goyuken
9efe2f2a67
gba: use release build libmeteor.dll for big speedup
2012-11-23 20:43:32 +00:00
goyuken
96880ccc4a
gba: Up the verbosity of the tracelogger. Using it, I was able to find a nasty bug: bitfields in cpsr\spsr were not being handled as expected by the compiler. Presumably the version and settings on GCC normally used for retrometeor does what's desired? Workaround applied.
2012-11-23 20:17:20 +00:00
adelikat
9ee8093f7a
Open Virtual Pad hotkey
2012-11-23 17:03:10 +00:00
goyuken
6d7ae2574d
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
2012-11-23 16:55:37 +00:00
adelikat
bde940ad0b
Controller Config - auto tab checkbox
2012-11-23 16:14:47 +00:00
adelikat
f50933b914
Controller Config - on load, select tab based on currently running core, path config - fix tab select logic on non-interim builds
2012-11-23 15:38:27 +00:00
adelikat
999646f92b
Controller Config - cleanup UI positioning
2012-11-23 15:20:00 +00:00
adelikat
a1b8b387d0
hook up GBA virtualpad
2012-11-23 14:33:50 +00:00
zeromus
608ebc4a99
snesgfxdebugger-display OBJ tiles
2012-11-23 09:10:18 +00:00
beirich
2382781627
coleco 'noskip' checkin... tested through M's so far
2012-11-23 05:51:16 +00:00
goyuken
32d0b546e0
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
2012-11-23 04:28:38 +00:00
adelikat
a20f838e20
oops
2012-11-23 04:13:34 +00:00
adelikat
dc520c80e3
start gba virtualpad
2012-11-23 04:12:46 +00:00
adelikat
ec21c5160f
Path Config - Hook up GBA (interim only)
2012-11-23 03:46:05 +00:00
beirich
1a653190b7
coleco: fix a VDP I/O bug
...
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
zeromus
e70a387ffb
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
2012-11-22 06:57:01 +00:00
adelikat
952e7acaa0
Record movie - fix default filename that I broke some commits ago
2012-11-22 03:55:51 +00:00
adelikat
2254bc7008
Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
2012-11-22 03:47:18 +00:00
adelikat
7b146707d1
fix movie recording for nes and some other cores
2012-11-22 03:27:34 +00:00
goyuken
f29a9dbbd8
force stop a\v capture on loading a new rom \ core, to avoid crashes.
2012-11-22 02:30:21 +00:00
adelikat
f26c72df86
Colecohawk - option to skip bios, setting is also saved into movies
2012-11-22 02:01:15 +00:00
adelikat
6a799cf1a5
Colecohawk - fixes to gamedb
2012-11-22 00:18:36 +00:00
goyuken
e69307276c
gb: implement new CGB color preset "GBA"
2012-11-21 21:09:01 +00:00
goyuken
4ccf2412b4
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
2012-11-21 13:43:58 +00:00
adelikat
26f1a2e260
ColecoVision gamedb
2012-11-21 01:44:14 +00:00
goyuken
5b3de57fca
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
2012-11-21 01:21:50 +00:00
goyuken
ee9e67d023
gba: some memory domains
2012-11-20 20:22:10 +00:00
goyuken
83f74f1290
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
2012-11-20 15:52:36 +00:00
goyuken
6bb3f7d39e
gb: add missing ZELDA2.pal
2012-11-20 03:30:16 +00:00
goyuken
db8590e55b
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
2012-11-20 03:17:53 +00:00
goyuken
28b1766ac8
GBA: core input stuff, including basic lag frame detection
2012-11-20 02:58:39 +00:00
goyuken
b515b62b3e
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
2012-11-20 01:35:28 +00:00
goyuken
8a4393cd56
gba: add some console debugging stuff
2012-11-20 01:28:31 +00:00
goyuken
ff2c74245b
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
2012-11-20 00:26:46 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
adelikat
54b3f28f7b
C64 - Keyboard virtualpad - finish wiring it up
2012-11-19 18:00:51 +00:00
adelikat
aca129d5f6
C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors
2012-11-19 02:47:57 +00:00
adelikat
d72fa0d1bd
C64 - Progress on Keyboard virtualpad
2012-11-19 00:56:26 +00:00
adelikat
7ac6c1ce6c
C64 - Virtualpads - add the 2 joysticks
2012-11-18 22:34:38 +00:00
adelikat
b9c77106f7
C64 - implement rerecording and input display
2012-11-18 22:16:48 +00:00
goyuken
36dac9f7f4
cgb color chooser: sizing stuff
2012-11-18 18:52:53 +00:00
goyuken
8d20c2e351
gambatte: fully implement cgb palette selection
2012-11-18 18:46:57 +00:00
adelikat
5df1cd532e
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
2012-11-18 17:43:02 +00:00
goyuken
12844bbd7f
GB: gbc color change infrastructure. not hooked up to UI yet
2012-11-18 17:02:55 +00:00
adelikat
40d4253f7a
C64 - progress on virtualpad keyboard
2012-11-18 16:14:19 +00:00
goyuken
388285c993
add notes about different GBC color algorithms
2012-11-18 16:04:59 +00:00
goyuken
f1f9331e6b
make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance
2012-11-18 15:25:55 +00:00
adelikat
8e43109a01
ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad
2012-11-18 15:03:23 +00:00
adelikat
9ebc848d26
VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box
2012-11-18 05:31:31 +00:00
adelikat
94475aa9a7
ColecoHawk - hook up virtualpads
2012-11-18 05:19:05 +00:00
adelikat
4069c27854
a not so critical cosmetic change
2012-11-18 02:58:18 +00:00
adelikat
bb7c5893cb
Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
2012-11-18 02:51:39 +00:00
adelikat
da804a4272
ColecoHawk - only 1 L and 1 R button
2012-11-18 02:36:30 +00:00
adelikat
8e21318bf7
Path Config - code clean that fixes an exception when loading from ColecoHawk
2012-11-18 02:22:30 +00:00
adelikat
1f6c760dcf
About box updates
2012-11-17 23:04:58 +00:00
zeromus
ff8f6aafb6
fix bug in coleco bios hookup
2012-11-17 22:49:49 +00:00
adelikat
823e84592a
Coleco - hook up controller 2
2012-11-17 22:38:32 +00:00
adelikat
076cbe38e6
hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio
2012-11-17 22:16:23 +00:00
adelikat
a0281498d3
Coleco - fix mnemonics, hookup up controller 1 autofire
2012-11-17 21:57:39 +00:00
adelikat
7a9b121798
Coleco has a button 0
2012-11-17 21:38:21 +00:00
adelikat
5a2b79f33e
Cool up coleco to controller config (only controller 1 for now, no autofire)
2012-11-17 21:28:09 +00:00
adelikat
3595516ae5
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
2012-11-17 21:12:51 +00:00
adelikat
9864c6a192
Path Config - FDS Bios - make browse button a file browser not a folder browser
2012-11-17 19:08:43 +00:00
adelikat
07615f58bb
Path Config - fix bug where PCE BIOS path config was not respected when clicking the browse button
2012-11-17 19:02:28 +00:00
beirich
4c83970b2b
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
2012-11-17 17:39:33 +00:00
goyuken
276b00fb35
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
2012-11-16 21:29:23 +00:00
goyuken
b51cfbaa45
snes: don't round early in color conversions. affects some RGB24 values slightly
2012-11-16 18:43:47 +00:00
goyuken
92b7006454
gb gpu view: fix slightly quirky\broken scanline select behavior
2012-11-16 16:28:02 +00:00
saxxonpike
eb188fc8b9
commodore64: fix key order on input config dialog
2012-11-15 19:36:23 +00:00
saxxonpike
d320a4d81e
commodore64: full keyboard defaults added
2012-11-15 19:27:20 +00:00
goyuken
00c4db8eeb
gb gpu view: save sprite back color in config, and set default to a gameboy-impossible color
2012-11-14 15:23:38 +00:00
adelikat
9d070deb16
C64 - hook up keyboard to input config
2012-11-14 03:01:48 +00:00
adelikat
05bb10e95d
Start a C64 keyboard virtual pad, not functional or hooked up yet, just design
2012-11-14 01:51:07 +00:00
zeromus
05420cf6ec
add SID and PSF extensions to frontend
2012-11-13 20:10:06 +00:00
adelikat
0fa4aa993e
C64 keyboard - oops
2012-11-13 19:40:09 +00:00
goyuken
607998ddd9
gb gpu view: use no alpha because of windows clipboard dumbassery
2012-11-13 02:02:06 +00:00
zeromus
