Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
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@ -90,8 +90,6 @@ const Info<int> GFX_SHADER_PRECOMPILER_THREADS{
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const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
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{System::GFX, "Settings", "SaveTextureCacheToState"}, true};
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const Info<bool> GFX_SW_ZCOMPLOC{{System::GFX, "Settings", "SWZComploc"}, true};
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const Info<bool> GFX_SW_ZFREEZE{{System::GFX, "Settings", "SWZFreeze"}, true};
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const Info<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"}, false};
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const Info<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};
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const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES{{System::GFX, "Settings", "SWDumpTevTexFetches"},
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@ -72,8 +72,6 @@ extern const Info<int> GFX_SHADER_COMPILER_THREADS;
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extern const Info<int> GFX_SHADER_PRECOMPILER_THREADS;
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extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
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extern const Info<bool> GFX_SW_ZCOMPLOC;
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extern const Info<bool> GFX_SW_ZFREEZE;
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extern const Info<bool> GFX_SW_DUMP_OBJECTS;
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extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;
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extern const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
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@ -80,7 +80,7 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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s32 z = (s32)std::clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
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if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc)
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if (bpmem.UseEarlyDepthTest())
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{
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// TODO: Test if perf regs are incremented even if test is disabled
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC);
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@ -354,7 +354,7 @@ void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v
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// rejected during clipping!
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// We're currently sloppy at this since we abort early if any of the culling/clipping/scissoring
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// tests fail.
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if (!bpmem.genMode.zfreeze || !g_ActiveConfig.bZFreeze)
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if (!bpmem.genMode.zfreeze)
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InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31,
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fltdx12, fltdy12, fltdy31);
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@ -840,8 +840,7 @@ void Tev::Draw()
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output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
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}
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const bool late_ztest = !bpmem.zcontrol.early_ztest || !g_ActiveConfig.bZComploc;
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if (late_ztest && bpmem.zmode.testenable)
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if (bpmem.UseLateDepthTest())
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{
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// TODO: Check against hw if these values get incremented even if depth testing is disabled
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT);
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@ -97,8 +97,6 @@ void VideoConfig::Refresh()
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iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
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iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
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bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC);
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bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE);
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bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
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bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
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bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
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@ -152,8 +152,6 @@ struct VideoConfig final
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// VideoSW Debugging
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int drawStart = 0;
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int drawEnd = 0;
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bool bZComploc = false;
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bool bZFreeze = false;
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bool bDumpObjects = false;
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bool bDumpTevStages = false;
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bool bDumpTevTextureFetches = false;
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