gba: some memory domains

This commit is contained in:
goyuken 2012-11-20 20:22:10 +00:00
parent 83f74f1290
commit ee9e67d023
6 changed files with 107 additions and 6 deletions

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@ -111,5 +111,26 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_setkeycallback(InputCallback callback);
/// <summary>
/// parameter to libmeteor_getmemoryarea
/// </summary>
public enum MemoryArea : int
{
bios = 0,
ewram = 1,
iwram = 2,
palram = 3,
vram = 4,
oam = 5,
rom = 6
}
/// <summary>
/// return a pointer to a memory area
/// </summary>
/// <param name="which"></param>
/// <returns>IntPtr.Zero if which is unrecognized</returns>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr libmeteor_getmemoryarea(MemoryArea which);
}
}

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@ -29,6 +29,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
LibMeteor.libmeteor_reset();
LibMeteor.libmeteor_loadbios(bios, (uint)bios.Length);
LibMeteor.libmeteor_loadrom(rom, (uint)rom.Length);
SetUpMemoryDomains();
}
public void FrameAdvance(bool render, bool rendersound = true)
@ -110,16 +112,63 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
public CoreOutputComm CoreOutputComm { get { return _CoreOutputComm; } }
public IList<MemoryDomain> MemoryDomains
{
get { return null; }
}
#region memorydomains
List<MemoryDomain> _MemoryDomains = new List<MemoryDomain>();
public IList<MemoryDomain> MemoryDomains { get { return _MemoryDomains; } }
public MemoryDomain MainMemory
{
get { return null; }
// some core tools assume MainMemory == MemoryDomains[0], so do that anyway
get { return MemoryDomains[0]; }
}
void AddMemoryDomain(LibMeteor.MemoryArea which, int size, string name)
{
IntPtr data = LibMeteor.libmeteor_getmemoryarea(which);
if (data == IntPtr.Zero)
throw new Exception("libmeteor_getmemoryarea() returned NULL??");
MemoryDomain md = new MemoryDomain(name, size, Endian.Little,
delegate(int addr)
{
unsafe
{
byte* d = (byte*)data;
if (addr < 0 || addr >= size)
throw new IndexOutOfRangeException();
return d[addr];
}
},
delegate(int addr, byte val)
{
unsafe
{
byte* d = (byte*)data;
if (addr < 0 || addr >= size)
throw new IndexOutOfRangeException();
d[addr] = val;
}
});
_MemoryDomains.Add(md);
}
void SetUpMemoryDomains()
{
_MemoryDomains.Clear();
// this must be first to coincide with "main memory"
// note that ewram could also be considered main memory depending on which hairs you split
AddMemoryDomain(LibMeteor.MemoryArea.iwram, 32 * 1024, "IWRAM");
AddMemoryDomain(LibMeteor.MemoryArea.ewram, 256 * 1024, "EWRAM");
AddMemoryDomain(LibMeteor.MemoryArea.bios, 16 * 1024, "BIOS");
AddMemoryDomain(LibMeteor.MemoryArea.palram, 1024, "PALRAM");
AddMemoryDomain(LibMeteor.MemoryArea.vram, 96 * 1024, "VRAM");
AddMemoryDomain(LibMeteor.MemoryArea.oam, 1024, "OAM");
// even if the rom is less than 32MB, the whole is still valid in meteor
AddMemoryDomain(LibMeteor.MemoryArea.rom, 32 * 1024 * 1024, "ROM");
}
#endregion
/// <summary>like libsnes, the library is single-instance</summary>
static GBA attachedcore;
/// <summary>hold pointer to message callback so it won't get GCed</summary>
@ -191,6 +240,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
inputcallback = null;
LibMeteor.libmeteor_setmessagecallback(messagecallback);
LibMeteor.libmeteor_setkeycallback(inputcallback);
_MemoryDomains.Clear();
}
}

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@ -130,5 +130,10 @@ EXPORT void libmeteor_loadbios(const void *data, unsigned size)
AMeteor::_memory.LoadBios((const uint8_t*)data, size);
}
// TODO: memory domains
EXPORT uint8_t *libmeteor_getmemoryarea(int which)
{
return AMeteor::_memory.GetMemoryArea(which);
}
// TODO: cartram and system bus memory domains

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@ -120,6 +120,8 @@ namespace AMeteor
void TimeEvent ();
uint8_t* GetMemoryArea(int which);
private :
// times for a 8 or 16 bits access
uint8_t m_memtime[0xF];

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@ -820,4 +820,27 @@ namespace AMeteor
if (m_cart->Write(add, val))
CLOCK.SetBattery(CART_SAVE_TIME);
}
uint8_t *Memory::GetMemoryArea(int which)
{
switch (which)
{
case 0:
return m_brom; // BIOS - System ROM
case 1:
return m_wbram; // WRAM - On-board Work RAM
case 2:
return m_wcram; // WRAM - In-chip Work RAM
case 3:
return m_pram; // BG/OBJ Palette RAM
case 4:
return m_vram; // VRAM - Video RAM
case 5:
return m_oram; // OAM - OBJ Attributes
case 6:
return m_rom; // Game Pake ROM/FlashROM (max 32MB)
default:
return 0;
}
}
}