RenderState: Set source and destination alpha factors in logic op workaround
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@ -196,7 +196,9 @@ void BlendingState::ApproximateLogicOpWithBlending()
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blendenable = true;
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subtract = approximations[u32(logicmode.Value())].subtract;
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srcfactor = approximations[u32(logicmode.Value())].srcfactor;
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srcfactoralpha = approximations[u32(logicmode.Value())].srcfactor;
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dstfactor = approximations[u32(logicmode.Value())].dstfactor;
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dstfactoralpha = approximations[u32(logicmode.Value())].dstfactor;
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}
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void SamplerState::Generate(const BPMemory& bp, u32 index)
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