Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores

This commit is contained in:
adelikat 2012-10-13 18:59:09 +00:00
parent def3a06da0
commit 557fb150c3
5 changed files with 205 additions and 65 deletions

View File

@ -369,6 +369,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
ret = sysbus_watch[addr].ApplyGameGenie(ret);
}
if (CoreInputComm.MemoryCallbackSystem.ReadCallback != null)
{
CoreInputComm.MemoryCallbackSystem.TriggerRead(addr);
}
DB = ret;
return ret;
@ -420,6 +425,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
{
board.WritePRG(addr - 0x8000, value);
}
if (CoreInputComm.MemoryCallbackSystem.WriteCallback != null)
{
CoreInputComm.MemoryCallbackSystem.WriteCallback();
}
}
}

View File

@ -20,6 +20,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
{
CoreOutputComm = new CoreOutputComm();
CoreOutputComm.CpuTraceAvailable = true;
CoreInputComm = new BizHawk.CoreInputComm();
BootGodDB.Initialize();
SetPalette(Palettes.FCEUX_Standard);
videoProvider = new MyVideoProvider(this);

View File

@ -1,73 +1,83 @@
namespace BizHawk.Emulation.Consoles.TurboGrafx
{
public partial class PCEngine
{
byte IOBuffer;
public partial class PCEngine
{
byte IOBuffer;
byte ReadMemory(int addr)
{
if (addr < 0xFFFFF) // read ROM
return RomData[addr % RomLength];
byte ReadMemory(int addr)
{
if (addr < 0xFFFFF) // read ROM
return RomData[addr % RomLength];
if (addr >= 0x1F0000 && addr < 0x1F8000) // read RAM
return Ram[addr & 0x1FFF];
if (addr >= 0x1F0000 && addr < 0x1F8000) // read RAM
return Ram[addr & 0x1FFF];
if (addr >= 0x1FE000) // hardware page.
{
if (addr < 0x1FE400) return VDC1.ReadVDC(addr);
if (addr < 0x1FE800) { Cpu.PendingCycles--; return VCE.ReadVCE(addr); }
if (addr < 0x1FEC00) return IOBuffer;
if (addr < 0x1FF000) { IOBuffer = (byte) (Cpu.ReadTimerValue() | (IOBuffer & 0x80)); return IOBuffer; }
if (addr >= 0x1FF000 &&
addr < 0x1FF400) { IOBuffer = ReadInput(); return IOBuffer; }
if ((addr & ~1) == 0x1FF400) return IOBuffer;
if (addr == 0x1FF402) { IOBuffer = Cpu.IRQControlByte; return IOBuffer; }
if (addr == 0x1FF403) { IOBuffer = (byte) (Cpu.ReadIrqStatus() | (IOBuffer & 0xF8)); return IOBuffer; }
if (addr >= 0x1FF800) return ReadCD(addr);
}
if (addr >= 0x1FE000) // hardware page.
{
if (addr < 0x1FE400) return VDC1.ReadVDC(addr);
if (addr < 0x1FE800) { Cpu.PendingCycles--; return VCE.ReadVCE(addr); }
if (addr < 0x1FEC00) return IOBuffer;
if (addr < 0x1FF000) { IOBuffer = (byte)(Cpu.ReadTimerValue() | (IOBuffer & 0x80)); return IOBuffer; }
if (addr >= 0x1FF000 &&
addr < 0x1FF400) { IOBuffer = ReadInput(); return IOBuffer; }
if ((addr & ~1) == 0x1FF400) return IOBuffer;
if (addr == 0x1FF402) { IOBuffer = Cpu.IRQControlByte; return IOBuffer; }
if (addr == 0x1FF403) { IOBuffer = (byte)(Cpu.ReadIrqStatus() | (IOBuffer & 0xF8)); return IOBuffer; }
if (addr >= 0x1FF800) return ReadCD(addr);
}
if (addr >= 0x1EE000 && addr <= 0x1EE7FF) // BRAM
{
if (BramEnabled && BramLocked == false)
return BRAM[addr & 0x7FF];
return 0xFF;
}
if (addr >= 0x1EE000 && addr <= 0x1EE7FF) // BRAM
{
if (BramEnabled && BramLocked == false)
return BRAM[addr & 0x7FF];
return 0xFF;
}
Log.Error("MEM", "UNHANDLED READ: {0:X6}", addr);
return 0xFF;
}
if (CoreInputComm.MemoryCallbackSystem.ReadCallback != null)
{
CoreInputComm.MemoryCallbackSystem.TriggerRead(addr);
}
void WriteMemory(int addr, byte value)
{
if (addr >= 0x1F0000 && addr < 0x1F8000) // write RAM.
Ram[addr & 0x1FFF] = value;
Log.Error("MEM", "UNHANDLED READ: {0:X6}", addr);
return 0xFF;
}
else if (addr >= 0x1FE000) // hardware page.
{
if (addr < 0x1FE400) VDC1.WriteVDC(addr, value);
else if (addr < 0x1FE800) { Cpu.PendingCycles--; VCE.WriteVCE(addr, value); }
else if (addr < 0x1FEC00) { IOBuffer = value; PSG.WritePSG((byte)addr, value, Cpu.TotalExecutedCycles); }
else if (addr == 0x1FEC00) { IOBuffer = value; Cpu.WriteTimer(value); }
else if (addr == 0x1FEC01) { IOBuffer = value; Cpu.WriteTimerEnable(value); }
else if (addr >= 0x1FF000 &&
addr < 0x1FF400) { IOBuffer = value; WriteInput(value); }
else if (addr == 0x1FF402) { IOBuffer = value; Cpu.WriteIrqControl(value); }
else if (addr == 0x1FF403) { IOBuffer = value; Cpu.WriteIrqStatus(); }
else if (addr >= 0x1FF800) { WriteCD(addr, value); }
else Log.Error("MEM", "unhandled hardware write [{0:X6}] : {1:X2}", addr, value);
}
void WriteMemory(int addr, byte value)
{
if (addr >= 0x1F0000 && addr < 0x1F8000) // write RAM.
Ram[addr & 0x1FFF] = value;
else if (addr >= 0x1EE000 && addr <= 0x1EE7FF) // BRAM
{
if (BramEnabled && BramLocked == false)
{
BRAM[addr & 0x7FF] = value;
SaveRamModified = true;
}
}
else if (addr >= 0x1FE000) // hardware page.
{
if (addr < 0x1FE400) VDC1.WriteVDC(addr, value);
else if (addr < 0x1FE800) { Cpu.PendingCycles--; VCE.WriteVCE(addr, value); }
else if (addr < 0x1FEC00) { IOBuffer = value; PSG.WritePSG((byte)addr, value, Cpu.TotalExecutedCycles); }
else if (addr == 0x1FEC00) { IOBuffer = value; Cpu.WriteTimer(value); }
else if (addr == 0x1FEC01) { IOBuffer = value; Cpu.WriteTimerEnable(value); }
else if (addr >= 0x1FF000 &&
addr < 0x1FF400) { IOBuffer = value; WriteInput(value); }
else if (addr == 0x1FF402) { IOBuffer = value; Cpu.WriteIrqControl(value); }
else if (addr == 0x1FF403) { IOBuffer = value; Cpu.WriteIrqStatus(); }
else if (addr >= 0x1FF800) { WriteCD(addr, value); }
else Log.Error("MEM", "unhandled hardware write [{0:X6}] : {1:X2}", addr, value);
}
else
Log.Error("MEM","UNHANDLED WRITE: {0:X6}:{1:X2}",addr,value);
}
}
else if (addr >= 0x1EE000 && addr <= 0x1EE7FF) // BRAM
{
if (BramEnabled && BramLocked == false)
{
BRAM[addr & 0x7FF] = value;
SaveRamModified = true;
}
}
else
Log.Error("MEM", "UNHANDLED WRITE: {0:X6}:{1:X2}", addr, value);
if (CoreInputComm.MemoryCallbackSystem.WriteCallback != null)
{
CoreInputComm.MemoryCallbackSystem.WriteCallback();
}
}
}
}

