start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested

This commit is contained in:
adelikat 2012-11-01 16:48:32 +00:00
parent 98d86ec995
commit 3858ff9b95
5 changed files with 213 additions and 2 deletions

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@ -76,6 +76,8 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Buffer.cs" />
<Compile Include="Computers\Commodore64\C64.core.cs" />
<Compile Include="Computers\Commodore64\C64.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.Core.cs" />
<Compile Include="Consoles\Atari\2600\Mappers\m3Fe.cs" />
@ -516,6 +518,7 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Folder Include="Computers\Commodore64\docs\" />
<Folder Include="Consoles\PSX\" />
</ItemGroup>
<ItemGroup>

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@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Emulation.CPUs.M6502;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class C64 : IEmulator
{
public byte[] rom;
public MOS6502X cpu;
private void HardReset()
{
cpu = new MOS6502X();
cpu.ReadMemory = ReadMemory;
cpu.WriteMemory = WriteMemory;
cpu.DummyReadMemory = ReadMemory;
}
public byte ReadMemory(ushort addr)
{
return 0;
}
public void WriteMemory(ushort addr, byte value)
{
//TODO
}
}
}

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@ -0,0 +1,164 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class C64 : IEmulator
{
public C64(GameInfo game, byte[] rom)
{
videoProvider = new MyVideoProvider(this);
SetupMemoryDomains();
CoreOutputComm = new CoreOutputComm();
CoreInputComm = new CoreInputComm();
HardReset();
}
public string SystemId { get { return "C64"; } }
public GameInfo game;
public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
private IList<MemoryDomain> memoryDomains;
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public int Frame { get { return _frame; } set { _frame = value; } }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return _islag; } }
private bool _islag = true;
private int _lagcount = 0;
private int _frame = 0;
public byte[] ReadSaveRam() { return null; }
public void StoreSaveRam(byte[] data) { }
public void ClearSaveRam() { }
public bool SaveRamModified { get; set; }
public void Dispose() { }
public IVideoProvider VideoProvider { get { return videoProvider; } }
public ISoundProvider SoundProvider { get { return soundProvider; } }
public void ResetFrameCounter()
{
_frame = 0;
}
/*TODO*/
public int[] frameBuffer = new int[256 * 192]; //TODO
public ISyncSoundProvider SyncSoundProvider { get { return null; } } //TODO
public bool StartAsyncSound() { return true; } //TODO
public void EndAsyncSound() { } //TODO
public bool DeterministicEmulation { get; set; } //TODO
public void SaveStateText(TextWriter writer) { } //TODO
public void LoadStateText(TextReader reader) { } //TODO
public void SaveStateBinary(BinaryWriter bw) { } //TODO
public void LoadStateBinary(BinaryReader br) { } //TODO
public ControllerDefinition ControllerDefinition { get { return Atari7800ControllerDefinition; } }
public IController Controller { get; set; }
public static readonly ControllerDefinition Atari7800ControllerDefinition = new ControllerDefinition
{
Name = "Atari 7800 Basic Controller", //TODO
BoolButtons =
{
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button",
"Reset", "Select"
}
};
class MySoundProvider : ISoundProvider
{
Atari7800 emu;
public MySoundProvider(Atari7800 emu)
{
this.emu = emu;
}
public int MaxVolume { get { return 0; } set { } }
public void DiscardSamples()
{
}
public void GetSamples(short[] samples)
{
}
}
public void FrameAdvance(bool render, bool rendersound)
{
_frame++;
_islag = true;
//TODO
//Do stuff here
if (_islag)
{
LagCount++;
}
videoProvider.FillFrameBuffer();
}
/*******************************/
private MySoundProvider soundProvider;
private MyVideoProvider videoProvider;
class MyVideoProvider : IVideoProvider
{
public int top = 0; //TODO
public int bottom = 262; //TODO
public int left = 0; //TODO
public int right = 320; //TODO
C64 emu;
public MyVideoProvider(C64 emu)
{
this.emu = emu;
}
int[] buffer = new int[262 * 320];
public void FillFrameBuffer()
{
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = 0; //TODO
}
}
public int[] GetVideoBuffer()
{
return buffer;
}
public int VirtualWidth { get { return BufferWidth; } }
public int BufferWidth { get { return right - left + 1; } }
public int BufferHeight { get { return bottom - top + 1; } }
public int BackgroundColor { get { return 0; } }
}
private void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>(1);
domains.Add(new MemoryDomain("Main RAM", 1, Endian.Little, addr => 0xFF, null)); //TODO
memoryDomains = domains.AsReadOnly();
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
void SyncState(Serializer ser) //TODO
{
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
}
}
}

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@ -154,6 +154,12 @@ namespace BizHawk
case ".COL": Game.System = "COLV"; break;
case ".ROM":
case ".INT": Game.System = "INTV"; break;
case ".PRG":
case ".D64":
case ".G64":
case ".CRT":
Game.System = "C64";
break;
}
Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');

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@ -17,6 +17,7 @@ using BizHawk.MultiClient.tools;
using System.Collections.Generic;
using BizHawk.Emulation.Consoles.Intellivision;
using BizHawk.Emulation.Consoles.GB;
using BizHawk.Emulation.Computers.Commodore64;
namespace BizHawk.MultiClient
{
@ -1123,6 +1124,7 @@ namespace BizHawk.MultiClient
case "GBC": str += "Game Boy Color"; break;
case "A26": str += "Atari 2600"; break;
case "A78": str += "Atari 7800"; break;
case "C64": str += "Commodore 64"; break;
}
if (INTERIM) str += " (interim)";
@ -1364,7 +1366,7 @@ namespace BizHawk.MultiClient
if (path == null) return false;
using (var file = new HawkFile())
{
string[] romExtensions = new string[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78" };
string[] romExtensions = new string[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "C64" };
//lets not use this unless we need to
//file.NonArchiveExtensions = romExtensions;
@ -1643,6 +1645,9 @@ namespace BizHawk.MultiClient
Atari7800 a78 = new Atari7800(game, rom.RomData, NTSC_BIOS7800, PAL_BIOS7800, HighScoreBIOS);
nextEmulator = a78;
break;
case "C64":
C64 c64 = new C64(game, rom.RomData); //TODO: need to load in BIOSes?
break;
}
}
@ -3005,7 +3010,7 @@ namespace BizHawk.MultiClient
if (INTERIM)
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;%ARCH%",
"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;%ARCH%",
"Disc Images", "*.cue",
"NES", "*.nes;%ARCH%",
"Super NES", "*.smc;*.sfc;%ARCH%",
@ -3021,6 +3026,7 @@ namespace BizHawk.MultiClient
"Colecovision (very experimental)", "*.col;%ARCH%",
"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
"PSX Executables (very experimental)", "*.exe",
"Commodore 64 (very experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
"All Files", "*.*");
}
else