VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader

This commit is contained in:
iwubcode 2022-05-19 21:37:34 -05:00
parent 5dd2704416
commit 993fa3bf94
1 changed files with 6 additions and 4 deletions

View File

@ -103,17 +103,19 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
bool has_broken_decoration =
DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION);
out.Write("{} {} vec4 {};\n",
out.Write("{} {} {} {};\n",
has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_dual_source)
{
out.Write("{} out vec4 ocol1;\n", has_broken_decoration ?
"FRAGMENT_OUTPUT_LOCATION(1)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)");
out.Write("{} out {} ocol1;\n",
has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(1)" :
"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
uid_data->uint_output ? "uvec4" : "vec4");
}
}