View File

@ -25,6 +25,8 @@ namespace BizHawk
/// for emu.on_snoop()
/// </summary>
public System.Action InputCallback;
public MemoryCallbackSystem MemoryCallbackSystem = new MemoryCallbackSystem();
}
public class CoreOutputComm
@ -93,4 +95,49 @@ namespace BizHawk
private StringBuilder buffer;
private bool logging = false;
}
public class MemoryCallbackSystem
{
public int? ReadAddr = null;
public System.Action ReadCallback = null;
public void TriggerRead(int addr)
{
if (ReadCallback != null)
{
if (ReadAddr != null)
{
if (ReadAddr == addr)
{
ReadCallback();
}
}
else
{
ReadCallback();
}
}
}
public int? WriteAddr = null;
public System.Action WriteCallback = null;
public void TriggerWrite(int addr)
{
if (WriteCallback != null)
{
if (WriteAddr != null)
{
if (WriteAddr == addr)
{
WriteCallback();
}
}
else
{
WriteCallback();
}
}
}
}
}

View File

@ -457,8 +457,6 @@ namespace BizHawk.MultiClient
"write_u32_be",
"readbyterange",
"writebyterange",
//"registerwrite",
//"registerread",
};
public static string[] SaveStateFunctions = new string[]
@ -568,8 +566,8 @@ namespace BizHawk.MultiClient
"onsavestate",
"onframestart",
"onframeend",
//"onmemoryread",
//"onmemorywrite",
"onmemoryread",
"onmemorywrite",
"oninputpoll",
};
/****************************************************/
@ -2683,5 +2681,79 @@ namespace BizHawk.MultiClient
{
emu_on_snoop(luaf);
}
public void event_onmemoryread(LuaFunction luaf, object address = null)
{
//TODO: allow a list of addresses
if (luaf != null)
{
int? _addr;
if (address == null)
{
_addr = null;
}
else
{
_addr = LuaInt(address);
}
Global.Emulator.CoreInputComm.MemoryCallbackSystem.ReadAddr = _addr;
Global.Emulator.CoreInputComm.MemoryCallbackSystem.ReadCallback = delegate()
{
try
{
luaf.Call();
}
catch (SystemException e)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow(
"error running function attached by lua function event.onmemoryread" +
"\nError message: " + e.Message);
}
};
}
else
{
Global.Emulator.CoreInputComm.MemoryCallbackSystem.ReadCallback = null;
}
}
public void event_onmemorywrite(LuaFunction luaf, object address = null)
{
//TODO: allow a list of addresses
if (luaf != null)
{
int? _addr;
if (address == null)
{
_addr = null;
}
else
{
_addr = LuaInt(address);
}
Global.Emulator.CoreInputComm.MemoryCallbackSystem.WriteAddr = _addr;
Global.Emulator.CoreInputComm.MemoryCallbackSystem.WriteCallback = delegate()
{
try
{
luaf.Call();
}
catch (SystemException e)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow(
"error running function attached by lua function event.onmemoryread" +
"\nError message: " + e.Message);
}
};
}
else
{
Global.Emulator.CoreInputComm.MemoryCallbackSystem.WriteCallback = null;
}
}
}
}