Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog
This commit is contained in:
parent
30c0564bda
commit
28cc3bb6c6
|
@ -169,6 +169,12 @@
|
|||
<Compile Include="config\ControllerConfig.Designer.cs">
|
||||
<DependentUpon>ControllerConfig.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="config\ControllerConfig\ControllerConfigPanel.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="config\ControllerConfig\ControllerConfigPanel.Designer.cs">
|
||||
<DependentUpon>ControllerConfigPanel.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="config\ControllerConfig\GamepadConfigPanel.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
|
@ -460,6 +466,9 @@
|
|||
<EmbeddedResource Include="config\ControllerConfig.resx">
|
||||
<DependentUpon>ControllerConfig.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="config\ControllerConfig\ControllerConfigPanel.resx">
|
||||
<DependentUpon>ControllerConfigPanel.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="config\GifAnimator.resx">
|
||||
<DependentUpon>GifAnimator.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
|
@ -32,14 +32,22 @@
|
|||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
this.tabControl2 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage13 = new System.Windows.Forms.TabPage();
|
||||
this.NESController1Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage14 = new System.Windows.Forms.TabPage();
|
||||
this.NESController2Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage15 = new System.Windows.Forms.TabPage();
|
||||
this.NESController3Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage16 = new System.Windows.Forms.TabPage();
|
||||
this.NESController4Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage17 = new System.Windows.Forms.TabPage();
|
||||
this.tabPage18 = new System.Windows.Forms.TabPage();
|
||||
this.NESAutofire1Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage19 = new System.Windows.Forms.TabPage();
|
||||
this.NESAutofire2Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage20 = new System.Windows.Forms.TabPage();
|
||||
this.NESAutofire3Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage21 = new System.Windows.Forms.TabPage();
|
||||
this.NESAutofire4Panel = new BizHawk.MultiClient.ControllerConfigPanel();
|
||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||
this.tabControl3 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage22 = new System.Windows.Forms.TabPage();
|
||||
|
@ -95,15 +103,6 @@
|
|||
this.tabPage8 = new System.Windows.Forms.TabPage();
|
||||
this.Cancel = new System.Windows.Forms.Button();
|
||||
this.OK = new System.Windows.Forms.Button();
|
||||
this.NESController1Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESController2Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESController3Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESController4Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESAutofire1Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESAutofire2Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESAutofire3Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESAutofire4Panel = new BizHawk.MultiClient.NESGamePad();
|
||||
this.NESConsolePad = new BizHawk.MultiClient.NESConsoleButtons();
|
||||
this.tabControl1.SuspendLayout();
|
||||
this.tabPage1.SuspendLayout();
|
||||
this.tabControl2.SuspendLayout();
|
||||
|
@ -111,7 +110,6 @@
|
|||
this.tabPage14.SuspendLayout();
|
||||
this.tabPage15.SuspendLayout();
|
||||
this.tabPage16.SuspendLayout();
|
||||
this.tabPage17.SuspendLayout();
|
||||
this.tabPage18.SuspendLayout();
|
||||
this.tabPage19.SuspendLayout();
|
||||
this.tabPage20.SuspendLayout();
|
||||
|
@ -193,6 +191,13 @@
|
|||
this.tabPage13.Text = "Pad 1";
|
||||
this.tabPage13.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESController1Panel
|
||||
//
|
||||
this.NESController1Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController1Panel.Name = "NESController1Panel";
|
||||
this.NESController1Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController1Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage14
|
||||
//
|
||||
this.tabPage14.Controls.Add(this.NESController2Panel);
|
||||
|
@ -204,6 +209,13 @@
|
|||
this.tabPage14.Text = "Pad 2";
|
||||
this.tabPage14.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESController2Panel
|
||||
//
|
||||
this.NESController2Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController2Panel.Name = "NESController2Panel";
