Commit Graph

26071 Commits

Author SHA1 Message Date
Tillmann Karras 04a92482bf ChunkFile: treat vectors/strings as sized arrays 2019-02-01 05:13:16 +00:00
JMC47 a129d60a57
Merge pull request #7762 from jordan-woyak/gcadapter-calibration
HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 23:47:09 -05:00
Tillmann Karras 45aeb86766 Fix -Wmissing-declarations warning 2019-02-01 03:06:01 +00:00
Mat M e5ca338958
Merge pull request #7761 from jordan-woyak/gccontroller-minor-cleanup
HW: SI_Device_GCController: Minor cleanup.
2019-01-31 21:29:55 -05:00
Tillmann Karras 5b4a5ca059 DolphinQt: cache filesystem icons for speed 2019-02-01 00:15:52 +00:00
JosJuice c1492aeb45
Merge pull request #7744 from stenzek/vsync
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-31 22:44:10 +01:00
JosJuice 9c38772301
Merge pull request #7755 from zackhow/score
Android: Update touch pointer from thread.
2019-01-31 22:43:59 +01:00
Jordan Woyak cb9896618f HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers. 2019-01-31 08:38:25 -06:00
Jordan Woyak c54cc3fa38 HW: SI_Device_GCController: Minor cleanup. Remove a member/state variable that should just be a local variable. 2019-01-31 06:30:06 -06:00
JosJuice 419ba925b7
Merge pull request #7748 from jordan-woyak/compressed-game-indicator
DolphinQt: Display game list compressed file sizes with an asterisk.
2019-01-30 19:47:47 +01:00
JosJuice 9340ddc7c9
Merge pull request #7726 from zackhow/rumfast
Android: Optimize rumble call
2019-01-30 19:37:24 +01:00
JosJuice 06241fa409
Merge pull request #7754 from JosJuice/android-selectedgames
Android: Use SelectedGames instead of SelectedGame in StartupHandler
2019-01-30 19:02:26 +01:00
Jordan Woyak 159d2b1cc3 HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed. 2019-01-29 10:01:35 -06:00
Jordan Woyak 4bc576472c WiimoteDevice: Update UI when wiimote connection status changes to keep check marks in the menu bar accurate. 2019-01-29 07:57:51 -06:00
zackhow 3cc10dcaf9 Android: Call update touch pointer from thread.
Fixes crash in single core when attaching the JVM
2019-01-28 21:42:12 -05:00
JMC47 0e1669e1c7
Merge pull request #7728 from jordan-woyak/pad-perfect-calib
SI_DeviceGCController: Calibrate to perfect neutral instead of initial input state.
2019-01-28 21:11:46 -05:00
JMC47 cf8da56297
Merge pull request #7751 from zackhow/motefix
Android: Don't grab wiimote report if size is < 1
2019-01-28 19:53:04 -05:00
Jordan Woyak efd5c36773 DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed). 2019-01-28 14:44:25 -06:00
JosJuice 3639607849 Android: Add an AutoStartFiles in addition to AutoStartFile
Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice 2c6a975d1f Android: Use SelectedGames instead of SelectedGame in StartupHandler
Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
JMC47 7907633126
Merge pull request #7715 from Techjar/qt-delete-unparented
Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
zackhow 831ab64e1c Android: Don't grab wiimote report if size is < 1
Fixes crash when using official wiimotes with the dolphin bar.
2019-01-27 16:43:19 -05:00
Jordan Woyak 3db904baba DolphinQt: Reduce the padding between gamelist items. 2019-01-27 14:00:22 -06:00
Jordan Woyak c386a6a875 DolphinQt: Fix selection of PP shader when using anaglyph 3D. 2019-01-27 13:23:42 -06:00
Techjar d70ea9e4ec Core/HotkeyManager: Fix default hotkey conflicts 2019-01-27 06:20:01 -05:00
Stenzek 3b033bf3f0 Vulkan: Move clear shader from Renderer to ShaderCache 2019-01-27 13:07:35 +10:00
Stenzek e2cf238ec4 Vulkan: Move swapchain related members from Renderer to SwapChain 2019-01-27 12:59:57 +10:00
Stenzek bd66db049a Vulkan: Use device-local functions where possible
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek ce1cc2d9fa Vulkan: Don't execute command buffer before shutting down
We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
zackhow 369a5d9963 Android: Add backend multithreading option to gfx menu 2019-01-26 09:44:00 -05:00
zackhow 4979220cf0 Android: Optimize rumble call
Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow 10238b45a4 Android: Wiimote only(no nunchuck) overlay upgrades
Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
Techjar 408029e8a3 Qt/MainWindow: Don't unpause after confirming shutdown
There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
zackhow 8a1eb34c38 Android: Default backendMultithreading to false on android 2019-01-25 19:22:07 -05:00
spycrab 51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab ff5556ce2f Qt/GameConfigWidget: Complete overhaul 2019-01-26 00:41:22 +01:00
JosJuice b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab 0691971d82 Core: Fix some warnings 2019-01-25 21:21:22 +01:00
spycrab f908612452 DolphinQt: Fix some warnings 2019-01-25 17:21:38 +01:00
Stenzek 3d8145af65 RenderWidget: Fix mouse position for imgui on hidpi screens 2019-01-26 01:31:58 +10:00
spycrab 787f2c6bd7 Qt: Make more messages modal 2019-01-25 16:16:27 +01:00
spycrab 6962d5bc52
Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek 774480ba23 Vulkan: Set contents scale of Metal layer to screen factor
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
JMC47 e060b133e3
Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
General GameCubePane improvements
2019-01-25 05:40:07 -05:00
zackhow fc32ec7ffe Android: Fix pointer if game aspect ratio is larger than devices 2019-01-24 22:19:48 -05:00
Stenzek ee0fa548bc Vulkan: Don't bind last descriptor set if bounding box is unsupported
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek c6f151c4e1 Android: Use scaledDensity as backbuffer scale (for imgui) 2019-01-25 11:15:57 +10:00
Stenzek 82fd923a4e Android: Add getter method for NativeLibrary.sEmulationActivity
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek e9b02e7dd0 Vulkan: Remove unused UpdateUtilityUniformBuffer function 2019-01-25 11:15:57 +10:00
