JosJuice
97100290ee
Merge pull request #10885 from JosJuice/android-graphics-mods
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Android: Add graphics mods support to GUI
2022-07-26 15:44:01 +02:00
Admiral H. Curtiss
a9edf129e3
Merge pull request #10889 from shuffle2/spng
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replace libpng with libspng
2022-07-26 12:53:04 +02:00
Shawn Hoffman
76b4318b88
CPUDetect: improve win/arm64 support
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read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
Shawn Hoffman
acb10f0006
replace libpng with libspng
2022-07-25 18:32:16 -07:00
JosJuice
e5a177ece9
Merge pull request #10868 from tellowkrinkle/UsesDSBFix
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VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-23 22:14:07 +02:00
JosJuice
8f410bff15
Android: Add graphics mods support to CheatsActivity
2022-07-23 21:58:45 +02:00
Pokechu22
6a7aa8f2c6
Convert CP/XF matrix indices mismatch panic alert to a warning
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https://bugs.dolphin-emu.org/issues/12977 indicates that this happens on startup of Spider-Man 2, even in single-core. I don't have the game, so I can't directly determine why this is happening, but presumably real hardware does not hang in this case, so we can make it less obtrusive.
2022-07-23 09:01:22 -07:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
TellowKrinkle
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
Admiral H. Curtiss
b0b5faa793
Merge pull request #10874 from JosJuice/cmpr-layout
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VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
JosJuice
1a2bc2eff9
VideoCommon: Fix CMPR compute shader layout
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Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
TellowKrinkle
88c85ce471
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-17 20:50:53 -05:00
Joon Park
319288de8e
Fix OpenGL error on M1 Mac.
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Followup to #10466 . Resolves the following error:
ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
JMC47
70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
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Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
Pokechu22
a6e06f38ad
Add notes about precision of YUV->RGB conversion factors for XFB
2022-07-16 00:07:10 -07:00
Pokechu22
e7339d63f1
Rework TextureConversionShader for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
Pokechu22
b16ec5b6dc
Rework TextureConverterShaderGen for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
Pokechu22
791bd16b28
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
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This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
TellowKrinkle
89ae060214
VideoCommon: Increase uniform stream buffer size to 64mb
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Densha De Go uses 27mb per frame, and we want enough space for the CPU to be encoding one frame while the GPU is rendering the previous
2022-07-15 18:21:50 -05:00
TellowKrinkle
fb5648541c
VideoCommon: Remove dstalpha from BlendingState
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It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00
TellowKrinkle
991024173e
VideoCommon: Always use fbfetch in ubershaders if available
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Reduce the number of different pipelines needed. Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00
Pokechu22
d20094efa2
Add extra Low and High fields to CopyFilterCoefficients
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This struct is the only one in BPMemory that uses u64 as its base. These fields are to allow viewing it as two u32s instead. It's not used by Dolphin right now, but it is used in the copy of BPMemory.h used by hwtests.
2022-07-15 12:29:40 -07:00
Pokechu22
bed278d3b7
Create dedicated enum for EFB/XFB gamma correction
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This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.
Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies. This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
Pokechu22
dd41a72378
Only use intensity formats if both intensity_fmt and auto_conv are set
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auto_conv is normally always set for EFB copies, but hardware testing indicates that intensity_fmt does nothing if auto_conv is not set.
2022-07-15 12:29:40 -07:00
Pokechu22
cd2cc5fa22
Rename EFB copy bit 2 from yuv to unknown_bit
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It was named yuv in 522746b2c2
, but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
Pokechu22
850e524514
Use fmt::to_string for texture format overlay
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This required adding parentheses to the font used by that.
2022-07-15 12:29:40 -07:00
Pokechu22
290e62f179
Remove casts to integers for texture and EFB formats
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The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
2022-07-15 12:29:40 -07:00
TellowKrinkle
6ab24e6c17
VideoCommon: Better driver bug handling
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
2022-07-13 21:51:24 -05:00
JMC47
e237aa1435
Merge pull request #10777 from tellowkrinkle/EFBFlush
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VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-13 19:45:31 -04:00
JMC47
5663a44962
Merge pull request #10842 from tellowkrinkle/ClearBackendInfo
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VideoCommon: Clear backend_info before populating
2022-07-13 16:40:46 -04:00
TellowKrinkle
f83015649c
VideoCommon: Clear backend_info before populating
2022-07-13 02:55:54 -05:00
TellowKrinkle
6bd0fc86ba
VideoCommon: Properly mask fbfetch logic op emulation
2022-07-13 02:27:45 -05:00
JMC47
cce6133ef6
Merge pull request #10749 from tellowkrinkle/IntelUbershaders
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VideoCommon: Fix ubershaders on MoltenVK Intel
2022-07-10 19:35:55 -04:00
Admiral H. Curtiss
e072aaa769
ShaderCache: Fix inverted usage of palette_format.