afc97cda77
libmednahawk reorg
2012-11-13 00:50:10 +00:00
goyuken
188e3b8770
gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish
2012-11-13 00:43:47 +00:00
goyuken
d45fda78a4
NESPPU view: implement ctrl+C copy on mouseover
2012-11-12 22:13:49 +00:00
goyuken
e95efcb91b
throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
2012-11-12 17:57:11 +00:00
adelikat
5574e335bb
C64 - wire up remaining keyboard key controls
2012-11-11 02:36:29 +00:00
adelikat
fef2e394e3
Fixes to c64 keyboard in config.cs, start hooking up keys to the core
2012-11-10 03:19:42 +00:00
adelikat
4c20f94b74
start C64 keyboard object
2012-11-10 02:40:43 +00:00
adelikat
09565e28ef
C64 - use numberpad for default joystick keys
2012-11-10 01:32:45 +00:00
zeromus
9053ac5b67
refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
2012-11-09 20:03:59 +00:00
goyuken
e13e3257c1
dispose of slimdx gamepads on program close
2012-11-09 19:21:33 +00:00
goyuken
ae82ec5de0
gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
2012-11-09 18:55:59 +00:00
goyuken
80b18cb278
gb gpu view: copy to clipboard
2012-11-09 18:14:59 +00:00
adelikat
570bb986c2
Remove FDS and VS as mappable keys (user must use menu items)
2012-11-09 02:47:50 +00:00
adelikat
bb0f409550
NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
2012-11-09 02:41:37 +00:00
goyuken
54ea30c50d
gb gpu view: stuff
2012-11-09 01:41:30 +00:00
adelikat
d5a87f667c
C64 - oops, fix crash due to misconfigured autofire
2012-11-08 19:39:00 +00:00
adelikat
dd24b2d255
Path Config - change link to SNES firmwares, add link to C64 firmwares
2012-11-08 18:40:49 +00:00
adelikat
01102b67bd
C64- hook up to path config dialog
2012-11-08 17:06:25 +00:00
adelikat
6e5e187b1a
NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics)
2012-11-08 14:49:57 +00:00
adelikat
a205158a0f
Hook up C64 joysticks on client side (except for mnemonics)
2012-11-08 13:33:30 +00:00
adelikat
49dc9cbfa0
only load ControllerConfig dialog, remove option for old input config
2012-11-08 04:46:48 +00:00
adelikat
db2b4584f5
Controller Config - implement Gameboy power button
2012-11-08 04:43:07 +00:00
adelikat
68cba7d792
Genesis - implement Reset button on client side (not yet hooked up in core)
2012-11-08 04:33:18 +00:00
adelikat
c32cef4bc4
SNES - Implement Reset and Power as controller buttons
2012-11-08 04:13:55 +00:00
adelikat
027b56e861
ControllerConfig object - automatically make columns if controller buttons don't fit in a single column, fix formatting of TI-83
2012-11-08 04:09:24 +00:00
adelikat
b59d248cda
Controller Config - hook up sms, pce, atari console buttons
2012-11-08 03:16:41 +00:00
adelikat
9681fc137e
Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog
2012-11-08 02:20:34 +00:00
adelikat
835084d812
Controller config - start console button stuff
2012-11-07 22:53:15 +00:00
adelikat
7d62265047
Controller Config - implement L+R checkbox
2012-11-07 16:17:35 +00:00
adelikat
def7193b27
Controller Config - hook up Genesis, Atari, PCE
2012-11-07 15:31:07 +00:00
adelikat
ee912d700d
Controller Config - fix bug in saving, hook up controllers for SNES, GBx, SMS
2012-11-07 15:15:23 +00:00
adelikat
cb88230d98
New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects
2012-11-07 14:31:12 +00:00
adelikat
122c48289a
New Controller Config - fix bug where bindings were losing input and failing to save
2012-11-07 13:31:38 +00:00
adelikat
28cc3bb6c6
Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog
2012-11-07 04:31:29 +00:00
goyuken
513793a177
gb gpu view: sprite mouseovers
2012-11-07 03:06:28 +00:00
goyuken
94da0b6f49
gb gpu view: more mouseover stuff
2012-11-07 00:04:49 +00:00
goyuken
0d77f77069
gp gpu view: some mouseover stuff
2012-11-06 21:29:42 +00:00
goyuken
d1613d2cb5
gb gpu: fix new bug with game switching
2012-11-06 18:02:19 +00:00
goyuken
ad3e1bff21
gb gpu view: beautify and add scanline callback control
2012-11-06 17:54:04 +00:00
adelikat
ca8832e464
oops
2012-11-06 13:23:56 +00:00
adelikat
7682422c9b
Virtualpads - hook up NES Power button
2012-11-06 12:56:01 +00:00
zeromus
877b95e3d5
c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
2012-11-06 06:19:27 +00:00
adelikat
e7f3abdfc3
Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
2012-11-06 03:27:24 +00:00
adelikat
53520540ea
NES - Implement ability to record hard resets
2012-11-06 02:32:33 +00:00
adelikat
5764b222ab
NES Core - implement Hard Reset, currently crashes though
2012-11-06 00:40:51 +00:00
adelikat
aba91a6a73
Fix cases where Statusbar pause icon didn't appear when paused
2012-11-06 00:04:50 +00:00
pasky1382
c7ecc91551
Updated SNES gamedb to latest no-intro DAT (10-28-12)
2012-11-05 21:51:56 +00:00
goyuken
ac1f9a90a1
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
2012-11-05 20:15:53 +00:00
goyuken
ef4bb14d59
gb gpu view: oam
2012-11-05 15:58:51 +00:00
goyuken
1118fded53
gb gpu view: palettes
2012-11-05 14:37:55 +00:00
goyuken
9d83249eba
gb gpu view: more stuff
2012-11-05 13:48:19 +00:00
goyuken
32a3d9db80
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
2012-11-05 04:09:04 +00:00
goyuken
271d4102e8
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
2012-11-05 01:34:11 +00:00
zeromus
9ff8b450f4
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
2012-11-05 00:11:41 +00:00
zeromus
b4b2657965
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
2012-11-04 23:29:06 +00:00
phillip.grimsrud
499f049e42
Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances.
2012-11-03 00:53:46 +00:00
phillip.grimsrud
4727ee72f0
Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this.
2012-11-03 00:20:40 +00:00
goyuken
3eda4a90a6
gbhawk: tracelogger
2012-11-02 19:44:31 +00:00
zeromus
9062c96ac3
minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all?
2012-11-02 04:56:34 +00:00
adelikat
c0c3c36e87
C64 - Pass in extension to the core
2012-11-01 17:56:48 +00:00
adelikat
cc4c0ed693
Fix C64 rom loading
2012-11-01 17:06:14 +00:00
adelikat
3858ff9b95
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
2012-11-01 16:48:32 +00:00
phillip.grimsrud
98d86ec995
Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
2012-11-01 03:53:12 +00:00
adelikat
3db5afe8a7
Oops, fix VirtualPadForm UpdateValues()
2012-11-01 01:18:12 +00:00
goyuken
5cbd11c850
NES: add some vs system stuff. not done yet
2012-10-31 21:15:44 +00:00
adelikat
1d4a8fd3ba
Atari 2600 - add a Playfield toggle
2012-10-30 23:38:53 +00:00
goyuken
cd2ff4ed63
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
2012-10-30 23:01:54 +00:00
adelikat
f9c027ddad
Add front end and corecomm values for Atari graphics object display toggling
2012-10-30 00:18:56 +00:00
adelikat
3784b710e8
TAStudio - rip out virtual pad stuff
2012-10-29 23:18:20 +00:00
adelikat
04bb6c423e
Movie virtual pads to their own tool dialog instead of residing in TAStudio
2012-10-29 22:57:15 +00:00
goyuken
19d3a097b9
mainform: archive autobind add ".fds"
2012-10-29 20:26:37 +00:00
adelikat
e3e52ed305
Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole)
2012-10-29 12:33:06 +00:00
zeromus
e19f39e08c
support moving all dlls to the dll directory by adding assembly binding resolve redirection
2012-10-29 08:37:22 +00:00
adelikat
c35310faf8
Movies - when switching from record to play, write movie to disk
2012-10-29 00:40:26 +00:00
adelikat
e8b9bb38b6
Add Save Movie hotkey and context menu item
2012-10-28 23:38:41 +00:00
adelikat
14d5844af8
Save movie menu item
2012-10-28 22:50:19 +00:00
zeromus
07c4ce88ae
add a link in the snes firmwares path config to a page with information about the firmwares.
