VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera
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@ -162,7 +162,7 @@ public:
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void MoveForward(float amt) override
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{
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m_distance += -1 * amt;
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m_distance = std::clamp(m_distance, 0.0f, m_distance);
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m_distance = std::max(m_distance, MIN_DISTANCE);
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}
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void Rotate(const Common::Vec3& amt) override
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@ -187,7 +187,7 @@ public:
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CameraControllerInput::Reset();
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m_rotation = Common::Vec3{};
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m_rotate_quat = Common::Quaternion::Identity();
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m_distance = 0;
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m_distance = MIN_DISTANCE;
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}
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void DoState(PointerWrap& p) override
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@ -199,7 +199,8 @@ public:
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}
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private:
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float m_distance = 0;
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static constexpr float MIN_DISTANCE = 0.0f;
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float m_distance = MIN_DISTANCE;
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Common::Vec3 m_rotation = Common::Vec3{};
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Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
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};
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@ -207,26 +208,26 @@ private:
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Common::Vec2 CameraControllerInput::GetFieldOfView() const
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{
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return Common::Vec2{m_fov_x, m_fov_y};
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return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
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}
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void CameraControllerInput::DoState(PointerWrap& p)
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{
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p.Do(m_speed);
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p.Do(m_fov_x);
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p.Do(m_fov_y);
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p.Do(m_fov_x_multiplier);
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p.Do(m_fov_y_multiplier);
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}
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void CameraControllerInput::IncreaseFovX(float fov)
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{
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m_fov_x += fov;
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m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
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m_fov_x_multiplier += fov;
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m_fov_x_multiplier = std::max(m_fov_x_multiplier, MIN_FOV_MULTIPLIER);
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}
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void CameraControllerInput::IncreaseFovY(float fov)
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{
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m_fov_y += fov;
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m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
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m_fov_y_multiplier += fov;
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m_fov_y_multiplier = std::max(m_fov_y_multiplier, MIN_FOV_MULTIPLIER);
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}
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float CameraControllerInput::GetFovStepSize() const
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@ -236,20 +237,20 @@ float CameraControllerInput::GetFovStepSize() const
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void CameraControllerInput::Reset()
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{
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m_fov_x = 1.0f;
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m_fov_y = 1.0f;
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m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
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m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
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m_dirty = true;
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}
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void CameraControllerInput::ModifySpeed(float amt)
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{
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m_speed += amt;
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m_speed = std::clamp(m_speed, 0.0f, m_speed);
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m_speed = std::max(m_speed, 0.0f);
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}
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void CameraControllerInput::ResetSpeed()
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{
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m_speed = 60.0f;
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m_speed = DEFAULT_SPEED;
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}
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float CameraControllerInput::GetSpeed() const
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@ -65,11 +65,13 @@ public:
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float GetSpeed() const;
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private:
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float m_fov_x = 1.0f;
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float m_fov_y = 1.0f;
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static constexpr float MIN_FOV_MULTIPLIER = 0.025f;
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static constexpr float DEFAULT_SPEED = 60.0f;
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static constexpr float DEFAULT_FOV_MULTIPLIER = 1.0f;
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float m_min_fov_multiplier = 0.025f;
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float m_speed = 60.0f;
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float m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
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float m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
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float m_speed = DEFAULT_SPEED;
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bool m_dirty = false;
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};
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