Commit Graph

3440 Commits

Author SHA1 Message Date
Jordan Woyak 758bcf17cb Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 22:52:27 +00:00
Shawn Hoffman 675fc84255 trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
Restrict SI AM Baseboard device to port 1.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
NeoBrainX 0954dac86e Fix NCDGetWirelessMacAddress always returning the hard coded MAC address instead of the "real" one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 18:40:25 +00:00
NeoBrainX 8cd46cc3bf Partially implement IOCtlV 0x8 (NCDGetWirelessMacAddress) of /dev/net/ncd/manage
Only works on Linux for now, need to test the Windows code later

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 14:21:46 +00:00
Rodolfo Osvaldo Bogado a4736f7f6b back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
fixed fps display in the top bar, now it shows the real fps of the game.
some code clean up and some corrections to make everything work right in the reference renderer.
multiples xfb now is broken even in single core as is was not an error caused by dual core, i really dono where the error is,everything looks correct but if you test a game with multiples xfb or the ipl you will see the error.
ector if you can take a look at he code and throw me some ideas i'll thank you.
please test.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-03 22:22:55 +00:00
skidau 962fef0626 Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
Removed the obsolete projection hacks:

* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 21:28:56 +00:00
Sonicadvance1 e0b4cbcdae Another one bites the dust
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 10:06:43 +00:00
Sonicadvance1 47f6192004 add two paths to addx in JIT that Crazy Taxi kept hitting, add 'add' and 'add.' tests to the ASM test, although I haven't tested it yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:10:39 +00:00
j4ck.fr0st ca3f4a6494 Fix game-specific dual-core checkbox
Fixes Issue 2438

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
j4ck.fr0st d69abeac43 buildfix, plus some cleanup to make things a bit more readable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 17:57:44 +00:00
death2droid f56ce07c8b Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 11:53:41 +00:00
XTra.KrazzY a8865d21b3 DSPLLE: Opcode LUT Cleanup
ABI: Far Call --> Call (thanks to correct vcproj settings)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
Marko Pusljar 6bcae13ff8 DSPLLE - small idleskip improvment for zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
death2droid 4fb21aa137 Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.
Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.

Fixes issue 2475

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 09:51:57 +00:00
Shawn Hoffman f0f7bf13c2 fixup Jit64::subfcx and Jit64::subfex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 23:55:12 +00:00
Shawn Hoffman 672132eb84 fix setting of cr in jit64 for divwux (when div by 0)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 19:48:34 +00:00
Shawn Hoffman ef193f2e95 fix divwux and divwx in interpreter, and fix divwux in jit64 - use the jit64 version as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:51:37 +00:00
skidau 14d489dfee Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
death2droid 1a07772c8f Commit some work based off of James333's auto reconnect patch.
This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 04:21:19 +00:00
Rodolfo Osvaldo Bogado beee4f4804 other experimental commit:
applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 22:01:33 +00:00
Sonicadvance1 9dae690951 Puts an end to my meddling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 19:46:09 +00:00
Sonicadvance1 1e9fd8e4ad Disable subfcx because it causes problems with a few games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 15:07:06 +00:00
Sonicadvance1 e6f3012604 fix a spelling error in a PanicAlert, drop another x86 instruction from calculateRc, and trying to get subfex working in JIT, currently something wrong, so it's disabled. Once it is fixed it should speed up Super Monkey ball quite a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 03:20:28 +00:00
Sonicadvance1 5cf6ed484b Make this perdy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 23:06:23 +00:00
Sonicadvance1 4173cd5876 Disable divwux until we find out what's wrong with it, enable subfcx, and also JIT64 now sets cr[0] correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 22:51:06 +00:00
skidau 5ff07aace6 Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 20:27:09 +00:00
Marko Pusljar 095f81e2f9 DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 14:51:04 +00:00
nakeee 47239ce0f4 XK patch for adding jit config to audiocommon/c16 function to x64emitter
and Skidu's fix for 64bit


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00
Shawn Hoffman ea90996852 #ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:11:26 +00:00
nakeee 2e622c17dc Remove the UDSP union
functions are passed by value rather than by reference
This is part of a bigger change so please report if it broke compile


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5228 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:05:25 +00:00
Shawn Hoffman ed403c270c ipc hle: re-comment a warning that was annoying people
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5227 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 03:02:24 +00:00
Shawn Hoffman 6481b3d899 fixup for jit64 divwux: avoid trying to divide by 0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5226 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 02:42:09 +00:00
Glenn Rice 9fc6383a94 Change log window font back to SJIS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 20:52:37 +00:00
Shawn Hoffman f6db5b7d8d make WII_IPC_HLEInterface manage the IPC message queue instead of the "lle" portion.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:32:19 +00:00
Shawn Hoffman cf7101ef08 use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5223 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:30:25 +00:00
Sonicadvance1 744167f561 Implement IOCtlV 3 (ReadConfig) for /dev/net/ncd/manage.
This fixes an error message when trying to play Mario Kart Wii over WFC, although it still fails when trying to connect now.
Also fix some cosmetic issues (double include and indentation).<NeoBrain Patch>