2012-10-28 21:04:47 +00:00
goyuken
853b36482a
fix up problems caused by SVN snafu r3553
2012-10-28 15:22:15 +00:00
adelikat
77794dae50
Misc fixes
2012-10-28 01:28:48 +00:00
goyuken
84a86a72a5
mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden
2012-10-27 13:57:26 +00:00
adelikat
5382a348dc
Lua - fix savestate.loadslot()
2012-10-27 00:35:02 +00:00
adelikat
a0111d1c08
Lua - implement client.screenshottoclipboard() and client.setscreenshotosd()
2012-10-27 00:19:43 +00:00
adelikat
4193ddfa5d
Lua - implement client.screenshot()
2012-10-26 23:48:28 +00:00
goyuken
e6058e6bd8
break some stuff. FDS can eject and insert disk sides now
2012-10-26 18:51:08 +00:00
phillip.grimsrud
2329521de3
TAStudio fixes:
...
1: Fixed ListView double-click to run forward to the selected frame.
2: Added systems to a switch statement so that the virtual pads track with the log.
3: Fixed the ListView highlighting for the current frame.
2012-10-26 05:27:27 +00:00
adelikat
11db3f1912
Atari 7800 - cleanup the BIOS paths and usage of those variables
2012-10-23 20:21:55 +00:00
adelikat
39a54959d0
Atari 7800 - some multiclient todos
2012-10-23 19:13:57 +00:00
adelikat
427a80548c
Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls!
2012-10-23 03:33:57 +00:00
goyuken
2cdeabfcf3
mainform: detect and recover from a particular bad FDS bios dump that is exactly 40976 bytes long
2012-10-22 18:33:34 +00:00
goyuken
7568ff9437
add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds"
2012-10-21 15:58:24 +00:00
zeromus
a34337691a
run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same
2012-10-21 05:21:59 +00:00
zeromus
83a06c4f63
make the rom open filter remember its last option used in this bizhawk session, like how most other programs work.
2012-10-20 22:58:01 +00:00
zeromus
ab46a076f2
swallow exception when joystick cant be acquired, instead of crashing
2012-10-20 22:44:15 +00:00
zeromus
930f680fc6
change d3d renderer to use a less unstable method for updating textures. shouldnt really affect performance any. some gpu drivers dont support the trick that was being used.
2012-10-20 19:57:49 +00:00
adelikat
ccf8018d67
About box - misc UI clean up
2012-10-20 13:47:01 +00:00
adelikat
9d25dfa2b4
Open up atari stuff for release builds
2012-10-20 13:40:58 +00:00
adelikat
fa1a10525c
Fix recording from "Now"
2012-10-20 13:30:32 +00:00
adelikat
9a1cbbb34c
Atari - attempt the 3E mapper, seems broken
2012-10-20 01:51:38 +00:00
adelikat
4f045eb20d
Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist
2012-10-20 00:14:28 +00:00
adelikat
33e9f23e75
Atari - add Megaboy EF mapper conversion rom to gamedb
2012-10-19 23:37:46 +00:00
adelikat
90a288afeb
Implement X07 mapper
2012-10-19 23:31:42 +00:00
adelikat
1b0c410cc7
SNES Graphics Debugger - remember user's backdrop settings
2012-10-19 17:23:54 +00:00
goyuken
41780b067f
mainform: never skip frames when doing av capture
2012-10-19 14:51:10 +00:00
adelikat
9b55eb9705
Atari gamedb - add a game
2012-10-19 01:13:31 +00:00
adelikat
4455f85c24
add Pleiades (1983) (UA Limited) (Prototype) to Atari gamedb
2012-10-19 00:28:17 +00:00
goyuken
8575d9e0cb
ffmpegwriter: remove the "lossless avi" option. apparently it uses fourcc ZLIB, which not much is likely to be able to decompress
2012-10-18 21:55:44 +00:00
goyuken
5f8f38e74a
aviwriter: attempt 32 bit compression if the selected encoder rejects 24 bit
2012-10-18 21:39:42 +00:00
goyuken
485d7c05c7
make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner
2012-10-18 20:57:53 +00:00
zeromus
9e50d25c16
snes-support user override backdrop color
2012-10-17 18:39:44 +00:00
goyuken
a43d02a422
fix: console no longer gets spammed with "Reset" if you use the menu soft reset item while the emulator is paused. if you want to log reset information, do it from a more appropriate location (core?)
2012-10-17 15:20:50 +00:00
adelikat
279b6980fe
Add authors, etc, for each core to the about box
2012-10-17 02:10:13 +00:00
goyuken
ea02d40c66
add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify.
2012-10-17 02:08:19 +00:00
goyuken
d465599044
mainform: hawkfile bind to .unf for archive loading
2012-10-17 01:04:45 +00:00
zeromus
8f0a884924
fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES
2012-10-17 00:07:28 +00:00
goyuken
cffc9293c1
nes mapper 164: fix final fantasy v graphics
2012-10-16 21:59:30 +00:00
zeromus
e318718a21
change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime.
2012-10-16 19:11:02 +00:00
adelikat
2659caec94
Path Config - fix atari browse buttons
2012-10-15 20:52:55 +00:00
adelikat
ef78db51c0
Atari - fix autofire B button on player 2
2012-10-15 15:15:44 +00:00
goyuken
6925df2154
ffmpegwriter and nutwriter: fix pathname select
2012-10-15 13:36:06 +00:00
adelikat
50b6a36661
Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)
2012-10-15 00:56:47 +00:00
pasky1382
b43acd123a
megaman 4 collision viewer.
2012-10-14 20:05:54 +00:00
goyuken
5661205bda
event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite
2012-10-14 15:19:31 +00:00
goyuken
8d8e636450
libgambatte: add memory read\write callbacks, maybe? not sure how to test it...
2012-10-14 15:10:33 +00:00
adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
adelikat
597f5419a2
Play Movie - automatically rescan directory when clicking the checkbox options
2012-10-14 02:57:23 +00:00
adelikat
ec47305e4a
another bot test
2012-10-13 21:53:28 +00:00
pasky1382
918a067ab0
Added default colors (white) to other drawing functions.
2012-10-13 21:40:00 +00:00
adelikat
2881d20333
mroe bot testing
2012-10-13 21:30:19 +00:00
adelikat
91a447c2a7
another dummy commit to test bot
2012-10-13 21:27:12 +00:00
adelikat
091125b181
another useless whitespace commit
2012-10-13 21:22:30 +00:00
adelikat
66611556b5
I like tabs, useless commit
2012-10-13 21:10:20 +00:00
adelikat
012d9007af
Lua - change drawBox so that the line color is an optional parameter (white by default)
2012-10-13 20:57:02 +00:00
adelikat
c29a074ea8
Open ROM - add smc and sfc to "Rom Files" on non Release builds
2012-10-13 20:41:14 +00:00
pasky1382
d2e6d50360
Rockman & Forte collision box viewer
2012-10-13 19:33:42 +00:00
adelikat
557fb150c3
Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
2012-10-13 18:59:09 +00:00
goyuken
1793483aa9
make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense?