|
||||
this.NESController2Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController2Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage15
|
||||
//
|
||||
this.tabPage15.Controls.Add(this.NESController3Panel);
|
||||
|
@ -214,6 +226,13 @@
|
|||
this.tabPage15.Text = "Pad 3";
|
||||
this.tabPage15.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESController3Panel
|
||||
//
|
||||
this.NESController3Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController3Panel.Name = "NESController3Panel";
|
||||
this.NESController3Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController3Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage16
|
||||
//
|
||||
this.tabPage16.Controls.Add(this.NESController4Panel);
|
||||
|
@ -224,9 +243,15 @@
|
|||
this.tabPage16.Text = "Pad 4";
|
||||
this.tabPage16.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESController4Panel
|
||||
//
|
||||
this.NESController4Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController4Panel.Name = "NESController4Panel";
|
||||
this.NESController4Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController4Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage17
|
||||
//
|
||||
this.tabPage17.Controls.Add(this.NESConsolePad);
|
||||
this.tabPage17.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage17.Name = "tabPage17";
|
||||
this.tabPage17.Size = new System.Drawing.Size(445, 378);
|
||||
|
@ -244,6 +269,13 @@
|
|||
this.tabPage18.Text = "Autofire 1";
|
||||
this.tabPage18.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESAutofire1Panel
|
||||
//
|
||||
this.NESAutofire1Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire1Panel.Name = "NESAutofire1Panel";
|
||||
this.NESAutofire1Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire1Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage19
|
||||
//
|
||||
this.tabPage19.Controls.Add(this.NESAutofire2Panel);
|
||||
|
@ -254,6 +286,13 @@
|
|||
this.tabPage19.Text = "Autofire 2";
|
||||
this.tabPage19.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESAutofire2Panel
|
||||
//
|
||||
this.NESAutofire2Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire2Panel.Name = "NESAutofire2Panel";
|
||||
this.NESAutofire2Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire2Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage20
|
||||
//
|
||||
this.tabPage20.Controls.Add(this.NESAutofire3Panel);
|
||||
|
@ -264,6 +303,13 @@
|
|||
this.tabPage20.Text = "Autofire 3";
|
||||
this.tabPage20.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESAutofire3Panel
|
||||
//
|
||||
this.NESAutofire3Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire3Panel.Name = "NESAutofire3Panel";
|
||||
this.NESAutofire3Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire3Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage21
|
||||
//
|
||||
this.tabPage21.Controls.Add(this.NESAutofire4Panel);
|
||||
|
@ -274,6 +320,13 @@
|
|||
this.tabPage21.Text = "Autofire 4";
|
||||
this.tabPage21.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// NESAutofire4Panel
|
||||
//
|
||||
this.NESAutofire4Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire4Panel.Name = "NESAutofire4Panel";
|
||||
this.NESAutofire4Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire4Panel.TabIndex = 0;
|
||||
//
|
||||
// tabPage2
|
||||
//
|
||||
this.tabPage2.Controls.Add(this.tabControl3);
|
||||
|
@ -838,69 +891,6 @@
|
|||
this.OK.UseVisualStyleBackColor = true;
|
||||
this.OK.Click += new System.EventHandler(this.OK_Click);
|
||||
//
|
||||
// NESController1Panel
|
||||
//
|
||||
this.NESController1Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController1Panel.Name = "NESController1Panel";
|
||||
this.NESController1Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController1Panel.TabIndex = 0;
|
||||
//
|
||||
// NESController2Panel
|
||||
//
|
||||
this.NESController2Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController2Panel.Name = "NESController2Panel";
|
||||
this.NESController2Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController2Panel.TabIndex = 0;
|
||||
//
|
||||
// NESController3Panel
|
||||
//
|
||||
this.NESController3Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController3Panel.Name = "NESController3Panel";
|
||||
this.NESController3Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController3Panel.TabIndex = 0;
|
||||
//
|
||||
// NESController4Panel