Stenzek 78588ce79d ShaderCache: Use imgui for shader compilation dialog 2019-01-25 11:15:57 +10:00
Stenzek e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Stenzek f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
Stenzek c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek e03b8e899e Vulkan: Move texture upload buffer to ObjectCache 2019-01-25 11:15:57 +10:00
Stenzek 36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
Stenzek 63dd91628d Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
Stenzek 600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
Stenzek d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
Stenzek 396b7c2978 OGL: Invalidate tracked state when calling ResetAPIState()
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin 224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47 ddb1fbf701
Merge pull request #7500 from zackhow/pointer
Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
0xFEEDC0DE64 e1fdf4ae9a General GameCubePane improvements (squashed commit) 2019-01-24 21:08:21 +01:00
Stenzek 1d61041985 ShaderGen: Don't use interface blocks on Vulkan without GS
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
zackhow e15af5077f Android: don't init touch pointer when device doesn't have touch 2019-01-23 17:41:33 -05:00
zackhow e8739156e4 Android: Normalize pointer touches based on rendered aspect ratio
This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow ec557eb3a2 Android: double tap screen to press button
Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow f993659249 Android: Add IR width/height/center defaults
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow d0b42286cf Load custom game IR values if they are not set
This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek 68cb24172b ShaderGen: Omit some unused varyings when possible
Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Jordan Woyak 3cd3e84486 SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state. 2019-01-22 15:33:04 -06:00
Christian Aguilera 9a1a98a9f6 Qt/MainWindow: Also display "List Columns" menu via right-click on table's header. 2019-01-21 21:06:04 +00:00
zackhow b9e402e8b0 Android: Don't clear vibrators in onStop
Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya bddd0fb44e Android minor changes 2019-01-21 10:30:19 +08:00
Cody Wilson 00f786384d
Update GeckoCodes code download to use https
The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS.  The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow 1db02c14c7 Android: add IR width/height/center option in emu menu
This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow 47d6406fd4 Android: Add touch to move pointer in overlay 2019-01-19 23:21:33 -05:00
Stenzek 1070192165 TextureCache: Fix a possible crash when partial updating palette textures 2019-01-19 23:38:02 +10:00
Stenzek 84bcbef944 TextureCache: Don't partial copy to non-existant texture layers 2019-01-19 23:38:00 +10:00
Stenzek ade255a5ff TextureCache: Fix broken XFB stitching with stereoscopy is enabled 2019-01-19 23:23:21 +10:00
Stenzek 6bfe4c83a5 OGL: Fix broken stereoscopy geometry shader for EFB copies 2019-01-19 23:22:57 +10:00
Techjar 47cc5b02e3 Qt/MainWindow: Directly delete unparented dialogs
Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
Jordan Woyak 6cc8775510 ControllerInterface: evdev: Replace unclear bool parameter with enum class. 2019-01-17 12:10:50 -06:00
Jordan Woyak 52aa39991c ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups. 2019-01-17 12:10:50 -06:00
Léo Lam 3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam 2c2910c129
Merge pull request #7522 from mahdihijazi/updates
Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
Léo Lam c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam 8d601b1466
Merge pull request #7613 from orbea/unittests
cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
Léo Lam e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam 3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
Reimplement savestate loading via drag and drop (resubmission of #7425)
2019-01-16 21:32:44 +01:00
Dan B d69740c8b4 Reimplement savestate loading via drag and drop 2019-01-16 21:19:31 +01:00
Léo Lam a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam 634ef78a26
Merge pull request #7705 from cristian64/master
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot fb6fae2b2b Flatten GCAdapter function
Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera ee5e2fd9f9 Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame(). 2019-01-16 09:25:47 +00:00
Connor McLaughlin 5962316068
Merge pull request #7643 from weihuoya/texture-overlap
Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47 1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
JMC47 658c95588b
Merge pull request #7695 from zackhow/onetouch
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
zackhow 058778a2e8 Android: only add controllers GC1 and Wiimote1 as touch controllers 2019-01-11 16:41:59 -05:00
TryTwo b557faa386 Debugger restore tabbed docking 2019-01-11 14:32:27 -07:00
Jordan Woyak b425f86121 ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
JMC47 012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
zackhow 078fc74b54 Android/OGL: fix bounding box for OpenGL-ES
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin 0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya 66a7db3850 Always flush on swap 2019-01-08 18:28:59 +08:00
zackhow 02c649ba20 Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47 3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony 3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Anthony 3e7803b240
Merge pull request #7622 from zackhow/ds4trig
Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