2012-10-13 12:44:52 +00:00
adelikat
613e801b22
Path Config - hook up SNES save ram folder button
2012-10-13 12:37:10 +00:00
adelikat
30098b0ab1
Remove emu.registerbefore and emu.registerafter in favor of event.framebefore() and event.frameafter()
2012-10-12 20:55:01 +00:00
adelikat
b65064eb13
Lua - start an Event library and implement event.onloadstate(), event.onsavestate(), event.onframestart(), event.onframeend, event.oninputpoll(), All of these are aliases of other functions
2012-10-12 20:19:26 +00:00
goyuken
37a916f779
fix registerbefore\registerafter drawing memory leak??
2012-10-12 15:05:06 +00:00
adelikat
ab761066e9
Lua - rehook up emu.registerbefore() and emu.registerafter(), but they have memory leaks, don't use them yet
2012-10-12 14:33:54 +00:00
adelikat
adeca3fd25
TAStudio - implement Genesis virtual pad
2012-10-12 14:22:52 +00:00
goyuken
900568f5ed
flush rewind buffer on CloseROM()
2012-10-12 01:19:49 +00:00
goyuken
1f0189dd2c
MainForm: fix sound-related crashes on CloseROM()
2012-10-12 01:13:55 +00:00
adelikat
2dacb356c2
OOPS! Undo my change with moving UpdateToolsBefore()
2012-10-11 22:37:44 +00:00
goyuken
932952ae61
oops
2012-10-11 20:05:02 +00:00
goyuken
92827272a6
reunbreak turbo (both normal turbo and turboturbo) with sound throttling
2012-10-11 01:00:36 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
adelikat
f234e15df6
Movie UpdateToolsBefore() earlier in the frame loop
2012-10-10 23:38:15 +00:00
adelikat
d5885938de
Update Statusbar slots when the emulator is loaded
2012-10-10 22:52:11 +00:00
goyuken
927fb7070c
sound throttle now respects forced throttle off (user hits fastfoward button, etc)
2012-10-10 17:19:51 +00:00
goyuken
a5e2c55a68
type oh
2012-10-10 17:09:55 +00:00
goyuken
f32f74eb1d
rewind: work with variable length savestates without shitting a brick. this won't give good performance, though
2012-10-10 15:04:13 +00:00
zeromus
2d8ea045f3
nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette
2012-10-10 05:06:14 +00:00
zeromus
e2e0e6681e
fix dll search path
2012-10-10 02:43:33 +00:00
goyuken
9f9aeb6609
move libco_msvc_win32.dll to dll subdirectory
2012-10-09 22:48:41 +00:00
goyuken
7ed6eac000
gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries
2012-10-09 22:41:13 +00:00
goyuken
32a39d3fad
move musashidll.dll to dll subdirectory
2012-10-09 21:39:12 +00:00
goyuken
da92c276a4
move ffmpeg to dll subdirectory
2012-10-09 21:25:58 +00:00
goyuken
07463fbdc5
move libspeexdsp.dll to dll subdirectory
2012-10-09 21:12:45 +00:00
goyuken
ca40ed07a2
move libsneshawk.dll to dll subdirectory
2012-10-09 21:07:50 +00:00
goyuken
a9de8b8f55
move libgambatte.dll to a "dll" subdirectory
2012-10-09 20:57:55 +00:00
goyuken
2a4bccbe12
update MakeRelease.bat for previous commit
2012-10-09 20:34:48 +00:00
goyuken
9417eac96c
move NesCarts.7z to gamedb subfolder
2012-10-09 20:33:14 +00:00
goyuken
79731827f4
avoid using literal backslash in gamedb path loading
2012-10-09 01:54:15 +00:00
adelikat
16b1f28212
Path Config - on start up, set the open tab to match the console loaded, if null emulator, open up the tools tabs
2012-10-09 01:47:50 +00:00
goyuken
8c24417f8d
gamedb stuffed into gamedb subfolder
2012-10-09 01:34:21 +00:00
jxq2000
16d12e8548
Autocomplete box now positions correctly, even with scrolling and different font face/size.
...
Still isn't very functional, nor does it move as you scroll after it appears.
2012-10-09 00:17:48 +00:00
stuyck
1b0f1a54be
MokeUp for Control Config
2012-10-08 21:07:12 +00:00
goyuken
3832352dbe
add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc
2012-10-08 20:37:41 +00:00
goyuken
c24abbcbad
libsnescore: make deterministic mode savestates all the same size (previously, frame 0 savestates were slightly smaller)
...
rewind: throw a slightly more intelligible exception message when savestates differ in size
2012-10-08 18:18:43 +00:00
goyuken
039987cbd3
implement blurry mode for GDI drawing. it actually looks a good bit different than d3d blurry?
2012-10-08 15:35:18 +00:00
adelikat
0dfbfb592f
Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk
2012-10-08 00:27:21 +00:00
adelikat
39af30f481
Revert libsneshawk.dll, didn't mean to check that in
2012-10-07 20:24:07 +00:00
adelikat
8545f94315
Status Bar - right-clicking the status slots will invoke a savestate
2012-10-07 19:52:09 +00:00
adelikat
972d8f2f5b
Status bar - make selected slot more obvious of a background color
2012-10-07 18:42:42 +00:00
adelikat
7fd74ecb04
dummy commit to mark the end of 1.1.1a and start 1.1.2
2012-10-07 15:41:22 +00:00
pasky1382
b0925d5631
Fixed dracula for the collision script.
2012-10-07 15:23:51 +00:00
goyuken
3d52ed49e5
fix GBC input config tab
...
fix GBC savestate locations
fix GBC saveram locations
fix GBC screenshot locations
fix GBC titlebar text
2012-10-07 14:52:03 +00:00
pasky1382
add29e846c
Castlevania Collision box viewer.
2012-10-07 12:19:28 +00:00
brandman211
3b80905514
Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant.
2012-10-07 04:58:12 +00:00
adelikat
2a9c78220f
Update interim version number, dummy commit to mark the beginning of 1.1.2
2012-10-07 01:28:16 +00:00
adelikat
c6165b8b27
Path Config - clean up interim vs release logic
2012-10-07 00:56:43 +00:00
adelikat
cdc9459924
Unlock Trace Logger for releases
2012-10-07 00:51:24 +00:00
adelikat
be594adb35
Lua - disable emu.registerbefore() and emu.registerafter() for now
2012-10-07 00:30:43 +00:00
goyuken
b9b2292a3f
restore recently lost behavior where the system-specific mainform menu is called "SGB" when running SGB instead of SNES. this involves no changes to internal passed IDs
2012-10-07 00:00:23 +00:00
goyuken
329ca16bdf
unbreak toolstrip menu and controller function for GBC
2012-10-06 23:53:05 +00:00
goyuken
896e61b908
what
2012-10-06 23:27:40 +00:00
brandman211
d54b6d2f36
-Resets are imported. I don't think they count as frames.
...
--I think SNESHawk has a problem with processing resets!
-The author is imported. ImportZMV is probably, in effect, complete!
2012-10-06 22:36:50 +00:00
goyuken
5c4e147da3
fix loading a compressed archive containing a single .gbc file. the number of different places where you can find various extension lists is rather terrifying...
2012-10-06 22:14:10 +00:00
pasky1382
37b054ad43
Re-added the 'GBC' switch.
2012-10-06 22:02:24 +00:00
pasky1382
b1ba573695
Revert that fix, did not upload a GBC db (thought I did)
2012-10-06 21:58:44 +00:00
pasky1382
a52a9b0d44
Fixed a crash when loading a GBC rom (apparently there was no GBC case switch option)
2012-10-06 21:50:48 +00:00
adelikat
822c079011
Revert fix to emu.registerbefore/after functions because thee fix was leaking memory
2012-10-06 21:01:21 +00:00
goyuken
a9ff371e63
mainform: add slightly informative error message to certain rom load exceptions
2012-10-06 20:59:44 +00:00
adelikat
29efa50eab
RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons
2012-10-06 20:40:59 +00:00
pasky1382
c07d9686ab
removed extensions in SNES db
...
GB and GBC now use no-intro rom set for verified good dumps.
2012-10-06 20:38:50 +00:00
brandman211
9199012b5f
Finally figured out ZMV input...wasn't fun at all. Still need to figure out commands (Reset) and author data, but I removed the INTERIM flag check because this is functional enough to be included in the next release.