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5222 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 18:19:41 +00:00
Marko Pusljar cac8fa8afc DSPLLE - small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 16:32:48 +00:00
Marko Pusljar 11a215567b DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 13:46:00 +00:00
Shawn Hoffman 020ff8c62b forgot to remove the check that would detect proper DSCR setting during DMA as an error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 21:18:41 +00:00
Shawn Hoffman e94229cba0 small cleanup in dsp lle
I wonder if we should bother making DMAs take time?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 20:56:33 +00:00
Marko Pusljar 503bf545a3 DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-19 21:53:41 +00:00
Shawn Hoffman 4f56d8144b same commit as r5169, but this time to trunk instead of stable
(should fix wii homebrew (loading) on osx.)
and minor changes to the wrtc test

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 23:01:04 +00:00
Glenn Rice f885eb2de0 Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
Changed the default font for the log window to the local font (why was a Japanese font the default?).  Also fixed an issue that prevented the log windows settings from being saved properly.  Lots more needs to be done with the AUI manager.  That stuff doesn't work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
XTra.KrazzY 14bb53dcc6 DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
Marko Pusljar d9714c3c9d DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 00:18:36 +00:00
Glenn Rice 02edaf3db8 Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
Sonicadvance1 3eebd28a6b Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5207 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 11:23:24 +00:00
Sonicadvance1 fa9ae47d02 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 10:13:58 +00:00
Sonicadvance1 4e9be9aa59 This fixes JIT Loading Store Floating in 64bit OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 09:38:13 +00:00
Glenn Rice 721935c6ff Several little fixes.
Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected.
On all platforms if a game fails to load show the game list again.
The other things here are essentially code cleanup and won't be noticeable by most users.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 01:54:40 +00:00
Glenn Rice a7b03fd2cd Implement pausing (with the Escape key) for the NoGUI build in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:30:52 +00:00
Glenn Rice d6b9a2ec81 Shutdown NoGUI build properly in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:18:52 +00:00
Glenn Rice 6723a91664 No gui fix in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 03:34:27 +00:00
Glenn Rice 2015d252f0 Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Marko Pusljar c5a0e86123 DSPLLE - u16 aram reads (zelda type) fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5192 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 10:29:32 +00:00
Marko Pusljar 34d1d7a41e DSPLLE - AX PCM16 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5191 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 02:28:21 +00:00
Glenn Rice 3ccbd152fd In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-12 04:10:48 +00:00
Shawn Hoffman b2ab31681a rewrite (lowish level) wii ipc to be more like wiibrew (http://wiibrew.org/wiki/Hardware/IPC)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:22:13 +00:00
Shawn Hoffman e6efc4a611 remove wiimote led/speaker status from statusbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:20:32 +00:00
Glenn Rice 5fa18ae114 Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 17:29:19 +00:00
donkopunchstania 70627c5652 Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 06:45:13 +00:00
Glenn Rice c455673f87 Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
If you are having trouble with segmentation faults in linux try "shared_soil=true".  That seems to fix the problem.  How do we fix this for the static build?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1 914cb632fb Woops! I put subfcx in to subfex on accident, silly me
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5181 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:32:50 +00:00
Sonicadvance1 3754bf5d06 Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:22:09 +00:00
Sonicadvance1 2049caa9fc Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:15:28 +00:00
donkopunchstania cc7c6cd35f Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
Glenn Rice 5beb6dfd47 Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
Marko Pusljar a0952684b0 DSPLLE - removed some ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5175 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:18:19 +00:00
Marko Pusljar 70a712c065 DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 21:25:35 +00:00
skidau 76ad8db445 Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 08:03:42 +00:00
Glenn Rice beba3b7f5b Removed more compiler warnings in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 22:48:37 +00:00
Shawn Hoffman ff7da32c6b just a little clarification around sram stuff, and silence some compile warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 17:08:42 +00:00
hrydgard 470db5965e Minor optimization that's been sitting on my harddrive for a while.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5165 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 16:37:35 +00:00
nodchip 2dabcb881c Fixed the crazy code in r5161.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5163 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 10:07:37 +00:00
nodchip d69478e539 Reverted the comparison function to r5159 and rewrote map to hash_map. I confirmed that the code can be compiled and run under Visual Studio 2008. And I confirmed the code can be compiled under gcc 4.4.0 (mingw). I could not confirm that the code run under linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5161 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 02:07:48 +00:00