Jordan Woyak a7c45fb49e DirectInput: Use more than 8 bits of precision on axis inputs. 2019-01-06 08:14:37 -06:00
Admiral H. Curtiss 04bcc64e82 GCMemcard: Update formatting of memcard field comments in header. 2019-01-06 14:40:38 +01:00
Admiral H. Curtiss e6acbf7cbe GCMemcard: 'Broken File000' commented out code can't work anymore, but leave a comment about it. 2019-01-06 14:18:00 +01:00
Admiral H. Curtiss 41767daabc GCMemcard: Remove obsolete commented out code, this is handled via InitActiveDirBat() and related. 2019-01-06 14:12:59 +01:00
Admiral H. Curtiss 111f0b38e0 GCMemcard: Update panic alerts and comments to refer to 1st/2nd dir/BAT blocks. 2019-01-06 14:12:59 +01:00
JMC47 0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47 d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak a995e2f5ba ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes). 2019-01-05 13:00:04 -06:00
JMC47 1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
JosJuice 0c622929ba Add M3U file support for automatic disc switching 2019-01-04 09:24:42 +01:00
JosJuice 63c9831b93 Add Android support for automatic disc changing 2019-01-04 09:24:42 +01:00
JosJuice 352ac91a1c Add a delay before automatically switching discs
Some games don't behave as expected if we eject the disc as soon as
we receive the DVDLowStopMotor command. For instance, Baten Kaitos
never shows the prompt to switch discs or the "Reading disc..." text
(but works correctly other than that).
2019-01-04 09:24:41 +01:00
JosJuice b608e80d8e Don't do automatic disc switching when running e.g. the Wii Menu
We only want automatic disc switching to happen when the game actually
is running, but software like the Wii Menu also uses DVDLowStopMotor.
2019-01-04 09:24:41 +01:00
JosJuice bd665aad5d Automatic disc change for 2-disc games 2019-01-04 09:24:38 +01:00
Mat M 931af76da3
Merge pull request #7668 from spycrab/rpack_fix
UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
JosJuice a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
spycrab c2c23677ed UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin 2019-01-02 22:47:18 +01:00
JMC47 fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice af2fe0b5c9 Android: Edit the text that pops up on game launch
Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.

This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47 aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
Android: show setting value as description
2019-01-02 15:09:20 -05:00
Jordan Woyak 25d43ffd98 ControllerInterface: Shutdown order and race condition fix. 2019-01-02 08:19:42 -06:00
Jordan Woyak 88e588673b Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9. 2019-01-01 06:06:02 -06:00
Jordan Woyak df43fd9472 ControllerEmu: Killed the Buttons group threshold setting. 2018-12-31 08:35:31 -06:00
Jordan Woyak 7efa96eda9 ControllerEmu: code cleanup. 2018-12-30 10:52:45 -06:00
Jordan Woyak 1c24bef594 MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden. 2018-12-30 09:50:22 -06:00
Jordan Woyak 7a00f55cfa ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing. 2018-12-30 09:10:32 -06:00
Jordan Woyak 247fa8c628 WiimoteEmu: Remove redundant threshold setting from hotkeys button group. 2018-12-29 16:19:28 -06:00
Jordan Woyak c3dc3c106c ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty. 2018-12-29 16:06:03 -06:00
Jordan Woyak 6a6195f53c ControllerEmu: Implement dead zone setting for triggers. 2018-12-29 13:56:35 -06:00
Jordan Woyak def5c6e573 Mapping UI: Reorganize wiimote extension layouts a bit so things fit better. 2018-12-29 12:59:47 -06:00
Jordan Woyak 970073084a Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks. 2018-12-29 12:46:05 -06:00
spycrab 75b8824c95
Merge pull request #7658 from spycrab/debugger_show
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
JMC47 f8586bb83c Fix Emulated Dance Mat
I have no idea how it got so broken, but this makes it so both the
Active Life and DDR Mario/Wii games can be fully configured.
2018-12-28 17:47:49 -05:00
Jordan Woyak 2765475e7b HW: DK Bongos actual fix 2018-12-28 15:15:29 -06:00
spycrab 3e3f9565ec Qt/Debugger: Add Show in Code / Show in Memory 2018-12-28 20:30:38 +01:00
Mat M dd1fc70d70
Merge pull request #7644 from jordan-woyak/dk-bongos-fix
HW: DK Bongos clap fix and cleanup
2018-12-28 06:41:10 -05:00
Mat M 2d379446b5
Merge pull request #7642 from MerryMage/fprf-whole
EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-28 06:37:43 -05:00
Mat M b7db1f020b
Merge pull request #7624 from lioncash/paired-single
PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
Mat M 8c9f553734
Merge pull request #7620 from lioncash/paired
Interpreter: Handle HID2.PSE and HID2.LSQE bits
2018-12-28 06:30:37 -05:00
Mat M b37455ef46
Merge pull request #7652 from JMC47/NetplayWarning
Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
Mat M 2749c50843
Merge pull request #7653 from jordan-woyak/ini-cleanup
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-28 06:21:24 -05:00
Mat M de03019c77
Merge pull request #7628 from jordan-woyak/stick-shapes
ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
2018-12-28 06:18:56 -05:00
MerryMage 77e9aa48bc Jit64: Remove Jitx86Base class 2018-12-28 09:15:26 +00:00
Jordan Woyak c614f5f534 ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers. 2018-12-27 19:16:37 -06:00
Jordan Woyak da9bcf83ef InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code. 2018-12-27 18:31:46 -06:00
Jordan Woyak ceb28a2302 Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty. 2018-12-27 18:31:46 -06:00
Tilka bfb9b1aca5
Merge pull request #7602 from CrystalGamma/stop-g_jit
stop using g_jit outside of JitInterface
2018-12-27 23:12:14 +01:00
Tilka 89eedc8c1b
Merge pull request #7625 from jordan-woyak/emu-shake-fix
WiimoteEmu: Shaking emulation fix
2018-12-27 22:32:50 +01:00
MerryMage 26bc38d25d Jit64: Fix instruction breakpoints
Broken by 5236dc3.