2022-07-09 13:17:53 +02:00
JMC47
fac66897af
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
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VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
JMC47
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
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D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Dentomologist
e1e0f42b37
VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
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Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
Dentomologist
71541c1324
VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
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Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
Dentomologist
0fac1d6e87
VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
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Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
TellowKrinkle
3ee4b89a46
VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-06 18:38:05 -05:00
Admiral H. Curtiss
3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
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Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
JosJuice
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
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Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
Minty-Meeo
69e32dea52
Resolve GCC Warnings
2022-06-30 15:26:48 -05:00
iwubcode
4788a05c76
VideoCommon: fix projection graphics mod affecting more than the intended draw call
2022-06-29 20:04:59 -05:00
iwubcode
1480b78f64
VideoCommon: dump EFB with size and texture format details and dump XFB with size details. Finally move count to front of image for XFB/EFB dumps so as to make it easier to see them in order. Change the count value prefix to 'n'
2022-06-27 18:20:52 -05:00
iwubcode
69839df1eb
VideoCommon: support dynamically updating game mods at runtime
2022-06-27 18:20:52 -05:00
iwubcode
892678648e
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)
2022-06-27 18:20:52 -05:00
iwubcode
62c186e14b
VideoCommon: add UninitializeEFBMemory to mirror XFB function
2022-06-27 18:20:52 -05:00
iwubcode
0f88155729
Core / DolphinQt / VideoCommon: add setting for enabling graphic mods
2022-06-27 18:20:52 -05:00
iwubcode
f416b71925
VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
2022-06-27 18:20:52 -05:00
iwubcode
254246b814
VideoCommon: add logic to read a GraphicsMod from configuration
2022-06-27 18:20:52 -05:00
iwubcode
f92beb611f
VideoCommon: add game mod constants
2022-06-26 21:53:21 -05:00
iwubcode
4fbbd85ef4
VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures
2022-06-26 21:53:21 -05:00
iwubcode
b9995b04a0
VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file
2022-06-26 00:45:13 -05:00
iwubcode
7854afe512
VideoCommon: add support for setting and getting the stage from the texture info
2022-06-26 00:45:13 -05:00
iwubcode
a1892a9c68
VideoCommon: add function to check whether TextureFormat is a valid value
2022-06-26 00:45:13 -05:00
iwubcode
a8b5266347
VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off
2022-06-24 18:09:53 -05:00
iwubcode
dda1479ecf
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
2022-06-24 18:09:53 -05:00
iwubcode
c2d3b7e7f5
VideoCommon: update pixel shader output to match old D3D code
2022-06-24 18:09:53 -05:00
iwubcode
cad1d6ce90
VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation
2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94
VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader
2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
iwubcode
3790c99a7d
VideoCommon: add common spirv helper functions
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Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
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VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
JMC47
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
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VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
Pierre Bourdon
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
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VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
Braxton Anderson
2b2b8e932d
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter
2022-06-17 20:11:53 -06:00
TellowKrinkle
f79ac768d8
VideoCommon:ShaderCache: Add const to some local variables
2022-06-17 20:14:32 -05:00
TellowKrinkle
26529a31ab
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-16 20:26:11 -05:00
TellowKrinkle
c7892d7371
VideoCommon: Name ubershaders
2022-06-16 02:08:45 -05:00
TellowKrinkle
23c1721fbd
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
2022-06-16 02:08:45 -05:00
TellowKrinkle
3fe1a1a3d7
VideoCommon: Don't add garbage to shader uids in debug builds
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There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
25929789c1
VideoCommon: Don't pass State by inout
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Spirv-cross's MSL codegen makes the amazing choice of compiling calls to inout functions as `State temp = s; call_function(temp); s = temp`. Not all Metal backends handle this mess well. In particular, it causes register spills on Intel, losing about 5% in performance.
2022-06-14 00:48:47 -05:00
TellowKrinkle
db6e928c8d
VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
2022-06-14 00:48:47 -05:00
Silent
7faf5ea170
Clear the UI after async shader compilation
2022-06-10 17:19:59 +02:00
Silent
dcad3ec892
Allow to interrupt shader precompilation by stopping emulation
2022-06-10 17:11:32 +02:00
OatmealDome
6e2febd404
VideoBackendBase: Remove __builtin_available for macOS 10.14
2022-06-01 22:57:51 -04:00
Dentomologist
f6b9acccfc
Common: Refactor PointerWrap
2022-05-25 13:06:41 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
Mai M
a98d0367d8
Merge pull request #10677 from Pokechu22/no-printf-log
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Remove printf-style logging
2022-05-19 17:55:17 -04:00
Pokechu22
2aa0ae097b
Merge pull request #10672 from Pokechu22/xf-invtxspec
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Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
Pokechu22
0637c17b59
VideoCommon/FrameDump: printf-format messages before logging them
2022-05-19 12:41:58 -07:00
Pokechu22
8df55b492c
Show a panic alert if the CP matrix indices don't match the XF matrix indices
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This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22
38a75f6a49
Show a panic alert if the CP vertex config doesn't match the XF vertex config
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This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
Pokechu22
46bcdc4372
Rename CP and XF normal component count enums and update their descriptions
2022-05-18 14:43:14 -07:00
Pokechu22
736466a5d9
XFMemory: Rename hostinfo to invtxspec
2022-05-18 14:43:14 -07:00
Pokechu22
3949698acf
Verify graphics config validity after populating the backend info
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... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.
Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
Shawn Hoffman
56626f73bf
fmt: fix 'ambigous overload' error
2022-05-10 19:19:52 -07:00
Admiral H. Curtiss
01d4a2e9cc
TextureCacheBase: Don't log error while measuring state size.
2022-04-26 21:26:42 +02:00
JMC47
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
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Rework scissor handling
2022-04-24 15:00:42 -04:00
JMC47
c42392c565
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
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DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-24 13:30:04 -04:00
Pokechu22
784079853d
VideoCommon: Add comment explaining why only the first normal gets normalized
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Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
Pokechu22
2a5c77f43f
VideoCommon: Handle emboss texgen with only a single normal
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Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22
39b2854b98
VertexLoader: Convert count register to remaining register
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This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22
97d0ff58c8
Convert vertex loader position cache to std::array
2022-04-22 16:54:38 -07:00
Pokechu22
f722bdf7f1
VertexLoaderX64: Refactor so that zfreeze is only in one place
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(Specifically, the copy for VertexLoaderManager::position_cache. The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Pokechu22
6f1350ae51
VertexLoaderARM64: Fix z-freeze position matrix index
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Before, it would always write to index 0 (which is unused). Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
Pokechu22
04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
Pokechu22
88134a6786
VertexShaderGen: Simplify normal calculation
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This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
OatmealDome
259a5fc7c0
DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-20 14:56:34 -04:00
OatmealDome
e7f5e5172c
DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs
2022-04-19 10:55:27 -04:00
OatmealDome
80dfefb32e
UberShaderPixel: Add support for non-dual source shader blending
2022-04-19 10:55:26 -04:00
OatmealDome
c1d87db6fa
PixelShaderGen: Add support for non-dual source shader blending
2022-04-19 10:55:26 -04:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer.
2022-04-18 23:48:00 +02:00
Admiral H. Curtiss
853cf4f818
Common/PointerWrap: Hide internals.
2022-04-18 03:41:14 +02:00
Pokechu22
f3eff70e2f
Implement ImGui window for scissor rectangles
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This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22
076392a0f6
VideoCommon: Rework scissor handling
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March. However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening. If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22
4595b89ad8
VideoCommon: Remove bSupportsOversizedViewports
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I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Pokechu22
b85b35d5ea
VideoCommon: Create dedicated structs for scissor pos/offset
2022-04-16 10:26:10 -07:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
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Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
JosJuice
abffa93a72
MoltenVK: Fix pixel shader typo
2022-04-10 20:51:20 +02:00
Mai M
e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
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VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22
59f299d5d6
Software: Fix zfreeze with CullMode::All
2022-04-08 20:05:32 -07:00
Pokechu22
3a742e99bb
Software: Remove config to disable ZComploc and ZFreeze
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These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22
4e9a314776
Round viewport coordinates when vertex rounding is enabled
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This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22
dbb857b175
VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
2022-04-08 18:30:59 -07:00
Pokechu22
f6ab317374
Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)
2022-04-08 18:30:59 -07:00
Admiral H. Curtiss
df214af8a1
VideoCommon/FrameDump: Fix log messages with arguments.
2022-04-09 01:42:02 +02:00
Admiral H. Curtiss
3382408b8e
VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 00:45:49 +02:00
JMC47
e02194057b
Merge pull request #10412 from Pokechu22/sw-efb-peek-alpha
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Software: Implement pixel engine alpha read mode
2022-04-07 17:01:56 -04:00
JosJuice
7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
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Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
Shawn Hoffman
4fad2c26e4
framedump: enable compat with utvideo codec
2022-03-29 17:27:59 -07:00
Shawn Hoffman
decaea8f9b
FrameDump: improve debug logging
2022-03-29 17:27:59 -07:00
Shawn Hoffman
09432ef098
windows: move ffmpeg bins to submodule
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udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
Pokechu22
8882eb040a
PixelEngine: Convert to BitField and enum class
2022-03-29 15:34:43 -07:00
Pokechu22
45b8ebeb25
PixelEngine: Remove old comment
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This comment was added in 76d24f2c0d
(the link was updated in 5799824b22
, but both are dead now). An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
Pokechu22
30a34d06c1
RenderBase: Add call to IMGUI_CHECKVERSION()
2022-03-25 10:24:07 -07:00
JosJuice
f1f02180fa
VideoCommon: Remove redundant in qualifiers
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ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
JosJuice
bbb64ff993
Shadergen: Use real_ocol0 workaround for shader logic ops
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Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.
Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.
This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JMC47
f65dc6d525
Merge pull request #10441 from OatmealDome/improved-logic-op-workaround
...
BlendingState: Set source and destination alpha factors in logic op workaround
2022-02-28 12:17:25 -05:00
JosJuice
608799f1e4
PixelShaderGen: Check uid_data for use_shader_logic_op
...
On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
Pokechu22
23cbd570a1
FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
...