2012-10-06 20:28:32 +00:00
pasky1382
05cbd4c3bd
Fixed for realz this time.
2012-10-06 20:11:46 +00:00
pasky1382
514299ee1e
Thanks...NATT!!
2012-10-06 20:01:32 +00:00
goyuken
c51d3f787c
fix crash in snesgraphicsdebugger when it is immediately moused over after load
2012-10-06 20:00:59 +00:00
pasky1382
b8432b38d5
Ur mom
2012-10-06 19:50:45 +00:00
pasky1382
0945c6f937
wrong name...
2012-10-06 19:48:30 +00:00
pasky1382
2ab2c10bdf
SNES Cart database
2012-10-06 19:47:24 +00:00
pasky1382
d1248e0379
Imported movies retain their original extensions + .bkm
2012-10-06 18:52:33 +00:00
adelikat
f8a962294a
Lua - fix memory leaks
2012-10-06 18:39:38 +00:00
pasky1382
03e4403b9c
Imported movie files are now automatically copied over to .\Movies directory and no longer keep their old extensions (i.e. movie.fcm2 is not longer movie.fcm2.bkm but movie.bkm)
2012-10-06 18:19:07 +00:00
adelikat
0ca3fc3167
Movies - add PAL flag to movie (if recording in pal mode!)
2012-10-06 17:22:32 +00:00
adelikat
b8070bc92f
Lua - fix emu.registerbefore() and emu.registerafter()
2012-10-06 16:13:45 +00:00
pasky1382
ba95c5c5fc
Added filtering for simon's quest.
2012-10-06 15:49:28 +00:00
adelikat
1c17f8dbed
Lua Drawing - fix so that multiple scripts can draw at once
2012-10-06 14:36:02 +00:00
adelikat
644ed40f59
Move lua drawing to after the frame instead of before
2012-10-06 14:24:12 +00:00
goyuken
ea32688bf8
on_snoop(nil) will unregister the callback
2012-10-06 13:37:31 +00:00
goyuken
b545d79fb6
lua: add emu.on_snoop()
2012-10-06 13:34:04 +00:00
adelikat
e7112a9a5d
Make the Lua Function List dialog modeless
2012-10-06 13:09:45 +00:00
adelikat
6aa9608a77
GGHawk - Hook up Highlight Active Display Region option, make this and Show Clipped Regions take effect on Core load
2012-10-06 12:37:38 +00:00
adelikat
b88d5ffd5e
GGHawk - add option to show clipped regions, show GG menu item, also show on SG-1000, cleanup of the sms/gg/sg menu
2012-10-06 12:27:56 +00:00
goyuken
2229b0ab93
add "FirmwareSHA1" to movie header for SGB and PCECD
2012-10-05 21:04:46 +00:00
zeromus
a080889483
oops
2012-10-05 18:37:20 +00:00
zeromus
a00081386d
fix some things related to sgb movies
2012-10-05 18:20:27 +00:00
pasky1382
e3e15d2136
Castlevania II Simon's Quest collision box viewer.
2012-10-05 11:59:52 +00:00
zeromus
96089026cd
remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
2012-10-05 04:47:45 +00:00
brandman211
515fd82b32
Fixed the savestate size calculation.
2012-10-05 01:10:58 +00:00
adelikat
f78e901c79
Path Config - change Base Folder to Global Base
2012-10-05 00:57:27 +00:00
adelikat
ec8451b6f6
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
2012-10-05 00:49:04 +00:00
goyuken
6c723e6815
move ramsearch\ramwatch\hexeditor from toolsbefore to toolsafter. for live play, there is real change. for frame advance play, you now get the most current value when paused between frames. this also fixes a host of minor bugs where tools could have their values change while paused because something else triggered an update to the most current state.
2012-10-04 21:56:40 +00:00
goyuken
ab3377184a
RamWatch: fix bug where the "Value" column showed previous and not current
2012-10-04 21:01:58 +00:00
goyuken
55b2e74dac
SNESGraphicsDebugger: don't process hooks when form is not visible. fixes significant snes speed regression in r3300
2012-10-04 19:59:39 +00:00
pasky1382
909ccef52f
DKC3 collision script.
2012-10-04 18:34:04 +00:00
brandman211
35bd1539f8
-Added entries for all of the .sha256 records to the header.
...
-Added support for the following .lsmv records: projectid, port1, port2, starttime.second, starttime.subsecond
2012-10-04 06:50:47 +00:00
brandman211
ae1f987061
-Removed the magic strings from MovieImport.
...
-Fixed some headers for ImportVBM.
-Treated .VBM SGB movies as GB movies with an extra comment.
-Confirmed that real SGB movies from LSNES import properly.
-Noticed glitchy graphics during SGB movie playback...will investigate.
2012-10-04 06:14:21 +00:00
adelikat
41ffc7c827
change name of the Bilinear filtering option menu item text
2012-10-04 02:09:40 +00:00
adelikat
6740b1b8bf
Hide Sound Throttle option in non-interim builds
2012-10-04 02:05:07 +00:00
goyuken
98d9f13600
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
2012-10-03 15:31:04 +00:00
goyuken
e509b0cd9b
snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
2012-10-03 14:54:32 +00:00
pasky1382
7c3551b918
Holy Diver collision viewer (NES)
2012-10-03 02:24:38 +00:00
goyuken
05500ac6b1
more efficient sleeping in sound throttle system
2012-10-02 22:05:07 +00:00
goyuken
c8849a8422
work around memory leak in captureOSD; probable original cause: SysdrawingRenderPanel
2012-10-02 21:28:14 +00:00
zeromus
56f58caf4d
snesgfx-preliminary work on bg tilemap entry viewer.
2012-10-02 09:28:57 +00:00
adelikat
3c3ec0f307
Trace Logger - misc cleanup - tab orders, good initial position of the maximum lines config pop up
2012-10-02 03:16:28 +00:00
adelikat
9b234aa193
Controller Config - make saving/loading work on NESGamePad
2012-10-02 02:35:04 +00:00
adelikat
f5700351c9
Controller Config - make a GamepadConfigPanel base class to build the NESGamePad from
2012-10-02 01:22:52 +00:00
goyuken
2a2ce9891c
round up number of samples requested in audio throttle mode to work around quirk in vecna metaspu. a better solution will be coming, sometime
2012-10-02 01:05:29 +00:00
adelikat
13150961cb
Controller Config - make input widgets work, also consistent namespace on hotkey dialog (no ((intended)) functional change)
2012-10-02 00:23:37 +00:00
zeromus
df039f3b89
snesgfx-add some preliminary tile viewing support
2012-10-01 21:51:55 +00:00
goyuken
66dd752f77
realtime sound throttling. i don't think this implementation is very good, but hopefully it's a starting point. to test it, disable other forms of throttling first (vsync, frame limit).
2012-10-01 15:20:41 +00:00
goyuken
d4f5ed2f50
Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time.
2012-10-01 14:39:52 +00:00
goyuken
2e70656dde
add bilinear filter display option (d3d only)
2012-10-01 02:30:25 +00:00
adelikat
6e7a906cf5
Controller Config - some tweaks, but input widgets aren't working, dont' know why
2012-10-01 01:55:08 +00:00
zeromus
388f62f140
dont crash if xinput isnt available. i think thats important for some reason.
