fix d3d devicelost errors, maybe.
more feedback is needed.
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@ -500,6 +500,11 @@ namespace BizHawk.MultiClient
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}
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public void Present()
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{
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RenderWrapper(_Present);
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}
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private void _Present()
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{
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Device.Present(SlimDX.Direct3D9.Present.None);
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vsyncEvent.Set();
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