|
||||
//
|
||||
this.NESController4Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESController4Panel.Name = "NESController4Panel";
|
||||
this.NESController4Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESController4Panel.TabIndex = 0;
|
||||
//
|
||||
// NESAutofire1Panel
|
||||
//
|
||||
this.NESAutofire1Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire1Panel.Name = "NESAutofire1Panel";
|
||||
this.NESAutofire1Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire1Panel.TabIndex = 0;
|
||||
//
|
||||
// NESAutofire2Panel
|
||||
//
|
||||
this.NESAutofire2Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire2Panel.Name = "NESAutofire2Panel";
|
||||
this.NESAutofire2Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire2Panel.TabIndex = 0;
|
||||
//
|
||||
// NESAutofire3Panel
|
||||
//
|
||||
this.NESAutofire3Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire3Panel.Name = "NESAutofire3Panel";
|
||||
this.NESAutofire3Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire3Panel.TabIndex = 0;
|
||||
//
|
||||
// NESAutofire4Panel
|
||||
//
|
||||
this.NESAutofire4Panel.Location = new System.Drawing.Point(10, 10);
|
||||
this.NESAutofire4Panel.Name = "NESAutofire4Panel";
|
||||
this.NESAutofire4Panel.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESAutofire4Panel.TabIndex = 0;
|
||||
//
|
||||
// NESConsolePad
|
||||
//
|
||||
this.NESConsolePad.Location = new System.Drawing.Point(14, 13);
|
||||
this.NESConsolePad.Name = "NESConsolePad";
|
||||
this.NESConsolePad.Size = new System.Drawing.Size(392, 332);
|
||||
this.NESConsolePad.TabIndex = 1;
|
||||
//
|
||||
// ControllerConfig
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
|
@ -921,7 +911,6 @@
|
|||
this.tabPage14.ResumeLayout(false);
|
||||
this.tabPage15.ResumeLayout(false);
|
||||
this.tabPage16.ResumeLayout(false);
|
||||
this.tabPage17.ResumeLayout(false);
|
||||
this.tabPage18.ResumeLayout(false);
|
||||
this.tabPage19.ResumeLayout(false);
|
||||
this.tabPage20.ResumeLayout(false);
|
||||
|
@ -1013,14 +1002,13 @@
|
|||
private System.Windows.Forms.TabPage tabPage57;
|
||||
private System.Windows.Forms.TabPage tabPage35;
|
||||
private System.Windows.Forms.TabPage tabPage58;
|
||||
private NESGamePad NESController1Panel;
|
||||
private NESGamePad NESController2Panel;
|
||||
private NESGamePad NESController3Panel;
|
||||
private NESGamePad NESController4Panel;
|
||||
private NESGamePad NESAutofire1Panel;
|
||||
private NESGamePad NESAutofire2Panel;
|
||||
private NESGamePad NESAutofire3Panel;
|
||||
private NESGamePad NESAutofire4Panel;
|
||||
private NESConsoleButtons NESConsolePad;
|
||||
private ControllerConfigPanel NESController1Panel;
|
||||
private ControllerConfigPanel NESController2Panel;
|
||||
private ControllerConfigPanel NESController3Panel;
|
||||
private ControllerConfigPanel NESController4Panel;
|
||||
private ControllerConfigPanel NESAutofire1Panel;
|
||||
private ControllerConfigPanel NESAutofire2Panel;
|
||||
private ControllerConfigPanel NESAutofire3Panel;
|
||||
private ControllerConfigPanel NESAutofire4Panel;
|
||||
}
|
||||
}
|
|
@ -18,25 +18,31 @@ namespace BizHawk.MultiClient
|
|||
|
||||
private void ControllerConfig_Load(object sender, EventArgs e)
|
||||
{
|
||||
NESController1Panel.ControllerNumber = 1;
|
||||
NESController1Panel.Autofire = false;
|
||||
NESController1Panel.Load();
|
||||
NESController2Panel.ControllerNumber = 2;
|
||||
NESController2Panel.Autofire = false;
|
||||
NESController2Panel.Load();
|
||||
NESController1Panel.LoadSettings(Global.Config.NESController[0]);
|
||||
NESController2Panel.LoadSettings(Global.Config.NESController[1]);
|
||||
NESController3Panel.LoadSettings(Global.Config.NESController[2]);
|
||||
NESController4Panel.LoadSettings(Global.Config.NESController[3]);
|
||||
|
||||
//NESController1Panel.ControllerNumber = 1;
|
||||
//NESController1Panel.Autofire = false;
|
||||
//NESController1Panel.Load();
|
||||
//NESController2Panel.ControllerNumber = 2;
|
||||
//NESController2Panel.Autofire = false;
|
||||
//NESController2Panel.Load();
|
||||
|
||||
NESController3Panel.ControllerNumber = 3;
|
||||
NESController3Panel.Autofire = false;
|
||||
NESController4Panel.ControllerNumber = 4;
|
||||
NESController4Panel.Autofire = false;
|
||||
NESAutofire1Panel.ControllerNumber = 1;
|
||||
NESAutofire1Panel.Autofire = false;
|
||||
NESAutofire2Panel.ControllerNumber = 2;
|
||||
NESAutofire2Panel.Autofire = false;
