Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error: ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
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@ -182,7 +182,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A
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" dot(u_const, float4(texcol_raw.rgb, 256)),\n"
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" dot(v_const, float4(texcol_raw.rgb, 256)));\n"
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" // Divide by 256 and round .5 and higher up\n"
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" texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n");
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" texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1u);\n");
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}
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code.Write(" return float4(texcol_raw) / 255.0;\n");
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@ -161,7 +161,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
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" dot(u_const, float4(texcol_raw.rgb, 256)),\n"
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" dot(v_const, float4(texcol_raw.rgb, 256)));\n"
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" // Divide by 256 and round .5 and higher up\n"
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" texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n");
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" texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1u);\n");
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}
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switch (uid_data->dst_format)
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