I.e. flush pokes before running an EFB peek, if the cache tile isn't present. If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
Léo Lam
eb98bcd2ae
Merge pull request #10455 from Pokechu22/directly-map-fifo-breakpoint
...
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
2022-02-18 18:54:06 +01:00
Léo Lam
fa059b20ba
Merge pull request #10460 from Dentomologist/convert_option_type_to_enum_class
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VideoCommon: Convert OptionType to enum class
2022-02-18 18:40:59 +01:00
Léo Lam
067fbe8f86
Merge pull request #10376 from shuffle2/uidctor
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GXPipelineUid: remove explicit shallow copy where it's the default
2022-02-18 18:39:59 +01:00
Techjar
63181f0446
ShaderGenCommon: Add missing <functional> include
2022-02-18 06:34:01 -05:00
Dentomologist
edbe202aa3
VideoCommon: Convert OptionType to enum class
2022-02-17 10:03:08 -08:00
Merry
be81fe86e1
JitRegister: Use fmt
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Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22
68d987bbee
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
...
directly_mapped_vars was added in #69 (4129b30494
), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669b
). As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
2022-02-15 22:34:31 -08:00
Pokechu22
07578d8f1d
CommandProcessor: Log ignored unknown opcodes at warn level
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Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
2022-02-13 14:16:05 -08:00
Pokechu22
4ea9287a09
CommandProcessor: Move unknown opcode log message before the panic alert
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This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
2022-02-13 14:15:54 -08:00
Pokechu22
97482a61c6
CommandProcessor: Ignore unknown opcode for 0x3f
2022-02-12 23:38:20 -08:00
Pokechu22
68cdceb4be
CommandProcessor: Log PC and LR on unknown opcodes
2022-02-12 23:38:20 -08:00
Pokechu22
095803d1e9
CommandProcessor: Move contents of second unknown opcode panic alert to the log
...
This way, the information is always available, and users don't have to deal with a wall of meaningless information.
2022-02-12 23:38:19 -08:00
Pokechu22
55f8aa9921
VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32
2022-02-12 23:38:19 -08:00
Pokechu22
9ffe9d3dc1
CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant
2022-02-12 16:17:03 -08:00
Pokechu22
444f6fd0cb
Treat alpha as 0 if alpha is 1 for blending
...
This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
2022-02-08 15:15:15 -08:00
Pokechu22
0327e6acb4
Use the same logic for lerp bias for color and alpha
...
It doesn't make sense for alpha to add the bias ONLY when dividing by 2, while color doesn't apply the bias for divide by 2 only; hardware testing indicates that alpha should have the bias.
This fixes the menus in Mario Kart Wii (https://bugs.dolphin-emu.org/issues/11909 ) but reintroduces the white rectangle in Fortune Street.
This reverts commit 5aaa5141ed
(and several other matching changes elsewhere).
2022-02-08 15:15:15 -08:00
OatmealDome
bdc55f9557
RenderState: Set source and destination alpha factors in logic op workaround
2022-02-07 16:03:22 -05:00
Admiral H. Curtiss
09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
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VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
JMC47
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
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VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
947b562e06
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:17:37 -05:00
Jordan Woyak
a9a163657c
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer. av_guess_format now returns a pointer to const.
2022-01-30 13:16:51 -06:00
Pokechu22
4aeef95746
Fix copy filter clamping when EFB VRAM copies are disabled
2022-01-29 12:23:32 -08:00
Admiral H. Curtiss
36cfcb530f
IOFile: Make origin parameter to Seek() an enum class.
2022-01-29 06:49:21 +01:00
JMC47
c2d8191fbb
Merge pull request #10401 from JosJuice/adreno-primitive-restart
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DriverDetails: Disable primitive restart on Adreno
2022-01-28 15:12:43 -05:00
JosJuice
4f292f5ade
DriverDetails: Disable primitive restart on Adreno
...
Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
JMC47
f0136e0eb6
Merge pull request #10396 from Pokechu22/efb-copy-clamp
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Fix copy filter clamping (again)
2022-01-27 20:12:34 -05:00
Pokechu22
cc9ed4815d
UberShaderPixel: Fix typo in fog calculation
2022-01-26 20:23:35 -08:00
Pokechu22
ab5e71abf3
Merge pull request #10387 from Pokechu22/geometry-shader-always-write-layer
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GeometryShaderGen: Write the layer for every vertex
2022-01-26 13:37:40 -08:00
Pokechu22
25c547e9e5
Fix incorrect copy filter clamping
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We need to clamp to the center of pixels, or else things end up working out incorrectly. This also fixes an off-by-1 for the bottom line.
2022-01-25 19:53:25 -08:00
Pokechu22
e741d4783a
TextureConverterShaderGen: Add missing newline
2022-01-25 13:22:56 -08:00
Pokechu22
8d7eff2a8a
VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor
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That way, they're in the same place the panic alerts are generated.
2022-01-22 22:04:15 -08:00
Pokechu22
79b2185117
OpcodeDecoding: Don't raise panic alerts for unknown opcodes 0x01-0x07
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A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104 ).
