Commit Graph

4783 Commits

Author SHA1 Message Date
Pokechu22 810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash 4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Lioncash 07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Lioncash 784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Admiral H. Curtiss e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
Léo Lam ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Minty-Meeo 678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
iwubcode e101f7f6ae VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path 2023-04-08 02:54:00 -05:00
Minty-Meeo 1312624e05 Resolve [-Wshadow] 2023-04-06 19:25:26 -05:00
Admiral H. Curtiss 192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode(). 2023-04-05 20:09:32 +02:00
Markus Wick 50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Lioncash 0888c93d48 Common: Move FPU-related helpers into Common namespace
Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Robin Kertels 93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels 408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset 2023-03-20 20:59:38 +01:00
Robin Kertels 7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary. 2023-03-20 00:41:16 +01:00
Admiral H. Curtiss 069280ddc6
HW/VideoInterface: Refactor to class. 2023-03-11 12:50:35 +01:00
Scott Mansell b7db2510ef Don't discard ConfigChanged callback handle 2023-03-06 00:12:26 +13:00
Minty-Meeo bf079d6d3a [[unlikely]] ASSERT
and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
Mai 6361586a04
Merge pull request #11582 from Pokechu22/software-crash-on-startup
Software: Fix regressions from "Kill Renderer"
2023-03-02 15:13:00 -05:00
Pokechu22 9cdc0aca9b Software: Fix "Auto-Adjust Window Size"
This also needs to be handled on the software renderer path.
2023-03-02 11:08:49 -08:00
Pokechu22 78428dd8db Software: Fix crash on startup when using "Compile Shaders Before Starting"
When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.

Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172.
2023-03-02 11:08:49 -08:00
Pokechu22 4a2d3c83c7 Software: Implement GetSurfaceInfo()
Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.

Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.

Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172.
2023-03-02 11:08:49 -08:00
iwubcode 42cb3f3904 VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data 2023-03-01 12:11:04 -06:00
iwubcode 3e35255983 VideoCommon: add class to load custom texture data 2023-03-01 11:58:37 -06:00
Dentomologist ad6e95afb4 D3D: Restore workaround for erroneous NaN optimization
The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733 but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
Scott Mansell 6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22 67381cdb8b VideoCommon: Remove unused ShutdownImGui function declaration
This was moved to the ~OnScreenUI() destructor in 0d4537d60f.
2023-02-15 19:20:59 -08:00
Pokechu22 8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
Josh cd38ed76e2
Keep Vulkan precedence over OpenGL 2023-02-15 12:22:56 -06:00
Josh 546a016dc8
VideoBackend: Make Metal Default on MacOS 2023-02-15 12:05:54 -06:00
TellowKrinkle f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
Pokechu22 4f6ce51d69 VideoCommon: Clear blend configuration if color/alpha update disabled
This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Scott Mansell 1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22 cc411c4e41 VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion 2023-02-12 20:10:38 -08:00
Scott Mansell f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
iwubcode 20dc4401c5 VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary 2023-02-11 00:21:40 -06:00
Admiral H. Curtiss 3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47 258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode af313f8419 VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
Pokechu22 3024ca2146 Suppress memcpy writing to an object with no trivial copy-assignment warnings
We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22 470115fd4f TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts] 2023-02-09 16:23:02 -08:00
Pokechu22 9559c45cae CommandProcessor: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22 39c5d55f03 VertexLoaderBase: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 95bee485c9 GraphicsModManager: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 5283a85205 TextureCacheBase: Remove unused bitset include
It was used for valid_bind_points, which was removed in 88bd10cd30 (and the declaration was more recently removed in 606c18210d).
2023-02-09 16:04:48 -08:00
JMC47 a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick 17d7b75a9b
Merge pull request #11544 from jmallach/spng
Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus 4b2aa948e6 VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00