nodchip 1b61742b53 Rewrote a object-comparison code using a standard function. It's a tiny refactoring.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 12:04:09 +00:00
Sonicadvance1 7cf32053fe Gah, screw it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:07:49 +00:00
Sonicadvance1 56a1e15f41 Forgot to check the low argument
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:01:26 +00:00
nakeee 35bb2e70da reenable load store on linux (seems to work for most people).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:53:31 +00:00
Sonicadvance1 529642de99 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:26:10 +00:00
Sonicadvance1 d18ab50520 Add a universal option to the osx flag, does not work yet since scons strips out the -arch flag that it thinks is a duplicate, add to linker flags since cross compiling on OSX was failing since it was trying to link everything as the wrong arch. Re-Enable the loadstores in 32bit Dolphin in OSX, due to the reason described in the comments (Fast 32bit OSX!). Add an alert if the memory space ends up above 32bit in *nix sides, since it will ALWAYS be above in 64bit OSX, Will try to fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:23:28 +00:00
Sonicadvance1 e79dc93a5c Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 07:03:44 +00:00
Sonicadvance1 d3923bfc26 ~1KB mem leak fix in NANDContentLoader.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 06:59:37 +00:00
Marko Pusljar 335303803b DSPLLE - lsr16 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 23:31:43 +00:00
Shawn Hoffman 3116a7ea1b should fix cases where the gamelist would stay active under the render window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 19:28:21 +00:00
Shawn Hoffman 80d303222b code cleanup, focusing on dsp hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:21:22 +00:00
nodchip cff39f5382 Omitted extra lower_bound() calls to reduce the computational time. The old routine consumed more than 4% of computational time of a thread. It is a trivial modification.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5142 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 14:48:07 +00:00
nodchip 2941bef44b Fixed a wrong type in r5140.
Commited code that I forgot to commit in r5140.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 12:14:40 +00:00
nodchip 1c34052266 Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 11:36:00 +00:00
nodchip d348c33bf2 Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 08:41:02 +00:00
Marko Pusljar ff8ce634e3 DSPLLE - addaxl,mulc,'ln fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5138 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 21:24:25 +00:00
Rodolfo Osvaldo Bogado 6b1ca64428 experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
thanks for the comments in the prev commit they make my re think the approach.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 22:14:29 +00:00
Rodolfo Osvaldo Bogado 02189ec5e0 Simplify the params for the safe texture cache
after some test the more relevant parameters were the color samples and the tlut max size.
so delete the rest of the parameters and define 3 modes:
Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way
Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches.
Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode
this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source.
for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me.
please test a lot and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 12:54:08 +00:00
luisr142004 0718385f27 fix modal state for pad plugin configs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 22:47:40 +00:00
luisr142004 5d81b93189 woops missed a file :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:38:09 +00:00
luisr142004 816febd3b0 finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:12:35 +00:00
nodchip 609151c6e8 Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 23:58:48 +00:00
skidau 1b43900f30 Applied the fix from r5118 to the JIT IL recompiler.
Enabled the fix on Linux x64.
Aligned the stack before calling the LoadStorePaired asm functions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 20:06:13 +00:00
nodchip b7e73102ca Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 10:10:48 +00:00
nodchip 47fb73b71a Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 09:56:41 +00:00
skidau dc9d533d4f Aligned the stack before calling the LoadStorePaired asm functions. Fixes issue 2053.
The Linux x64 change is untested and has been commented out.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 08:30:50 +00:00
Glenn Rice 1d40b8a5ae Systematically eliminating compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
Rodolfo Osvaldo Bogado 3cc5d8ce6f First a bugfix:
fixed a misbehavior in the clear code that causes depth clear problems in reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples, SafeTextureCacheTlutSamples:

this 3 parameters gives the number of samples taken to calculate the final hash value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize, SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it could appear as redundant but in some games is better to make a full hash of the first bytes instead of some samples of all the texture.

color, indexed, tlut : define the texture type, full color data, indexed, and the tlut memory.

the parameters are available in the config , no GUI at this time, if the test are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for specific games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 21:52:12 +00:00
sl1nk3.s ae58a743cb Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:57:26 +00:00
Shawn Hoffman 141ee0e485 should fix any concerns brought by the last commit:
GBAConnectionWaiter should take less cpu time, be threadsafe, and exit properly.
thanks to sl1nk3 and skidau

