VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader
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5dd2704416
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@ -103,17 +103,19 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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bool has_broken_decoration =
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION);
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out.Write("{} {} vec4 {};\n",
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out.Write("{} {} {} {};\n",
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has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" :
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"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
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use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
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uid_data->uint_output ? "uvec4" : "vec4",
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use_framebuffer_fetch ? "real_ocol0" : "ocol0");
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if (use_dual_source)
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{
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out.Write("{} out vec4 ocol1;\n", has_broken_decoration ?
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"FRAGMENT_OUTPUT_LOCATION(1)" :
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"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)");
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out.Write("{} out {} ocol1;\n",
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has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(1)" :
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"FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
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uid_data->uint_output ? "uvec4" : "vec4");
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}
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}
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