2012-10-01 01:03:04 +00:00
zeromus
1d64372aa3
snesgfx-pan in gfx viewport with middle button drag
2012-10-01 00:48:50 +00:00
adelikat
d7a5c87e0a
Oops, didn't mean to check that file in
2012-10-01 00:08:52 +00:00
zeromus
14958cef45
snesgfx-change bg props viewer to match viewport display selection, if you just changed to displaying a BG. also dont populate BG1 twice in the list
2012-09-30 23:59:56 +00:00
zeromus
05fabf9405
snesgfx-gain the ability to display a rectangle in the palette advising you of which colors could possibly be used by a BG
2012-09-30 23:53:12 +00:00
adelikat
108162a944
Controller Config - NES Pad proof of concept
2012-09-30 23:20:50 +00:00
zeromus
f784766727
snesgfx-gain the ability to choose palettes for use in viewing tiles
2012-09-30 23:13:57 +00:00
adelikat
64b3b73464
Bizhawk - progress on new controller config
2012-09-30 21:31:32 +00:00
adelikat
075a97f1c4
Checking in my 2nd attempt at an input config overhaul, currently not hooked up
2012-09-30 19:57:33 +00:00
goyuken
878715301f
i'm slightly concerned that i may have committed recently with an out of date libsneshawk.dll,
...
this is just a rebuild
2012-09-30 19:45:43 +00:00
zeromus
f815cb5c62
tracelogger-use \r\n
2012-09-30 18:49:16 +00:00
adelikat
9d1289d8d5
Trace Logger - log to file has a textbox and browse button. Implement the Save menu item (saves what is currently logged to the window)
2012-09-30 18:37:59 +00:00
goyuken
3e139c7d7e
libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable.
2012-09-30 18:05:23 +00:00
adelikat
68de3b48b7
Add a Log path option to path config, and have Trace Logger user it
2012-09-30 16:50:00 +00:00
adelikat
960d6771c8
Trace Logger - Ctrl+C on the instruction list now works
2012-09-30 15:33:54 +00:00
pasky1382
ec7522c11a
Sorry, last commit.
2012-09-30 15:22:41 +00:00
pasky1382
f149873a90
2012-09-30 15:18:32 +00:00
pasky1382
d7dd4ce2e0
This wasn't already added?
2012-09-30 15:14:25 +00:00
pasky1382
32832f139b
Super C Collision viewer.
2012-09-30 15:13:48 +00:00
adelikat
75c8739fb8
Trace Logger - log to file option, currently writes to Watch Filepath + GameName .txt with no option to change it
2012-09-30 14:52:36 +00:00
goyuken
89cf8e75fe
mainform: fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
2012-09-30 14:18:21 +00:00
adelikat
247cef6835
Trace Logger - log to the window only up to the maximum number of lines, ability to set max lines, save window position option, show status and instruction count on window, don't autoload trace logger if core doesn't have it available, close trace logger if switching to a non-traceable core
2012-09-30 13:38:37 +00:00
beirich
9b6bf79855
rewrite all controller defaults
2012-09-30 07:05:18 +00:00
beirich
1b43645d7e
add XInput support, LT/RT are possible inputs now.
...
Any existing gamepad mappings are so, so very totally screwed.
2012-09-30 06:29:30 +00:00
adelikat
2d90368864
Trace Logger - UI changes, fix clear button crash
2012-09-30 04:28:06 +00:00
adelikat
427864841d
Trace Logger - basic logging fixed
2012-09-30 03:49:53 +00:00
adelikat
e865790086
Trace Logger - Hook up autoload
2012-09-30 03:09:41 +00:00
adelikat
e964dfb1df
Trace Logging hooked up for NES core, trace logger tool doesn't display rows for some reason
2012-09-30 02:37:00 +00:00
adelikat
f8c508b1a3
Add a CpuTracingAvailable flag to CoreOutputComm and set to true for NES, set the Trace Logger menu item to be enabled/disabled based on this flag
2012-09-30 02:07:14 +00:00
adelikat
96b282ca96
Trace Logger - haz icon
2012-09-30 01:08:15 +00:00
adelikat
c4e0f3516c
Flag more SMS and PCE menu items as needs reboot
2012-09-30 00:58:08 +00:00
adelikat
52b8161b39
Start a Trace Logger, currently only NES has the right hooks, but it crashes when used
2012-09-30 00:53:08 +00:00
goyuken
b5b164caf3
as far as i know, SGB movie recording is fully functional now. the mnemonic is the same as SNES, the system id is "SGB"
2012-09-30 00:27:00 +00:00
goyuken
ddf99f789c
when attempting to load SGB, unset SGB config mode if we fail to load the bios file. this avoids a catch-22 where you can't load an SGB because you don't have a rom, and you can't reset to GB mode because you can't get the menu item.
2012-09-29 23:21:55 +00:00
adelikat
ff117d2c49
Add a status icon and notification system for settings that require a core reboot, status bar icon if clicked performs the reboot. Hooked up to the GB/SGB set, SMS Enable FM Chip and overclock settings. May need to flag some other settings too
2012-09-29 23:03:51 +00:00
adelikat
486d621657
Status bar icons - actually hide conditional status bar icons when not relevant
2012-09-29 22:37:34 +00:00
adelikat
0e09a071cf
Hex Editor - allow drag highlighting with the mouse
2012-09-29 21:13:11 +00:00
adelikat
a9cb3f65e8
TASTudio - middle clicking pauses/unpauses the emulator
2012-09-29 20:54:56 +00:00
goyuken
a278015404
i never know where anything is in the input system
2012-09-29 20:30:27 +00:00
adelikat
5f4ad0242f
Path Config - fix behavior of the folder browser dialog
2012-09-29 20:00:00 +00:00
goyuken
4fc714d0ad
more generalized directinput handling.
...
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.
2012-09-29 19:16:37 +00:00
adelikat
76619babc1
Input Config - better images for genesis, pce, and sms, also made atari controller background transparent
2012-09-29 18:55:04 +00:00
adelikat
68358c5e4b
Input Config - better nes image I think, able to clearly see all button
2012-09-29 17:17:15 +00:00
adelikat
92411aae7c
Add SNES Graphics config to the Toolbox dialog
2012-09-29 16:25:28 +00:00
goyuken
7e34e7f88b
multiclient: add saveram backup feature, similar to savestate backup feature, and config\menu items. defaults to ON.
...
at the moment, there's no way in the ui to choose to load a backup saveram. not sure if this is desirable....
2012-09-29 15:32:44 +00:00
goyuken
0a0f4e86d8
MainForm.ClearSaveRam() no longer deletes a disk file.
...
From my reading of the code, this should not affect movie playback; the saveram from disk is not used when starting playback or recording of a clean movie.
If for some reason I'm wrong though, that problem should be addressed directly instead of deleting the file.
2012-09-29 14:55:11 +00:00
goyuken
6e31862d23
Support win+L \ win+R \ win+U
2012-09-29 14:43:35 +00:00
adelikat
4c3571a938
Cheats - add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
2012-09-29 14:03:32 +00:00
adelikat
a38e574695
Lua - implement mainmemory.writebyterange()
2012-09-29 02:26:51 +00:00
adelikat
ed832036c1
Lua - Implement mainmemory.readbyterange()
2012-09-29 01:57:25 +00:00
adelikat
a68b80ad36
Lua - implement functions: nes.getallowmorethaneightsprites() and nes.setallowmorethaneightsprites()
2012-09-28 17:32:01 +00:00
adelikat
8fce215f95
Hex Editor - fix typing values with the numberpad
2012-09-28 17:24:44 +00:00
adelikat
65a4f5010a
Hex Editor - fix copy/pasting multiple highlighted addresses
2012-09-28 16:18:13 +00:00
goyuken
2a59e135ea
snes: add lag counter for manual 4016\4017 polling
...
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
2012-09-28 13:37:42 +00:00
pasky1382
44f64078a3
Organized the scripts, ported the snake rattle n' roll script from game resources page on tasvideos.org
2012-09-27 17:59:41 +00:00
adelikat
965f0934e5
pointless commit to test bot
2012-09-27 17:53:00 +00:00
pasky1382
0eefabdd79
Zeromus is getting old and senile.
2012-09-27 13:41:20 +00:00
pasky1382
a69ee5fa81
Fixed a compile error, Zeromus's lack of sleep created a typo.
2012-09-27 08:06:22 +00:00
zeromus
cee04551ad
snes-firmwares-hook up to gui
2012-09-27 07:27:47 +00:00
zeromus
d9a55fed37
snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
2012-09-27 07:22:31 +00:00
brandman211
14126723c0
-Detecting subframes and delayed resets in ImportLSMV now results in a warning instead of an error.
...
-ImportLSMV can now import GB(C) movies created with LSNES's gambatte core.
--It doesn't sync perfectly because of the subframes, but it does for a while, so the conversion is sane.
