snesgfx-preliminary work on bg tilemap entry viewer.

This commit is contained in:
zeromus 2012-10-02 09:28:57 +00:00
parent 3c3ec0f307
commit 56f58caf4d
2 changed files with 90 additions and 7 deletions

View File

@ -41,11 +41,13 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
public enum ScreenSize
{
AAAA_32x32 = 0, ABAB_64x32 = 1, AABB_32x64 = 2, ABCD_64x64 = 3
AAAA_32x32 = 0, ABAB_64x32 = 1, AABB_32x64 = 2, ABCD_64x64 = 3,
Hacky_1x1 = 4,
}
public static Dimensions SizeInTilesForBGSize(ScreenSize size)
{
if (size == ScreenSize.Hacky_1x1) return new Dimensions(1, 1);
var ret = SizeInBlocksForBGSize(size);
ret.Width *= 32;
ret.Height *= 32;
@ -389,6 +391,30 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
}
}
/// <summary>
/// returns a tilemap which might be resized into 8x8 physical tiles if the 16x16 logical tilesize is specified
/// </summary>
//TileEntry[] AdaptTilemap(TileEntry[] map8x8, int tilesWide, int tilesTall, int tilesize)
//{
// if (tilesize == 8) return map8x8;
// int numTiles = tilesWide * tilesTall;
// var ret = new TileEntry[numTiles * 4];
// for(int y=0;y<tilesTall;y++)
// {
// for (int x = 0; x < tilesWide; x++)
// {
// int si = tilesWide * y + x;
// int di = tilesHigh
// for (int tx = 0; tx < 2; tx++)
// {
// for (int ty = 0; ty < 2; ty++)
// {
// }
// }
// }
// }
//}
/// <summary>
/// decodes a BG. youll still need to paletteize and colorize it.
/// someone else has to take care of calculating the starting color from the mode and layer number.

View File

@ -643,24 +643,56 @@ namespace BizHawk.MultiClient
}
}
class TileViewerBGState
{
public SNESGraphicsDecoder.TileEntry entry;
public int bgnum;
}
TileViewerBGState currTileViewerBGState;
int currViewingTile = -1;
int currViewingTileBpp = -1;
void RenderTileView(bool force=false)
{
//TODO - blech - handle invalid some other way with a dedicated black-setter
bool valid = currViewingTile != -1;
valid |= (currTileViewerBGState != null);
if (!valid && !force) return;
int bpp = currViewingTileBpp;
if (currTileViewerBGState != null)
{
//view a BG tile (no mode7 support yet) - itd be nice if we could generalize this code a bit
//TODO - choose correct palette (commonize that code)
int paletteStart = 0;
var bmp = new Bitmap(8, 8, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bmpdata = bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bgs = currTileViewerBGState;
var oneTileEntry = new SNESGraphicsDecoder.TileEntry[] { bgs.entry };
if (valid)
{
gd.DecodeBG((int*)bmpdata.Scan0, bmpdata.Stride / 4, oneTileEntry, si.BG[bgs.bgnum].TiledataAddr, SNESGraphicsDecoder.ScreenSize.Hacky_1x1, si.BG[bgs.bgnum].Bpp, 8, paletteStart);
gd.Paletteize((int*)bmpdata.Scan0, 0, 0, 64);
gd.Colorize((int*)bmpdata.Scan0, 0, 64);
}
var bmp = new Bitmap(8, 8, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bmpdata = bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
if(valid) gd.RenderTilesToScreen((int*)bmpdata.Scan0, 1, 1, bmpdata.Stride / 4, bpp, currPaletteSelection.start, currViewingTile, 1);
bmp.UnlockBits(bmpdata);
viewerTile.SetBitmap(bmp);
bmp.UnlockBits(bmpdata);
viewerTile.SetBitmap(bmp);
}
else
{
//view a tileset tile
int bpp = currViewingTileBpp;
var bmp = new Bitmap(8, 8, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bmpdata = bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
if (valid) gd.RenderTilesToScreen((int*)bmpdata.Scan0, 1, 1, bmpdata.Stride / 4, bpp, currPaletteSelection.start, currViewingTile, 1);
bmp.UnlockBits(bmpdata);
viewerTile.SetBitmap(bmp);
}
}
void UpdateViewerMouseover(Point loc)
{
currTileViewerBGState = null;
currViewingTile = -1;
currViewingTileBpp = -1;
int tx = loc.X / 8;
@ -673,6 +705,31 @@ namespace BizHawk.MultiClient
if (currViewingTile < 0 || currViewingTile >= (8192 / currViewingTileBpp))
currViewingTile = -1;
break;
case eDisplayType.BG1:
case eDisplayType.BG2:
case eDisplayType.BG3:
case eDisplayType.BG4:
{
var bg = si.BG[(int)CurrDisplaySelection];
var map = gd.FetchTilemap(bg.ScreenAddr, bg.ScreenSize);
if (bg.TileSize == 16) { tx /= 2; ty /= 2; } //worry about this later. need to pass a different flag into `currViewingTile`
int tloc = ty * bg.ScreenSizeInTiles.Width + tx;
if (tloc > map.Length) break;
currTileViewerBGState = new TileViewerBGState();
currTileViewerBGState.bgnum = (int)CurrDisplaySelection;
currTileViewerBGState.entry = map[tloc];
//public void DecodeBG(int* screen, int stride, TileEntry[] map, int tiledataBaseAddr, ScreenSize size, int bpp, int tilesize, int paletteStart)
//var map = gd.FetchTilemap(bg.ScreenAddr, bg.ScreenSize);
//int paletteStart = 0;
//gd.DecodeBG(pixelptr, stride / 4, map, bg.TiledataAddr, bg.ScreenSize, bg.Bpp, bg.TileSize, paletteStart);
//gd.Paletteize(pixelptr, 0, 0, numPixels);
}
break;
}
RenderTileView(true);