Convert ShaderHostConfig to BitField
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@ -35,7 +35,7 @@ ShaderCache::~ShaderCache()
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bool ShaderCache::Initialize()
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{
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m_api_type = g_ActiveConfig.backend_info.api_type;
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m_host_config = ShaderHostConfig::GetCurrent();
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m_host_config.bits = ShaderHostConfig::GetCurrent().bits;
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if (!CompileSharedPipelines())
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return false;
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@ -53,7 +53,7 @@ public:
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void InitializeShaderCache();
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// Changes the shader host config. Shaders should be reloaded afterwards.
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void SetHostConfig(const ShaderHostConfig& host_config) { m_host_config = host_config; }
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void SetHostConfig(const ShaderHostConfig& host_config) { m_host_config.bits = host_config.bits; }
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// Reloads/recreates all shaders and pipelines.
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void Reload();
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@ -11,6 +11,7 @@
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#include <fmt/format.h>
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#include "Common/BitField.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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@ -143,33 +144,29 @@ union ShaderHostConfig
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{
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u32 bits;
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struct
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{
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u32 msaa : 1;
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u32 ssaa : 1;
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u32 stereo : 1;
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u32 wireframe : 1;
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u32 per_pixel_lighting : 1;
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u32 vertex_rounding : 1;
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u32 fast_depth_calc : 1;
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u32 bounding_box : 1;
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u32 backend_dual_source_blend : 1;
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u32 backend_geometry_shaders : 1;
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u32 backend_early_z : 1;
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u32 backend_bbox : 1;
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u32 backend_gs_instancing : 1;
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u32 backend_clip_control : 1;
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u32 backend_ssaa : 1;
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u32 backend_atomics : 1;
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u32 backend_depth_clamp : 1;
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u32 backend_reversed_depth_range : 1;
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u32 backend_bitfield : 1;
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u32 backend_dynamic_sampler_indexing : 1;
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u32 backend_shader_framebuffer_fetch : 1;
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u32 backend_logic_op : 1;
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u32 backend_palette_conversion : 1;
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u32 pad : 9;
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};
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BitField<0, 1, bool, u32> msaa;
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BitField<1, 1, bool, u32> ssaa;
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BitField<2, 1, bool, u32> stereo;
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BitField<3, 1, bool, u32> wireframe;
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BitField<4, 1, bool, u32> per_pixel_lighting;
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BitField<5, 1, bool, u32> vertex_rounding;
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BitField<6, 1, bool, u32> fast_depth_calc;
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BitField<7, 1, bool, u32> bounding_box;
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BitField<8, 1, bool, u32> backend_dual_source_blend;
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BitField<9, 1, bool, u32> backend_geometry_shaders;
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BitField<10, 1, bool, u32> backend_early_z;
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BitField<11, 1, bool, u32> backend_bbox;
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BitField<12, 1, bool, u32> backend_gs_instancing;
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BitField<13, 1, bool, u32> backend_clip_control;
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BitField<14, 1, bool, u32> backend_ssaa;
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BitField<15, 1, bool, u32> backend_atomics;
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BitField<16, 1, bool, u32> backend_depth_clamp;
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BitField<17, 1, bool, u32> backend_reversed_depth_range;
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BitField<18, 1, bool, u32> backend_bitfield;
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BitField<19, 1, bool, u32> backend_dynamic_sampler_indexing;
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BitField<20, 1, bool, u32> backend_shader_framebuffer_fetch;
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BitField<21, 1, bool, u32> backend_logic_op;
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BitField<22, 1, bool, u32> backend_palette_conversion;
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static ShaderHostConfig GetCurrent();
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};
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