--GB(C) .LSMV files currently always have SRAM files packaged with it, which is a bug with LSNES.
---Ilari told me that a fix for now would be to ignore 0 byte SRAM files, so that's what I did.
---There are some cases in which the spurious SRAM files aren't 0 bytes, but that's on Ilari to fix, so I'll let this case fail. Yay, I contributed to LSNES!
2012-09-27 06:23:05 +00:00
adelikat
d8a256a212
Fix tooltip of the Movie icon in the status bar
2012-09-27 02:19:07 +00:00
adelikat
54d31789e0
Path Config - fix positions and tab orders
2012-09-27 02:09:39 +00:00
zeromus
6c8177a08b
snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
2012-09-27 01:38:27 +00:00
adelikat
00f9e05d5e
Path Config - when clicking a tab, focus on the base path textbox
2012-09-27 01:37:56 +00:00
adelikat
d4c89015a7
Message Config - fix X/Y values not updating when typing directly into the numeric boxes
2012-09-27 01:01:35 +00:00
adelikat
8f9ef8ab88
Message config - fix positioning of icon on drawing area to not be partially "off screen"
2012-09-27 00:52:45 +00:00
adelikat
ff86d6d5db
Config dialogs - OSD message when cancelling
2012-09-27 00:14:51 +00:00
adelikat
be89bd1f3e
Message Config - fix logic for dragging when using anchoring
2012-09-27 00:04:16 +00:00
adelikat
da5dbb18dd
Message Config - fix drawing of the x,y coordinates to respect the anchoring
2012-09-26 23:41:11 +00:00
adelikat
daab149764
Add autohold to message config
2012-09-26 23:25:43 +00:00
pasky1382
a59ff337d7
Added X2 and X3 collision script viewers.
2012-09-26 21:21:14 +00:00
goyuken
fc8087c344
preliminary SGB support.
...
1) choose your SGB rom from the path config (should probably be an .smc file of about 256KB)
2) turn on Load GB as SGB from the GB menu.
3) load rom again.
To turn off, uncheck Load GB as SGB from the SGB menu.
2012-09-26 15:59:14 +00:00
goyuken
f1a31bcac8
kill sound during d3d "reacquire" loop
2012-09-26 14:22:57 +00:00
goyuken
240a2e2425
fix d3d devicelost errors, maybe.
...
more feedback is needed.
2012-09-26 14:01:54 +00:00
pasky1382
72b1e1222a
Minor edit: Renamed the boolean so that it makes more sense.
2012-09-26 04:30:35 +00:00
pasky1382
8b3e54b397
Added Megaman X Hitbox viewer lua script.
...
Fixed Hex Editor's FindNext/FindPrev functions. FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once. Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat
453b35e6f4
oops
2012-09-26 04:01:10 +00:00
adelikat
df767b9b6f
Message Config - ability to toggle the "stacking" effect on general OSD messages
2012-09-26 04:00:42 +00:00
adelikat
6a2e17f143
Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
2012-09-26 03:30:19 +00:00
adelikat
1a4962b8c8
Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
2012-09-26 02:46:13 +00:00
adelikat
d5fc8f1c89
Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
2012-09-26 02:30:28 +00:00
adelikat
f167551154
Add a "saved" OSD message when clicking ok/save on config dialogs
2012-09-26 01:28:48 +00:00
adelikat
2f8ce5e1d1
SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now
2012-09-26 01:20:11 +00:00
goyuken
1f931b1551
gameboy game database. approximately 67% jesus crap+pokemon overdumps.
2012-09-25 20:22:43 +00:00
adelikat
88d17bbb1c
Message Config - snazzier "X"
2012-09-25 04:11:54 +00:00
adelikat
1fe65754f1
Message Config - allow configuring of the position and anchoring of messages, fix the saving of the multitrack x,y variables
2012-09-25 04:04:54 +00:00
zeromus
52edee63d8
snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
2012-09-24 07:46:54 +00:00
zeromus
4efea7605d
snesgfx-support mode7ExtBg tiles & BG
2012-09-24 06:47:34 +00:00
adelikat
b50839f8e3
Message Config - fix restore defaults for Multitrack settings
2012-09-24 03:24:17 +00:00
adelikat
aa194ad350
NES Graphics Config Dialog - add restore defaults button, fix tab orders
2012-09-24 03:08:32 +00:00
adelikat
488a47ad5e
Knock most of the filesize out of the .ico files by eliminating 256 and 128 options
2012-09-24 02:00:14 +00:00
adelikat
11c19976a4
compressing the controller images = a few kb off the file size
2012-09-24 01:48:38 +00:00
zeromus
a792aba6cb
never mind, i guess people in windows 7 need 256x256 icons for the same reason 2 year olds need toys with giant buttons
2012-09-24 00:49:57 +00:00
zeromus
348ea95523
shrink some icons which had about 100 32bpp variants of resolutions as high as 256x256
2012-09-24 00:44:39 +00:00
adelikat
ea3172f168
Compress a bunch of png files
2012-09-24 00:38:28 +00:00
adelikat
80b73cab98
Hex Editor - pressing enter in the find box = click the find next button
2012-09-23 23:20:30 +00:00
goyuken
3280746e39
InputConfig: auto-focus the first control option when loaded
...
fixes issue 50
2012-09-23 22:42:27 +00:00
adelikat
b6b939cb5c
NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
2012-09-23 21:07:36 +00:00
adelikat
c2bef262b9
Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
2012-09-23 20:45:47 +00:00
adelikat
608dbf6316
Lua - implement nes.addgamegenie() and nes.removegamegenie()
2012-09-23 20:28:51 +00:00
adelikat
2f8561a81d
Lua - nes library - get/set methods for sprites and background display
2012-09-23 18:57:33 +00:00
adelikat
48d6ca1fa0
Dummy commit to mark the start of version 1.1.1
2012-09-23 17:53:41 +00:00
goyuken
7e89882d42
lag counter in sneshawk
...
c++ is dum
2012-09-23 15:57:01 +00:00
adelikat
5d4703f71f
If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
2012-09-23 15:37:25 +00:00
adelikat
943f1aed66
Ram Watch - show shortcut keys on context menu items that have shortcut keys
2012-09-23 15:24:06 +00:00
adelikat
efbeac59b5
Ram Watch - add conditional Unfreeze All context menu item, allow unfreeze on multiple highlighted frozen addresses
2012-09-23 15:19:58 +00:00
adelikat
c3c3fd6c20
Ram Search - add Unfreeze All context menu item, conditional upon there being at least one cheat in the system. Also, show an OSD message when removing all cheats
2012-09-23 15:09:29 +00:00
adelikat
076b1e9508
Ram Search - if highlighting multiple frozen addresses, show the unfreeze option in the context menu, redraw on freeze/unfreeze to update the coloring of the row(s)
2012-09-23 14:51:54 +00:00
goyuken
ce482e24ad
lua: gui.addmessage(string msg)
2012-09-23 14:43:33 +00:00
adelikat
2e19d31d33
lua - add nes.getclipleftandright(), nes.setclipleftandright(), also fix the previous nes library functions to work even if not in NESHawk
2012-09-23 04:26:07 +00:00
adelikat
8f3316e501
Lua - start NES library with nes.setscanlines(), nes.getbottomscanline(), and nes.gettopscanline()
2012-09-23 04:03:04 +00:00
beirich
03ebcb7ba1
add .MD = gen. because of pasky.
2012-09-23 02:44:04 +00:00
zeromus
67f484965c
shrink reboot icon to 16x16
2012-09-23 01:06:22 +00:00
adelikat
a7cdc8b1e9
increment build number, this marks the beginning of the 1.1.1 release
2012-09-22 23:40:11 +00:00
goyuken
56cacfe823
Fix inconsistent capitalization in IVideoWriter.ToString()
2012-09-22 22:15:06 +00:00
adelikat
7fd685c2e7
Rip out animated gif menu items in the screenshot submenu, in favor of the gif writer option in record avi
2012-09-22 21:48:22 +00:00
goyuken
911ebc38d1
add user selectable delay setting to GifWriter
...
may not always function exactly as expected due to web browser shortcomings
2012-09-22 21:24:20 +00:00
adelikat
e156b3f722
Change SNES default controller L & R buttons to W & E (instead of Q & E) to avoid a conflict with the default Read-only toggle hotkey (Q)
2012-09-22 20:38:05 +00:00
adelikat
46ec39d7e3
Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
2012-09-22 20:19:39 +00:00
adelikat
16539541b4
When starting a new movie, save the old one first!
