Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script

This commit is contained in:
adelikat 2012-09-22 20:19:39 +00:00
parent 16539541b4
commit 46ec39d7e3
2 changed files with 4 additions and 3 deletions

View File

@ -25,7 +25,7 @@ namespace BizHawk.MultiClient
{
public bool INTERIM = true;
public const string EMUVERSION = "Version 1.1.0 interim";
public const string RELEASEDATE = "June 17, 2012";
public const string RELEASEDATE = "September 22, 2012";
private Control renderTarget;
private RetainedViewportPanel retainedPanel;
public string CurrentlyOpenRom;
@ -2732,10 +2732,11 @@ namespace BizHawk.MultiClient
else
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.cue;%ARCH%",
"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.rom;*.cue;%ARCH%",
"Disc Images", "*.cue",
"NES", "*.nes;%ARCH%",
"Super NES", "*.smc;*.sfc;%ARCH%",
"Gameboy", "*.gb;*.gbc;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
"TI-83", "*.rom;%ARCH%",

View File

@ -1,3 +1,3 @@
del /s BizHawk.zip
copy ..\..\SlimDx.dll
zip -X -9 -r BizHawk.zip BizHawk.MultiClient.exe DiscoHawk.exe *.dll ffmpeg.exe NesCarts.7z gamedb.txt gamedb*.txt NES\Palettes Lua
zip -X -9 -r BizHawk.zip BizHawk.MultiClient.exe DiscoHawk.exe *.dll ffmpeg.exe NesCarts.7z gamedb.txt gamedb*.txt NES\Palettes Lua Gameboy\Palettes