ShaderGenCommon: Add bit for LOD bias

This commit is contained in:
OatmealDome 2021-08-06 23:28:26 -04:00
parent 91cdeb5aa6
commit 4e12d6e871
2 changed files with 2 additions and 0 deletions

View File

@ -42,6 +42,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
bits.manual_texture_sampling_custom_texture_sizes =
g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
return bits;
}

View File

@ -172,6 +172,7 @@ union ShaderHostConfig
BitField<23, 1, bool, u32> enable_validation_layer;
BitField<24, 1, bool, u32> manual_texture_sampling;
BitField<25, 1, bool, u32> manual_texture_sampling_custom_texture_sizes;
BitField<26, 1, bool, u32> backend_sampler_lod_bias;
static ShaderHostConfig GetCurrent();
};