Rename CP and XF normal component count enums and update their descriptions
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736466a5d9
commit
46bcdc4372
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@ -677,10 +677,9 @@ public:
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}
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process_component(vtx_desc.low.Position, vtx_attr.g0.PosFormat,
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vtx_attr.g0.PosElements == CoordComponentCount::XY ? 2 : 3);
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// TODO: Is this calculation correct?
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const u32 normal_component_count =
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vtx_desc.low.Normal == VertexComponentFormat::Direct ? 3 : 1;
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const u32 normal_elements = vtx_attr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1;
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const u32 normal_elements = vtx_attr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1;
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process_component(vtx_desc.low.Normal, vtx_attr.g0.NormalFormat,
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normal_component_count * normal_elements,
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vtx_attr.g0.NormalIndex3 ? normal_elements : 1);
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@ -162,12 +162,12 @@ struct fmt::formatter<CoordComponentCount> : EnumFormatter<CoordComponentCount::
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enum class NormalComponentCount
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{
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N = 0,
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NBT = 1,
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NTB = 1,
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};
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template <>
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struct fmt::formatter<NormalComponentCount> : EnumFormatter<NormalComponentCount::NBT>
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struct fmt::formatter<NormalComponentCount> : EnumFormatter<NormalComponentCount::NTB>
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{
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constexpr formatter() : EnumFormatter({"1 (n)", "3 (n, b, t)"}) {}
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constexpr formatter() : EnumFormatter({"1 (normal)", "3 (normal, tangent, binormal)"}) {}
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};
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enum class ColorComponentCount
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@ -348,8 +348,9 @@ struct fmt::formatter<UVAT_group0>
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{
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static constexpr std::array<const char*, 2> byte_dequant = {
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"shift does not apply to u8/s8 components", "shift applies to u8/s8 components"};
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static constexpr std::array<const char*, 2> normalindex3 = {"single index per normal",
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"triple-index per nine-normal"};
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static constexpr std::array<const char*, 2> normalindex3 = {
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"single index shared by normal, tangent, and binormal",
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"three indices, one each for normal, tangent, and binormal"};
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return fmt::format_to(ctx.out(),
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"Position elements: {}\n"
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@ -129,7 +129,7 @@ void VertexLoader::CompileVertexTranslator()
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}
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WriteCall(pFunc);
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for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
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for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1); i++)
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{
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m_native_vtx_decl.normals[i].components = 3;
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m_native_vtx_decl.normals[i].enable = true;
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@ -472,7 +472,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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{
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static const u8 map[8] = {7, 6, 15, 14};
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const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
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const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1;
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const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1;
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s32 offset = -1;
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for (int i = 0; i < limit; i++)
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@ -152,7 +152,7 @@ u32 VertexLoaderBase::GetVertexComponents(const TVtxDesc& vtx_desc, const VAT& v