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:18:57 +00:00
Shawn Hoffman a4e9bf3fd2 first implementation of support for multi GBAs. Probably something wrong with thread safety or something - but hey, it works...and I would need help to make it threadsafe *hint* :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 21:57:05 +00:00
Glenn Rice 303769d31c Revert commit 5105 until we sort out how we want this to work in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
sl1nk3.s ffdf087aad Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Glenn Rice 73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
Marko Pusljar 74a6b5638f DSPLLE - 2 new opcodes (TSTPROD,MULAXH)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:22:04 +00:00
nakeee a3f7e4fc73 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:28:33 +00:00
nakeee 7de17cb9c2 SFML on linux/osx now compiles from external (static)
removed HAVE_SFML ifdefs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
sl1nk3.s 3dc3c1c3b3 Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
Shawn Hoffman d2a3dd435a remove gbapipe from the SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:57:56 +00:00
j4ck.fr0st fdd635d273 Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
Shawn Hoffman b6a3df2fcf commit current GBA link cable work. no touching (unless you're skid_au or ask first) :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:50:44 +00:00
Marko Pusljar f7bf29a528 DSPLLE - 'L ext opcode fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 13:23:29 +00:00
j4ck.fr0st 3bb9ab68ae Added proper initialization to CoreParameter. This caused some odd behavior after fixing some of our broken singletons in r5085 as some of the bools were true by default.
Works-for-me(TM), please test if I missed anything. All values should be initialized with the default values from either configuration or datatype.

Fixes Issue 2334

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 12:56:18 +00:00
Marko Pusljar 885299d985 DSPLLE - flags&stuff (more later)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 10:35:28 +00:00
XTra.KrazzY 2aa03f5b3b Some really (REALLY) old changes that were hanging on my computer for a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 09:36:22 +00:00
Glenn Rice 154bc956ad Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Sonicadvance1 227be30f98 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 20:41:40 +00:00
j4ck.fr0st 368cce2ec2 Revert the SysConf change, since it was intended by shuffle.
Attempt to fix some of our singleton failures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Shawn Hoffman f41686e926 apply baby.lueshi's patch from issue 2245 to fix lua's handling of large integers. fixes issue 2245
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:40:38 +00:00
Sonicadvance1 f9f9b1bc14 No message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:32:40 +00:00
j4ck.fr0st 3a5a7de906 NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.

Fixes Issue 2332

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Shawn Hoffman 63827c71c6 Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice d5c094df75 In linux when in fullscreen, make escape leave fullscreen then pause.
More like on windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice 967c5891e9 Make the Escape key pause the emulator in linux when not in fullscreen.
I believe this is the same as in windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Marko Pusljar 377ece3294 DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when this is supposed to be used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5075 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 19:10:31 +00:00
Glenn Rice 634f6e512e Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Marko Pusljar bd1b12e357 DSPLLE - SR_TOP2BITS 16bit fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5073 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 10:21:25 +00:00
donkopunchstania c3697df665 More memory leak fixing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 07:15:39 +00:00
Shawn Hoffman b88f510984 dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5071 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 05:50:22 +00:00
Shawn Hoffman e0e5a25bcd Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
clean up dsp_base.inc a little, use some irom funcs where possible


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Sonicadvance1 215f1f74be Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
donkopunchstania 9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
hrydgard b245c398a3 keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
this is probably not the best way to fix it but it'll do for now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 22:37:46 +00:00
Sonicadvance1 a8793cbe52 うそ!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:33:04 +00:00
Sonicadvance1 5b1d21d1a1 Bunch of tiny memory leaks fixed and cleanup, フウ〜!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Glenn Rice e5afde67ce In linux only read keyboard and mouse input when the emulator window has focus.
Also other code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice c2e0c75c93 EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused.  Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1 c63446827f Fix crash when stopping and starting a game with OpenCL enabled
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
j4ck.fr0st df1be33ba9 Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Sonicadvance1 0ab6c117c1 Fix a memory leak in OpenCL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5044 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
Sonicadvance1 c9b7f67c3a This line didn't need to be changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5043 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:46:27 +00:00
Sonicadvance1 89c276c962 Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:40:13 +00:00
j4ck.fr0st e4dcdf796f OSX build fix.
Fixes Issue 2260

