VideoCommon: fix projection graphics mod affecting more than the intended draw call
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@ -38,6 +38,7 @@ static bool bProjectionChanged;
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static bool bViewportChanged;
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static bool bTexMtxInfoChanged;
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static bool bLightingConfigChanged;
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static bool bProjectionGraphicsModChange;
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static BitSet32 nMaterialsChanged;
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static std::array<int, 2> nTransformMatricesChanged; // min,max
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static std::array<int, 2> nNormalMatricesChanged; // min,max
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@ -63,6 +64,7 @@ void VertexShaderManager::Init()
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bViewportChanged = false;
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bTexMtxInfoChanged = false;
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bLightingConfigChanged = false;
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bProjectionGraphicsModChange = false;
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std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
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constants = {};
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@ -322,9 +324,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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}
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if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty() ||
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!projection_actions.empty())
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!projection_actions.empty() || bProjectionGraphicsModChange)
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{
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bProjectionChanged = false;
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bProjectionGraphicsModChange = !projection_actions.empty();
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const auto& rawProjection = xfmem.projection.rawProjection;
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