2022-01-22 16:49:19 -08:00
Pokechu22
6420845fcb
GeometryShaderGen: Write the layer for every vertex
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At least in GLSL, after calling EmitVertex() the value of all 'out' variables (including gl_Layer and ps) becomes undefined. On OpenGL it seems like they were unchanged, but on Vulkan they became 0, resulting in bad rendering.
Fixes https://bugs.dolphin-emu.org/issues/12001
2022-01-22 12:16:48 -08:00
Shawn Hoffman
3175e38a2e
GXPipelineUid: remove explicit shallow copy where it's the default
2022-01-16 22:34:39 -08:00
Pokechu22
29d6dd609c
Fix non-constexpr format strings
2022-01-13 11:11:08 -08:00
Pokechu22
5465775d11
Fix ambiguous uses of format_to
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At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available). We want the latter.
2022-01-13 11:11:08 -08:00
Pokechu22
ac46b91673
Make all fmt::formatter constructors constexpr
2022-01-13 11:11:08 -08:00
Pokechu22
78e43a4404
Make all custom fmt::formatter's format functions const
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fmt 8.0.0 requires this.
2022-01-13 11:11:08 -08:00
Pokechu22
0cc211d1ef
Use fmt::format_string
2022-01-13 11:11:08 -08:00
Pokechu22
ff8965c40b
Replace uses of undocumented/deprecated fmt::format_to overload
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This was deprecated in fmt 8.0.0.
2022-01-13 11:11:08 -08:00
Pokechu22
fc0d958e26
PixelShaderGen: Fix invalid use of int3(0)
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This syntax is allowed by GLSL, but HLSL doesn't allow it. This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile. Super Mario Galaxy's water levels were affected by this.
2022-01-12 21:50:34 -08:00
JMC47
c18abfaecc
Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
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Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
Pokechu22
161c627466
Treewide: Remove unused inclusions of <cinttypes>
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Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Pokechu22
44e93e91d7
Common/Assert: Switch to fmt
2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
c82b2dccb5
Config: Port SyncGPU settings to new config system.
2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8825f5635
Config: Port dual core setting to new config system.
2022-01-09 21:29:11 +01:00
JMC47
4c0dcf42b8
Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
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VideoCommon: Fix shader precompilization detection
2022-01-06 16:28:15 -05:00
Admiral H. Curtiss
d98c6b0b1d
Config: Port GPUDeterminismMode setting to new config system.
2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
fb47035f97
Config: Port emulation speed setting to new config system.
2022-01-06 16:13:54 +01:00
iwubcode
9b4e5b00ee
VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy
2022-01-04 20:40:07 -06:00
JMC47
9a914d33d5
Merge pull request #9414 from DevJPM/master
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Fix CPU Core Count detection and Enable Parallel Shader Compilation
2022-01-04 10:15:12 -05:00
Léo Lam
0de008da11
Merge pull request #10332 from AdmiralCurtiss/config-port-general
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Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Pokechu22
afd02b79a5
VideoCommon: Add names for textures and shaders
2022-01-01 11:38:56 -08:00
Admiral H. Curtiss
d590aa88a4
Config: Port remaining General settings to new config system.
2022-01-01 19:02:45 +01:00
Admiral H. Curtiss
aa437d9805
Config: Port Movie settings to new config system.
2021-12-30 20:16:17 +01:00
JosJuice
a96cfe2531
GLES: Fix LOD bias int/float mismatch
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Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
JMC47
01e8e950e8
Merge pull request #10292 from OatmealDome/lodbias-take-two
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PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
OatmealDome
056613ecc5
PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler
2021-12-28 02:10:45 -05:00
OatmealDome
4e12d6e871
ShaderGenCommon: Add bit for LOD bias
2021-12-28 02:10:39 -05:00
OatmealDome
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
Pokechu22
1cd148d4c5
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
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Fixes https://bugs.dolphin-emu.org/issues/12548
2021-12-23 17:56:21 -08:00
Pokechu22
85025612bc
LightingShaderGen: Make s_lighting_struct not inline
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This generated warnings on the freebsd builder.
2021-12-22 15:17:52 -08:00
JosJuice
e6f40fa015
Merge pull request #10279 from Pokechu22/intensity-alpha
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TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
2021-12-23 00:14:06 +01:00
JMC47
b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
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VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
Pokechu22
fd2324e40a
Fifo analyzer: Rename mipmap filter to half scale for EFB copies
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The field itself is named half_scale, and it can be used for things unrelated to mipmaps, so reflecting that name in the fifo analyzer helps.
2021-12-20 11:34:05 -08:00
Pokechu22
2f6953efb6
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
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We were already doing this for non-intensity formats, but it seems like the same applies to intensity formats.