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5039 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-11 17:54:16 +00:00
Rodolfo Osvaldo Bogado 6200c99dd4 test commit: please test if this improve the performance with the safe texture cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-10 15:55:24 +00:00
Shawn Hoffman 0b733d36c4 stop annoying behavior of enabling cheats each time you open the ISOProperties dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 06:48:16 +00:00
Shawn Hoffman eb38e858bf buildfix; don't try to save frameskip value (and fail D:< )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5036 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 01:06:41 +00:00
luisr142004 c291a2db67 make ESC pause the game now instead of quitting plus fix another bug with key and window handling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
Rodolfo Osvaldo Bogado e93e777ffb second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) 
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
Shawn Hoffman 2d58a2a864 DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5033 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:54:16 +00:00
Shawn Hoffman 5f19fb22b2 another patch from baby.lueshi: DiscScrubber doesn't modify original file anymore, and just returns the "real" or "free'd" buffer inline with compression - so it should be a little faster too :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5032 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:46:04 +00:00
Shawn Hoffman 98ddeadbbf Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5031 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:22:20 +00:00
luisr142004 3f90bb215c make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
sl1nk3.s 449b21fd65 Fix an issue with OpenAL not properly using the correct Volume on boot
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
ayuanx 0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Glenn Rice 13437c1f6b Fix segfault in linux if user clicks on the window manager close button of the
emulator.  Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key.  This makes fullscreen mode useable in linux!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
Shawn Hoffman 887d61ec17 DSPTool: show hex and substitute names by default for disasm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5022 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 01:03:31 +00:00
j4ck.fr0st f3868dd491 Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Glenn Rice a9db66a41a Completed TODO: Core::GetStartupParameter is dead
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice d979532c00 In linux process events from the main frame regularly to update statusbar text
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Glenn Rice 33a9e4c674 This should fix the program not finding SYSCONF on macs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5016 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 16:54:45 +00:00
j4ck.fr0st e83104c5db fixed a typo glennric left behind. shouldn't break anything tho, just generates a preprocessor warning with VS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5015 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 14:37:32 +00:00
Sonicadvance1 0db532cca2 Oops, forgot this header. Fail sauce
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5014 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:52:27 +00:00
Sonicadvance1 675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Glenn Rice 722488a0b3 Get the status bar working in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5011 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 04:22:48 +00:00
Glenn Rice 0bad7e2a71 Removed main configuration show/hide mouse options and associated wxTimer in
linux.  This could confuse users, as it does nothing in linux.  Mouse hiding is
set from the GL video plugin.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5008 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 21:50:02 +00:00
j4ck.fr0st d89c5dddcd whoops, forgot to remove this one. closing gci twice might not be that good...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:46:22 +00:00
j4ck.fr0st 43051ffe41 some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
Thanks to Fatalis for the initial patch and pointing us to cppcheck.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Glenn Rice 8281564b5c Fix issue that prevented the user from being able to open the Wii save folder
for a game.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 15:13:13 +00:00
Rodolfo Osvaldo Bogado a319a77be4 sorry forget one file :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5002 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:17:03 +00:00
Rodolfo Osvaldo Bogado e98a273b54 fixes for my last commit:
chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games
corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
please report any remaining issue to solve them.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5001 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:13:03 +00:00
Rodolfo Osvaldo Bogado 9e2bbec47f a lot of modifications here :)
first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
Glenn Rice afbf86eaee Revert commit 4997 and fix in a way that is more consistent with the structure
before the global build patch


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:27:32 +00:00
Glenn Rice e17c872d8f Fixes detection of some wii root files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4997 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:40:29 +00:00
Glenn Rice 05a998f777 Code cleanup to improve readability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 23:21:19 +00:00
Glenn Rice feba09f7a3 Linux global build. At least the basic footwork is done here.
Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
j4ck.fr0st a090876bbd Disable LoadStorePaired on Linux, this seems to cause the crashes reported in Issue 2097
Update issue 2097
Summary: Linux segfault with LoadStorePaired enabled
Disabling LoadStorePaired might affect performance just as Sonics change in r4897 does with OSX.
Leaving this issue open since this is not a fix, just a workaround; this and Issue 2053 might suffer from some problem with Paired instructions altogether.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4993 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 18:15:03 +00:00
nakeee 8bb96156a2 Some small clean up + fixes to make valgrind happy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
ayuanx 4692f1084f Re-added Semi-Pressure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
luisr142004 c28ef357f5 Fixes issue 1777.
plus a fix for wiimote detection on win32 when using the default MS stack

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
Glenn Rice 5da315337e Fix minor issue with inclusion of OpenAL headers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 23:46:50 +00:00
ayuanx da56b42ae2 Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
j4ck.fr0st 909dce4caf Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-30 15:05:16 +00:00
j4ck.fr0st e282d5c7f2 Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 19:45:01 +00:00
ayuanx 8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee fefcc6f5b5 Build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx fdaa0e8d4c Fixes Issue 2164
Conflicts are due to same file name when omitting full path

