VideoCommon: Move VertexLoaderManager logic out of CPState

This commit is contained in:
Pokechu22 2021-05-13 16:05:31 -07:00
parent e4605fa399
commit d039b1bc0d
7 changed files with 54 additions and 31 deletions

View File

@ -9,6 +9,7 @@
#include "Common/Logging/Log.h"
#include "Core/DolphinAnalytics.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/VertexLoaderManager.h"
// CP state
CPState g_main_cp_state;
@ -28,7 +29,7 @@ void DoCPState(PointerWrap& p)
if (p.mode == PointerWrap::MODE_READ)
{
CopyPreprocessCPStateFromMain();
g_main_cp_state.bases_dirty = true;
VertexLoaderManager::g_bases_dirty = true;
}
}
@ -154,8 +155,6 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
}
vtx_desc.low.Hex = value;
attr_dirty = BitSet32::AllTrue(CP_NUM_VAT_REG);
bases_dirty = true;
break;
case VCD_HI:
@ -169,8 +168,6 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
}
vtx_desc.high.Hex = value;
attr_dirty = BitSet32::AllTrue(CP_NUM_VAT_REG);
bases_dirty = true;
break;
case CP_VAT_REG_A:
@ -180,7 +177,6 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO, "CP_VAT_REG_A: Invalid VAT {}", sub_cmd - CP_VAT_REG_A);
}
vtx_attr[sub_cmd & CP_VAT_MASK].g0.Hex = value;
attr_dirty[sub_cmd & CP_VAT_MASK] = true;
break;
case CP_VAT_REG_B:
@ -190,7 +186,6 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO, "CP_VAT_REG_B: Invalid VAT {}", sub_cmd - CP_VAT_REG_B);
}
vtx_attr[sub_cmd & CP_VAT_MASK].g1.Hex = value;
attr_dirty[sub_cmd & CP_VAT_MASK] = true;
break;
case CP_VAT_REG_C:
@ -200,14 +195,12 @@ void CPState::LoadCPReg(u8 sub_cmd, u32 value)
WARN_LOG_FMT(VIDEO, "CP_VAT_REG_C: Invalid VAT {}", sub_cmd - CP_VAT_REG_C);
}
vtx_attr[sub_cmd & CP_VAT_MASK].g2.Hex = value;
attr_dirty[sub_cmd & CP_VAT_MASK] = true;
break;
// Pointers to vertex arrays in GC RAM
case ARRAY_BASE:
array_bases[static_cast<CPArray>(sub_cmd & CP_ARRAY_MASK)] =
value & CommandProcessor::GetPhysicalAddressMask();
bases_dirty = true;
break;
case ARRAY_STRIDE:

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@ -646,12 +646,6 @@ struct CPState final
TVtxDesc vtx_desc;
// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
std::array<VAT, CP_NUM_VAT_REG> vtx_attr{};
// Attributes that actually belong to VertexLoaderManager:
BitSet32 attr_dirty{};
bool bases_dirty = false;
VertexLoaderBase* vertex_loaders[CP_NUM_VAT_REG]{};
int last_id = 0;
};
static_assert(std::is_trivially_copyable_v<CPState>);

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@ -58,17 +58,42 @@ public:
OPCODE_CALLBACK(void OnCP(u8 command, u32 value))
{
m_cycles += 12;
const u8 sub_command = command & CP_COMMAND_MASK;
if constexpr (!is_preprocess)
{
// TODO: Move all dirty state checking here or to VertexLoaderManager,
// instead of it being in CPState
if (command == MATINDEX_A)
if (sub_command == MATINDEX_A)
VertexShaderManager::SetTexMatrixChangedA(value);
else if (command == MATINDEX_B)
else if (sub_command == MATINDEX_B)
VertexShaderManager::SetTexMatrixChangedB(value);
else if (sub_command == VCD_LO || sub_command == VCD_HI)
{
VertexLoaderManager::g_main_vat_dirty = BitSet8::AllTrue(CP_NUM_VAT_REG);
VertexLoaderManager::g_bases_dirty = true;
}
else if (sub_command == CP_VAT_REG_A || sub_command == CP_VAT_REG_B ||
sub_command == CP_VAT_REG_C)
{
VertexLoaderManager::g_main_vat_dirty[command & CP_VAT_MASK] = true;
}
else if (sub_command == ARRAY_BASE)
{
VertexLoaderManager::g_bases_dirty = true;
}
INCSTAT(g_stats.this_frame.num_cp_loads);
}
else if constexpr (is_preprocess)
{
if (sub_command == VCD_LO || sub_command == VCD_HI)
{
VertexLoaderManager::g_preprocess_vat_dirty = BitSet8::AllTrue(CP_NUM_VAT_REG);
}
else if (sub_command == CP_VAT_REG_A || sub_command == CP_VAT_REG_B ||
sub_command == CP_VAT_REG_C)
{
VertexLoaderManager::g_preprocess_vat_dirty[command & CP_VAT_MASK] = true;
}
}
GetCPState().LoadCPReg(command, value);
}
OPCODE_CALLBACK(void OnBP(u8 command, u32 value))