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if (vtx_desc.low.Normal != VertexComponentFormat::NotPresent)
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{
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components |= VB_HAS_NORMAL;
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if (vtx_attr.g0.NormalElements == NormalComponentCount::NBT)
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if (vtx_attr.g0.NormalElements == NormalComponentCount::NTB)
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components |= VB_HAS_TANGENT | VB_HAS_BINORMAL;
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}
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for (u32 i = 0; i < vtx_desc.low.Color.Size(); i++)
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@ -461,7 +461,7 @@ void VertexLoaderX64::GenerateVertexLoader()
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{
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static const u8 map[8] = {7, 6, 15, 14};
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const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
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const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1;
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const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1;
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for (int i = 0; i < limit; i++)
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{
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@ -123,7 +123,7 @@ struct Set
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using Common::EnumMap;
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using Formats = EnumMap<Set, ComponentFormat::Float>;
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using Elements = EnumMap<Formats, NormalComponentCount::NBT>;
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using Elements = EnumMap<Formats, NormalComponentCount::NTB>;
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using Indices = std::array<Elements, 2>;
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using Types = EnumMap<Indices, VertexComponentFormat::Index16>;
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@ -140,11 +140,11 @@ constexpr Types InitializeTable()
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table[VCF::Direct][false][NCC::N][FMT::UShort] = Normal_Direct<u16, 1>();
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table[VCF::Direct][false][NCC::N][FMT::Short] = Normal_Direct<s16, 1>();
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table[VCF::Direct][false][NCC::N][FMT::Float] = Normal_Direct<float, 1>();
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table[VCF::Direct][false][NCC::NBT][FMT::UByte] = Normal_Direct<u8, 3>();
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table[VCF::Direct][false][NCC::NBT][FMT::Byte] = Normal_Direct<s8, 3>();
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table[VCF::Direct][false][NCC::NBT][FMT::UShort] = Normal_Direct<u16, 3>();
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table[VCF::Direct][false][NCC::NBT][FMT::Short] = Normal_Direct<s16, 3>();
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table[VCF::Direct][false][NCC::NBT][FMT::Float] = Normal_Direct<float, 3>();
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table[VCF::Direct][false][NCC::NTB][FMT::UByte] = Normal_Direct<u8, 3>();
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table[VCF::Direct][false][NCC::NTB][FMT::Byte] = Normal_Direct<s8, 3>();
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table[VCF::Direct][false][NCC::NTB][FMT::UShort] = Normal_Direct<u16, 3>();
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table[VCF::Direct][false][NCC::NTB][FMT::Short] = Normal_Direct<s16, 3>();
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table[VCF::Direct][false][NCC::NTB][FMT::Float] = Normal_Direct<float, 3>();
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// Same as above, since there are no indices
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table[VCF::Direct][true][NCC::N][FMT::UByte] = Normal_Direct<u8, 1>();
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@ -152,57 +152,57 @@ constexpr Types InitializeTable()
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table[VCF::Direct][true][NCC::N][FMT::UShort] = Normal_Direct<u16, 1>();
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table[VCF::Direct][true][NCC::N][FMT::Short] = Normal_Direct<s16, 1>();
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table[VCF::Direct][true][NCC::N][FMT::Float] = Normal_Direct<float, 1>();
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table[VCF::Direct][true][NCC::NBT][FMT::UByte] = Normal_Direct<u8, 3>();
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table[VCF::Direct][true][NCC::NBT][FMT::Byte] = Normal_Direct<s8, 3>();
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table[VCF::Direct][true][NCC::NBT][FMT::UShort] = Normal_Direct<u16, 3>();
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table[VCF::Direct][true][NCC::NBT][FMT::Short] = Normal_Direct<s16, 3>();
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table[VCF::Direct][true][NCC::NBT][FMT::Float] = Normal_Direct<float, 3>();
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table[VCF::Direct][true][NCC::NTB][FMT::UByte] = Normal_Direct<u8, 3>();
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table[VCF::Direct][true][NCC::NTB][FMT::Byte] = Normal_Direct<s8, 3>();
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table[VCF::Direct][true][NCC::NTB][FMT::UShort] = Normal_Direct<u16, 3>();