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx 0cb77776bd This should fix some of the crashes after loading a state for Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4975 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:19:32 +00:00
ayuanx feea557019 Fixes Issue 2125
An XInput trigger should not be mapped to a button.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 03:29:35 +00:00
Glenn Rice 36a5015bc0 Make arrow and home keys work in wiimote emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Marko Pusljar 8fdc293328 small wad startup patch (if only wad-s were enabled, there was gamelist refresh instead of game starting)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 20:18:44 +00:00
Shawn Hoffman dacc0a19a7 ...comment out some PanicAlerts added in last commit that people will probably find annoying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 15:55:58 +00:00
Shawn Hoffman cdb829edd5 Should fix crashes caused by aram dma reading off the end of our aram size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 15:38:58 +00:00
ayuanx e3730a2440 If the saved position is out of screen, start Dolphin in default position.
e.g. When last time you closed Dolphin on a second monitor but now you have ejected that monitor or have changed the position from horizontal tile to vertical tile.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 12:17:48 +00:00
ayuanx efc7cd6581 Sanity check, this could help us to figure out the ARAM DMA crash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4956 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 09:48:27 +00:00
ayuanx 85c2310b03 Minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4955 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 05:12:24 +00:00
Shawn Hoffman 675e984514 fix issue caused by r4941: ppc debugger would think the instruction size was 0, which is rarely a good thing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4952 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:29:50 +00:00
Glenn Rice b17c5f3cf3 Fix the linux keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
Glenn Rice 177ec96472 Make sure wiiuse is cleaned up on exit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:14:47 +00:00
Shawn Hoffman d81555108c gcc buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:51:32 +00:00
Shawn Hoffman 2f8a6f86b9 quiet some compile-time warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 04:49:33 +00:00
LPFaint99 ed8742dd4d Fix changing disc on win32, (my dumb mistake, strlen doesnt include \0)
make changing disc a little less ugly
Fixes issue 2114

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:17:42 +00:00
Marko Pusljar fbdf721e0e ROM dissasm "refresh" + RE + small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 00:31:20 +00:00
skidau 1f37bb2177 Reverted the FIFO thread change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4937 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 21:06:12 +00:00
ayuanx 0128e92068 Fixes the capital letter as well as path that could cause problem in future (Finish)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:30:40 +00:00
skidau 35b6e71f03 Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own thread. This will work best with quad cores, though there is a noticeable improvement on my dual core.
Enable the thread by adding this line to the video plugin ini files, "User\Config\gfx_dx9.ini" and "User\Config\gfx_opengl.ini":

UseFIFOThread = True

The line should be added under the UseXFB line.

To disable the FIFO thread, use this line:

UseFIFOThread = False

If the line is not in the ini file, the default is disabled (i.e. False).

The FIFO thread causes an error when the OpenGL plugin is used.  The D3D plugin works.

Only top left quarter of the screen can be seen when rendering to main window.  The entire screen can be viewed when running in a window.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:50:56 +00:00
ayuanx 1ecbcb39ea Added support for X360pad rumble
Need someone who has a X360pad to test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
death2droid 2098271bc8 Fixes Issue 2115
Fix Dolphin from saving the minimized position causing it to load up at Xpos:-32000,Ypos:-32000

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 06:15:17 +00:00
interdpth 267fd392d7 If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
ayuanx 68a4eacb62 Merged PadSimple with nJoy
(Linux build could be broken, X360Pad support could be broken)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
Glenn Rice c09ec17bb2 Play button is now be enabled and disabled at the correct times.
Game list is hidden while games are running.
Fixes issue 2078