2018-12-27 20:11:26 +00:00
Jordan Woyak a464025bba IniFile: Minor cleanup. Removed unused function. Improved template usage. 2018-12-26 20:15:32 -06:00
JMC47 e6b859a923 Update Netplay Main Page Warnings
We now support automatically syncing most things.  Add Dual Core Netplay
Warning.  Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
MerryMage b7b552f20a x64EmitterTest: Add some missing tests 2018-12-26 15:22:45 +00:00
Mat M bd527e62ef
Merge pull request #7647 from MerryMage/emit-singles
x64Emitter: Add some single-precision instructions
2018-12-26 09:33:06 -05:00
JosJuice 5b97ea8b40
Merge pull request #7606 from booto/dtk_pos_align
DTK: Report position in increments of 0x8000
2018-12-26 10:22:40 +01:00
MerryMage da7608ff9f x64Emitter: Add some single-precision instructions 2018-12-26 00:23:42 +00:00
JosJuice 2ff1bfdc85
Merge pull request #7646 from leoetlino/temporary-to-permanent
WiiUtils: Clear IPL.TID when re-installing a title manually
2018-12-25 23:46:47 +01:00
Léo Lam 0aef6bc834 WiiUtils: Clear IPL.TID when re-installing a title manually
If the user tries to permanently install a title that has already been
imported, and if that title is currently marked as a temporary title
in IPL.TID, that flag should be cleared.
2018-12-25 20:49:11 +01:00
Jordan Woyak 43f5d4973e Fix wiimote/nunchuk acceleration value clamping (off-by-one).
Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
2018-12-25 12:10:31 -06:00
Jordan Woyak 56256d8624 HW: DK Bongos clap fix and cleanup 2018-12-25 11:24:09 -06:00
Lioncash 244d083f0e PowerPC: Remove separate macros for paired singles
Previously, PowerPC.h had four macros in it like so:

\#define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0]))
\#define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1]))

\#define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0]))
\#define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1]))

Casting between object representations like this is undefined behavior.
Given this is used heavily with the interpreter (that is, the most
accurate, but slowest CPU backend), we don't exactly want to allow
undefined behavior to creep into it.

Instead, this adds a helper struct for operating with the paired singles,
and replaces the four macros with a single macro for accessing the
paired-singles/floating-point registers.

This way, it's left up to the caller to explicitly decide how it wants to interpret
the data (and makes it more obvious where different interpretations of
the same data are occurring at, as there'll be a call to one of the
[x]AsDouble() functions).
2018-12-25 10:35:09 -05:00
JosJuice ca2a2c98f2
Merge pull request #7627 from Techjar/netplay-disable-bt-passthrough
Core/BootManager: Disable bluetooth passthrough when booting NetPlay
2018-12-25 15:48:08 +01:00
JosJuice 08ae6d7706
Merge pull request #7525 from JosJuice/nand-title-region
Accurate region detection for NAND titles
2018-12-25 15:36:00 +01:00
weihuoya 631463348b Android: show setting value as description 2018-12-25 22:14:09 +08:00
weihuoya 184b2edc30 fx texture overlap 2018-12-25 21:24:25 +08:00
Jordan Woyak 0f19c4a40f ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users. 2018-12-24 19:40:58 -06:00
MerryMage 0deed2a5af EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double 2018-12-24 19:02:43 +00:00
JosJuice a0673fbb47
Merge pull request #7619 from zackhow/gcadpt
Android: fix gc adapter init
2018-12-23 21:18:21 +01:00
Markus Wick e7b53540d8
Merge pull request #7634 from MerryMage/downcount-on-exit
Jit64: Check downcount at block exit, not block entry
2018-12-23 19:34:12 +01:00
MerryMage 5236dc31a6 Jit64: Check downcount at block exit, not block entry 2018-12-23 18:03:29 +00:00
Markus Wick 54f37c3bae
Merge pull request #7631 from MerryMage/crXXX-AeqB
Jit_SystemRegisters: Special-case crXXX for CRBA == CRBB
2018-12-23 17:55:09 +01:00
spycrab fc998093cc
Merge pull request #7600 from spycrab/resource_pack
Implement resource packs
2018-12-23 16:04:05 +01:00
Jordan Woyak d5df56c677 ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression. 2018-12-22 11:17:05 -06:00
Jordan Woyak a8d0afe219 Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long. 2018-12-22 10:58:34 -06:00
degasus 64378c90da JitArm64: Fix RC calculation of srawix.