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table[VCF::Direct][true][NCC::NTB][FMT::Short] = Normal_Direct<s16, 3>();
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table[VCF::Direct][true][NCC::NTB][FMT::Float] = Normal_Direct<float, 3>();
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table[VCF::Index8][false][NCC::N][FMT::UByte] = Normal_Index<u8, u8, 1>();
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table[VCF::Index8][false][NCC::N][FMT::Byte] = Normal_Index<u8, s8, 1>();
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table[VCF::Index8][false][NCC::N][FMT::UShort] = Normal_Index<u8, u16, 1>();
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table[VCF::Index8][false][NCC::N][FMT::Short] = Normal_Index<u8, s16, 1>();
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table[VCF::Index8][false][NCC::N][FMT::Float] = Normal_Index<u8, float, 1>();
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table[VCF::Index8][false][NCC::NBT][FMT::UByte] = Normal_Index<u8, u8, 3>();
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table[VCF::Index8][false][NCC::NBT][FMT::Byte] = Normal_Index<u8, s8, 3>();
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table[VCF::Index8][false][NCC::NBT][FMT::UShort] = Normal_Index<u8, u16, 3>();
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table[VCF::Index8][false][NCC::NBT][FMT::Short] = Normal_Index<u8, s16, 3>();
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table[VCF::Index8][false][NCC::NBT][FMT::Float] = Normal_Index<u8, float, 3>();
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table[VCF::Index8][false][NCC::NTB][FMT::UByte] = Normal_Index<u8, u8, 3>();
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table[VCF::Index8][false][NCC::NTB][FMT::Byte] = Normal_Index<u8, s8, 3>();
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table[VCF::Index8][false][NCC::NTB][FMT::UShort] = Normal_Index<u8, u16, 3>();
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table[VCF::Index8][false][NCC::NTB][FMT::Short] = Normal_Index<u8, s16, 3>();
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table[VCF::Index8][false][NCC::NTB][FMT::Float] = Normal_Index<u8, float, 3>();
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// Same for NormalComponentCount::N; differs for NBT
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// Same for NormalComponentCount::N; differs for NTB
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table[VCF::Index8][true][NCC::N][FMT::UByte] = Normal_Index<u8, u8, 1>();
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table[VCF::Index8][true][NCC::N][FMT::Byte] = Normal_Index<u8, s8, 1>();
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table[VCF::Index8][true][NCC::N][FMT::UShort] = Normal_Index<u8, u16, 1>();
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table[VCF::Index8][true][NCC::N][FMT::Short] = Normal_Index<u8, s16, 1>();
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table[VCF::Index8][true][NCC::N][FMT::Float] = Normal_Index<u8, float, 1>();
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table[VCF::Index8][true][NCC::NBT][FMT::UByte] = Normal_Index_Indices3<u8, u8>();
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table[VCF::Index8][true][NCC::NBT][FMT::Byte] = Normal_Index_Indices3<u8, s8>();
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table[VCF::Index8][true][NCC::NBT][FMT::UShort] = Normal_Index_Indices3<u8, u16>();
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table[VCF::Index8][true][NCC::NBT][FMT::Short] = Normal_Index_Indices3<u8, s16>();
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table[VCF::Index8][true][NCC::NBT][FMT::Float] = Normal_Index_Indices3<u8, float>();
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table[VCF::Index8][true][NCC::NTB][FMT::UByte] = Normal_Index_Indices3<u8, u8>();
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table[VCF::Index8][true][NCC::NTB][FMT::Byte] = Normal_Index_Indices3<u8, s8>();
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table[VCF::Index8][true][NCC::NTB][FMT::UShort] = Normal_Index_Indices3<u8, u16>();
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table[VCF::Index8][true][NCC::NTB][FMT::Short] = Normal_Index_Indices3<u8, s16>();
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table[VCF::Index8][true][NCC::NTB][FMT::Float] = Normal_Index_Indices3<u8, float>();
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table[VCF::Index16][false][NCC::N][FMT::UByte] = Normal_Index<u16, u8, 1>();
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table[VCF::Index16][false][NCC::N][FMT::Byte] = Normal_Index<u16, s8, 1>();
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table[VCF::Index16][false][NCC::N][FMT::UShort] = Normal_Index<u16, u16, 1>();
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table[VCF::Index16][false][NCC::N][FMT::Short] = Normal_Index<u16, s16, 1>();
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table[VCF::Index16][false][NCC::N][FMT::Float] = Normal_Index<u16, float, 1>();
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table[VCF::Index16][false][NCC::NBT][FMT::UByte] = Normal_Index<u16, u8, 3>();
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table[VCF::Index16][false][NCC::NBT][FMT::Byte] = Normal_Index<u16, s8, 3>();
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table[VCF::Index16][false][NCC::NBT][FMT::UShort] = Normal_Index<u16, u16, 3>();
