes.
...
Improve graphics greatly in gals games, etc.
Cleaned sources by using sknsspr routines.
2014-07-23 06:16:38 +00:00
dinkc64
6fb8abdfe4
Fix music in Sol Divide (d_psikyosh.cpp)
2014-07-23 04:11:18 +00:00
Barry Harris
3fca0f27d1
Gauntlet - restore own slapstic emulation (with USE_OWN_SLAPSTIC define to choose between own or generic)
2014-07-22 20:22:29 +00:00
Barry Harris
4bb50ee035
cencourt - default dip
2014-07-22 20:05:09 +00:00
jackchatelet
676558a921
d_sys16b.cpp : cencourt key from CharlesM
...
Add some additional notes about the Center Court PCB as well as change "BIN" to actual actual romboard PCB locations. - NW
2014-07-22 11:45:51 +00:00
jackchatelet
e4e16a9dab
d_neogeo.cpp : fix wrong name for kof96ae20 C2 ROM - NW
2014-07-22 11:32:44 +00:00
jackchatelet
b24fe38716
d_supernova.cpp : Fix description for puzzloop
2014-07-22 11:26:24 +00:00
dinkc64
ae0e4cf97c
missing category in d_marineb.cpp
2014-07-22 06:55:20 +00:00
dinkc64
f652356df4
suprnova: missed one
2014-07-22 06:49:57 +00:00
dinkc64
75252760b6
suprnova driver: categorize games & un-BurnDriverD working games
2014-07-22 06:46:09 +00:00
dinkc64
e0f778ad22
sh2 cpu core update/fix for FAST_OP_FETCH
2014-07-22 06:13:01 +00:00
jackchatelet
bd75038b05
added Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63
2014-07-21 21:01:47 +00:00
dinkc64
dd7dfc636e
fix irqs, sengeki (needs sh2.cpp from the dev thread!)
2014-07-21 20:15:24 +00:00
iq_132
1e5cd511de
Small Kaneko Supernova update.
...
- Add missing rom sets
- Clean existing rom definitions
- Fix region protection routine to actually work
- Add generic rom loading (for cleanliness)
- Remove some unnecessary debug code
2014-07-21 06:05:06 +00:00
dinkc64
88ba99449f
beep fix v2!
2014-07-19 20:07:30 +00:00
dinkc64
56cfd05d87
Quiet the beeping.
2014-07-19 18:04:47 +00:00
dinkc64
4467b3ffdd
Prevent crash if an error message pops up when using the rescan romset button in the rom info dialog, and the user clicks back to a previous window without clicking OK first.
2014-07-19 07:32:50 +00:00
dinkc64
d00d6471b0
sel.cpp: Make the last selected game show up in the list, when you go back to the list.
2014-07-19 05:22:32 +00:00
jackchatelet
680f54b28e
d_neogeo.cpp : - added The King of Fighters '96 (Anniversary Edition 2.0.0296, EGHT hack)
...
- added some documentation from MAME about some neogeo dumps
2014-07-18 19:35:47 +00:00
jackchatelet
65e77dc502
added Center Court (prototype, MC-8123B) [Alan Meades, Porchy]
2014-07-18 19:04:52 +00:00
dinkc64
c9a2bd75a7
Fix gaps in the background tiles of Tokio[b] due to irq0 fireing too late in the frame
2014-07-18 03:51:24 +00:00
dinkc64
36a2fc0053
Fix sound volumes in Tokio / Scramble Formation
2014-07-15 12:01:23 +00:00