Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
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@ -25,7 +25,7 @@ namespace BizHawk.MultiClient
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{
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public bool INTERIM = true;
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public const string EMUVERSION = "Version 1.1.0 interim";
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public const string RELEASEDATE = "June 17, 2012";
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public const string RELEASEDATE = "September 22, 2012";
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private Control renderTarget;
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private RetainedViewportPanel retainedPanel;
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public string CurrentlyOpenRom;
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@ -2732,10 +2732,11 @@ namespace BizHawk.MultiClient
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else
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{
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.cue;%ARCH%",
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.rom;*.cue;%ARCH%",
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"Disc Images", "*.cue",
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"NES", "*.nes;%ARCH%",
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"Super NES", "*.smc;*.sfc;%ARCH%",
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"Gameboy", "*.gb;*.gbc;%ARCH%",
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"Master System", "*.sms;*.gg;*.sg;%ARCH%",
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"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
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"TI-83", "*.rom;%ARCH%",
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@ -1,3 +1,3 @@
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del /s BizHawk.zip
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copy ..\..\SlimDx.dll
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zip -X -9 -r BizHawk.zip BizHawk.MultiClient.exe DiscoHawk.exe *.dll ffmpeg.exe NesCarts.7z gamedb.txt gamedb*.txt NES\Palettes Lua
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zip -X -9 -r BizHawk.zip BizHawk.MultiClient.exe DiscoHawk.exe *.dll ffmpeg.exe NesCarts.7z gamedb.txt gamedb*.txt NES\Palettes Lua Gameboy\Palettes
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