Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
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b0b5faa793
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@ -814,7 +814,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
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GROUP_SHARED uint2 shared_temp[BLOCKS_PER_GROUP];
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DEFINE_MAIN(GROUP_SIZE, 8)
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DEFINE_MAIN(GROUP_SIZE, 1)
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{
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uint local_thread_id = gl_LocalInvocationID.x;
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uint block_in_group = local_thread_id / BLOCK_SIZE;
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