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 21:41:25 +00:00
hrydgard a43428253b Kill the last timeGetTime calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
hrydgard 8f4149b370 linux build fix, sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:49:45 +00:00
hrydgard 420d2bc502 (Minor timer library code cleanup)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:55:01 +00:00
hrydgard 9893122a58 Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:31:48 +00:00
Marko Pusljar 49d9180266 small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 14:30:52 +00:00
LPFaint99 98583da7ba Reenable my change from r3999, works correctly now due to godisgovernment's change in r4437 (adding EXIDEVICE_NONE)
Fixes issue 1152.
Fixes issue 1229.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:35:58 +00:00
hrydgard fa309ab0ee Update the about box a little bit, it's actually 2010, not 2003.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 20:04:42 +00:00
j4ck.fr0st 57d6eabace Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons!
(someone more gifted with gfx skills could probably improve it?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 18:44:27 +00:00
ayuanx 1426a5c768 This should fix Issue 1982 & Issue 2042
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
Marko Pusljar 2eeb3d5e9d Nullsound killed - Fixes Issue 1082
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
Sonicadvance1 40ac160f37 Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
skidau f76e9db1a7 Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:31:38 +00:00
ayuanx dab40bc6fb Minor UI enhancement
(Resource from miloszwl.deviantart.com)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:11:53 +00:00
skidau 292627a31e Fixed the game list not reappearing after the close button was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 09:24:06 +00:00
ayuanx 82ccf1d34c Fixes Issue 2070
Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
Sonicadvance1 d70bb07580 These are required to be set to get JIT and JITIL working in OSX, will be looking in to it a bit to see why these break it, if I can
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:59:18 +00:00
j4ck.fr0st 832a616cb0 removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:21:17 +00:00
ayuanx 1c09cba69a Create wxWindow in heap rather than stack
Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
j4ck.fr0st 05b1bfd733 linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4894 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:50:31 +00:00
hrydgard 39d570dc70 (linux build fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:44:04 +00:00
hrydgard 562ed5e8a5 forgot a file, sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4892 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:35:16 +00:00
hrydgard 576990c5a3 JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Shawn Hoffman 657ba22f54 commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:55:10 +00:00
nakeee f54f63b781 Silly compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:42:53 +00:00
Rodolfo Osvaldo Bogado c4c809f6b1 Small fixes:
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
skidau c0a86df00e GUI fixes
* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection.  Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 13:43:51 +00:00
skidau 5c27050cd8 Got rid of the sticky JIT window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:12:41 +00:00
Shawn Hoffman 5c526de39d make stop confirmation blocking. fixes issue 1961
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 06:37:09 +00:00
nakeee b5b4d92846 Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
j4ck.fr0st 8fec36b22a position and size of the main window are now saved (fixes issue 2035)
Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:01:03 +00:00
skidau e44e412da8 Debugger cleanup
* Made the debugger toolbar height match the other toolbars.
* Centered the disasm on the current instruction
* Allow one click view of the JIT'd code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 13:44:40 +00:00
skidau 335c056586 Fixed the button states in the toolbar when loading, starting, and stopping a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4877 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 12:10:51 +00:00
donkopunchstania 896850b176 Disable change made in 4801.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4876 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 06:32:16 +00:00
skidau 9df31a9747 Implemented tlbie instruction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 04:39:01 +00:00
skidau 8245e4115d Fix for saving SaveStates - VirtualEFB does not exist any more, so do not try to save it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 03:55:54 +00:00
hrydgard 53408a695f Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
Disable the Redundant MOV warning in release mode, it's only enabled in debug builds now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 21:28:39 +00:00
hrydgard 3e01152793 Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
hrydgard f50e3cf5fe Add code for frsqrtex to JIT. Disable the table-based implementation in the interpreter until we find something that it actually fixes, so far it seems like it breaks stuff.
Assorted cleanup around the JIT of flags that we don't need anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 11:47:35 +00:00
Sonicadvance1 936664314f Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
Shawn Hoffman 4927e5607e Do ARAM DMA less often, and in larger chunks. hopefully it adds some speed, but probably only a tiny amount.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 07:20:15 +00:00
skidau 59e7c19380 drkIIRaziel reversed engineered the frsqrte instruction providing hardware accurate emulation.
The algorithm and lookup table are 99% accurate which is far better than the approximation that Dolphin had previously.

The frsqrte instruction is used for a lot of 3D graphics functions so this change may help fix graphics glitches.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 04:29:44 +00:00
LPFaint99 703cb0bdb8 Fix for importing / exporting more than one save per launch
SD_IV should not be global, thanks to interdpth as I was only testing with one save before 
remove duplicated code from BannerLoaderWii.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 03:25:42 +00:00
hrydgard b61b04352e Stop Story Mode in F-Zero GX from crashing. Story mode still doesn't work though, it just stops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 01:16:16 +00:00
hrydgard b84a1823b2 Hopefully fix all remaining quantizer issues in Mario Kart Wii:
* must use a truncating float-to-int conversion, for example.
  * introduce optimized variants of the single value psq_st operation (JIT only).
  * fix bug in SafeWriteRegToReg when swap = false

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:44:49 +00:00
ayuanx 734b0f5dd4 Fixed a stupid error left by me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00
hrydgard 4aeec95513 Temporarily disable a couple of unsafe quantizer optimizations. they will return in a better form.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4858 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 20:05:37 +00:00
hrydgard 9d14042a0c Move Segher's hashing/crypto code from the Dolphin project to Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard 48e3f0e17f delete some leftovers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4856 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:06:11 +00:00
hrydgard 901316e61b (assorted cleanup and reindent that didn't belong in the quantizer change)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:01:00 +00:00
hrydgard 1848e93790 RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
skidau efe20c93e8 In the Interpreter, marked mtmsr as an "end of block" instruction, making it consistent with the JIT tables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 04:43:07 +00:00
skidau fa5823ad9a Minor bugfix to the TLB cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:55:53 +00:00
skidau b3b7ed2a2f FPU NaN and negative zero fixes. Verified against the real hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:43:16 +00:00
j4ck.fr0st 5cd81033c3 Taking screenshots now creates an extra folder for each Game ID.
Fixes Issue 1905

