PixelShaderGen: Fix OpenGL ES bounding box compilation error

This commit is contained in:
JosJuice 2021-07-20 11:32:53 +02:00
parent 1e3ea8c468
commit 92fc4f1eca
1 changed files with 1 additions and 1 deletions

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@ -493,7 +493,7 @@ void UpdateBoundingBox(float2 rawpos) {{
// avoiding EFB copy buffer overflow in affected games.
//
// For a more detailed explanation, see https://dolp.in/pr9801
int2 int_efb_scale = iround(1 / {efb_scale}.xy);
int2 int_efb_scale = iround(1.0 / {efb_scale}.xy);
if (int(rawpos.x) % int_efb_scale.x != int_efb_scale.x >> 1 ||
int(rawpos.y) % int_efb_scale.y != int_efb_scale.y >> 1) // right shift for fast divide by two
{{