Seems like it was missed from the early implementation.
2018-12-22 17:31:14 +01:00
Jordan Woyak 3a145aeae4 ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling. 2018-12-22 07:31:36 -06:00
zackhow 7b2629717b Android: Add jit debug menu options 2018-12-21 15:06:37 -05:00
zackhow 233b00fb7e ConfigManager: add save/load for Jit debug options 2018-12-21 15:06:37 -05:00
MerryMage 174d2b0230 crXXX: Avoid loading twice when CRBA == CRBB 2018-12-21 11:33:18 +00:00
MerryMage 07c146e7e2 crXXX: Remove unnecessary CRBA == CRBD constraint for crclr and crset 2018-12-21 11:20:06 +00:00
spycrab 71d53c922f Implement resource packs 2018-12-19 11:03:09 +01:00
Techjar cf8b730c61 Core/BootManager: Disable bluetooth passthrough when booting NetPlay
Bluetooth passthrough does not and never will work on NetPlay, so we'll
just force the use of emulated bluetooth when booting in NetPlay.
2018-12-17 18:22:13 -05:00
Jordan Woyak 79eb065cf3 Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz) 2018-12-15 10:36:22 -06:00
Jordan Woyak a8a6bdcdd2 Compute emulated classic controller calibration data instead of having hardcoded values. 2018-12-15 10:27:06 -06:00
Jordan Woyak 6848812a31 Produce emulated nunchuk calibration data. 2018-12-15 10:27:06 -06:00
CrystalGamma 2f490e44fb stop using g_jit outside of JitInterface
Replace g_jit in x86-64 ASM routines code by m_jit member reference
2018-12-15 01:58:58 +01:00
zackhow 0c0e045eda Android: fix/ignore L2/R2 buttons
L2/R2 will trigger a key press and an axis event if the trigger is pressed fully down
Was incorrectly ignoring L1/R1 key presses
2018-12-14 15:31:13 -05:00
Lioncash 6d394d03fe Common/GLContext: Make member functions const qualified where applicable
These don't modify object state, so they can be const qualified.
2018-12-14 11:02:26 -05:00
Lioncash 52cae18b01 Interpreter: Handle paired-single HID2.PSE and HID2.LSQE bits
These bits enable or disable paired-single execution based on how
they're set. If PSE isn't set, then all paired-single instructions are
illegal. If PSE is set, but LSQE isn't set, then psq_l, psq_lu, psq_st
and psq_stu are illegal to execute.

Also thanks go out to my roommate @Veegie for letting me use his Wii as
a blasting ground for tests, since mine isn't on hand right now. It only
caught on fire twice and only burned down half of the house through the
process; what a team player.
2018-12-13 22:48:05 -05:00
zackhow 5bc8b7ae7b Android: fix gc adapter init
init write not read
2018-12-13 21:49:46 -05:00
Lioncash c87a2f57b4 Interpreter_SystemRegisters: Handle reserved/read-only bits for HID2 in mtspr 2018-12-13 11:39:40 -05:00
Admiral H. Curtiss fa6782f841 GCMemcard: Required declaration before C++17. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss 36d84c6959 GCMemcard: Slightly nicer definition of UNINITIALIZED_GAMECODE. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss ca2c7679df GCMemcard: Rewrite DEntry_IconFmt() and DEntry_AnimSpeed() to make more sense. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss 2351a60567 GCMemcard: Let GetDEntry() return std::optional<DEntry>. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss 860e003b0c GCMemcard: Remove needless second definition of DENTRY_SIZE. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss 3d77a43e67 GCMemcard: Use std::array for GCMBlock.m_block. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss ceb9cb53c6 GCMemcard: Rename GCMBlock.block to m_block to match naming conventions. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss fc70b60d8b GCMemcard: Access active directory/BAT via methods instead of pointers. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss 7ff65db3b2 GCMemcard: As far as I can tell, the directory and BAT blocks aren't really main and backup, but just two blocks that store data are written to alternately. So store them as an std::array of 2 blocks instead of an explicit 'backup' block. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss 0aaf24b9cc GCMemcard: Rename GCMemcard variables to match our naming conventions. 2018-12-09 22:28:58 +01:00
Admiral H. Curtiss 4d4b5442bd GCMemcard: Use std::array and BigEndianValue for BlockAlloc.m_map. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss eb6cc3dbab GCMemcard: Use BigEndianValue for BlockAlloc.m_last_allocated_block. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss d3b61c3ff0 GCMemcard: Use BigEndianValue for BlockAlloc.m_free_blocks. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss 88bdab6fe6 GCMemcard: Use BigEndianValue for BlockAlloc.m_update_counter. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss 0f776fb091 GCMemcard: Use BigEndianValue for Directory.m_update_counter. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss 2d77096d63 GCMemcard: Use std::array for Directory's members. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss f8488f4561 GCMemcard: Use std::array for DEntry.m_unused_2. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss 4175fdf28d GCMemcard: Use std::array for DEntry.m_makercode. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss deadec608e GCMemcard: Use std::array for DEntry.m_gamecode. 2018-12-09 22:28:57 +01:00
