refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
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e13e3257c1
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@ -109,7 +109,7 @@ namespace BizHawk.MultiClient
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{
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return Button.GetHashCode() ^ Modifiers.GetHashCode();
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}
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public static bool operator==(LogicalButton lhs, LogicalButton rhs)
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public static bool operator ==(LogicalButton lhs, LogicalButton rhs)
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{
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return lhs.Button == rhs.Button && lhs.Modifiers == rhs.Modifiers;
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}
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@ -130,6 +130,7 @@ namespace BizHawk.MultiClient
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WorkingDictionary<string, object> ModifierState = new WorkingDictionary<string, object>();
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WorkingDictionary<string, bool> LastState = new WorkingDictionary<string, bool>();
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WorkingDictionary<string, bool> UnpressState = new WorkingDictionary<string, bool>();
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HashSet<string> IgnoreKeys = new HashSet<string>(new[] { "LeftShift", "RightShift", "LeftControl", "RightControl", "LeftAlt", "RightAlt" });
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void HandleButton(string button, bool newState)
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@ -137,11 +138,28 @@ namespace BizHawk.MultiClient
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if (EnableIgnoreModifiers && IgnoreKeys.Contains(button)) return;
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if (LastState[button] && newState) return;
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if (!LastState[button] && !newState) return;
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if (UnpressState.ContainsKey(button))
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{
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if (newState) return;
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Console.WriteLine("Removing Unpress {0} with newState {1}", button, newState);
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UnpressState.Remove(button);
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LastState[button] = false;
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return;
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}
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//dont generate events for things like Ctrl+LeftControl
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ModifierKey mods = _Modifiers;
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if (button == "LeftShift") mods &= ~ModifierKey.Shift;
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if (button == "RightShift") mods &= ~ModifierKey.Shift;
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if (button == "LeftControl") mods &= ~ModifierKey.Control;
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if (button == "RightControl") mods &= ~ModifierKey.Control;
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if (button == "LeftAlt") mods &= ~ModifierKey.Alt;
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if (button == "RightAlt") mods &= ~ModifierKey.Alt;
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var ie = new InputEvent();
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ie.EventType = newState ? InputEventType.Press : InputEventType.Release;
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ie.LogicalButton = new LogicalButton(button, _Modifiers);
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_NewEvents.Add(ie);
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ie.LogicalButton = new LogicalButton(button, mods);
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LastState[button] = newState;
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//track the pressed events with modifiers that we send so that we can send corresponding unpresses with modifiers
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@ -153,21 +171,23 @@ namespace BizHawk.MultiClient
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//so, i am adding it as of 11-sep-2011
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if (newState)
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{
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ModifierState[button] = ie.LogicalButton;
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ModifierState[button] = ie.LogicalButton;
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}
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else
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{
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if (ModifierState[button] != null)
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{
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LogicalButton alreadyReleased = ie.LogicalButton;
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ie = new InputEvent();
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ie.LogicalButton = (LogicalButton)ModifierState[button];
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ie.EventType = InputEventType.Release;
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if(ie.LogicalButton != alreadyReleased)
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_NewEvents.Add(ie);
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}
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ModifierState[button] = null;
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if (ModifierState[button] != null)
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{
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LogicalButton alreadyReleased = ie.LogicalButton;
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var ieModified = new InputEvent();
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ieModified.LogicalButton = (LogicalButton)ModifierState[button];
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ieModified.EventType = InputEventType.Release;
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if (ieModified.LogicalButton != alreadyReleased)
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_NewEvents.Add(ieModified);
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}
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ModifierState[button] = null;
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}
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_NewEvents.Add(ie);
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}
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ModifierKey _Modifiers;
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@ -182,7 +202,7 @@ namespace BizHawk.MultiClient
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}
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}
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Queue<InputEvent> InputEvents = new Queue<InputEvent>();
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Queue<InputEvent> InputEvents = new Queue<InputEvent>();
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public InputEvent DequeueEvent()
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{
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lock (this)
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@ -205,15 +225,15 @@ namespace BizHawk.MultiClient
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for (; ; )
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{
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KeyInput.Update();
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GamePad.UpdateAll();
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GamePad360.UpdateAll();
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GamePad.UpdateAll();
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GamePad360.UpdateAll();
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_Modifiers = KeyInput.GetModifierKeysAsKeys();
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_NewEvents.Clear();
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//analyze keys
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var bleh = new HashSet<Key>();
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foreach(var k in KeyInput.State.PressedKeys)
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foreach (var k in KeyInput.State.PressedKeys)
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bleh.Add(k);
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foreach (var k in KeyInput.State.AllKeys)
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if (bleh.Contains(k))
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@ -221,22 +241,22 @@ namespace BizHawk.MultiClient
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else
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HandleButton(k.ToString(), false);
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//analyze xinput
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for (int i = 0; i < GamePad360.Devices.Count; i++)
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{