|
||||
NESAutofire3Panel.ControllerNumber = 3;
|
||||
NESAutofire3Panel.Autofire = false;
|
||||
NESAutofire4Panel.ControllerNumber = 4;
|
||||
NESAutofire4Panel.Autofire = false;
|
||||
//NESController3Panel.ControllerNumber = 3;
|
||||
//NESController3Panel.Autofire = false;
|
||||
//NESController4Panel.ControllerNumber = 4;
|
||||
//NESController4Panel.Autofire = false;
|
||||
//NESAutofire1Panel.ControllerNumber = 1;
|
||||
//NESAutofire1Panel.Autofire = false;
|
||||
//NESAutofire2Panel.ControllerNumber = 2;
|
||||
//NESAutofire2Panel.Autofire = false;
|
||||
//NESAutofire3Panel.ControllerNumber = 3;
|
||||
//NESAutofire3Panel.Autofire = false;
|
||||
//NESAutofire4Panel.ControllerNumber = 4;
|
||||
//NESAutofire4Panel.Autofire = false;
|
||||
|
||||
|
||||
SetAutoTab(true);
|
||||
}
|
||||
|
@ -81,6 +87,8 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
NESController1Panel.Save();
|
||||
NESController2Panel.Save();
|
||||
NESController3Panel.Save();
|
||||
NESController4Panel.Save();
|
||||
|
||||
Global.OSD.AddMessage("Controller settings saved");
|
||||
Close();
|
||||
|
|
45
BizHawk.MultiClient/config/ControllerConfig/ControllerConfigPanel.Designer.cs
generated
Normal file
45
BizHawk.MultiClient/config/ControllerConfig/ControllerConfigPanel.Designer.cs
generated
Normal file
|
@ -0,0 +1,45 @@
|
|||
namespace BizHawk.MultiClient
|
||||
{
|
||||
partial class ControllerConfigPanel
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// ControllerConfigPanel
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Name = "ControllerConfigPanel";
|
||||
this.Load += new System.EventHandler(this.ControllerConfigPanel_Load);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,104 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.MultiClient
|
||||
{
|
||||
public partial class ControllerConfigPanel : UserControl
|
||||
{
|
||||
object ControllerConfigObject; //Object that values will be saved to (In Config.cs)
|
||||
|
||||
public static List<string> buttons = new List<string>();
|
||||
public int ControllerNumber = 1;
|
||||
public bool Autofire = false;
|
||||
|
||||
public int InputMarginLeft = 0;
|
||||
public int LabelPadding = 10;
|
||||
|
||||
public int MarginTop = 0;
|
||||
public int Spacing = 30;
|
||||
public int InputSize = 200;
|
||||
|
||||
protected List<InputWidget> Inputs = new List<InputWidget>();
|
||||
protected List<Label> Labels = new List<Label>();
|
||||
|
||||
public ControllerConfigPanel()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ControllerConfigPanel_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
for (int button = 0; button < buttons.Count; button++)
|
||||
{
|
||||
FieldInfo buttonF = ControllerConfigObject.GetType().GetField(buttons[button]);
|
||||
buttonF.SetValue(ControllerConfigObject, Inputs[button].Text);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadSettings(object configobj)
|
||||
{
|
||||
ControllerConfigObject = configobj;
|
||||
|
||||
SetButtonList();
|
||||
Startup();
|
||||
SetWidgetStrings();
|
||||
}
|
||||
|
||||
private void SetButtonList()
|
||||
{
|
||||
buttons.Clear();
|
||||
MemberInfo[] members = ControllerConfigObject.GetType().GetMembers();
|
||||
|
||||
foreach (MemberInfo member in members)
|
||||
{
|
||||
Type type = member.GetType();
|
||||
|
||||
if (member.MemberType.ToString() == "Field" && member.ToString().Contains("System.String"))
|
||||
{
|
||||
buttons.Add(member.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetWidgetStrings()
|
||||
{
|
||||
for (int button = 0; button < buttons.Count; button++)
|
||||
{
|
||||
FieldInfo buttonF = ControllerConfigObject.GetType().GetField(buttons[button]);
|
||||
object field = ControllerConfigObject.GetType().GetField(buttons[button]).GetValue(ControllerConfigObject);
|
||||
Inputs[button].Text = field.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void Startup()
|
||||
{
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
{
|
||||
InputWidget iw = new InputWidget();
|
||||
iw.Location = new Point(InputMarginLeft, MarginTop + (i * Spacing));
|
||||
iw.Size = new Size(InputSize, 23);
|
||||
iw.TabIndex = i;
|
||||
Controls.Add(iw);
|
||||
Inputs.Add(iw);
|
||||
|
||||
Label l = new Label();
|
||||
l.Location = new Point(InputMarginLeft + InputSize + LabelPadding, MarginTop + (i * Spacing) + 3);
|
||||
l.Text = buttons[i];
|
||||
Controls.Add(l);
|
||||
Labels.Add(l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue