Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
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commit
01e8e950e8
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@ -109,6 +109,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsCoarseDerivatives = true;
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g_Config.backend_info.bSupportsTextureQueryLevels = true;
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g_Config.backend_info.bSupportsLodBiasInSampler = true;
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g_Config.backend_info.bSupportsLogicOp = D3D::SupportsLogicOp(g_Config.iAdapter);
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g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
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@ -85,6 +85,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsPipelineCacheData = true;
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g_Config.backend_info.bSupportsCoarseDerivatives = true;
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g_Config.backend_info.bSupportsTextureQueryLevels = true;
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g_Config.backend_info.bSupportsLodBiasInSampler = true;
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// We can only check texture support once we have a device.
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if (g_dx_context)
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@ -58,6 +58,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsCoarseDerivatives = false;
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g_Config.backend_info.bSupportsTextureQueryLevels = false;
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g_Config.backend_info.bSupportsLodBiasInSampler = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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@ -93,6 +93,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPartialDepthCopies = true;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsLodBiasInSampler = true;
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// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
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// options will show the option when it is not supported. The only way around this would be
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@ -513,6 +513,9 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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// ARB_get_texture_sub_image (unlikely, except maybe on NVIDIA), we can use that instead.
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g_Config.backend_info.bSupportsDepthReadback = g_ogl_config.bSupportsTextureSubImage;
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// GL_TEXTURE_LOD_BIAS is not supported on GLES.
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g_Config.backend_info.bSupportsLodBiasInSampler = false;
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if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
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@ -97,8 +97,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.tm1.min_lod / 16.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.tm1.max_lod / 16.f);
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if (!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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if (g_ActiveConfig.backend_info.bSupportsLodBiasInSampler)
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{
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.tm0.lod_bias / 256.f);
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}
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if (params.tm0.anisotropic_filtering && g_ogl_config.bSupportsAniso)
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{
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@ -87,6 +87,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsBBox = true;
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g_Config.backend_info.bSupportsCoarseDerivatives = false;
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g_Config.backend_info.bSupportsTextureQueryLevels = false;
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g_Config.backend_info.bSupportsLodBiasInSampler = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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@ -289,6 +289,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsFramebufferFetch = false; // Dependent on OS and features.
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config->backend_info.bSupportsCoarseDerivatives = true; // Assumed support.
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config->backend_info.bSupportsTextureQueryLevels = true; // Assumed support.
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config->backend_info.bSupportsLodBiasInSampler = false; // Dependent on OS.
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}
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void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
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@ -316,6 +317,13 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
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config->backend_info.bSupportsSSAA = (features.sampleRateShading == VK_TRUE);
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config->backend_info.bSupportsLogicOp = (features.logicOp == VK_TRUE);
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#ifdef __APPLE__
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// Metal doesn't support this.
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config->backend_info.bSupportsLodBiasInSampler = false;
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#else
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config->backend_info.bSupportsLodBiasInSampler = true;
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#endif
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// Disable geometry shader when shaderTessellationAndGeometryPointSize is not supported.
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// Seems this is needed for gl_Layer.
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if (!features.shaderTessellationAndGeometryPointSize)
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@ -648,7 +648,19 @@ uint WrapCoord(int coord, uint wrap, int size) {{
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" float3 coords = float3(float(uv.x) / size_s, float(uv.y) / size_t, layer);\n");
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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out.Write(" return iround(255.0 * texture(tex, coords));\n}}\n");
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if (!host_config.backend_sampler_lod_bias)
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{
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out.Write(" uint texmode0 = samp_texmode0(texmap);\n"
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" float lod_bias = {} / 256.0f;\n"
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" return iround(255.0 * texture(tex, coords, lod_bias));\n",
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BitfieldExtract<&SamplerState::TM0::lod_bias>("texmode0"));
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}
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else
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{
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out.Write(" return iround(255.0 * texture(tex, coords));\n");
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}
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out.Write("}}\n");
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}
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else if (api_type == APIType::D3D)
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{
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@ -42,6 +42,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
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bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
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bits.manual_texture_sampling_custom_texture_sizes =
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g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
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bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
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return bits;
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}
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@ -172,6 +172,7 @@ union ShaderHostConfig
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BitField<23, 1, bool, u32> enable_validation_layer;
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BitField<24, 1, bool, u32> manual_texture_sampling;
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BitField<25, 1, bool, u32> manual_texture_sampling_custom_texture_sizes;
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BitField<26, 1, bool, u32> backend_sampler_lod_bias;
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static ShaderHostConfig GetCurrent();
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};
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@ -233,6 +233,7 @@ struct VideoConfig final
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bool bSupportsPipelineCacheData = false;
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bool bSupportsCoarseDerivatives = false;
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bool bSupportsTextureQueryLevels = false;
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bool bSupportsLodBiasInSampler = false;
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} backend_info;
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// Utility
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