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var pad = GamePad360.Devices[i];
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string xname = "X" + (i + 1) + " ";
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for (int b = 0; b < pad.NumButtons; b++)
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HandleButton(xname + pad.ButtonName(b), pad.Pressed(b));
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}
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//analyze xinput
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for (int i = 0; i < GamePad360.Devices.Count; i++)
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{
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var pad = GamePad360.Devices[i];
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string xname = "X" + (i + 1) + " ";
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for (int b = 0; b < pad.NumButtons; b++)
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HandleButton(xname + pad.ButtonName(b), pad.Pressed(b));
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}
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//analyze joysticks
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for (int i = 0; i < GamePad.Devices.Count; i++)
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{
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var pad = GamePad.Devices[i];
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string jname = "J" + (i + 1) + " ";
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for (int b = 0; b < pad.NumButtons; b++)
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for (int b = 0; b < pad.NumButtons; b++)
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HandleButton(jname + pad.ButtonName(b), pad.Pressed(b));
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}
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@ -264,12 +284,41 @@ namespace BizHawk.MultiClient
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}
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//returns the next Press event, if available. should be useful
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public string GetNextPressedButtonOrNull()
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public string GetNextBindEvent()
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{
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InputEvent ie = DequeueEvent();
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if (ie == null) return null;
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if (ie.EventType == InputEventType.Release) return null;
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return ie.LogicalButton.ToString();
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if (InputEvents.Count == 0) return null;
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//we only listen to releases for input binding, because we need to distinguish releases of pure modifierkeys from modified keys
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//if you just pressed ctrl, wanting to bind ctrl, we'd see: pressed:ctrl, unpressed:ctrl
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//if you just pressed ctrl+c, wanting to bind ctrl+c, we'd see: pressed:ctrl, pressed:ctrl+c, unpressed:ctrl+c, unpressed:ctrl
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//so its the first unpress we need to listen for
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while (InputEvents.Count != 0)
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{
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var ie = DequeueEvent();
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//as a special perk, we'll accept escape immediately
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if (ie.EventType == InputEventType.Press && ie.LogicalButton.Button == "Escape")
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goto ACCEPT;
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if (ie.EventType == InputEventType.Press) continue;
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ACCEPT:
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Console.WriteLine("Bind Event: {0} ", ie);
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foreach (var kvp in LastState)
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if (kvp.Value)
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{
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Console.WriteLine("Unpressing " + kvp.Key);
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UnpressState[kvp.Key] = true;
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}
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InputEvents.Clear();
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return ie.LogicalButton.ToString();
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}
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return null;
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}
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//controls whether modifier keys will be ignored as key press events
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@ -97,14 +97,14 @@ namespace BizHawk.MultiClient
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protected override void OnShown(EventArgs e)
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{
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Input.Instance.EnableIgnoreModifiers = true;
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//Input.Instance.EnableIgnoreModifiers = true;
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base.OnShown(e);
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}
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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Input.Instance.EnableIgnoreModifiers = false;
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//Input.Instance.EnableIgnoreModifiers = false;
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}
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private void SetAutoTab(bool setting)
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@ -122,14 +122,14 @@ namespace BizHawk.MultiClient
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protected override void OnShown(EventArgs e)
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{
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Input.Instance.EnableIgnoreModifiers = true;
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//Input.Instance.EnableIgnoreModifiers = true;
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base.OnShown(e);
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}
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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Input.Instance.EnableIgnoreModifiers = false;
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//Input.Instance.EnableIgnoreModifiers = false;
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}
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private void IDB_SAVE_Click(object sender, EventArgs e)
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@ -68,14 +68,14 @@ namespace BizHawk.MultiClient
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protected override void OnShown(EventArgs e)
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{
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Input.Instance.EnableIgnoreModifiers = true;
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//Input.Instance.EnableIgnoreModifiers = true;
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base.OnShown(e);
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}
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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Input.Instance.EnableIgnoreModifiers = false;
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//Input.Instance.EnableIgnoreModifiers = false;
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}
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private void Do(string platform)
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@ -90,7 +90,7 @@ namespace BizHawk.MultiClient
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//Input.Update();
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//zero: ??? what is this all about ???
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wasPressed = Input.Instance.GetNextPressedButtonOrNull();
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wasPressed = Input.Instance.GetNextBindEvent();
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}
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protected override void OnLeave(EventArgs e)
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@ -115,7 +115,7 @@ namespace BizHawk.MultiClient
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private void ReadKeys()
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{
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Input.Instance.Update();
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string TempBindingStr = Input.Instance.GetNextPressedButtonOrNull();
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string TempBindingStr = Input.Instance.GetNextBindEvent();
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if (wasPressed != "" && TempBindingStr == wasPressed)
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{
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return;
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