2021-12-20 11:34:05 -08:00
Pokechu22
e7d5f8ad5c
TextureCacheBase: Re-wrap GetTexture comment
2021-12-18 15:21:48 -08:00
Pokechu22
d1cc539476
BPMemory: Correct spelling of MaxAniso
2021-12-18 15:21:48 -08:00
Pokechu22
27cb704466
Eliminate VarType for ComponentFormat
2021-12-18 15:21:48 -08:00
Pokechu22
1a964891f8
VertexLoader_Color: Use Common::swap24
2021-12-18 15:21:48 -08:00
Pokechu22
95e0f833f9
Fifo analyzer: Display equations for color/alpha combiners
2021-12-18 15:21:48 -08:00
Pokechu22
0afe318b55
OpcodeDecoding: Make s_is_fifo_error_seen static
2021-12-18 15:21:48 -08:00
Pokechu22
d039b1bc0d
VideoCommon: Move VertexLoaderManager logic out of CPState
2021-12-18 15:21:48 -08:00
Pokechu22
d84d695fdf
Remove DataReader from LoadXFReg
2021-12-18 15:21:48 -08:00
Pokechu22
b5fd35f951
Refactor OpcodeDecoding and FIFO analyzer to use callbacks
2021-12-18 15:21:36 -08:00
Pokechu22
1914087998
Create and use CPArray enum class
2021-12-18 12:51:56 -08:00
Pokechu22
3aaeb2b9ef
Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class
2021-12-18 12:51:56 -08:00
Pokechu22
205ab23d80
GeometryShaderGen: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
f53dc6564f
UberShaderPixel: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
380b333387
PixelShaderGen: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
2b1d1038a6
VertexLoader: Convert to EnumMap
2021-12-18 12:51:55 -08:00
Pokechu22
327126d1e8
ShaderGenCommon: Add WriteSwitch
2021-12-18 12:51:55 -08:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
OatmealDome
74a979db09
UberShaderPixel: Add shader logic ops support on OpenGL ES
2021-12-06 22:36:40 -05:00
OatmealDome
18b2f6953d
PixelShaderGen: Add shader logic ops support on OpenGL ES
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To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
2021-12-06 22:36:40 -05:00
OatmealDome
a77ae14d94
UberShaderPixel: Add shader logic ops support on Metal
2021-12-06 22:36:40 -05:00
OatmealDome
e0837cb847
PixelShaderGen: Add shader logic ops support on Metal
2021-12-06 22:36:40 -05:00
OatmealDome
426c68b5a0
ShaderCache: Don't turn on logic ops approximation if framebuffer fetch is supported
2021-12-06 22:36:40 -05:00
OatmealDome
c12b9b013b
PixelShaderGen: Add logic ops to pixel_shader_uid_data
2021-12-06 22:36:34 -05:00
Scott Mansell
0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
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Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
JMC47
c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
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Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
sowens99
e4fed7cce8
Add Rerecord Count display
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Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
OatmealDome
04ec02c06b
ConstantManager: Add logic ops to PixelShaderConstants
2021-11-24 17:52:26 -05:00
Scott Mansell
f5c550e9cb
Delay singlecore gpu interrupts
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Fixes Bomberman Jetters in single core mode.
When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.
This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
2021-11-25 11:11:01 +13:00
Léo Lam
aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
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Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
unknown
f43122cd8a
Trust MacOS not to crash during shader pre-compilation
2021-11-22 15:32:28 +01:00
DevJPM
613c4563c2
VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry
2021-11-22 09:34:28 +01:00
DevJPM
61cfd8696e
Fix CPU Core Count detection and Enable Parallel Shader Compilation
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This does this following things:
- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
JMC47
dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
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Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22
94ccf765af
Add option for setting the PNG zlib compression level
2021-11-18 13:10:22 -08:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
bdcfb31187
VideoCommon: Handle custom texture sizes correctly
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Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke. That can happen with custom textures, and also with scaled EFB copies at non-native IRs. It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly). The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22
93eea7cb13
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
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Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22
ee80298ca4
VideoCommon: Implement diagonal LOD
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Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`. However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pokechu22
ddf2691395
VideoCommon: Manually handle texture wrapping and sampling
2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86
VideoCommon: Expose SamplerState to shaders
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22
9ef228503a
VideoCommon: Provide raw texdims to shaders
2021-11-17 20:04:34 -08:00
Pokechu22
a273b65566
RenderState: Use operator== for operator!= and adjust constructors
2021-11-17 20:04:34 -08:00
Pokechu22
6236a0d494
Eliminate SamplerCommon
2021-11-17 20:04:34 -08:00
Pokechu22
3096f77ba0
Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
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This was added in 0b9a72a62d
but became irrelevant in 70f9fc4e75
as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Pokechu22
d2041b4c2a
VideoCommon: Add signed version of BitfieldExtract
2021-11-17 20:04:33 -08:00
Pokechu22
555a93057c
VideoCommon: Allow BitfieldExtract in specialized shaders
2021-11-17 20:04:33 -08:00
Scott Mansell
7128befb39
Fix copy filter clamping regression in Spyro
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This fixes horizontal lines in the bloom effect of Spyro: A Hero's Tail,
which is a regression caused by PR #10204
Screenshot of regression:
https://user-images.githubusercontent.com/138484/142030503-90fcd8d5-63d3-4820-874a-72e9be0c4768.png
Fixed:
https://user-images.githubusercontent.com/138484/142031598-b85ff55c-1302-4e4d-bcb2-57848974056b.png
Spyro uses an 640x80 pixel sub-buffer within the EFB to calculate
it's bloom effects, which it places below the main 640x448 buffer.
