Trust MacOS not to crash during shader pre-compilation
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@ -138,9 +138,9 @@ constexpr BugInfo m_known_bugs[] = {
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{API_VULKAN, OS_ALL, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, true},
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// known good cases for broken MT precompilation
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{API_OPENGL, OS_OSX, VENDOR_NVIDIA, DRIVER_ALL, Family::UNKNOWN,
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{API_OPENGL, OS_OSX, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, false},
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{API_VULKAN, OS_OSX, VENDOR_NVIDIA, DRIVER_ALL, Family::UNKNOWN,
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{API_VULKAN, OS_OSX, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, false},
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{API_OPENGL, OS_WINDOWS, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, false},
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