VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
Fix warning "loop only executes for 1 iteration(s), forcing loop to unroll" when vertex_in == 1
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@ -216,7 +216,11 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
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if (wireframe)
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out.Write("\tVS_OUTPUT first;\n");
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out.Write("\tfor (int i = 0; i < {}; ++i) {{\n", vertex_in);
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// Avoid D3D warning about forced unrolling of single-iteration loop
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if (vertex_in > 1)
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out.Write("\tfor (int i = 0; i < {}; ++i) {{\n", vertex_in);
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else
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out.Write("\tint i = 0;\n");
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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@ -307,7 +311,9 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
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EmitVertex(out, host_config, uid_data, "f", api_type, wireframe, stereo, true);
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}
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out.Write("\t}}\n");
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// Only close loop if previous code was in one (See D3D warning above)
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if (vertex_in > 1)
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out.Write("\t}}\n");
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EndPrimitive(out, host_config, uid_data, api_type, wireframe, stereo);
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