2012-09-22 20:04:37 +00:00
adelikat
42b504d363
add SNES to path config dialog
2012-09-22 19:58:58 +00:00
zeromus
6e094b673c
snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes
2012-09-22 07:57:56 +00:00
zeromus
6b81c6d91e
snesgfx-animate palette details
2012-09-22 07:46:02 +00:00
zeromus
09307e8eb7
snesgfx-economize a bit more
2012-09-22 07:40:20 +00:00
zeromus
113cd53991
snesgfx-simplify viewport dimensions controls and add a couple of tooltips
2012-09-22 07:22:13 +00:00
zeromus
15cd1ef6c3
snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers
2012-09-22 07:07:58 +00:00
zeromus
90cdebbc30
snesgfx-change the way palette indices are displayed
2012-09-22 05:29:20 +00:00
zeromus
03cb238ae3
snes-add scanline render callbacks and add scanline selector to graphics debugger
2012-09-22 05:03:52 +00:00
zeromus
6f28003f48
rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
2012-09-22 05:02:43 +00:00
adelikat
b7e8386af1
Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD
2012-09-22 04:04:35 +00:00
goyuken
dd4173cb3d
the legacy gif writer is now also affected by Global.Config.AVI_CaptureOSD
2012-09-22 01:06:18 +00:00
goyuken
a348acc1f2
add GifWriter, an implementation of AnimatedGif as an IVideoWriter
...
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
2012-09-22 00:44:59 +00:00
adelikat
7bf325cb81
Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture
2012-09-22 00:07:02 +00:00
goyuken
e10e351e03
a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
...
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
zeromus
3c6549a7bb
snesgfx-decode mode7 graphics
2012-09-21 17:21:21 +00:00
goyuken
600be3cc24
restore Nes PPU's old right click functionality on shift click... i think
2012-09-21 13:53:07 +00:00
andres.delikat
4bb0b87830
Ram Search - fix greater than previous value search
2012-09-21 13:32:09 +00:00
goyuken
d21da3a847
NESGameGenie: fix inserting with on screen keyboard
2012-09-21 13:21:16 +00:00
brandman211
eb9f37d6bd
-Fixed up warningMsg code for various importers.
...
-Made what seems to be progress with ImportZMV...still not functioning though.
2012-09-21 09:11:30 +00:00
brandman211
2d0d57f81d
-Discovered that the infinite loop in ImportZMV is the result of RLE reading in a huge and impossible frame number.
...
-Made ImportZMV only work on interim versions. I don't think I will be able to get it done in time for 1.1.0.
2012-09-21 07:33:34 +00:00
zeromus
ec91ebc84e
fix quirks in hex editor scrolling
2012-09-21 06:33:57 +00:00
zeromus
526078f578
snes-work on graphics debugger. some relayout, plus palette viewer
2012-09-21 05:56:47 +00:00
adelikat
00b88131be
Oops, fix snes movie recording I broke when hooking up hard reset recording!
2012-09-21 00:11:37 +00:00
goyuken
7e25a78566
disable previous commit when a\v dumping is active
2012-09-20 20:13:52 +00:00
goyuken
65cf5f842a
MaxTurbo now tells the emulator to skip audio, if supported.
...
on my machine, gambattehawk goes from ~1600 to ~3200fps
2012-09-20 20:07:18 +00:00
goyuken
1b54e3c061
change previous revision to use default value param
2012-09-20 20:00:14 +00:00
goyuken
51fc8e695c
add 'bool rendersound' to IEmualtor.FrameAdvance()
...
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
pasky1382
e79bf2c684
2012-09-20 00:52:58 +00:00
zeromus
23f9b3e3dd
fix that thing i just did
2012-09-20 00:42:50 +00:00
zeromus
e8487b77d8
change lua drawing to use an offset specified by the emulator core, so that drawing in the nes core can have nes-relative coords instead of multiclient-display-relative coords
2012-09-20 00:22:24 +00:00
brandman211
755794baa8
Attempted to handle events, which clearly failed as the program freezes for some reason. The logic seems solid, though...I'll come back to it.
2012-09-19 06:40:16 +00:00
brandman211
4ebca847d0
ImportZMV
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-Fixed the controllers used code. The docs had the reserved byte and the controller flags backwards.
-Properly advanced past the savestate bytes. I was reading the wrong size.
2012-09-19 01:52:54 +00:00
adelikat
a9bd436b23
Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor
2012-09-19 00:52:40 +00:00
adelikat
1402eb8470
Don't allow the Hard/Soft Menu Item/Hotkeys to be pressed while a movie is in playback mode (fixes issue #79 )
2012-09-17 23:03:38 +00:00
adelikat
e2a7fd0655
Input Config - clear mappings context menu
2012-09-17 22:43:42 +00:00
adelikat
8090ac64df
Hotkeys - some ground work for showing conflicts with other hotkeys, no functional changes from this commit
2012-09-17 22:33:16 +00:00
rolanmen1
f173aee3f4
LuaImplementation: forms.setproperty now works on int, double and bool properties. Added try catch to avoid crashes with these functions.
2012-09-17 19:55:11 +00:00
goyuken
c2bc20a729
add OSD messages when the menu power\reset items are used
2012-09-17 19:16:27 +00:00
goyuken
1fb75159ff
reset menu items now work even when paused (note that you have to advance a frame before you'll see the effect).
...
i don't particularly like this, but it's the best non-intrusive fix for 1 week before release
2012-09-17 19:09:10 +00:00
brandman211
3d9d8607c3
Handled commands for ImportVMV, making resets translate properly.
2012-09-17 07:22:35 +00:00
beirich
b04189b6b1
gen: rewind is working, savestates are not working [yet]. will fix more tomorrow
2012-09-17 05:48:24 +00:00
brandman211
bdd74e356c
-ImportSMV
...
--Fixed "controller in use" handling.
---Applied the same logic to ImportVBM, refactored ImportVMV to match.
--Prevented more than 2 controllers from crashing the controller types check for 1.51 and up.
-ImportZMV
--Showed warning messages for both mouses if enabled.
--Marked the controllers used just like I mentioned previously, though it seems to show that no controllers are plugged in...
--Went past the savestate data.
2012-09-17 04:16:27 +00:00
adelikat
f9b392511b
Input Widget - clear out conflict colors when clearing out the widget with escape
2012-09-17 02:20:01 +00:00
beirich
71f1df97ba
add alternate hash for Sapphire to gamedb_pce_cd.txt
2012-09-17 02:06:44 +00:00
adelikat
1c974fa5e0
Show error when trying to load a savestate slot that doesn't exist. (fixes Issue #86 )
2012-09-17 01:52:17 +00:00
adelikat
b5b372749d
SNES - fix get/set mnemonics from my previous commit on this file
2012-09-17 01:26:05 +00:00
adelikat
3644acd173
Cheats - hide game genie button/menu item on load, not just on restart
2012-09-17 01:13:17 +00:00
zeromus
c6a14d551c
snes-work on graphics tools a tiny bit
2012-09-17 00:16:19 +00:00
pasky1382
099fea5c8e
For some reason the SetColorDialog(); was erased in last commit, added back and working as intended now.
2012-09-16 20:28:56 +00:00
pasky1382
52bf8bf025
Changed color pickers for messageconfig window to single click.
2012-09-16 20:22:22 +00:00
zeromus
b33fc4982c
remove derelict CoreVersion/Introspection stuff
2012-09-16 20:08:36 +00:00
beirich
5742d69f6a
2012-09-16 19:03:44 +00:00
zeromus
7fc348446d
etc
2012-09-16 18:44:58 +00:00
zeromus
52b7886f1c
make avout chooser dialog more super
2012-09-16 18:41:30 +00:00