Admiral H. Curtiss 0c638ad858 GCMemcard: Use std::array for DEntry.m_filename. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 443729d2c3 GCMemcard: Use BigEndianValue for DEntry.m_comments_address. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 8a920dac93 GCMemcard: Use BigEndianValue for DEntry.m_block_count. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 675a549628 GCMemcard: Use BigEndianValue for DEntry.m_first_block. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 929fd2b41d GCMemcard: Use BigEndianValue for DEntry.m_animation_speed. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss c3e9f53480 GCMemcard: Use BigEndianValue for DEntry.m_icon_format. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 65f6250faa GCMemcard: Use BigEndianValue for DEntry.m_image_offset. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 1d25e249e8 GCMemcard: Use BigEndianValue for DEntry.m_modification_time. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 2f1ff80dd6 GCMemcard: Use std::array for Header members instead of raw C arrays. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 256d336219 GCMemcard: Use BigEndianValue for Header.m_encoding. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 8eabcbf294 GCMemcard: Use BigEndianValue for Header.m_size_mb. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss bfbfcc72a2 GCMemcard: Use BigEndianValue for Header.m_device_id. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss b3ce882109 GCMemcard: Use BigEndianValue for Header.m_sram_language. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 905a16e7e7 GCMemcard: Use BigEndianValue for Header.m_format_time. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 9f03c2f358 GCMemcard: Rename BlockAlloc variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 17208f4c89 GCMemcard: Rename Directory variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 15f89d3e6f GCMemcard: Rename DEntry variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss c419dac1d8 GCMemcard: Rename Header variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 4b1d891378 GCMemcard: Add a few static asserts for sizes of memory card structures. 2018-12-09 22:28:55 +01:00
orbea 1327772173 cmake: Conditionally build the unit tests.
This allows to skip building the unit tests and avoids the dependency
on gtest when doing so.
2018-12-08 14:07:06 -08:00
Techjar 2e19efa8d5 NetPlay: Sync Wiimote extension
Small addition of NetPlay code in Core.cpp was needed to set the
extensions at the right time, as init would override them otherwise.
This solution is more elegant than modifying the user's INI files on
game start.
2018-12-05 16:36:44 -05:00
Techjar a2545a18b2 Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
We no longer allow accessing controller config while NetPlay is
running, so this check is no longer needed.
2018-12-05 16:12:12 -05:00
Léo Lam 4e5f83d23f
Merge pull request #7436 from Ebola16/6
Android Studio 3.2.1 recommended updates
2018-12-05 17:36:25 +01:00
Léo Lam 2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Pierre Bourdon 2c57e709d0
Merge pull request #7603 from jordan-woyak/fs-open-file-fix
Present an error message when failing to open a file that should exist.
2018-12-04 08:49:21 +01:00
Stenzek 7afd5cc2fb Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
Stenzek 5ca18ff04e Vulkan: Restore viewport/scissor state on RestoreAPIState 2018-12-04 17:36:08 +10:00
Stenzek b409a87d1a D3D: Clamp viewport to current framebuffer dimensions, not target 2018-12-04 17:36:08 +10:00
Stenzek fa8262fa4a Vulkan: Don't panic on missing color/depth buffer in config 2018-12-04 17:36:08 +10:00
Stenzek 2644e920cc Renderer: Add backbuffer format to base class 2018-12-04 17:36:08 +10:00
Stenzek 1adcd47dcb Renderer: Add a base Initialize() method to match Shutdown() 2018-12-04 17:36:08 +10:00
Stenzek 38479dd783 RenderBase: Force a pipeline flush when drawing the XFB to the host
Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
booto 1ab390c15f DTK: Report position in increments of 0x8000 2018-12-04 00:16:46 -05:00
Jordan Woyak 122ce28786 Present an error message when failing to open a file that should exist.
This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
weihuoya 3ab0f02cec vulkan: fx index buffer reserve size 2018-12-03 19:23:36 +08:00
Pierre Bourdon f5e9135912
Merge pull request #7598 from sepalani/wfsi
WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Léo Lam 00151fd913
Merge pull request #7601 from sepalani/html-pre
LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani d5692afd7d LogWidget: Preserve spaces and newlines 2018-12-02 19:12:12 +04:00
Sepalani 077597b028 VersionInfo: Replace IOS59 v7021 with v9249 2018-12-01 22:29:39 +04:00
Sepalani 5bb7cd251e WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL 2018-12-01 22:28:58 +04:00
Sepalani f351280061 WFSI: Implement IOCTL_WFSI_CHANGE_TITLE 2018-12-01 22:26:47 +04:00
Stenzek e3708ea8c3 Externals: Add MoltenVK binary, copy to package on macOS 2018-12-01 14:35:45 +10:00
Pierre Bourdon 754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin 6388992f62
Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar 9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar baecc500e8 Core: Notify state change callback about stopping state 2018-11-30 01:20:22 -05:00
Pierre Bourdon d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Pierre Bourdon 4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar 577f6a5fb1 Qt: Disable controller configuration while NetPlay is running
Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
Pierre Bourdon 09deed8aa4
Merge pull request #7586 from Techjar/controller-dialog-button-thing
Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
2018-11-29 03:34:11 +01:00
TryTwo c18aa36eab Add nested docking to increase layout choices while debugging. 2018-11-27 11:14:46 -07:00
Stenzek cfdbd45105 Externals: Add imgui 2018-11-26 20:40:34 +10:00
Techjar 9bb3c7d839 Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00
Techjar 5c81285b91 NetPlay: Fix server peer initialization hang
The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
2018-11-22 03:15:49 -05:00
Pierre Bourdon 8d20a173f0
Merge pull request #7579 from AdmiralCurtiss/next-free-block-fix
GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-22 06:54:52 +01:00
Jordan Woyak fae368d2ee
Fix spurious error logs for conversions of empty strings on Windows. 2018-11-22 06:50:11 +01:00
Pierre Bourdon 0c6d677233
Merge pull request #7582 from AdmiralCurtiss/memcard-delete-wrong-dir
GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
2018-11-22 06:43:25 +01:00
Pierre Bourdon c9d5ac3e9a Updater/UI: ITaskbarlist3 handling improvements.
* Properly error-check the interface querying and instance creation.
* Call HrInit() as required when getting the instance.
2018-11-22 02:46:36 +01:00
Pierre Bourdon 1805f51d79
Merge pull request #7446 from Techjar/wii-save-full-sync
NetPlay: Add full Wii save sync
2018-11-21 00:22:50 +01:00
Admiral H. Curtiss 431e6c42e1 GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
When deleting files, block index data was always fetched from the first copy of the directory listing rather than the currently active one.
2018-11-21 00:15:58 +01:00
Admiral H. Curtiss 353e289fbf GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock(). 2018-11-19 20:40:18 +01:00
JosJuice 46fe0669a5 Minor fixes to netplay sync strings 2018-11-19 19:54:55 +01:00
Techjar b06b7e5686 NetPlay: Add full Wii save sync
This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar f4eb4fab08 HW/WiiSave: Fix reversed condition in WriteFiles
This didn't make any sense, as it would only attempt to create the directory if it already existed, and would simply fail if it didn't exist.
2018-11-19 06:37:09 -05:00
Techjar 6730748309 NetPlay: Use chunked data transfer for save sync 2018-11-19 06:37:09 -05:00
Techjar d94922002b NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar 529796bd59 NetPlay: Remove PadMapping type
Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.

The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Pierre Bourdon e6b2758ab4
Merge pull request #7477 from Zexaron/ext-minizip
Externals: Add a stripped down version of minizip
2018-11-17 22:23:02 +01:00
Léo Lam c56516502d
Merge pull request #7440 from JosJuice/wii-menu-1.0-region
Never return Unknown from SConfig::GetFallbackRegion
2018-11-17 21:18:38 +01:00
Pierre Bourdon 08f9df2461
Merge pull request #7574 from spycrab/updater_pb
Updater: Add total progressbar
2018-11-17 16:42:32 +01:00
spycrab 3cfa255c5a Updater: Add total progressbar 2018-11-17 16:37:53 +01:00
Techjar 94d7e7d78a Qt/NetPlayDialog: Add external IP to interface combo box
The interface address isn't particularly useful in most circumstances
(playing over internet), and we have a way to get the external IP now,
so displaying it in the dialog is useful.
2018-11-15 03:29:28 -05:00
Pierre Bourdon ef562ec2f1 Analytics: add simple framework for game quirks reporting
And use it for reporting games that rely on ICache emulation to some
degree. We know of a few but it would be interesting to get a more
exhaustive list from crowdsourcing.
2018-11-15 03:32:49 +01:00
Pierre Bourdon 6b7a1ca6d1
Merge pull request #7535 from UnclePunch/synccodes
Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00
Pierre Bourdon 41333fa971
Merge pull request #7564 from Techjar/netplay-sync-wii-shutdown
NetPlay: Sync power button event
2018-11-13 22:33:59 +01:00
Techjar ef89e4e70c NetPlay: Sync power button event
This fixes the deadlock on shutdown when Wii Remotes are in use.
2018-11-12 22:32:18 -05:00
Stenzek 502c4c0e87 TextureCache: Recompute overlapping XFB copy hashes after copying to RAM 2018-11-13 12:48:27 +10:00
Pierre Bourdon 8104caa06b
Merge pull request #7427 from weihuoya/setting-fx
fx settings for android
2018-11-13 03:10:46 +01:00
weihuoya c4f065611e Android: fx setting 2018-11-13 10:04:44 +08:00
Techjar caf2fc3c3e NetPlay: Sync Defer EFB Copies setting 2018-11-12 20:45:12 -05:00
Pierre Bourdon 97e3200f57
Merge pull request #7519 from stenzek/controller-window
Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Stenzek a0653a1a34 Vulkan: Fix incorrect fence being assigned to staging texture 2018-11-12 01:02:32 +10:00
Pierre Bourdon a9f7df5b15 SystemTimers: fix a 1-in-1000 crash happening in throttler performance 2018-11-10 20:50:17 +01:00
MerryMage df08a77812 Jit_LoadStore: Ra needs to be ReadWrite when writeback is required
This was an erronous change in 534db3b, Ra was previously loaded but was changed to not being loaded.
Why is loading necessary? Loading is necessary because when a memory exception occurs, the current
register values are flushed. This occurs before a new value is loaded into Ra, so the previous value
is required in Ra.