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table[VCF::Index16][false][NCC::NBT][FMT::Short] = Normal_Index<u16, s16, 3>();
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table[VCF::Index16][false][NCC::NBT][FMT::Float] = Normal_Index<u16, float, 3>();
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table[VCF::Index16][false][NCC::NTB][FMT::UByte] = Normal_Index<u16, u8, 3>();
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table[VCF::Index16][false][NCC::NTB][FMT::Byte] = Normal_Index<u16, s8, 3>();
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table[VCF::Index16][false][NCC::NTB][FMT::UShort] = Normal_Index<u16, u16, 3>();
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table[VCF::Index16][false][NCC::NTB][FMT::Short] = Normal_Index<u16, s16, 3>();
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table[VCF::Index16][false][NCC::NTB][FMT::Float] = Normal_Index<u16, float, 3>();
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// Same for NormalComponentCount::N; differs for NBT
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// Same for NormalComponentCount::N; differs for NTB
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table[VCF::Index16][true][NCC::N][FMT::UByte] = Normal_Index<u16, u8, 1>();
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table[VCF::Index16][true][NCC::N][FMT::Byte] = Normal_Index<u16, s8, 1>();
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table[VCF::Index16][true][NCC::N][FMT::UShort] = Normal_Index<u16, u16, 1>();
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table[VCF::Index16][true][NCC::N][FMT::Short] = Normal_Index<u16, s16, 1>();
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table[VCF::Index16][true][NCC::N][FMT::Float] = Normal_Index<u16, float, 1>();
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table[VCF::Index16][true][NCC::NBT][FMT::UByte] = Normal_Index_Indices3<u16, u8>();
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table[VCF::Index16][true][NCC::NBT][FMT::Byte] = Normal_Index_Indices3<u16, s8>();
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table[VCF::Index16][true][NCC::NBT][FMT::UShort] = Normal_Index_Indices3<u16, u16>();
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table[VCF::Index16][true][NCC::NBT][FMT::Short] = Normal_Index_Indices3<u16, s16>();
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table[VCF::Index16][true][NCC::NBT][FMT::Float] = Normal_Index_Indices3<u16, float>();
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table[VCF::Index16][true][NCC::NTB][FMT::UByte] = Normal_Index_Indices3<u16, u8>();
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table[VCF::Index16][true][NCC::NTB][FMT::Byte] = Normal_Index_Indices3<u16, s8>();
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table[VCF::Index16][true][NCC::NTB][FMT::UShort] = Normal_Index_Indices3<u16, u16>();
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table[VCF::Index16][true][NCC::NTB][FMT::Short] = Normal_Index_Indices3<u16, s16>();
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table[VCF::Index16][true][NCC::NTB][FMT::Float] = Normal_Index_Indices3<u16, float>();
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return table;
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}
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@ -44,13 +44,13 @@ struct fmt::formatter<TexInputForm> : EnumFormatter<TexInputForm::ABC1>
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enum class NormalCount : u32
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{
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None = 0,
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Normals = 1,
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NormalsBinormals = 2
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Normal = 1,
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NormalTangentBinormal = 2
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};
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template <>
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struct fmt::formatter<NormalCount> : EnumFormatter<NormalCount::NormalsBinormals>
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struct fmt::formatter<NormalCount> : EnumFormatter<NormalCount::NormalTangentBinormal>
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{
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constexpr formatter() : EnumFormatter({"None", "Normals only", "Normals and binormals"}) {}
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constexpr formatter() : EnumFormatter({"None", "Normal only", "Normal, tangent, and binormal"}) {}
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};
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// Texture generation type
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@ -330,7 +330,7 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
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m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
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m_vtx_attr.g0.NormalElements = NormalComponentCount::NBT;
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m_vtx_attr.g0.NormalElements = NormalComponentCount::NTB;
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m_vtx_attr.g0.NormalFormat = ComponentFormat::Float;
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m_vtx_attr.g0.Color0Elements = ColorComponentCount::RGBA;
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m_vtx_attr.g0.Color0Comp = ColorFormat::RGBA8888;
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