VideoCommon: Properly mask fbfetch logic op emulation

This commit is contained in:
TellowKrinkle 2022-07-13 02:27:45 -05:00
parent 99eef44765
commit 6bd0fc86ba
2 changed files with 2 additions and 1 deletions

View File

@ -1843,7 +1843,7 @@ static void WriteLogicOp(ShaderCode& out, const pixel_shader_uid_data* uid_data)
};
out.Write("\tint4 fb_value = iround(initial_ocol0 * 255.0);\n");
out.Write("\tprev = {};\n", logic_op_mode[uid_data->logic_op_mode]);
out.Write("\tprev = ({}) & 0xff;\n", logic_op_mode[uid_data->logic_op_mode]);
}
static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid_data* uid_data,

View File

@ -1086,6 +1086,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
}
out.Write(" }}\n"
" TevResult &= 0xff;\n"
" }}\n");
}