2018-11-10 10:57:15 +00:00
JosJuice 0e1cca54da
Merge pull request #7555 from Techjar/config-delcaration-unused
Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-09 08:07:21 +01:00
Pierre Bourdon 61b9ef33ab
Merge pull request #7492 from MerryMage/regcache2
JitRegCache: Refactor register cache
2018-11-09 04:45:47 +01:00
Techjar 4fd2a25253 Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration 2018-11-08 22:39:42 -05:00
Pierre Bourdon 162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Pierre Bourdon 541c5ee996
Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-09 04:28:31 +01:00
Pierre Bourdon 98d2e278b0
Merge pull request #7551 from zackhow/fixffs
Android: Fix crash on instant rotate
2018-11-09 04:27:59 +01:00
Pierre Bourdon e903d346ea
Merge pull request #7552 from stenzek/texture-cache-leak
TextureCache: Fix leaking TCacheEntry instances
2018-11-09 04:27:14 +01:00
spycrab 1595a9bdcd Updater: Show progress in taskbar 2018-11-08 11:54:56 +01:00
Stenzek 78056686fd TextureCache: Fix leaking TCacheEntry instances 2018-11-08 11:52:17 +10:00
zackhow 5f5262ad34 AndroidTv: don't show landscape lock setting for leanback 2018-11-07 19:50:44 -05:00
zackhow 0446a58ec5 Android: Fix crash on instant rotate
Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
JosJuice a42432cae4 RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice b93b7ec419 Fix the widescreen hack for Wii games with 4:3 forced in game INI 2018-11-07 19:00:24 +01:00
Pierre Bourdon 16a618f413
Merge pull request #7548 from stenzek/graphics-window-crash
OGL: Fix crash when opening graphics window on another backend
2018-11-07 17:45:52 +01:00
Pierre Bourdon a77882468b
Merge pull request #7544 from DXGLdotinfo/master
Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek 0c0d66809d PixelShaderGen: Split bbox into seperate variables
The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
Stenzek 673f1963a0 Vulkan: Support macOS via MoltenVK
The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek c7a2b1572b CMake: Build Vulkan backend on macOS 2018-11-07 05:12:20 -08:00
Stenzek 041b977523 Common: Use GCD semaphores on macOS
Unnamed semaphores are not supported.
2018-11-07 05:12:20 -08:00
Stenzek a1b9a9f519 DolphinQt: Add backend multithreading to graphics config 2018-11-07 05:12:20 -08:00
Stenzek 487ea5ab36 VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Pierre Bourdon 2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Pierre Bourdon c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek 7efdd1070b OGL: Fix crash when opening graphics window on another backend 2018-11-07 21:20:12 +10:00
Techjar dfa4395ba0 Core/Config: Fix memcard path not being saved 2018-11-07 04:29:44 -05:00
Stenzek a45f977d26 Analytics: Add deferred EFB copies setting to graphics settings 2018-11-07 16:25:01 +10:00
Stenzek 71e3bc40a3 Android: Add defer EFB copies to settings 2018-11-07 16:25:01 +10:00
Stenzek 66b6e72c5e Vulkan: Submit fewer command buffers in deferred EFB copies mode 2018-11-07 16:25:01 +10:00
Stenzek 8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
William 6d437b282a Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt and Updater. Enables high contrast themes on Windows 8+. 2018-11-03 22:33:55 -04:00
JosJuice 710b893b91
Merge pull request #7541 from zackhow/notoreo
AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 18:54:27 +01:00
Tillmann Karras 6714159660 FIFOAnalyzer: don't use misleading format strings 2018-11-03 14:37:22 +00:00
zackhow 409c064c73 AndroidTv: Don't run oreo channels when not on oreo 2018-11-03 08:40:32 -04:00
Pierre Bourdon 0d00e6225b
Merge pull request #7540 from zackhow/land
Android: don't try to pause emulation when not running
2018-11-03 05:22:52 +01:00
zackhow 50da284060 Android: don't try to pause emulation when not running
Forcing landscape at emulation start revealed a bug where if the activity was
recreated before emulation started then it would get stuck in a paused state
2018-11-03 00:01:51 -04:00
Ryan Meredith 66598f6c8d Android Studio 3.2.1 recommended updates 2018-11-02 13:04:14 -04:00
Pierre Bourdon 650961687a
Merge pull request #7538 from JosJuice/ipl-dtk
Fix first DTK track not playing after booting with IPL
2018-11-02 13:24:28 +01:00
JosJuice 20b8c24847 Fix first DTK track not playing after booting with IPL
DVDLowAudioBufferConfig doesn't start a DTK stream, it just tells the
drive that the game is allowed to use DTK. At least if I'm not mistaken.
2018-11-01 21:06:11 +01:00
zackhow b7d0b27a8c Android: fix landscape lock
If emulation started in landscape then it wouldn't lock to landscape, thus
allowing a rotation to portrait then immediately back to landscape. Also
locking to landscape didn't need to be called from another thread, so that
was removed as well
2018-10-30 19:54:44 -04:00
Vin Bertinelli 469f29350f Netplay: Sync codes
Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.

Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
mahdihijazi 47d9e8208c Android: Remove the cancel button from the file browser
Fix the regresion from #7520, also it applies the change
to the directory picker only.
2018-10-29 22:19:18 +01:00
Techjar 203ecb534d NetPlay: Fix saving host game selection 2018-10-29 17:01:30 -04:00