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 16:11:06 +00:00
Rodolfo Osvaldo Bogado 8de76f8fe8 ok big changes here:
in videocommon little fix for the alpha test values, return to the original values as they are more accurate.
in D3D:
huge change in state management, now all the state management is centralized and redundant state changes are eliminated.
Fixed the overlapped viewport error in non ati cards:
the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC hardware.
to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits.
please test this and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4841 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:52:08 +00:00
Shawn Hoffman c7e055d1f5 small buildfix for debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:28:21 +00:00
skidau 9c264a1047 Implemented MMU:
* Added BAT algorithm
* Page Address translation algorithm is now used in all games
* Added TLB cache
* Temporarily forced JITIL to use the slow memory access for Win32 when playing tlbhack games.

F-ZERO GX is now playable.  It works only on JITIL in the 32bit version.  It works in both JIT and JITIL on x64.

The MMU code may fix other games that are crashing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 14:39:27 +00:00
Shawn Hoffman 61eed07ec4 scons buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 23:26:53 +00:00
hrydgard 75c1661e19 Fix mtsrin/mfsrin instructions. Not likely to change anything since they are only used by MMU code which doesn't work right anyway.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 22:16:12 +00:00
Marko Pusljar d7b4175605 JITIL : fixes games that require "EnableFPRF=True" under jitil
- Super Monkey Ball
- Super Monkey Ball 2
- Virtua Striker 2002
- ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:59:52 +00:00
LPFaint99 0ec6d85b2f add correct copyright to WiiSaveCrypted.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:30:20 +00:00
ayuanx 571a47ef9a This could alleviate the suffering of dual core synchronization a bit.
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
LPFaint99 b186f0821e Adds experimental data.bin export of wii saves,
use at your own risk as it has been tested only to the point that a real wii recognizes the save on an sd card
Please post test results here or on issue 1945
removed the automated backup when importing from a save.bin

fixed display of pokemon titles in memcardmanager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 07:19:10 +00:00
hrydgard 2db709aeb6 Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
Shawn Hoffman dd01e0d417 commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:09:31 +00:00
ayuanx 5aac8a5437 Fixes Issue 2004
This also mutes the sound when paused in Debug mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 14:18:13 +00:00
ayuanx 429691ce96 This should settle the FIFO BP critical games like Metroid Prime 2
G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:42:04 +00:00
nakeee fd40513fed Better comment the writelog code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:09:20 +00:00
ayuanx ecdcffc7cf Fixes Issue 1997
This also makes the CP FIFO hack obsolete.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 09:03:55 +00:00
ayuanx 1e2f7c89c3 Fixed Issue 2005
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 06:34:34 +00:00
Shawn Hoffman 94570d31f5 DSP: fix disassembler a little.
addis, cmpis, xori operate on ACx.M instead of ACCx
addax, subax, movax use whole AXx reg, not just AXx.L
addpaxz uses whole AXx instead of AXx.H

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4817 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:19:02 +00:00
Shawn Hoffman 3848e68585 DSP LLE: code cleanup that doesn't affect behavior.
Make DSPCore build properly in debugfast (breakpoints work again)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:11:29 +00:00
hrydgard a81efdb597 D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 23:40:30 +00:00
tmator 4172928b14 coreaudio backend make sound now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 22:35:28 +00:00
hrydgard af08186daa DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 21:38:39 +00:00
Rodolfo Osvaldo Bogado 532ab905c4 this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
please test, if any problem apears let me know

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 03:39:14 +00:00
hrydgard 573a7f4d6e DSPLLE: Add a comment describing my latest unverified theory: that 'l and the other opcode extensions might be meant to sign extend the loaded value in some cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:38:54 +00:00
hrydgard 9012d4f4b8 Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:08:02 +00:00
hrydgard 1bca5e8c86 (nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:28:54 +00:00
hrydgard ddcb39d8e3 ISO compression: Report filename in corruption warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:27:02 +00:00
hrydgard c840297615 Better-quality downsizing of Wii banners (yeah yeah I know it's not important but it's been sitting on my harddrive for ages).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:24:32 +00:00
ayuanx 98ce4c4d8f Dedicate Wii SD Card & Wii USB Keybaord settings
When they are disabled, you get over 50% speed boost in Wii Menu.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 11:56:17 +00:00
nakeee 345f922549 1. Removed the waitfordeath time out as it seems to crash dolphin every now and then
if it hangs on stop now please report so we can fix it.
2. Change linux to use the same threading module in single core mode as windows

Anyone knows which revision broke dual core mode on linux?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 07:14:30 +00:00
LPFaint99 183804e442 Small unicode fix for extracting files (ISOProperties.cpp)
Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00
donkopunchstania a19be73be3 Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 00:44:40 +00:00