View File

@ -406,7 +406,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
MOV(saved_count, count_reg);
MOVP2R(stride_reg, g_main_cp_state.array_strides.data());
MOVP2R(arraybase_reg, VertexLoaderManager::cached_arraybases);
MOVP2R(arraybase_reg, VertexLoaderManager::cached_arraybases.data());
if (need_scale)
MOVP2R(scale_reg, scale_factors);

View File

@ -58,9 +58,9 @@ std::array<VertexLoaderBase*, CP_NUM_VAT_REG> g_preprocess_vertex_loaders;
void Init()
{
MarkAllDirty();
for (auto& map_entry : g_main_cp_state.vertex_loaders)
for (auto& map_entry : g_main_vertex_loaders)
map_entry = nullptr;
for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
for (auto& map_entry : g_preprocess_vertex_loaders)
map_entry = nullptr;
SETSTAT(g_stats.num_vertex_loaders, 0);
}
@ -75,7 +75,7 @@ void Clear()
void UpdateVertexArrayPointers()
{
// Anything to update?
if (!g_main_cp_state.bases_dirty)
if (!g_bases_dirty)
return;
// Some games such as Burnout 2 can put invalid addresses into
@ -106,7 +106,7 @@ void UpdateVertexArrayPointers()
Memory::GetPointer(g_main_cp_state.array_bases[CPArray::TexCoord0 + i]);
}
g_main_cp_state.bases_dirty = false;
g_bases_dirty = false;
}
namespace
@ -121,8 +121,8 @@ struct entry
void MarkAllDirty()
{
g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
g_main_vat_dirty = BitSet8::AllTrue(8);
g_preprocess_vat_dirty = BitSet8::AllTrue(8);
}
NativeVertexFormat* GetOrCreateMatchingFormat(const PortableVertexDeclaration& decl)
@ -197,10 +197,12 @@ NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
{
CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
state->last_id = vtx_attr_group;
BitSet8& attr_dirty = preprocess ? g_preprocess_vat_dirty : g_main_vat_dirty;
auto& vertex_loaders = preprocess ? g_main_vertex_loaders : g_preprocess_vertex_loaders;
g_current_vat = vtx_attr_group;
VertexLoaderBase* loader;
if (state->attr_dirty[vtx_attr_group])
if (attr_dirty[vtx_attr_group])
{
// We are not allowed to create a native vertex format on preprocessing as this is on the wrong
// thread
@ -230,12 +232,12 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
native = g_renderer->CreateNativeVertexFormat(format);
loader->m_native_vertex_format = native.get();
}
state->vertex_loaders[vtx_attr_group] = loader;
state->attr_dirty[vtx_attr_group] = false;
vertex_loaders[vtx_attr_group] = loader;
attr_dirty[vtx_attr_group] = false;
}
else
{
loader = state->vertex_loaders[vtx_attr_group];
loader = vertex_loaders[vtx_attr_group];
}
// Lookup pointers for any vertex arrays.

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@ -3,6 +3,7 @@
#pragma once
#include <array>
#include <memory>
#include <string>
#include <unordered_map>
@ -57,4 +58,11 @@ extern u32 position_matrix_index[4];
// VB_HAS_X. Bitmask telling what vertex components are present.
extern u32 g_current_components;
extern BitSet8 g_main_vat_dirty;
extern BitSet8 g_preprocess_vat_dirty;
extern bool g_bases_dirty; // Main only
extern u8 g_current_vat; // Main only
extern std::array<VertexLoaderBase*, CP_NUM_VAT_REG> g_main_vertex_loaders;
extern std::array<VertexLoaderBase*, CP_NUM_VAT_REG> g_preprocess_vertex_loaders;
} // namespace VertexLoaderManager

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@ -23,6 +23,7 @@
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"