GeometryShaderGen: Rename ApiType to api_type
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3b752c4d5d
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f46fe77264
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@ -45,11 +45,12 @@ GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
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static void EmitVertex(ShaderCode& out, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data, const char* vertex,
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APIType ApiType, bool wireframe, bool first_vertex = false);
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APIType api_type, bool wireframe, bool first_vertex = false);
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static void EndPrimitive(ShaderCode& out, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data, APIType ApiType, bool wireframe);
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const geometry_shader_uid_data* uid_data, APIType api_type,
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bool wireframe);
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data)
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{
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ShaderCode out;
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@ -67,7 +68,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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if (wireframe)
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vertex_out++;
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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// Insert layout parameters
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if (host_config.backend_gs_instancing)
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@ -88,7 +89,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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out.Write("{}", s_lighting_struct);
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// uniforms
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n");
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else
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out.Write("cbuffer GSBlock {{\n");
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@ -99,21 +100,21 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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"}};\n");
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out.Write("struct VS_OUTPUT {{\n");
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GenerateVSOutputMembers(out, ApiType, uid_data->numTexGens, host_config, "");
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GenerateVSOutputMembers(out, api_type, uid_data->numTexGens, host_config, "");
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out.Write("}};\n");
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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if (host_config.backend_gs_instancing)
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out.Write("#define InstanceID gl_InvocationID\n");
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out.Write("VARYING_LOCATION(0) in VertexData {{\n");
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GenerateVSOutputMembers(out, ApiType, uid_data->numTexGens, host_config,
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GenerateVSOutputMembers(out, api_type, uid_data->numTexGens, host_config,
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GetInterpolationQualifier(msaa, ssaa, true, true));
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out.Write("}} vs[{}];\n", vertex_in);
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out.Write("VARYING_LOCATION(0) out VertexData {{\n");
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GenerateVSOutputMembers(out, ApiType, uid_data->numTexGens, host_config,
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GenerateVSOutputMembers(out, api_type, uid_data->numTexGens, host_config,
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GetInterpolationQualifier(msaa, ssaa, true, false));
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if (stereo)
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@ -152,7 +153,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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if (primitive_type == PrimitiveType::Lines)
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{
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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out.Write("\tVS_OUTPUT start, end;\n");
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AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, host_config);
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@ -183,7 +184,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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}
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else if (primitive_type == PrimitiveType::Points)
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{
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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out.Write("\tVS_OUTPUT center;\n");
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AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, host_config);
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@ -214,7 +215,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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out.Write("\tfor (int i = 0; i < {}; ++i) {{\n", vertex_in);
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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out.Write("\tVS_OUTPUT f;\n");
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AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, host_config);
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@ -237,7 +238,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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{
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// Select the output layer
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out.Write("\tps.layer = eye;\n");
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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out.Write("\tgl_Layer = eye;\n");
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// For stereoscopy add a small horizontal offset in Normalized Device Coordinates proportional
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@ -269,8 +270,8 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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}
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out.Write("\t}}\n");
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EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, true);
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EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe);
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EmitVertex(out, host_config, uid_data, "l", api_type, wireframe, true);
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EmitVertex(out, host_config, uid_data, "r", api_type, wireframe);
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}
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else if (primitive_type == PrimitiveType::Points)
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{
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@ -298,19 +299,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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}
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out.Write("\t}}\n");
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EmitVertex(out, host_config, uid_data, "ll", ApiType, wireframe, true);
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EmitVertex(out, host_config, uid_data, "lr", ApiType, wireframe);
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EmitVertex(out, host_config, uid_data, "ul", ApiType, wireframe);
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EmitVertex(out, host_config, uid_data, "ur", ApiType, wireframe);
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EmitVertex(out, host_config, uid_data, "ll", api_type, wireframe, true);
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EmitVertex(out, host_config, uid_data, "lr", api_type, wireframe);
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EmitVertex(out, host_config, uid_data, "ul", api_type, wireframe);
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EmitVertex(out, host_config, uid_data, "ur", api_type, wireframe);
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}
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else
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{
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EmitVertex(out, host_config, uid_data, "f", ApiType, wireframe, true);
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EmitVertex(out, host_config, uid_data, "f", api_type, wireframe, true);
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}
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out.Write("\t}}\n");
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EndPrimitive(out, host_config, uid_data, ApiType, wireframe);
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EndPrimitive(out, host_config, uid_data, api_type, wireframe);
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if (stereo && !host_config.backend_gs_instancing)
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out.Write("\t}}\n");
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@ -322,12 +323,12 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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static void EmitVertex(ShaderCode& out, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data, const char* vertex,
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APIType ApiType, bool wireframe, bool first_vertex)
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APIType api_type, bool wireframe, bool first_vertex)
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{
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if (wireframe && first_vertex)
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out.Write("\tif (i == 0) first = {};\n", vertex);
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if (ApiType == APIType::OpenGL)
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if (api_type == APIType::OpenGL)
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{
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out.Write("\tgl_Position = {}.pos;\n", vertex);
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if (host_config.backend_depth_clamp)
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@ -337,7 +338,7 @@ static void EmitVertex(ShaderCode& out, const ShaderHostConfig& host_config,
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}
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AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, host_config);
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}
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else if (ApiType == APIType::Vulkan)
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else if (api_type == APIType::Vulkan)
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{
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// Vulkan NDC space has Y pointing down (right-handed NDC space).
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out.Write("\tgl_Position = {}.pos;\n", vertex);
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@ -349,19 +350,19 @@ static void EmitVertex(ShaderCode& out, const ShaderHostConfig& host_config,
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out.Write("\tps.o = {};\n", vertex);
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}
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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out.Write("\tEmitVertex();\n");
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else
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out.Write("\toutput.Append(ps);\n");
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}
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static void EndPrimitive(ShaderCode& out, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data, APIType ApiType, bool wireframe)
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const geometry_shader_uid_data* uid_data, APIType api_type, bool wireframe)
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{
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if (wireframe)
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EmitVertex(out, host_config, uid_data, "first", ApiType, wireframe);
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EmitVertex(out, host_config, uid_data, "first", api_type, wireframe);
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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out.Write("\tEndPrimitive();\n");
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else
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out.Write("\toutput.RestartStrip();\n");
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@ -23,7 +23,7 @@ struct geometry_shader_uid_data
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using GeometryShaderUid = ShaderUid<geometry_shader_uid_data>;
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data);
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
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void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
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