VideoCommon: Remember to flush command buffers after multiple EFB copies

This commit is contained in:
TellowKrinkle 2022-06-23 02:55:46 -05:00
parent ec7bf7d1ec
commit 3ee4b89a46
2 changed files with 17 additions and 0 deletions

View File

@ -757,6 +757,16 @@ void VertexManagerBase::OnDraw()
{
m_draw_counter++;
// If the last efb copy was too close to the one before it, don't forget about it until the next
// efb copy happens (which might not be for a long time)
u32 diff = m_draw_counter - m_last_efb_copy_draw_counter;
if (m_unflushed_efb_copy && diff > MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK)
{
g_renderer->Flush();
m_unflushed_efb_copy = false;
m_last_efb_copy_draw_counter = m_draw_counter;
}
// If we didn't have any CPU access last frame, do nothing.
if (m_scheduled_command_buffer_kicks.empty() || !m_allow_background_execution)
return;
@ -768,6 +778,8 @@ void VertexManagerBase::OnDraw()
{
// Kick a command buffer on the background thread.
g_renderer->Flush();
m_unflushed_efb_copy = false;
m_last_efb_copy_draw_counter = m_draw_counter;
}
}
@ -794,8 +806,12 @@ void VertexManagerBase::OnEFBCopyToRAM()
const u32 diff = m_draw_counter - m_last_efb_copy_draw_counter;
m_last_efb_copy_draw_counter = m_draw_counter;
if (diff < MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK)
{
m_unflushed_efb_copy = true;
return;
}
m_unflushed_efb_copy = false;
g_renderer->Flush();
}

View File

@ -210,6 +210,7 @@ private:
// CPU access tracking
u32 m_draw_counter = 0;
u32 m_last_efb_copy_draw_counter = 0;
bool m_unflushed_efb_copy = false;
std::vector<u32> m_cpu_accesses_this_frame;
std::vector<u32> m_scheduled_command_buffer_kicks;
bool m_allow_background_execution = true;