VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders

This commit is contained in:
TellowKrinkle 2022-06-11 02:51:24 -05:00
parent 70bf89fa59
commit 23c1721fbd
5 changed files with 34 additions and 20 deletions

View File

@ -1339,10 +1339,12 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat
return iiter.first->second.get();
}
const AbstractShader* ShaderCache::GetTextureDecodingShader(TextureFormat format,
TLUTFormat palette_format)
const AbstractShader*
ShaderCache::GetTextureDecodingShader(TextureFormat format,
std::optional<TLUTFormat> palette_format)
{
const auto key = std::make_pair(static_cast<u32>(format), static_cast<u32>(palette_format));
const auto key = std::make_pair(static_cast<u32>(format),
static_cast<u32>(palette_format.value_or(TLUTFormat::IA8)));
auto iter = m_texture_decoding_shaders.find(key);
if (iter != m_texture_decoding_shaders.end())
return iter->second.get();
@ -1355,9 +1357,13 @@ const AbstractShader* ShaderCache::GetTextureDecodingShader(TextureFormat format
return nullptr;
}
std::unique_ptr<AbstractShader> shader = g_renderer->CreateShaderFromSource(
ShaderStage::Compute, shader_source,
fmt::format("Texture decoding compute shader: {}, {}", format, palette_format));
std::string name =
palette_format.has_value() ?
fmt::format("Texture decoding compute shader: {}", format) :
fmt::format("Texture decoding compute shader: {}, {}", format, *palette_format);
std::unique_ptr<AbstractShader> shader =
g_renderer->CreateShaderFromSource(ShaderStage::Compute, shader_source, name);
if (!shader)
{
m_texture_decoding_shaders.emplace(key, nullptr);

View File

@ -110,7 +110,8 @@ public:
TextureFormat to_format);
// Texture decoding compute shaders
const AbstractShader* GetTextureDecodingShader(TextureFormat format, TLUTFormat palette_format);
const AbstractShader* GetTextureDecodingShader(TextureFormat format,
std::optional<TLUTFormat> palette_format);
private:
static constexpr size_t NUM_PALETTE_CONVERSION_SHADERS = 3;

View File

@ -2809,7 +2809,8 @@ bool TextureCacheBase::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, con
if (!info)
return false;
const AbstractShader* shader = g_shader_cache->GetTextureDecodingShader(format, palette_format);
const AbstractShader* shader = g_shader_cache->GetTextureDecodingShader(
format, info->palette_size != 0 ? std::make_optional(palette_format) : std::nullopt);
if (!shader)
return false;

View File

@ -950,6 +950,7 @@ uint GetTiledTexelOffset(uint2 block_size, uint2 coords)
return buffer_pos;
}
#if defined(HAS_PALETTE)
uint4 GetPaletteColor(uint index)
{
// Fetch and swap BE to LE.
@ -994,6 +995,7 @@ float4 GetPaletteColorNormalized(uint index)
uint4 color = GetPaletteColor(index);
return float4(color) / 255.0;
}
#endif // defined(HAS_PALETTE)
)";
@ -1385,7 +1387,7 @@ std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width,
(height + (info->group_size_y - 1)) / info->group_size_y};
}
std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_format,
std::string GenerateDecodingShader(TextureFormat format, std::optional<TLUTFormat> palette_format,
APIType api_type)
{
const DecodingShaderInfo* info = GetDecodingShaderInfo(format);
@ -1393,17 +1395,20 @@ std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_form
return "";
std::ostringstream ss;
switch (palette_format)
if (palette_format.has_value())
{
case TLUTFormat::IA8:
ss << "#define PALETTE_FORMAT_IA8 1\n";
break;
case TLUTFormat::RGB565:
ss << "#define PALETTE_FORMAT_RGB565 1\n";
break;
case TLUTFormat::RGB5A3:
ss << "#define PALETTE_FORMAT_RGB5A3 1\n";
break;
switch (*palette_format)
{
case TLUTFormat::IA8:
ss << "#define PALETTE_FORMAT_IA8 1\n";
break;
case TLUTFormat::RGB565:
ss << "#define PALETTE_FORMAT_RGB565 1\n";
break;
case TLUTFormat::RGB5A3:
ss << "#define PALETTE_FORMAT_RGB5A3 1\n";
break;
}
}
ss << decoding_shader_header;

View File

@ -3,6 +3,7 @@
#pragma once
#include <optional>
#include <string>
#include <utility>
@ -41,7 +42,7 @@ const DecodingShaderInfo* GetDecodingShaderInfo(TextureFormat format);
std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width, u32 height);
// Returns the GLSL string containing the texture decoding shader for the specified format.
std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_format,
std::string GenerateDecodingShader(TextureFormat format, std::optional<TLUTFormat> palette_format,
APIType api_type);
// Returns the GLSL string containing the palette conversion shader for the specified format.