add notes about different GBC color algorithms
This commit is contained in:
parent
f1f9331e6b
commit
388285c993
|
@ -16,6 +16,17 @@ namespace BizHawk.MultiClient.GBtools
|
|||
// state, not the state at the last callback (and so can be quite different when update is set to manual).
|
||||
// I'm not quite sure what's the best thing to do...
|
||||
|
||||
// TODO: color stuff. In GB mode, the colors used are exactly whatever you set in palette config. In GBC
|
||||
// mode, the following "real color" algorithm is used (NB: converting 555->888 at the same time):
|
||||
// r' = 6.5r + 1.0g + 0.5b
|
||||
// g' = 0.0r + 6.0g + 2.0b
|
||||
// b' = 1.5r + 1.0g + 5.5b
|
||||
//
|
||||
// other emulators use "vivid color" modes, such as:
|
||||
// r' = 8.25r
|
||||
// g' = 8.25g
|
||||
// b' = 8.25b
|
||||
|
||||
Emulation.Consoles.GB.Gameboy gb;
|
||||
|
||||
// gambatte doesn't modify these memory locations unless you reconstruct, so we can store
|
||||
|
|
Loading…
Reference in New Issue