EFB layout:
https://user-images.githubusercontent.com/138484/142030573-e933b6ae-c37e-4be6-86d4-0bc779b92535.png
Note: Colors are wrong because the main color buffer uses RGBA6,
while the bloom is calculated in RGB8
This allows it to do bloom without backing up part of the EFB to
main memory, as most games do.
But, since some of the sub-buffers used in the bloom effect are taller
than 80 pixels, they need to be sliced up into smaller sub, sub buffers
which get combined later when copied to main memory.
At one point, a 320x224 buffer is broken up into 320x80, 320x64 and
320x80 slices. These are copied out with the copy filter set to a
vertical blur.
Because there was an off-by-one errror in the clamping coordinates,
the bottom line of the color buffer would be blurred into
the top of each slice.
Final combined EFB copy:
https://user-images.githubusercontent.com/138484/142031360-2c076839-7c96-4b3b-a093-d899d0a2c7ae.png
Fixed version:
https://user-images.githubusercontent.com/138484/142031370-72e41a35-3b3e-4662-a483-79203e357ecc.png
Before #10204 the copy filter wasn't enabled for efb copies, and most
other games don't do this type of slicing.
FIFO CI shows that a few other games are effected, it's always just a minor difference to the top line where there was previously a slight hint of garbage.
2021-11-17 06:12:46 +13:00
Pokechu22
868de78f16
VideoCommon: Use the copy filter for EFB copies as well as XFB copies
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This fixes the pink screens in EA Sports Active. See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
2021-11-11 17:22:50 -08:00
Mai M
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
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Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
Emmanuel Gil Peyrot
5a1333026b
VideoCommon: Add missing algorithm include for std::none_of
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Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7590f07b80
FrameDump: Remove deprecated call to av_init_packet()
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This function was deprecated in ffmpeg in January[1], while its
replacement got introduced in 2015[2], so now might be the time to start
using it in Dolphin. :)
[1] f7db77bd87
[2] a9a6010637
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
25b136ac17
VideoCommon: Fix a -Wclass-memaccess in gcc 11
2021-11-02 13:50:21 +01:00
Pokechu22
db54e4f2b0
Externals: Update imgui to 1.85
2021-10-26 15:07:57 -07:00
Léo Lam
fd7df2ccae
Use fmt::localtime instead of thread-unsafe std::localtime
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fmt::localtime is also less awkward to use compared to std::localtime.
2021-10-15 22:49:13 +02:00
Pokechu22
a372a5947b
VideoCommon: Fix color channel logic when per-pixel lighting is in use
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This was broken in #10012 (specifically by 06579e4d53
and c3dec34391
).
2021-10-13 20:43:32 -07:00
Pokechu22
78bfd25964
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
Scott Mansell
edb66dab84
TextureCache: Remove deleted textures from bound_textures
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Fixes issue where vulkan might crash trying to bind a deleted
texture.
2021-10-12 15:51:24 +13:00
Scott Mansell
d771bee0fe
TMEM: Add some helpful comments
2021-10-12 15:51:24 +13:00
Scott Mansell
a33cf27885
TMEM: Handle savestate and init
2021-10-12 15:51:24 +13:00
Scott Mansell
88bd10cd30
Extend TMEM cache implementation
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Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:
* Sonic Riders
* Metal Arms: Glitch in the System
* Godzilla: Destroy All Monsters Melee
* NHL Slapshot
* Tak and the Power of Juju
* Night at the Museum: Battle of the Smithsonian
* 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
Scott Mansell
5a8455e8ce
BoundingBox: Add missing include
2021-10-10 13:21:31 +13:00
Scott Mansell
9fa26624b0
BPMemory: Refactor/consolidate TexUnit Addressing
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Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
2021-10-10 09:09:43 +13:00
Scott Mansell
ef0e401708
BPMem: Abstract TexUnit Addressing into struct
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The addressing of the texture units is a bit non-obvious.
This struct abstracts the complexity away.
2021-10-10 09:01:57 +13:00
iwubcode
514475646d
VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage
2021-10-08 18:17:20 -05:00
iwubcode
aa07fde8a0
VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera
2021-10-08 18:17:20 -05:00
iwubcode
e70157474b
Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)
2021-10-08 18:16:32 -05:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
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VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
nonoteal
90437d1574
Change how FFmpeg is imported for Apple computers.
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Imports Apple libraries and also pulls swresample in, so when compiling Dolphin doesn't throw undefined symbols.
2021-10-06 18:11:32 -10:00
Techjar
1161af8059
VideoCommon: Abstract bounding box
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
Shawn Hoffman
e11fdaabf1
fix unused variable warning
2021-09-30 14:27:53 -04:00
sowens99
30dcac15fa
RenderBase: Show input count on m_ShowFrameCount
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Just to stay consistent, I believe it is best to show total input polls alongside the framecount.
2021-09-29 14:36:09 -04:00
Scott Mansell
a47b91e946
Merge pull request #9945 from OatmealDome/intel-broken-discard
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DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-30 06:04:06 +13:00
sowens99
53ca2ec274
RenderBase: show total framecount on movie playback
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Previously, when playing back a movie, you could not see the total frame count of a movie, only the total number of input polls.
This change simply shows the total frame count on movie playback.
Note that this change also results in the framecount and framecount total ALWAYS being displayed if show_movie_window is true, regardless of whether or not m_ShowFrameCount is true. I believe this is fine, as TASers are much more likely to reference the framecount than the input poll count.
2021-09-28 22:15:25 -04:00
OatmealDome
a256c11d2f
DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-20 19:14:41 -04:00
Scott Mansell
ce80a96aee
BPStructs: ensure side effects are same
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Missed this side effect when fixing crash in Mario Kart Wii wifi
2021-09-18 23:58:24 +12:00
OatmealDome
7e8f5208fe
VulkanContext: Disable subgroup reduction on macOS with AMD GPUs
2021-09-16 23:32:10 -04:00
Scott Mansell
7c7609f5b9
BPStructs: Ignore malformed efb copies
2021-09-17 12:42:23 +12:00
Scott Mansell
eb8bfabdfd
BPStructs: make copy width/height const
2021-09-15 11:54:40 +12:00
Scott Mansell
37b80e2170
BPStructs: fix out-of-range EFB copy clamping
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Previous code from #7950 only clamps correctly when the efb copies
left and top coordinates are (0, 0)
Now we should handle all situations.
Spyro: A hero's tail is an example of a game that does an oversized
EFB copy with a non-zero origin.
2021-09-15 02:31:38 +12:00
JMC47
05f86b9f5b
Merge pull request #10012 from Pokechu22/thps4-green-sky
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UberShaderVertex: Fix Tony Hawk Pro Skater 4
2021-09-09 17:58:35 -04:00
Pokechu22
52c82733f6
Use custom isnan implementation to avoid HLSL optimizer issues
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This adjusts the NaN replacement logic introduced in #9928 to work around the HLSL compiler optimizing away calls to isnan, which caused that functionality to not work with ubershaders on D3D11 and D3D12 (it did work with specialized shaders, despite a warning being logged for both; that warning is also now gone). Note that the `D3DCOMPILE_IEEE_STRICTNESS` flag did not solve this issue, despite the warning suggesting that it might.
Suggested by @kayru and @jamiehayes.
2021-09-07 19:04:40 -07:00
Lioncash
f36fd5fa39
BPMemory: Make ZTexOp enum an enum class
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Avoids placing generic names in the surrounding namespace.
2021-09-01 18:23:22 -04:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
Pokechu22
c3dec34391
UberShaderVertex: Simplify color channel logic
2021-08-18 10:40:54 -07:00
Pokechu22
06579e4d53
VertexShaderGen: Simplify color channel logic
2021-08-18 10:40:54 -07:00
Pokechu22
2519d14e36
UberShaderVertex: Fix Tony Hawk Pro Skater 4
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Fixes https://bugs.dolphin-emu.org/issues/12620
The changed code did not match the corresponding code in VertexShaderGen. Some parts of the sky have 2 color channels in each vertex, while others only have 1, despite only color channel 0 being used and XFMEM_SETNUMCHAN being set to 1 for both of them. The old code (from #4601 ) caused channel 0 to be set to channel 1 if the vertex contained both color channels but the number of channels was set to 1, which is wrong.
2021-08-18 10:40:53 -07:00
Tillmann Karras
f9d2d42a4c
VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
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The SDK only exposes the lowest bit. The Nintendo Channel intro is currently
broken because we don't implement this (see issue 12562).
2021-08-15 04:41:49 +01:00
JosJuice
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
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VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
Techjar
797d0b7b1b
VI: Implement post-scanout XFB output
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This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.
This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Léo Lam
c9c5f7a89c
Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
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Convert NaN to 1 when generating texture coordinates
2021-08-04 03:08:34 +02:00
Léo Lam
35bf5e3839
Merge pull request #9962 from OatmealDome/macos-vulkan-default
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VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-08-02 03:39:12 +02:00
Pokechu22
f46fe77264
GeometryShaderGen: Rename ApiType to api_type
2021-08-01 15:17:21 -07:00
Pokechu22
3b752c4d5d
UberShaderPixel: Rename ApiType to api_type
2021-08-01 15:09:20 -07:00
Pokechu22
b6d2938731
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-28 21:35:36 -07:00
Pokechu22
eb81968fe6
Convert ShaderHostConfig to BitField
2021-07-28 21:35:36 -07:00
Pokechu22
1640fa9096
Remove note about anisotropic filtering requiring edge LOD
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This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work. I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
OatmealDome
46e331d000
VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-07-25 19:21:06 -04:00
Pokechu22
3a4d8379bf
Convert NaN to 1 when generating texture coordinates
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This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458 )
2021-07-24 22:20:35 -07:00
Pokechu22
19332575aa
WrapMode=3 behaves the same as Clamp
2021-07-20 19:23:23 -07:00
JosJuice
92fc4f1eca
PixelShaderGen: Fix OpenGL ES bounding box compilation error
2021-07-20 11:39:32 +02:00